A community for Substance 3D Stager users.
Recently active
I have a 3D scan to which I've applied a displacement map and a normal map in Stager. Can I export this to STL in order to 3D print?
Its stucked here forever, M1 chip.
Hello, it would be great if stager allowed us to bake out lightmaps that then later can be used in engines, Unity. They have a lot of different uses and currently substance doesn't allow for them in any software. I like how quickly you can import assets from Susbstance Painter, and this could be a quick way of putting assets together and adding in that sweet lighting info
Hello, I'm using Stager to light a scene and I want to place a large area light, to give some extra ambient light. Unfortunately I can't because the exposure is capped at 15. I understand Stager is trying to keep things simple for the user, but if there was a way to unlock it, or activeate advanced settings, closer to what Arnold for example does, that would make it a lot more usefull. A Kelvin value for the lights would be great as well.
Hello everyone, I'm super new to Adobe Substance, so maybe (I hope) the answer to my question is easy. I have issues with Adobe Substance Stager. When I duplicate an object, sometimes (NOT always, thats te weird thing, and the reason i'm not only doubting myself) blue lines are staying on the object, even if it's not selected anymore. Can somebody tell me what's the problem here? Thank you!
我写信是为了寻求帮助,以解决我在使用 Adobe Substance 3D Stager 时遇到的反复出现的问题。我的电脑配置是 MacOS Monterey 12.6.3(2.2 GHz 四核英特尔酷睿 i7、16 GB 1600 MHz DDR3、英特尔 Iris Pro 1536 MB)。尽管我努力更新并重新启动我的计算机,以及卸载并重新安装 Creative Cloud 和 Adobe 应用程序,但问题仍然存在。我的所有其他 Adobe 软件都正常工作,因此我推断此问题是 Substance 3D Stager 特有的。 如果您能为解决此问题提供任何帮助,我将不胜感激,我期待着尽快收到您的来信。
Hi there!Anyone use the RTX 3060 ti with stager? The GPU performance works as expected? I need to choose a graphic card to use the new animation feature. Thank you!
I am seeking assistance with a recurring issue I have been experiencing with Adobe Substance 3D Stager. My computer configuration is MacOS Monterey 12.6.3 (2.2 GHz Quad-Core Intel Core i7, 16 GB 1600 MHz DDR3, Intel Iris Pro 1536 MB). Despite my efforts to update and restart my computer, as well as uninstall and reinstall the Creative Cloud and Adobe applications, the issue persists. All of my other Adobe software is working properly, so I believe this issue is specific to Substance 3D Stager.I would be grateful for any assistance you can provide in resolving this issue, and I look forward to hearing from you soon.Thank you for your time and assistance.
Hi all,I am new to using 3D modeling software, so I am probably missing something simple. I am making a collage of different models that I downloaded froma few different sites, and one of the models reflects red whenever light is shone on it. I've rendered out a still and it still happens.I have imported the models into Stager, arranged them how I wanted, and when I get to lighting only the Earth reflects red. I've checked the lighting hue, but it's not that. What am I missing?
I once installed stager for seeing what this it.Now once a week or even more often there's a notification about stager in Creative Cloud Desktop. I am not interested in it anymore, so they are quite annoying.Is there a way to get rid of them?If not, Adobe, please create a possibility!
Hello,When i try to render a scene, and whatever output setting i use (I have not tested without CPU cause of the render time ), i always get a restart message :"The app needs to restart"I've been on it for 4 days now, and I've tried all types of configurations without ever having success.My configuration is : NVIDIA Quadro P5000 12GIntel(R) Xeon(R) CPU E5-2678 v3 @ 2.50GHz 2.50 GHzI've tried looking at the logs bellow but can't find anything significant and the error massage are always different.Any idea ? THank You ***************************************************************** Session begin: Sun, 12 Mar 2023 07:45:53 GMT****************************************************************[app] load euclid-core[app] done loading euclid-core[app] listener attached[app] app ready[app] create main window[app] app creatingLoaded modulePort loadedAttaching logger[core] gbl Info 1356ms>Pepper PID: 14064[core] gbl Info 1357ms>Build Info: git_commit_hash: d63691
I was working in Adobe Stager yesterday and had spent a significant amount of time adding materials to my model. I could only apply materials to two elements at a time between loading windows. Very slow! I was working on a iMac Pro desktop and was surprised on how laggy this program is. I finally got to a point where I wanted to render the file so I initiated a render. I quickly noticed I missed an element and canceled my render. After this, most of the buttons became inactive and upon going back to my viewport, everything was blank. I tried to quit the program normally and it did not work. I finally had to "force quit". Ever since, I have not been able to open my file. Once I do, it shows a loading pop-up and gets stuck at 90%. My computer says the program is running fine, but I've tried this multiple times and on different computers and it never opens. I've left it on this screen for over an hour and still nothing… We recently purchased a couple Enterprise licenses for
** I HAVE UPDATED THIS POST WITH A PHOTO SHOWING THE COMPARISON ! ******** ----> So I've been testing EXPORTS from Adobe 3D Modeler.I exported a simple combo of squares, round objects and exported them from Substance Modeleras an .OBJ file. I bring them into Stager, and no matter what I do, the object look so so bad. The lighting is bad, the material applied is bad. So I remember watching somebody export a .FBX format from Modeler.... so I try thatand BINGO.... the surface of the object in Stager is amazing.... the materials look so good too !........ so what is the problem ? .... is .OBJ a bad way to export from Modeler ?and... WHY doesn't Adobe have a video on exporting different formats and WHICH format is the bestfor exports from Modeler into Stager ? .... Adobe really needs wake up on little things like this.So much wasted time trying to figure out things that they ( paid employees ) should be on and addressing in ways of education via website, or YouTube tutorials.&
In this video we can see idea that we can use Atlas Material in Stager https://www.youtube.com/watch?v=GkcObacojRA I try to send material directly from the Substance Web Assets into Stager or ..download and then import into Stager.. but it's not possible. So is it possible or not to use Atlas in Stager or we need to import object with its materials into Stager?
Hi community,when importing dimension model there are some elements showing in selected mode, but are not selected at all.Other models show different elements selected, but are not..I checked these elements in stager, but nothing seems in "special state".Can you give an idea whats going on?Thanks.Hans
hello, i am a master collection user. I can't access Substance 3D stager for free. Isn't this program included in the master collection package? i need help on this.
I really want to like Stager and I do but, after multiple renders it just hangs on Estimating... for a while and I just have to cancel the render since it doesn't seem to do anything. I have multiple camera angles in the scene and sometimes it will export the render after reaching 100% and sometimes it will just hang on "Estimating..." after fully rendering. Is there an average time it takes for it to export the render? Should it be almost instantaneous after the full render time / % reaches 100%? Or does it take a long time to export?
Hi, I can't find a fix for this issue. The images I place on 3d models appear in low quality, even if the original is super sharp. Importing from PSD UV map gives the same result..
I'm in need of some serious assistance here because for the last year I've been dealing with non-stop issues with anything Adobe 3D-related. The entire suite borders on just about useable at times anyway. I'm not even going to get started on my thoughts in regards to the Substance suite being a completely separate subscription, which by the way, is totally not worth the price Adobe is leeching from its unfortunate users simply due to the fact that it, does. not. work. The rest of the suite works relatively smoothly. Issues are mainly PR and AE issues here and there which are usually quickly resolved. However, AE and ME refuse to communicate with each other. Now, the problems I can't seem to solve are the ones related to 3D programs. I recently switched from Dimension to Stager, since I have the educational package granted to me by my University I'm able to access the Substance programs, and having used Substance prior to Adobe's acquisition I was quite eager to use
Hi! Diego here,I wanted to know what yall think about this feature request I have in mind.Similar to the orbit animation feature. Allow me to animate a camera from points I on stager, I picture something being able to click on the map and it sets the point A where camera will be starting, I click on other place, and a point B is added. Then I see the UI of orbit animation, where I can move between keyframes. Then I would love to have a button that does the Render Camera Animation. So on a desired output folder I would have a sequence of PNGs with the number like this. CameraAnim_Frame1.png, CameraAnim_Frame2.png, CameraAnim_Frame3.png, and so on. I believe givin people the power to create not just still images, but also amazing readers with camera animations, that would take stager to the next level. video editors or photographers could benefit from this, because with a little bit of film making direction, you could have from a stil picture, a whole video.I feel thi
Hi,I am using substance stager 2023, and when I use the paint material preset from the browser and play with the paint peeling effect it creates a really blocky output, regardless of the selected resolution. In the image the texture resolutions was set up as 2048px. I was just wondering if this is the intended effect or if I am not doing something correctly. Also, the paint grain intensity seem to have no visual effect on any meshes from playing around with the sliders.Any help anyone could provide would be much appreciated. Thank you!
Hello, I just found out about Substance 3D Stager about how it could replace our current workflow for some jobs. But there is 1 major feature that seems to be missing, that is the ability to have an object in your scene which casts shadows over other models BUT that object itself may not be visible in the final render. It may only influence the lighting result without itself being visible in the final render. This is vitally important for realistically compositing 3D models in a picture background where you need to simulate the lighting/shadow situation of that picture.A good example is: The background picture has a tree where the sun creates a defined shadow pattern of the leaves/branches on the ground. I now want to insert a 3d model in that shadow area under the tree where that shadow pattern should be projected on my 3d object. So I should put a 3d tree in the exact same spot of the tree in our picture to simlate that shadow pattern, so far no problem, BUT now I want our origi
Hello, How can i access the emulation mode on a MacBook Pro M1 Pro?
Hey! Me again, So I was thinking about this... as a AR Game Developer, creation assets is a key part of creating the game assets I need. I often do this in Stager where is easy to place, move, and compose my shots for virtual photography. But, I've found over the time of user, I can use Stager for more of what is intended to be used. So I often use it for composing virtual worlds for Spatial.io. Spatial.io created a Unity3d sdk that allow UnityDevelopers to create right in unity the scenes. So I was thinking it would be nice to have a button, that sends the stager project as a file .GLTF with embebed materials or a file .GLB to Unity3D Asset Folder. A button like this, to export the current changes and overide the file in the output folder. This will speed my time in composing virtual world, while at the time, I'm expecting the Materials are imported correctly and compatible with the current Render Pipeline. Supporting the material to be used in Stander Render Pipel
Hi community,I imported a model from dimension.I did some work on model and started circle animation, but model circles vertical and not horizontal.Trying to rearrange model to the ground failed.Now I see strange xyz signs never seen before. see screenshot.What´is wrong there.How can I solve that? Please help.ThanksHans
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.