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Hi there ,I have a very basic question . How do we import the color palette swatches ? Is there the way to import it from Photoshop ? Or how do we manage to have a colors from our color palettes ? Thank you in advance 🙂
Hi, I try to bake the high poly to the low one. While the high poly mesh is broken in Painter, but the obj file is fine.Appreciate for anyone helping.
Hi there ,I vae a bug m i dont know what is the reason . When i import my model from Maya to Substance the UV layout is becoming a mess .Happenned first time , what could cause that ?Attaching here screen form Maya UV layout and what is doing in Substance Thank you , really hoping for a help ^^
Hi everyone, I have sculpted a model in ZBrush and would like to use Substance 3D Painter for unwrapping.I am getting the following error messages: [Scene 3D] Failed to compute tangents; need UV data in channel0[Paint editor] Invalid scene, mesh 'Group41280' has no UV coordinates[Paint editor] Invalid scene, mesh 'Group41280' has no UV coordinates What can I do?Thank you very much for help.
Hi! I've been having an issue with my Substance Painter for a while where materials on my models have been rendering at a low resolution, even with the shader settings and document settings set to 4096px. I was importing FBX files from Rhino - I read that this might be an issue with the UV alignment and some texel density issues. I tried these solutions but nothing worked. To do a "control" check, I used the MeetMat sample file and the same issue came up. I'd appreciate any guidance! Andrew
Hello! Not sure if this is a bug, or user error. Bit of a noob, but I've encountered an issue I've never come accross before. Trying to search for this issue didn't yield anything useful yet.I'm trying to bake my model and everything is working as it should be except for the pants. The high res is mirrored for some reason and I'm not sure what's causing it. I got the bake to work once before without issue, but needed to adjust my mesh and UVs. Bare in mind the UV I made changes to was the hair and not the pants. The pants are the same but when I tried the bake again I got this. Any idea what is going on?I've included screens of the UV set in question as well as the bake settings. I am trying to use Vertex Color ID if that helps at all.
Hi I think it's a simple question,I imported my character to SP while I checked "convert UV tiles into individual textures set" box. I've already baked maps and did textures but now i need to change uv tiles workflow to "preserve UV tiles layout per material and enable painting across tiles".Is it possible to change UV tile workflow now?If yes, how should i change it.
Hiya I'm facing an issue in Substance where some materials are wrongly categorized under filters and generators. This problem is shown in the screenshots attached, highlighting the incorrect usage tags and their placement in the dropdown menus. So because of the incorrect usages assigned for these materials (Image 1) they appear in the dropdown list when trying to add a filter (image 2). I haven't found a way to correct these usage tags within painter, sampler or designer, the closest i've come is in designer but I still can't find a way to alter this information. Does anyone know how to adjust or fix these so the materials are properly categorized? Any guidance or solutions would be much appreciated. Thanks.
Hi, I got this wrong pattern when I use pattern.Could you tell me how to fix it?
So I have been experiencing some absolutely insane boot times for Painter.18 minutes to open a 12MB file. Also every click I make in it takes seconds of processing time. Like noticeable wait times for just clicking on things like layers and toolbar buttons.I have so far tried:reinstallingclearing all custom assets and librariesResetting all my cache and library directories to known good local directories on SSD's.Increased memory budget to max (10000)Is there anything in my log that might point to the problem?The app is virtually unusable.Thank you!
Hello everyone! Today we released the latest version of Substance 3D Painter, which introduces a major new feature – Paint along path! Paint along path allows you to create paths and curves in the 3D viewport making strokes more precise and editable. The path tool works exactly like the regular brush and retains all its properties, but unlike brush strokes, it is created by placing points or vertices which allow you modify any part of your path at any timey whether it be stroke position, alpha, brush or material properties. Key features Paint along path The path tool works on paint layers and effects. You can create as many paths as you like on any given layer or effect. Aside from editing global parameters per path, it is also possible to edit individual vertex parameters, like making them smooth or pointy, as well as modifying their pressure to make a path thinner or more faded, depending on whether pressure controls are set to size or flow. &nb
Hello there, I am attempting to use a CAD bolt to make onto a low poly texture I made and things seem to be coming out fine, except for the generated textures look like they have a "wave" to them and no matter what I do with either model it seems like it doesnt make the lines straight.anyone have any ideas as to what can be causing it/have a solution?
Hello,I tried to save an export preset and got this message : [Library agent] Failed to save updated preset 'Blender (Principled BSDF)': The default library 'starter_assets' is only available in read mode because you don't have write permission on it. I tried starting Painter in admin mode, that didn't help. I understand what the message says, but really don't understand how it's possible that I don't have "write permission" on my own computer... Any idea ? I'm on Windows 11Substance 3D Painter, version 8.2.0Build 1987 - 772e8c568b0b05753504c17acf6c5f950b1c5093 Thanks a lot,have a great holiday
Hi!Previously updated, layer thumbnails were displayed as spheres.Frankly, this is difficult to work with because of the lack of visibility.When I googled it, people said that if I unchecked that part in the settings window, the thumbnail would come back to the flat 2d map, but it was still displayed as a sphere.In older files it displays a 2d map, but when I create a new file, the thumbnails of the layers always display as spheres.Are there any settings I need to change more? I want a solution other than reinstallation.
I spent hours on this problem before finding the cause. I'm trying to create some decal materials but for some reason the normal map kept looking wrong. It seems the issue is "Warp Projection" which seems to be the default when holding alt to add as a decal. in the below image the top is warp pojection while the bottom is UV. The issue also does not occur in Planar Projection mode.,
It just gets in my way, i don't understand why you can only drag it and not even completly close it.
Hello, I can't seem to open an OBJ in Substance painter and I have no idea what the error even means, though I know it's related to a grouped obj (working on a building with separate meshes grouped into one) because I imported just the base mesh and it worked fine. Does anyone know how I can get the all models in?
I see it only when I paint mask. How I can remove it?
Hello, I wonder if anyone knows how to do this.I am working with the UV tiles I have two udims setup on my single mesh.All the maps that were baked from the high poly have the number 2 on them, 2 AO maps 2 Curvature and 2 Normals maps and so on...... I had some custom height data that was created in painter and exported with my maps...From the exported normal maps I made new curvature maps for the mesh in designer. How do i bring those 2 maps back in and use those ones instead of the baked ones? Like I said they have a 2 on them but i cant combine them into one map.... whats the work flow for that? I can only drop 1 curvature map into a layer and it doesnt seem like you can drop a seperate one into each Udim.. im sure its simple, just enver needed to do that before. ThanksThanks
Hello Adobe! I think this is a universal problem and pain - the inability to update changed geometry with an identical UV, without breaking the brush strokes. I hope that your team will do something like the "reproject by uv" option, so that the uv space was used when reprojecting onto updated geometry. For commercial work this is now the most important feature for me - the convenience of changing the mesh during the texturing process
Greetings,I'm looking for a little help here, I have a mesh with quite a lot of brush strokes on it and I'm wanting to remove or reposition a couple of small pieces, however doing so ends up breaking a huge amount of my brush stokes.Here you can see that either deleting or moving this one small object on the left, breaks the brush strokes on most of the whole surface below it.Nothing is changing on the mesh aside from deleting or moving that small boxt and reexporting.The UV is the same minus the island for the removed box, in the case of moving the box unaltered, and the mesh as a whole has not moved.Note, preserve brush stokes is emabled.I'd love to know what the cause is and how to correct or prevent it from happening, I have several of these small boxes across the mesh I wish to remove or relocate, and would rather not have to redraw hundreds of lines.Cheers!
Hi,How can I move Presets up and down the list? Also, is there a way to make a particular presest the default one? So I don't have to go through the ist everytime I export?Same for Output Directory. I want to choose a specific folder and have Painter save only in that particular folder (everytime I open a new file). Thanks.
Hi Guys!The micro Detail function is not working properly with Baked Light Stylized filter Here is a video explaining I hope u can help me 🙂tkshttps://youtu.be/D5joSfqSyoI
white screen and freeze on launching adobe subtance painter on specific file ? please helpother files opening correctly but this file is not openig problem came after i enabled subsurface scatteringplease help i need this file please helplog file below
When I tried to open a new file, it crashed immediately after I select the fbx file and click open, tried many times to uninstalled and download but issue didnt fix, able to open sample files and spp files.
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