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Hi, I create a rotation of legs from left to right, so when it rotate to right, the right leg has to be in front of the left leg so I use Z position to make the right leg in front of the left leg. But no matter I increased the Z position of right leg, it just being bigger close to the camera but still not covering the left leg. I attach the video of my problem, please help, I'm so frustrating .. thanks
Your screen capture is too blurry for me to make out the details for myself, but...
If you have a 2D layer somewhere inbetween these 3D layers, it breaks that render order. (You can use this intentionally, to your advantage sometimes!)
If that doesn't appear to be the issue, this might be easier to diagnose if you're able to share the project file.
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Your screen capture is too blurry for me to make out the details for myself, but...
If you have a 2D layer somewhere inbetween these 3D layers, it breaks that render order. (You can use this intentionally, to your advantage sometimes!)
If that doesn't appear to be the issue, this might be easier to diagnose if you're able to share the project file.
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Agree with Kyle. Impossible to see much on such a downsized screen, even more so since you have revelead a lot of unnecessary columns for the timecodes and all that. From what one can see, there may be a few issues with the track matte layers inbetween that indeed could affect 3D rendering as explained by kyle. also you do not have a real camera layer, which often helps to actually get a feel for how far apart things are in 3D. Those would be the first two things to look into. Everything else would require larger screenshots or other methods of letting us know what's gowing on.
Mylenium
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Hi, Everything is solved now... so there is a layer between them cause that,it's a 3d layer but maybe AE treats it as 2d layer so I remove the layer and recreate it and now it has no issue.. thankyou for all of your answers..
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The 3D issue you experienced was because you had Layer Styles applied to the problem layer. Layer Styles can break the 3D render order of layers, effectively making the layer act like a 2D layer in the render pipeline. Substitute regular effects (like Effects/Perspective/Drop Shadow, instead of Layer Styles/Drop Shadow) to fix the issue.
Anyway, I'm glad you found a solution to the issue at hand.