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Hi Everyone, The plugin for UE 5.3 has now been released on the marketplace, currently available for Windows only. We are actively working on compatibility for Mac, but please note that this process will take some time. We anticipate it will be available by mid-October. Thank you for your patience.
So, substance does not work with Vray IPR and that is a problem because makes the look Dev way slower.By now I would expect substance to work seamlessly with 3ds max and vray... this is bad!It also slows down actions like canceling or starting a render.Having second thoughts on the use of substance for work and I am considering cancelling the subscription.
I am using the Unity Plugin in Unity HDRP 2020.3.12f1 and the Substance Plugin Version 2.5.4 .I would like to know if there is a way (within the tool or via scripting). to influence the way the plugin is packing its textures. For example, even though I pack the height map into the B channel of the Mask. the extra output for the height map on the far right is still beeing created. It would be great to be able to influence this behaviour in some way. Another example for this would be to be able to store information in the alpha channel of the normal map. Things like this. When baking the textures to another folder I end up with extra textures I don´t need or which are not packed the way I need them to be for my project. I also noted an issue regarding reimporting. Whenever I update or reimport an sbsar file using the plugin, material connections on assets get lost or are not rendered correctly (displayed pink even though material is applied). This is especially frustratio
Hello, I'm having an issue where I'm not able to see my animated SBSAR materials inside of Substance for Maya. I can change the values of exposed parameters, however when I animate those values none of those changes are reflected in the batch render. I've been told that it's possible to keyframe your SBSAR parameters in Maya, but so far it doesn't seem to work in the render. Is this a known issue? Are others having any luck animating their SBSAR materials in Maya? I'm running Maya 2022 with the latest version of Substance for Maya installed.
Hello,Have been trying to use the new substance plug-in to import some sbsar files to Unreal 5.2.1I'm getting issues where the file will initially import correctly, but I will reimport the file at some point and this breaks the file. Everytime I try and import that same sbsar file, it fails to import.Every new sbsar file exported from the original substance designer node graph also fails to import to unreal. New graphs import fine.
Can I use Substance 3D for Unreal Engine without a Substance licence?
I have integrated the latest tools from the website in blender but they seem to bug no matter what blender version I use. The error I'm getting: The error I'm getting when trying to update: These are the Tools:
Hi, when trying to install this plugin on a mac with apple silicon, i can choose the correct engine then nothing happens, it does not queue to install, it just sits there still with the install to engine button.Click installSelect engine click installStill says install to engine. It has been like this for some time can we have an update on how and when this will be fixed? It has been going on for some time now. Also the tags when posting on here, we need one for Unreal Engine 5 not just UE4
Hi everyone, I have a question for our community: Would you all be interested in testing the early builds of the Blender 2.0 plugin? Please note that we do not recommend using these early builds in production projects. Thanks!
Here we go again, when can we expect to receive substance addon for ue5.3? 🙂
Hi Everyone, The plugin for UE 5.2 has now been released on the marketplace, currently available for Windows only. We are actively working on compatibility for Mac, but please note that this process will take some time. We anticipate it will be available by the end of July or early August. Thank you for your patience.
We desperatly need the plugin for ue5.3! Please let us know 🙂
Got the substance addon on but wont take the tool at all. Yes there both up to date and yes blender is up todate. Also your support has been god awful everytime it has been sent to the wrong team and after they sent me to another one thet just end up ignoring me and hang up... this has happen 5 times
Hi, I am using the Substance 3D blender addon and I downloaded a material I need but I can't import it through addon in blender. The material is .spsm file and is not showing up while loading materials.Is there any way to import .spsm file or maybe convert it to .sbar so I can use that material?
I have a team of 10 people working on texturing scenes in blender 3.0. for a production. All of them report the same issue. The addon is not working for any anyone in blender 3.0. All are using windows 10: Substance painter addon works for the first few items in the scenes. As they continued to texture the scene the textures turn black and can no longer be viewed. If we revert to blender 2.93 no issues. Blender 2.93 is not an option for us. We have to rely on the plugin because the substance to blender workflow does not work for us for rhe large scenes. We are actually using this in production. Is this plugin supported in blender 3.0? If not when will it be?
Hello, I would like to inquire about some issues with plugins!The Adobe Substance 3D Plugins version I am using is 4.9, the 3D max version is 2023, and the computer system is Win10When I import the Substance material in 3D Max and apply the Substance to vray, the roughness always cannot be automatically connected to the corresponding map. This problem has existed for a long time and no one has solved it yet!I'm not sure if there are any other textures that won't automatically connect, so I need to ask you this questionAdditionally, this plugin does not support 3D max 2024!
I've found the `Substance 3D SDKs` can I use it freely for my game ?
Hello! I work in Aces 1.0.3. I changed my Color Management settings in Substance Designer and Maya to match. ACESUsing Arnold 5.3.2.1 When I try to import a substance node, the PNGs and exrs come in as RAW, the chooser bar is red, and a warning tells me the color space is not found. In Maya's Color Management Settings, I added three color space rules, one for PNG one for EXR and another for HDR to direct those file formats to the correct color space, this can't work because "Ignore Color Space File Rules" is checked ON inside the texture file node, so I have to go through each node and uncheck it and reapply my color space rules. Am I doing something wrong with exporting my sbsar file from Substance Designer? Is there a way to turn off "Ignore Color Space File Rules" globally in Maya?
Is there any news on when the addon will be available for UE5.2? Desperately need this 🙂
Good Morning! So I've been using subtance for a while and recently started porting my materials into UE 5.0 with the Substance Plugin. I have a custom SBSAR that has image inputs and it works fine when I link the correct files from inside the Unreal Project. The issue happens when I reload the project, all the Substance Instance generated maps lose those image links, even though they are still present in the instance graph. Substance Graph:Resulting Material:Once I relink one image input the graph regenerates properly but I am creating a tempalte for other users and cna't have them do this each time they open a project.Is there a simple option to regenerate outputs or something I'm missing here? Thanks!Mackenzie
Plugin creates new graphs when republishing .sbsar files that have graphs that have been renamed in Unity. For example, when renaming "graph0" to "Grass01" then republishing the .sbsar file, once Unity finishes reimporting the new file it creates a new "graph0" with the updated values and "Grass01" is left outdated and impossible to delete without bruteforcing it through the File Explorer. Ideally the plugin would be able to update the old graph, but maintain its values. Overriden exposed inputs, graph name etc... By the way, is it possible to specify a default name for each graph? I can't seem to find a way to do it and have to stomach "graph0", "graph1" etc... Unity: 2022.3.4f1Substance for Unity: 3.8.0Substance 3D Designer: 12.4.1 build 6587 commit 94a345ff Release (2023-03-23) - Steam edition
I use sbsar materials that I import into Maya to use in the v-ray. I do this through the Substance 3D for Maya plugin. And I'm not sure if it works correctly when importing normal map. The plugin creates and connects all maps correctly, but it doesn't change the Map Type parameter in VRayMtl, which is set to Bump Map by default. Is this correct behavior or a bug?P.S: Maya 2024.0.1, Sunstance in Maya 2.3.2 Build 79, V-ray 6.10. But this behavior was in previous versions as well.
Hey, so since the new paths update for substance designer the plugin for unreal 5 and blender is just not working. Are you guys planning on fixing that? I tested older versions and it worked just fine.
The Substance 3D extentions are not working with blender 3.6! I need help
Hello everyone,I'm having this problem where everytime I select Redshift my Maya crashes after loading the textures.The weird thing is, it works just fine when I select Arnold. I'm using Maya 2022, Redshift 3.5.16. Windows 10, Substance in Maya 2.3.0
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