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The editor takes a very long time to load the assets for a larger project. I have 75 sbsar files in the project and if I select just one of these files it takes between 1 and 5 minutes for the editor to respond again. Crashes can also occur due to memory leaks. This is because the SubstanceEditorTools.cs::GetGraphs() function loads all the graphs in the project and then checks whether they match the SBSAR file. Since the graphs are usually created in the same folder with the same name and then a postfix for the graph name, I have implemented a workaround for myself that only loads graphs that are in the same folder and whose folder name contains the name of the SBSAR file.
Hi everyone,We are thrilled to share the latest Substance Plugin v2.8.0 for 3ds Max, packed with enhancements and critical fixes: https://substance3d.adobe.com/plugins/substance-in-3ds-max/ What's New: Enhanced Visibility Control: Conditional parameter visibility for a cleaner interface. Corona Renderer Version 10: Upgraded for improved rendering. Optimized for 3ds Max 2024: Faster rendering and better CPU efficiency. Key Improvements: Keyboard Input and Slider Controls: More accurate and stable. Material Editing and Rendering Fixes: Resolved crashes and rendering inconsistencies. Persistent Settings: CPU core limit settings now save correctly. From v3.7.0: Substance Engine to Version 9: Better performance and compatibility. Slate Material Editor Stability: Fixed crash issues with Substance 2 nodes. Workflow Enhancements: Automatic node creation for workflows like Arnold. Corona Renderer Compatibility Fixes: Resolved material corruption and rendering issues. For detailed rel
Hi everyone!We are excited to announce that we've released a soft launch of the newly revamped Substance 3D plugin for Unity. The plugin lets users load, apply, and tweak Substance 3D parametric materials directly in Unity.If you're interested in testing out the plugin, you can download it directly from the Unity asset store: Substance 3D in Unity.Stay tuned for the official release.If you have questions or comments, please reach out to us here. Thanks!
Bonjour tout le monde, j'aurais une question importante, je travaille avec Substance designer et Unreal Engine et je cree des Sbsar sur Designer pour les utiliser dans Unreal Engine. Jutilise actuellement des Imput Color et Imput Grayscale afin de pouvoir changer de map directement dans Unreal.Ce que jaimerais faire cest de pouvoir load mes Map D'udim sur Unreal Je precise que loader des Udim(Vt) dans Unreal dans Imput Grayscale du sbsar est possible mais il ne la lit pas en tant q Udim mais en simple texture. alors que lorsque je loqd mon sbsqr dqns Substance Painter, il lit bien ma texture en UdimDesoler si ce nest pas tres clair japporterais des precision, merci a vous.Hello everyone, I have an important question, I work with Substance designer and Unreal Engine and I create Sbsars on Designer for use in Unreal Engine. I currently use Imput Color and Imput Grayscale so I can
Hello, I've started working on a project where I need the substance plugin. When I activate the plugin unreal crashes and leaves this crash report:Fatal error: [File:D:\build\++UE5\Sync\Engine\Source\Runtime\Core\Private\GenericPlatform\GenericPlatformMemory.cpp] [Line: 221] Ran out of memory allocating 2305843009750564864 bytes with alignment 0. Last error msg: The parameter is incorrect.. UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_Core UnrealEditor_CoreUObject UnrealEditor_CoreUObject UnrealEditor_SubstanceCore!USubstanceTexture2D::SerializeTexture2DMip() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Substance\Source\SubstanceCore\Private\SubstanceTexture2D.cpp:181] UnrealEditor_SubstanceCore!USubstanceTexture2D::SerializeCurrent() [D:\build\U5M-Marketplace\Sync\LocalBuilds\PluginTemp\HostProject\Plugins\Substance\Source\SubstanceCore\Private\SubstanceTexture2D.cpp:117] UnrealEditor_CoreUObject UnrealEd
Hi Everyone, We're pleased to announce the release of Substance Plugin v2.4.1 for Maya. This update focuses on performance improvements and essential fixes: https://substance3d.adobe.com/plugins/substance-in-maya/ What's New: Enhanced Performance: The plugin now uses GPU by default. UI Link Correction: Fixed the link in the About Substance menu for correct redirection. UI Display Fix: Resolved an issue with the resolution value not updating correctly after a reset. From v2.4.0: Engine Upgrade: Substance engine updated to version 9 for better performance. Please check out the more detailed release notes here: v2.4.1 Release Notes: https://helpx.adobe.com/substance-3d-integrations/3d-applications/maya/maya-plugin-release-notes/maya-2-4-1.htmlv2.4.0 Release Notes: https://helpx.adobe.com/substance-3d-integrations/3d-applications/maya/maya-plugin-release-notes/maya-2-4-0.html
Hi everyone, The latest v5.3.2 update for the Unreal Engine Plugin is here. This update brings improved Mac compatibility, a more stable and crash-free experience, and enhanced material handling and color accuracy. Detailed release notes are below. Download the update now from the Unreal Engine marketplace (https://www.unrealengine.com/marketplace/en-US/product/substance-plugin). Keep creating amazing things! Fixed: Addressed compatibility issue with the Substance plugin not functioning on Mac for Unreal Engine 5.3. Fixed an issue where deselecting a material channel in the Substance plugin for Unreal Engine no longer causes a crash Resolved an issue where the 'stone-arc.sbars' material in the plugin displayed only 'Output Size' options under the Input section, instead of showing a full range of modifiable material properties Fixed a color-shifting issue in the Substance plugin, where imported materials display incorrect, red-shifted normals and off-color base maps. Fixed a crash issu
Especially linear details are brokenUnreal Engine 5.3.2Substance Designer For Unreal Engine is "FileVersion": 3, "Version": 70, "VersionName": "5.3.1", "FriendlyName": "Substance in UE5",
Hi Blender Community!We’re thrilled to announce the release of Substance Addon Version 2.0, compatible with Blender versions 3.0 and above. This update brings enhanced capabilities for working with Substance 3D materials in your Blender projects.Plugin Features: Efficient Material Handling: Load and modify Substance 3D materials directly within Blender. Customizable Parameters: Adjust material settings to perfectly fit your project needs. Optimized Tools: Benefit from our improved and more efficient integration tools. Detailed release notes can be found at the bottom of the page here: https://www.adobeprerelease.com/beta/3DF9B9CB-7B2C-4B54-E279-86F9A93E82CD Important Update: Please note, the addon is currently experiencing issues with Blender 4.0. We’re diligently working on a fix and appreciate your patience during this time.Your Feedback is Invaluable!As we continue to develop and refine this tool, your insights are crucial. We invite our pre-release users to test the addon
Hi Everyone, The plugin for UE 5.3 has now been released on the marketplace, currently available for Windows only. We are actively working on compatibility for Mac, but please note that this process will take some time. We anticipate it will be available by mid-October. Thank you for your patience.
So, substance does not work with Vray IPR and that is a problem because makes the look Dev way slower.By now I would expect substance to work seamlessly with 3ds max and vray... this is bad!It also slows down actions like canceling or starting a render.Having second thoughts on the use of substance for work and I am considering cancelling the subscription.
I am using the Unity Plugin in Unity HDRP 2020.3.12f1 and the Substance Plugin Version 2.5.4 .I would like to know if there is a way (within the tool or via scripting). to influence the way the plugin is packing its textures. For example, even though I pack the height map into the B channel of the Mask. the extra output for the height map on the far right is still beeing created. It would be great to be able to influence this behaviour in some way. Another example for this would be to be able to store information in the alpha channel of the normal map. Things like this. When baking the textures to another folder I end up with extra textures I don´t need or which are not packed the way I need them to be for my project. I also noted an issue regarding reimporting. Whenever I update or reimport an sbsar file using the plugin, material connections on assets get lost or are not rendered correctly (displayed pink even though material is applied). This is especially frustratio
Hello, I'm having an issue where I'm not able to see my animated SBSAR materials inside of Substance for Maya. I can change the values of exposed parameters, however when I animate those values none of those changes are reflected in the batch render. I've been told that it's possible to keyframe your SBSAR parameters in Maya, but so far it doesn't seem to work in the render. Is this a known issue? Are others having any luck animating their SBSAR materials in Maya? I'm running Maya 2022 with the latest version of Substance for Maya installed.
Hello,Have been trying to use the new substance plug-in to import some sbsar files to Unreal 5.2.1I'm getting issues where the file will initially import correctly, but I will reimport the file at some point and this breaks the file. Everytime I try and import that same sbsar file, it fails to import.Every new sbsar file exported from the original substance designer node graph also fails to import to unreal. New graphs import fine.
Can I use Substance 3D for Unreal Engine without a Substance licence?
I have integrated the latest tools from the website in blender but they seem to bug no matter what blender version I use. The error I'm getting: The error I'm getting when trying to update: These are the Tools:
Hi, when trying to install this plugin on a mac with apple silicon, i can choose the correct engine then nothing happens, it does not queue to install, it just sits there still with the install to engine button.Click installSelect engine click installStill says install to engine. It has been like this for some time can we have an update on how and when this will be fixed? It has been going on for some time now. Also the tags when posting on here, we need one for Unreal Engine 5 not just UE4
Hi everyone, I have a question for our community: Would you all be interested in testing the early builds of the Blender 2.0 plugin? Please note that we do not recommend using these early builds in production projects. Thanks!
Here we go again, when can we expect to receive substance addon for ue5.3? 🙂
Hi Everyone, The plugin for UE 5.2 has now been released on the marketplace, currently available for Windows only. We are actively working on compatibility for Mac, but please note that this process will take some time. We anticipate it will be available by the end of July or early August. Thank you for your patience.
We desperatly need the plugin for ue5.3! Please let us know 🙂
Got the substance addon on but wont take the tool at all. Yes there both up to date and yes blender is up todate. Also your support has been god awful everytime it has been sent to the wrong team and after they sent me to another one thet just end up ignoring me and hang up... this has happen 5 times
Hi, I am using the Substance 3D blender addon and I downloaded a material I need but I can't import it through addon in blender. The material is .spsm file and is not showing up while loading materials.Is there any way to import .spsm file or maybe convert it to .sbar so I can use that material?
I have a team of 10 people working on texturing scenes in blender 3.0. for a production. All of them report the same issue. The addon is not working for any anyone in blender 3.0. All are using windows 10: Substance painter addon works for the first few items in the scenes. As they continued to texture the scene the textures turn black and can no longer be viewed. If we revert to blender 2.93 no issues. Blender 2.93 is not an option for us. We have to rely on the plugin because the substance to blender workflow does not work for us for rhe large scenes. We are actually using this in production. Is this plugin supported in blender 3.0? If not when will it be?
Hello, I would like to inquire about some issues with plugins!The Adobe Substance 3D Plugins version I am using is 4.9, the 3D max version is 2023, and the computer system is Win10When I import the Substance material in 3D Max and apply the Substance to vray, the roughness always cannot be automatically connected to the corresponding map. This problem has existed for a long time and no one has solved it yet!I'm not sure if there are any other textures that won't automatically connect, so I need to ask you this questionAdditionally, this plugin does not support 3D max 2024!
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