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I'm pretty new to the software, i think i might be doing something wrong. I wanted to import an alpha on top of a opacity layer and there is this pesky gray border around it. Shoulden't it be transaprent? I've tried to play with blending modes, I also tried using an anchor.The only thing that i came up with is manually painting it out with a mask, but thats not precise..Can someone help me here? Without the opacity layer underneath, everything works as intended, there are no gray borders. Alpha with opacity channel on and off.
When trying to open my project, I get the error 'Failed to open Projectsettings.ini' and then substance closes. The project file was working fine the last time I was working on it, a few months ago, not sure what has changed. If its salvagable, please help, this is for my workAttached is the log file.
Hi, I was breaking down layers from a sample project, FrenchRestaurantTable one by one, so that I can learn how to work efficiently and possibly new fuctions from it. And While I was looking at it, I found that there is a AO brightening layers which they are getting resource information from Shape for mask. And I wonder what it is. and possibly how I can apply this to my work. Thanks!
Hi,Would it be possible to have the renamed user channels show in the export textures windows with its new name?Currently renaming a user channel in the texture Set Settings panels (for exmaple from user0 to Mask1), is not propagated to the export texture window.When creating a lot of custom channels it becomes difficult to see which user channel is the right one to use when creating outpust maps. One side note could If this is not possible could we at least have the user channels listed in numerical order.Currently it goes like this:user0user1user10user11....with user2 being below user15Thank you.
Hi,Would it be possible to have an extra tag in the export texture windows that uses the Input maps name?Something like $InputMapThis would remove the need to manually define the image type (like baseColor, roughness...)I made another request about renaming the user channels in the Export Textures windows (https://community.adobe.com/t5/substance-3d-painter-ideas/user-channels-naming/idi-p/14635612), this new tag would be working very nicely for all the customs maps exported via user channels.Thank you.
I have a low and high poly mesh from zBrush. I bake the details in SP2024 to the low poly. I can't seem to figure out what map is being used for the details like my scars and teeth marks. For example, I am trying to add blood in the crevice of the scar maybe using a mask based on height or narmal.I am not sure if this is possible. Perhaps someone can suggest a method.
Hi everyone,For a project to be used in Unreal Engine 5, I am asked to export my textures with the emissive only as a mask.I have no trouble exporting the emissive as a grayscale mask, but the emissive colors are blacked out of the base color.How do I keep the color of the emissive in my base color?Is there a way to combine the two, base color and emissive color, on export?Thanks!
Hello. Someone knows if there is a way to load Adobe Fonts in Adobe Substance 3D Painter? Noticed in the new release now we can import fonts and all of that, but those added from Adobe Fonts not showing. Thanks beforehand 🙂 Greetings
The exact same feature that Marmoset Toolbag has: You can add premade texture maps to the High Po
Hello, we need a regular font tool, similar to the text editor in Photoshop and in Substance Designer.The predefined fonts in Painter are rarely suitable to use because the font don't fit the objects we are texturing. So to get a proper font we need to go to photoshop, type in a bunch of text and export into different files, import and then use them. This is very much back and forth process in order to see how it looks and its no ideal. So its better to have the option to choose the desired font directly in Painter. So what we need is EXACTLY as the Text Node in Designer with the same functionality, I need to be able to change font type (Like any other software) change size, rotation, alignment, size. Please add this as this is extremely useful. Thank you 🙂
How to record the position of the hand drawn mask in SP in UV space, because it is recorded in 3D model space. If the model is modified, the mask is all messy and not in the desired structure. I would like to ask if SP has this option to record the position of the hand drawn mask in UV space.
I drop an image onto my mesh and it creates a layer with "warp" projection. I go into scaling mode pressing the icon at the top. Then drag the axis I want to scale... But scaling is very slow. To scale the image down to like 1/4 the size, I have to click on the handle, and drag the entire width of my 4k screen several times. While I'm sure this allows you to be super precise, it's kind of aggravating when every image I drop into the seen needs to be scaled *way down*. For now, I've abandoned the scaling, and am just moving vertexes manually (which is normal speed). Am I doing something wrong when scaling? Is there a way to speed it up?
Hi, i was reading about anti - aliasing and it looks it is for smoothing out jagged edges. I thought it would improve quality, but when I turn it on (4, 16 or 64) The edges turn horrible. Why is this? Am I using it wrong? Thanks pic 1 is without pic to is with super sampling set to 4
When rendering with IRay I'm getting hard edges / broken normals following the low poly mesh edges such as this:This is only visible using IRay.How can I solve this?
Hi, since the change over I can no longer add new or some old assets to my shelf. I've tried manually adding them where the others are but they still don't show up and now I have a load of brushes from Photoshop showing up as alphas. The main problem for now is why can't I add my new (and some old) assets. Some I've just downloaded from Substance Source. I can add them to the current session but I don't get the option to add them to the shelf! I've have full rights over the Document folder and I've tried changing the rights to Programs folder but, I never had this problem before. I have assets in the same folder that show up but not others. Before the change over I had no problem adding my assets no matter if they were from ArtStation Substance Share or Source. All my ArtStation ones vanished the minute I change to Adobe's version of SP and some won't show up at all no matter what. So frustrating. I couldn't even work out how to ask in a forum. Is the SP forum closed now?Thanks.
Merhaba 3d substance satın almak istiyorum. Şirket adına satın almada herhangi bir indirim uygulanıyor mu ? Bununla ilgili beniml iletişime geçer misiniz? Teşekkürler.
I'm using the steam version of painter and got a notification when running the software after the latest updated to version 10. Windows defender flagged aiserver.exe as a trojan Script/Wacatac.B!ml. Anyone else faced this issue ?
SO happy to announce that we released a new major version of Painter10.0.0read native Illustrator filesAccess to 3D Assets inside PainterNew Text ResourceEdition of the Layer Stack via Python APIall info can be found at:https://blog.adobe.com/en/publish/2024/05/16/new-major-new-release-adobe-substance-3d-painter
Dear Users, AMD Radeon PRO 23Q2 card drivers present some issues, unfortunately, no other driver option is available. We are looking for a workaround at the moment with no guarantee. If you have an AMD Radeon Pro 23Q3, please contact AMD support. Best regards, Geoffroy SC
For some reason the substance painter plugin for maya was missing. I downloaded it and it installed everything into an allegorithmic folder. I copied over what I thought were the correct files to the maya/bin/plugins folder so now they show up in maya's plugin manager but they won't load. I'm assuming I either picked the wrom=ng files or I missed one or more...help!
Hi, i am trying to use the substance plugin on blender 4.1 and I have tried on 4. the n panel wont load, (only the top part) I cant load any files. I can uninstall the integration pack, I have tried a fresh install of blender, I have checked the file paths. Tried downloading and installing the up to date file (about ten times) its just not working. Any idea please? Thanks
I use steam substance painter 2023 version.I have an issue that when I using color drop, the window will zoom in automatically.How could I fix this? I haven't come across this issue before.
There was an error in the shader, and I want to know how to fix it.And when I turn on the 3d Painter, it turns off right away, so I wonder why.Is there anything I need to set up on my laptop?
so my model has to be flipped to work in a game because of course. but that means its not portting in correctly. how do i fix this issue?
I'm using a normal wave pattern, and it's scaled down quite low. That being said, it shows up irregularily. I know that this is due to some sort of compression going on, but there's more than enough pixel space on the map for it to get it right, yet it doesn't. Instead, it overlays my small waves with large waves. Those bigger stripes of pink and purple aren't intentional.
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