Connect, learn, and get help texturing your 3D assets.
Recently active
Hello, I tried to search for this, but came up emptyhanded. I am wondering the compuational cost of the Passthrough blend mode. Basically, If I have a group that has a bunch of layers in it and set the master group blendmode to Passthrough, does that add complexity to the compuations of the layerstack and would that start to slow down the scene. Even if it was a little slowdown, as I added to that layerstack, or the more groups I added like it with the Passthrough blendmode enabled, would this also add more cost to the scene, slowing down performace, versus if the blendmode of the of the groups was set to the default Normal blendmode. Or is the Passthrough viewed as more of a non-entity container? My goal is the optimize performace on complex scenes and not add cost when unnecessary, although the Passthrough blendmode is necessary sometimes. I.e. does Passthrough add cost veruss Normal blendmode, and if so, at what point would it become a problem. Thanks!
my GPU was under heavy use and was working on a file and suddenly my GPU crashed. painter then turned black and i closed it then restarted my PC, tried opening file again, and "cannot decode data" message appears. the thing though is that i wasn't saving at the time it crashed at all.I CAN SEND FILE TO SUPPORT TO CHECK ITfile link
I have a project which I worked very hard on which crashed during a render. My entire PC crashed and restarted. The file cannot be decoded and will not open anymore. Is there any hope in reopening this file?I attached the log.Thanks.
Hi all,I have an education account for substance 3d (free) and I would like to sell textures made from Substance painter to the Unity Asset Store. I would like to know if this is legal also with an education account. If someone can reply as soon as possible, that would be appreciated. Thanks
Hello everyone,I have a beginner's question: I'm attempting to apply a wood texture to this model, but regardless of the projection type I use, it consistently creates a symmetrical appearance. How can I correct this? It seems like the model is mirrored.
"So I have purchased a license for Substance Painter, and after some time, it started acting up. It's frustrating. How do I fix that?"
Hi all, I wanted to request the addition / implementation of a small coordinate manager tool, to allow numeric positioning of any selected (control) points and / or bézier handles. I feel like multiple tools could benefit from this. Most notably the path tools (paint/ smudge / erase along path) and the warp projection grid come to mind. I'm trying to paint a character right now and am quite frustrated that this feature is missing. Setting up a precise symmetric warp projection is pretty much infeasible right now, as the only means of doing the same (mirrored) transformation to two opposing grid points is to use snapping, which severely restricts the possible outcomes. The surface tool can't be used on symmetric stuff at all in that regard (correct me if I'm wrong). Furthermore, a coordinate manager would be incredibly helpful to manage path points, e.g. if you want to mirror a path in 3D space. Just activating the symmetry on a path isn't always going to be the righ
[Data Preset] Invalid preset resource:/industrialpaint-worn Above error is reflecting every time while importing.
I find the "--split-by-udim" Command line is only support the old UDIM!Can add new Commandline to Support the New UDIM??
In Substance 3D Painter 10.0.1, my project has essentially Fill layers with Substance sbsar associated to them. There are no Paint layers. I noticed that after a while working with the layers, adding some, deleting others, changing parameters of the Substances etc., performance begins to degrade. Even saving the project, quitting Painter, reopening it and and reloading the project doesn't seem to help. Can someone help identify why this is happening and how to mitigate the problem? I know that when using Paint layers, performance may degrade because all the stokes are recorded. But here, this is the not the case, I am not using any Paint layer, so why would performance degrade?
In Substance 3D Painter 10.0.1:When creating fill layers with API inside and existing group (group was created manually with the UI and not with API), the fill layers do not have the preview icons and also the group cannot be collapsed/expanded. There is no such problem when creating the group with the API.
Hi, i'll try to explain in a better way than the title, but it won't be easy as i myself don't understand what really happened.Basically when i opened Substance Painter today something weird happened: as soon as i click on the smart material section of the library, half of the materials won't load, cpu temperatures starts rising up, it's impossible to save projects and the software itself won't even shut down properly like usual.Last time i worked with SP it was fine as always so i honestly don't understand what's causing the issue and how to sort it out.It had happened something similar previously and the cause was the last smart material i had created so i was able to sort the issue out by deleting it. But now i really don't understand.I hope i explained myself in a clear enough way for any of you to be able to help me. I can't work with SP in these conditions. I already tried uninstalling and reinstalling the software but nothing changed of course.Any help would be muchly appreciate
Hi im finding the paint along path tool really useful, and was wondering if there's any way to fill the path thats created?Im using it more as a shape creator that 'straight lines' per se, and so am currently just filling the shape in manually.thanks for any help!Nick
(Using Substance-Painter version 7.4 - Windows) Hello,Since the latest big release 7.4 that introduce OCIO, it seems that the color-picker "picking" function doesn't work as excepted when using OCIO as a color-management system. The result vary depending of the OCIO config being used. Unfortunately there is no OCIO config that make it work in all the cases : Here are my hypothesis : Case 1You are using an OCIO v2 config that uses Display colorspaces and Shared Views (OCIO v2 new features) :The picker take the value at the display (after the view-transform is applied) and return it. This only work when there is no view-transform, i.e. is it is disabled or use a display with a "passtrough/raw" encoding. If you are viewing color data with the proper view-transform, the picked value will not correspond to the original value you used. Case 2You are using an OCIO v1 config or v2 without the new features : The picker take the value at display (with the view-transform), the
Hello all We have just upgraded from 8.20 to 10.0 (we are on Linux) Just testing starter materials on the PreviewSphere and the same material looks different in the two versions. Almost as if one of the axis of the texture projection is broken in the new version (see pics). I don't know if it's a bug or something broken in our installation but it seems very strange... has anyone else seen this issue? Thanks!Dave
I am getting this mail "Your request for Substance 3D Painter is still pending after 30 days". I would like to cancel this request as I do not need the software. Could someone please assist me with this?
My substance file got crashed when I was trying to save the file. Then later when I opened it. It was showing cannot this file : cannot decode data. It would be really great if you could help me to recover my file. I have also uploaded my file in the drive. https://nidedu-my.sharepoint.com/:u:/g/personal/karthika_p_nidedu_onmicrosoft_com/EcEXjdNhp2lFpOe54GlxKj4B7yMaqQgKX0w5a-vQslwySg?e=Z7DTqd
Baker output is fully black or empty, Normal map is empty, Ambient is pure black. I'm using High Definition mesh, I CAN see it is baking, I can see the baking is done properly and then..... Nothing , the output is black or empty....
10.0.1Windows 11Expected when importing FBX for UDIMS to function properly.FBX did not even import because it failedI've created a project utilzing UDIMS. Previously, I had been getting errors importing because of unsimple polygons, which I have now fixed. With that, now when importing it gives me a vauge "Failed to load 3D scene" error. Only detail being a mention about fixing not normalized mesh normals, which it claims it will fix automatically. Please help.
I am also a noob in substance painter, maybe the solution will be simple, but I have spent a lot of time trying to find a way to solve my problem and have not found anything yet.After several unsuccessful attempts, I tried baking the eye object separately from the head. In contrast to the group of objects, in log there were no problems with the normal map, but the mesh remained the same dark gray and without HighPoly.I attach screenshots of UV unwrapping and bake settings with log.I apologize for any errors in the text, as I was writing through a translator.
Hi, 🙂 I am making an real object with photogrammetry.To get more beautiful texture maps, I would like to use Substance Painter(SP) instead of Meshroom. Apparently SP doesn't have a way to use camera settings like positions and rotations to project photos on the mesh.These settings will automatically set planes used within Planar projection of Projection tools. I have more than 50 photos to project on to the mesh.If I set such positions of the photos manually, so much time and powers will be taken. Is There any ways to automatically set planes to camera positions?
Welcome! Plenty of things to discuss this time around, so let’s get right in. Substance News New releases: We recently put out a new release of Substance 3D Sampler, which now gives artists the ability to send materials to third-party applications with a single click, using Substance 3D Connector technology. We also released a new version of Substance 3D Modeler, featuring a new asset panel, a scene outliner better allowing you to keep complex scenes organized, and improved import and export. You can find more information on our Adobe blog post about these updates (amongst other things). Substance Days at SIGGRAPH! SIGGRAPH, the Special Interest Group on Computer Graphics and Interactive Techniques, is upon us; this conference takes place in Denver from July 28 – August 1. We'll be present, giving a keynote presentation, and our artists will be giving talks at the stands of some of our partners: HP, Dell, and sessions with Autodesk. Get
Hello!I'm an entry level 3D modeller using Blender with Substance Painter and other illustration/image processing software for texturing. However due to my physcial space limit, I could not afford a larger screen tablet for texturing. Personally has been using Substance Painter for the last 2 years, it has been rough but very helpful in my production pipeline. Even though the slowest and inconvenient part is Substance Painter, I stil use it daily on a 15" Wacom Screen Tablet with resolution at 1920x1080 . The thing I would like Substance Painter to improve is the UI on the current version (same as the 2022),With the use of keyboard it's still some times frustrating to remember the mapping. The brush settings I thing it could be eaiser to just make it a drop down slider to change tthe size, flow, opacity, spacing and distance. Just showing the value will be more than enough to knowing what settings I'm in. Settings like mirror toggles and other can be shown on the scree
Hi,I'm experiencing issues when exporting SBSAR from Painter to Clo3d. The first image shows the pattern as it appears in Substance Painter. The second image shows the result after exporting to CLO 3D. Despite numerous attempts and adjustments, I consistently get this incorrect result. Could you please advise on how to achieve the correct pattern appearance in CLO 3D?Thank you,
I was using substance about 2 days ago and was able to bake an ambient occlusion map fine now for some reason it just bakes everything grey. I tried the sample projects and everything and its totally bugged now this is the result after setting use low poly as high just greyed out im not to sure what the problem is now
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.