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I have tried baking with both curvature methods and this happened with another model yesterday too, only thing that fixes it is a restart, it's even kind enough to allow me the option to save my work before I close and reopen it. It's not a crash, it's just some weird visual bug, it's rendering the software completely useless and stopping my workflow in its tracks, I have tried it with the metal edge wear generator, I have tried it with the other edge wears, I have checked my model for ngons, checked the UV maps and made sure the normals are all oriented correctly, I went to delete the cache but there wasn't anything in the cache folder to delete, my paging file is large enough for Substance and I've tried baking with lower/higher resolutions but it happens regardless, I'm a bit lost for things to try now. Version: Substance 3D Painter (9.0.0) My pc specifications (if it helps):Processor: AMD Ryzen 7 5700X 8-Core Processor, 3401 Mhz, 8 Core(s), 16 Logical Processor(s)OS Name:
Hello, I have a problem when trying to close a project in a script, related to the fact that the project seems to be locked (there is indeed a .painter_lock file): [Python] File "C:\Users/Fabien/OneDrive/Documents/Adobe/Adobe Substance 3D Painter/python\plugins\sbs_automation.py", line 468, in __call__substance_painter.project.close() [Python] File "C:\Program Files/Adobe/Adobe Substance 3D Painter/resources/python/modules\substance_painter\project.py", line 382, in close_substance_painter.project.do_action(_substance_painter.project.Action.Lock) [Python] _substance_painter.exception.ProjectError: Cannot do 'Lock' action from current 'Project locked' state I cannot find a workaround to this problem, because even if a watch the exception, it seems that there is no event or operation related to locked status of the project.Has anybody a solution to this problem ? Thank you for your help
I cannot download material from the library it shows it's licensed when I go to download, it says"couldn't download the asset" Send to painter also does nothing
After trying all the paddings, I couldn't export the base color.What should I do?
I have the two .fbx."A_low.fbx" and "A_high.fbx"and the two fbx have same name meshes. (But it has difference of high and low poly)I would like to bake the "A_high.fbx" to "A_low.fbx".Is there way to recognize the high and low by filename suffix?or, must I need to change the mesh names ? (I know substance painter can recognize by mesh name suffix.)
As the subject states, I am trying to figure out if there is a way to create a custom hotkey that toggles visibility on a spacific layer. Anyone know if its possible?
In the viewport my model looks as it should, when i go to the render view and try to render out an image the quality drops drastically, does anubody have a fix on how to solve this issue.In the past I have been able to render with no issues whatsoever. However I seemed to have changed some settings to cause this drop in quality. Any help would be very appreciated!
Hi,I went through the process with Identit -e to get approved for substance painter.They accpeted me and sent me a redeam code. I redeamed the code. I cant download the programe, its nowhere to be found. In my creative cloud app, painter cant be downloaded, it still says ask a request.And ofcourse you cant email anyone to adobe for help. Im stuck
Hello, I want to use "Adobe substance painter" for students. I have the verification code for it but the code is missing or wrong. How can I correct this?
I have no pen pressure on Substance painter 2022 steam version. I updated my tablet driver, reinstalled substance painter. nothing works. is this a bug? the verison of substance painter im using is 8.3.1
Hey guys! Does anyone know how to change the near clipping setting of the default camera? Thank you so much!
I signed up for the educational Substance 3D suite, but when I did that, Adobe created a duplicate account with the exact same email and password that I can't log into on my computer. How in the world do I fix this? Can I merge the accounts? Can I log into the other one somehow? I can't find the option to do so. I'm so lost.
I had some problems with baking over the last week. If I wanna bake a highpoly mesh to my lowpoly i get the issue in the picture below. I tried different export settings, checked the normals, the suffix and the Uv`s and tried out lowpoly models with higher polycount and it changed nothing.Can somebody explain that to me.
i used some materials that i download from substance painter library and they works perfectly but today i was trying to use them again but But this seam came out and i don't know what's wrong with it can any one help me
I'm new to this app, I kinda have a common ground knwoledge of the software but I've been struggling with how to achieve this kind of material, there's almost zero resources out there, hope one of you experts can help! See examples below: Thanks!!
Hello Substance Community,I looking for some information on how to make my normal map affect my low geo into making look more smoothly like how it looks like on Zbrush. I have uploaded a jpeg with image showing the before and after how and how the normal map does pretty much nothing it basically looks the same with or without it. Only difference is that its picking up some of the zbrush damage I created but its doing nothing to affect the smoothness and thats what I really want. Has far has a i know thats the whole purpose of a normal map. The normal map is exported from "Zbrush Multimap exporter" and its a 8k Udim just to experiement. I hope to hear from your soon guys and have goodnight/ day.
Substance is completely unusable. every action crashes the program
Everytime I open a project, it gets loaded fine and it's possible to see everything clearly. The moment I interact with anything (adding layers, trying to paint, using smart materials, changing texture set list) every texture disappears leaving behind the empty white/gray square checkboard pattern. I already uninstalled and reinstalled 3d painter once and verified the integrity of the files, I updated all my drivers but the problem persists. I don't think it's a hardware related problem as everything worked perfectly fine in the past. https://youtu.be/ELdr0eRKDowthis is a recording of my screen
Hi, I am creating material from Image using substance painter and exporting the textures. Once I import them into Blender I have issues with the Displacement map. The results look pixilated. I have also tried exporting both in PNG and EXR format and same issue. Attaching some screenshots...Please let me know how that can be fixed.Thanks!Edgar
Hello,I'm new to painter and I'd like to use it to prepare plywood objects for visualisation in stager. Input is 3D model from fusion360, so .obj .stl. or other possible exchange formats.I've tried to find suitable material for it, but couldn't find anything and I'm also not sure how to do it in the way that edges of plywood are shown correctly.REsult should look similar to attached fileI'll appreciate any help or advice Best regardsJosef
Hi everyone, It seems Substance painter sometimes loads textures and at other times would not dare to do so... also same for saving projects, it worked this morning but I had issues starting that sometimes it would not save anything, despite allowing me to exit without saving and no warning. Here is a capture of what's happening as example : https://gyazo.com/1d779a3ed161094180d1cb136e6ae68f I am under Win10, with a Nvidia and no update has been done or needs to be it seems. Thanks
Hello, quick question:In the older versions of Substance painter I was able to export my 3d model as obj from substance, now I can't see the option anymore... Is this feature still available or not? thanks
Hello Guys, I have Acer Nitro 5 laptop.Config:CPU i7 11800HGPU GeForce RTX 3050Ti 4GBRAM 32 GB . My query is, I have installed my perpetual Indie licence of Substance Painter 2019,but I can't open it. On other hand I have installed new Adobe Substance 3D Painter trial version and its open and work properly. So what are the issue with my installed perpetual Indie license of Substance Painter 2019?Please let me know. Thanks and Regards,Bhushan.
Hello, I have a problem with the program and it is that when I want to bake the textures, it gives me the error, I tried everything but it gives me the same error
We always have to switch channel in layers to see the blending mode of our layer and it takes time because it rebuild the thumbnails etc. If we had a window with the blending modes of the layer selected we could have a look of each channel blending mod this layer have and what we could make changes of it very quick. Works with sublayers too.
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