A community for Substance 3D Plugins users.
Recently active
get the following error, can anyone help?// Error: file: C:/Program Files/Autodesk/Maya2022/scripts/others/pluginWin.mel line 316: Unable to dynamically load : C:/Program Files/Allegorithmic/Adobe Substance 3D for Maya/2022/plug-ins/substancemaya.mllThe specified procedure could not be found.//// Error: file: C:/Program Files/Autodesk/Maya2022/scripts/others/pluginWin.mel line 316: The specified procedure could not be found.(substancemaya) //
I am using Windows and I am using Blender 3.4 version. An error like the picture appears, how do I fix it?
Hi! I used this tutorial to add displacement to my materials using the Unreal Engine Substance plugin - https://substance3d.adobe.com/documentation/integrations/working-with-displacement-ue4-159451189.html It worked great for the standard Substance Master Material, but it doesn't work with the Triplanar Master Material. It ends up only working when the object is facing a specific direction. Is there a way to make this work with Triplanar? Thanks!
For example, I want to export presets through MAXscript
This is pre-fed substance material in Clo. Heree, i can change the colours and the render doesnt look flat either, hows this being done!
Hi all, I have installed latest version of Blender (3.4.1) and Adobe Substance Intergration Tool version (1.0.2) on my laptop and desktop and there seem to be a bug? the materials are not displaying through the render panel. Am I doing this wrong? can anyone help me? thank you! see screenshot
Could the developers of Substance update the plugin for Modo V15.0+ thanks
Hello, I am using Substance in Maya 2022, v2.2.3. I've applied a Brick Generator in my scene, brick_generator.sbsar, from the Substance 3D Painter starter_assets. It's only saving some of the parameters in my Maya .MA file. When I re-open the Maya scene, most of the parameters are reset to their defaults. I am able to create a Preset in the usual way, but that doesn't help me. I'm losing data here. Is there something about this SBSAR that doesn't conform to spec? It only has a single floating point Output, none of the usual PBR stuff like Base Color, Roughness, etc. I haven't had time to test other SBSARs yet. Thanks Aaron
Blender add-on 1.0.2: when modifying the parameter value of a Substance, the shader graph is rebuilt, for example nodes which have been disconnected are reconnected etc. Worse, when refreshing the Substance (i.e. when using a new version), the shader graph is completely rebuilt, discarding any user modifications. Here are the modifications I am suggesting: 1) No shader graph modification on Substance parameter value change. Unless I am mistaken, there no benefit for restoring the initial graph when changing a param value. Also restoring the graph is probably taking some time that could be saved, knowing the material update on param change is quite slow, it may be be a little faster if the shader graph was not updated. 2) Regarding the sbsar update (Refresh button): provide an option in the add-on Preferences telling whether the original shader graph will be restored on Refresh. The documentation of this flag should mention that any modification to the shader graph will b
Hi, It seams the clamp option for numbers doesn't work in blender addon.(For ex: I clamp number between 1 and 2 but in blender addon I can set the number lower 1 and higher than 2)Dose any way to fix it?
Hi all, this is Clo3D integration related: Im new to 3D Designer, have made a few fabrics watching tutorials and playing around, but I don't know what export settings etc to apply. My goal is to be able to change the colour, and scale of the fabrics pattern when brought into Clo3D. How do I go about doing that? Just to give you an example:I made a dirt ground texture following the substance academy series tutorials. But when I open the .sbsar up in Clo, my the texture is completely flat (see image)The other .sbsar files I made didnt even show the colour, so not sharing screenshots of those here. Only the dirtground texture's colour has shown colour so far.
Hi ThereI work with C4D and Redshift for years now. I just started Substance Painter and I know how to export texture into png for using them in Redshift Textures by linking every png into the correct channel.My question is if there is a better way so I could import textures from Substance directly into C4D via the Substance asset manager. Thanks for any feedback.
I installed Substance 3D Painter for the first time today and was excited to work with Live Link in UE4.27.2, but the send to Substance Painter is not showing up.Is there any way to resolve this?
The unreal plug in isn't compatible in 5.1, when can we expect a working version of the plug in?
After I import a Substance material in Unity it all seems to work just fine. However, after I close Unity and restart it, I get 3 error messages and the icon for the sbsar extension is changed. It still seems to function, but I don't trust it will behave 100% anymore! See the attached screenshots for more info.
Hello,we have made several mdls in Substance Designer based on scanned textures. If we test these mdls in Unreal, we always get the message: Failed to import ....mdlFailed to create asset ...No materials are present in the MDL!Has anybody an idea ?
Hello,we have made several substance materials with scanned bitmaps that we want to use in other applications like VRED. We have used the template "specular - glossiness".If we import the sbsar files into VRED, the materials are always much too reflective and it doesn't matter how dark or light the input bitmaps are. They have no effect.Has anybode an idea ?Thanks in advance.
My bad, the problem isn´t substance, it´s VRED since I was testing the sbsar inside VRED. For some reason vred doesn´t seem to see exposed parameters from a dependency material. Thanks
Substance plugin for Unity "Substance 3D for Unity 3.4.0"Unity 2022.1.20f1 (but I also tested and on more earlier versions) Windows 10 There are several problems with changing texture resolution at runtime. I have described them below.Hi!First of all I want to say about SetTexturesResolution(Vector2Int size) method from SubstanceRuntimeGraph class. The description of the method says little. Only at random it became clear that in setting the resolution we indicate the power of two for the width and height, and not the size in pixels. Before everything became clear to me, Unity crashed 10 times 😞Now about the errors and problems themselves:1) If you set the maximum resolution (4096*4096) in the texture settings in the editor, then when you try to change the resolution to any lower one (2048,1024,512,256) using the SetTexturesResolution() method and render the texture using the Render() method, then on output we get an exception:UnityException:
Blender Version : 3.4.1Hi, I just installed the Substance3D plugin for Blender with the Integration Tools. Most of the materials work perfectly well, but I just tried a facade material (Called "Dirty Concrete Block Building" in the marketplace) and the glass windows do not show up in Blender, instead showing the brick wall. (See attachment). I tried opening the .sbsar in Sampler and it works fine. Any idea why this isn't working as intended in Blender ?Thanks !
I'm using Blender 3.4.0 and Windows 11. I have downloaded and installed the latest version of the Substance plugin and its Integration tools. I've also tried reinstalling several times and all I get is a black material. Even the preview of the material shows up as black. I am seeing an error in the command window but then it also says at the end that the material loaded correctly. Below is a screenshot of the error.I've only found one other person with the exact same problem who posted on the Blender reddit a few days ago with no luck, but they posted a video. If you want to see their video/issue then you can see it here:Reddit Post: Substance addon 3.0 blender, black material??? Thanks in advance for any help here.
Hi everyone,Substance 3D Add-on for Blender is now compatible with the latest version of Blender 3.4. You can now download the add-on on the Substance website here: Adobe Substance 3D Add-on for BlenderRelease notes: Fixed the issue with nodes not connecting in Blender version 3.4 Added pin preferences link to Adobe community forums and Discord channel Minor updates like cleaning up code, removing redundancies, and formalizing variable names
Hello,Would it be possible to have some feedback regarding this still standing issue:https://forum.substance3d.com/index.php/topic,36562.0.htmlthanks a lot.
I've encountered a bug while using the Substance3DInBlender addon, and it has a simple fix. In the function "RefreshLoadedSBSARData" in the "persistance.py" file, in line 170, it tries to get mat.name for each material slot of every object in bpy.data.objects. The problem is, if an object has an empty material slot, it will return None for "mat" (it won't skip the empty slots) and the script gives an exception and stops working because it tries to get the ".name" attribute of a NoneType object. The exact line that breaks the script is:sbsarIndex = bpy.context.scene.loadedSbsars.find(mat.name) It is simply solved by continuing the for loop if "mat" is None, by adding something like this before the line above: if not mat: continue
Hello, I installed SUbstance addon for Blender and its preferences look very different from what they should look like. In my preferences they are like that: As for the internet ones they're like that: I installed several versions including several Integration Tools versions, even the latest ones have the smae different options. Whats happening? Thx!
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.