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Greetings-I have a high dpi wide monitor (3440 x 1440) w/ substance 3D sampler (4.01 - Steam version) and parts of the UI are quite fuzzy. It's weird to explain - some of the font is clear and readily readable, while others is fuzzy and difficult to view. This used to be a problem in designer, but you all fixed that in the latest version. Sampler still doesn't seem to have the same UI upgrades as designer/painter.
I know that the color panel should be closed by clicking in the blank space, or confirmed! However, it seems a bit inconsistent with the usage logic, which is a bit confusing for beginners. I only know that the PS color panel will have a confirm and cancel button!I'm just suggesting!
Due to the fact that the fixed shortcut keys for Sampler are a bit different from 3D Max, mainly for rotation, but I cannot change them, which can make me switch back and forth between different operating habits. I feel that it is always not suitable! So I suggest that you can support custom shortcut keys. Currently, most software supports custom modification shortcut keys!
"I have reported this issue once before, but now I have encountered an inaccessible issue again. The prompt" 504 Gateway Time out "appears, and I hope the website manager will take it seriously."Other websites can be accessed normally, including forums!
Using Atlas Scatter to add leaves, but the leaves and the land seem to blend together, which looks fake. They are not separate and independent. How do make the leaves look like separate individuals falling onto the ground?
Hi, I try to import materials from my assets into my Sampler. I copied SBSARs on the folder "C:\Program Files\Adobe\Adobe Substance 3D Sampler\Resources\assets\StarterAssets". I closed and opened Substance Sampler but I don't see them on the list of materials anyway. What do I do in a wrong way? Thanks
-Windows 11-3D Sampler 4.0.2 Hi There seems to be a problem when exporting AORM (Ambient occlusion, roughness, metallic all in one texture) textures map using the unreal engine 4 preset in png format. When I try to export it in png format, the image is all black. But, when I export it in jpg format it works perfectly. 3D Sampler export (Unreal engine 4 preset)AORM/4K/JPGAORM/4K/PNG
If we know the fibre tension of a knit fabric how should put the value in Substance Sampler?
Today, I saw that simplified Chinese is supported, so I bought it. But when I opened the trial, the filter was all in English, and it was not translated into Chinese. It seems to be the same in the past version?! Only a small amount of English has been translated, and most of them are still English. I don't know if I will further improve English translation! This is laziness!
This release fixes issues on 3D Capture and adds scripting support for the 3D Capture. 4.0.2 Banana (Released: March 09, 2023) Added: [3D Capture] Disk usage shows the amount used [3D Capture] Importing photos is asynchronous and faster [Scripting] New classes and functions to script the 3D Capture feature [Scripting] New ExportController class to perform actions when the export is finished, failed or canceled [Scripting] Pass arguments python scripts run with --run-script [UI] UI feedback when dragging an asset over the Layers panel [Content] Color temperature filter is now working on materials [Content] Normal to Height filters has a new option to preserve tiling Fixed: [3D Capture] Corrected image size in dataset alignment step [3D Capture] Remove duplicate vertices after UV unwrapping [3D Capture] MacOS - Better detection if 3D Capture is available [3D Capture] Crash when closing the 3D capture window while importing images [3D Capture] Crash when generating a new version
Hello, I need advices. I trying to create embroideries, but I not sure about the best way to mix several "drawings" (for examples lianes and flowers). Should I mix them in Sampler or in Painter with masks?
Hello,Is there a way to make the blacck parts of this lace transparent? I've removed the background in photoshop, however this is how it looks in Sampler.
This error does not occur in the blender, but in the sampler.This error changes the texture.Pictures 1 and 2 are from the blender.Picture number 3 is the one you can see in the sampler.It's not a blender error, it's a sampler error.Small holes as well as wireframe errors often occur in samplers. Is it because it's the beta version?Does Adobe know this problem?
Why does base color UV waste space underneath when exporting to 4k?It's a waste of space on the bottom, so the resolution decreases a lot.
Hello, I've created an embroidery based on the video tutorials (see https://www.youtube.com/watch?v=XXaArGsSuHw) but when I try to send the material from sampler to painter, the opacity is gone. Any hint?
To fill a hole when a hole is formed in the mesh in a 3d capture
With Substance 3D Sampler 4.0, you can use real-world images to create 3D objects with automatic subject masking, texture mapping, and geometry decimation. This version introduces some UX improvements as new possibilities in the Python API. 3D CaptureWith Substance 3D Sampler 4.0, you can now create 3D objects from images. We have integrated photogrammetry capabilities. Photogrammetry is the technical process of taking measurements from images. It is how Sampler creates 3D meshes from a series of photographs. All you need to start is a series of photos which capture the visible surfaces of an object - a smart phone or DLSR camera works great. Discover the step-by-step workflow here. Viewport2D and 3D viewports can be resized, swapped and stacked vertically. Scripting We splitted the export function into 4: export materials: export_material export environment lights: export_environment_light export mesh with or without textures: export_mesh or export_3d_object
Hi, I have created on Substance 3D Sampler a material related to a product of my company, now I would like to import it into Adobe Dimension to create renders but it is not possible for me to import the material directly into the export format. In fact exporting it to .ssa adobe dimension tells me it is an invalid format. All the other export formats split my material image into multiple split layers and I don't know how to merge them. Can anyone help me with this? Thanks
What is the main reason that my post processing window not include object. Not aligned object or I need to wait until it appears?
I seem to recall the name remaining if I made an edit and re-exported the texture. That was a nice feature. Did someone request it turned off? Is there an option to turn it on to recall the file name you are re-exporting?
Hi,I'm new to Sampler so will do my best to explain what I am trying to achieve. Currently I have a painted brick wall material and need to add an image on top of the painted brick wall (in this case a graffiti mural with a mask). I then want to add another paint peeling effect to the mural which, when peeled, reveals the painted brick wall beneath.In essence I need to be able to create a paint material which uses the masked image as the paint (as opposed to a single solid paint colour) and when it is peeled, reveals the brick wall underneath. Been banging my head against a brick wall all day on this (pun intended!)Any help would be greatly appreciated, keeping in mind I am still trying to grasp the basics of how Sampler works! 😉
Hello,Is there a way to adjust highlights on a model ? (as we do in Lr or Ph)Is there a 'levels' option to do it instead ?Thank you very much
Hello,I'm new to Sampler.I've tried 3 times import about 1100 photos (ARW) to create a 3D objects but each times, after 5-10mn, Sampler takes me back at Import screen with nothing inside the window.It's so frustrating. Is there a limitation ?Thank you for help
Hi everyone, I'm trying to convert a normal map to a height map with geometric accuracy. Sampler does the job pretty well (with some minor approximation), however it limits the size to 4096 x 4096 and it stretches it into a square format. Is there a way in sampler to have the native resolution and ratio? Or is there any other adobe app that does a normal to height conversion with the same level of accuracy of sampler but preserving size and ratio?Thanks RiccardoPS: does anyone know which is the exact formula sampler achieve to give this result?
Hello there! I havent been able to find the option to add a custom mesh in the 3D view (just like in substance designer).Here is my example: I am working a road material generator and I would like to import a mesh to test the perspective, tiling and the curve deformation.Now that his great software is starting to get updated and improved, has this feature been implemented? if not, are there any plans to do so?
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