I have identified the original problem. It is related to the shape repeater internally creating some calculations that cause the downstream rendering to go wrong. You can fix this right now in your comp by changing your "infinitive tunnel loop" final keyframe for offsets to -14.0. Anything beyond that is triggering the issue.
The fix will be in a future version of After Effects, where it will stop the crash from happening and alert you to the problematic layer, frame, etc.