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Particle World Custom Adjustment

Participant ,
Nov 10, 2019 Nov 10, 2019

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I am working on a Particle World shot with a bunch of fish in it. What can I do to ensure that all of the particles have 100% Opacity (no fading), and to make the ones in the foreground larger than the ones in the background?

 

(Or, if I have to, I could just make all of them the exact same size, birth to death.)

Screen Shot 2019-11-10 at 4.18.58 PM.png

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correct answers 1 Correct answer

Community Expert , Nov 10, 2019 Nov 10, 2019

You just need a couple of tweaks. In the Particle Section spin down the Opacity map. When you hover over the graph you can draw a new one. Just scrub back and forth at the top until the opacity is always at 100%. Then, to keep the particles from fading in at birth set the Hole Particle release to 1%. Your particle section should look something like this:

Screenshot_2019-11-10 15.45.40_BKfv0U.png

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Community Expert ,
Nov 10, 2019 Nov 10, 2019

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You just need a couple of tweaks. In the Particle Section spin down the Opacity map. When you hover over the graph you can draw a new one. Just scrub back and forth at the top until the opacity is always at 100%. Then, to keep the particles from fading in at birth set the Hole Particle release to 1%. Your particle section should look something like this:

Screenshot_2019-11-10 15.45.40_BKfv0U.png

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Community Beginner ,
May 16, 2021 May 16, 2021

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mine doesn't seem to let me change the opacity map. tried every mouse button and modifyer key but nothing seems to affect it.

 

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Explorer ,
Aug 24, 2021 Aug 24, 2021

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I'm having the same problem as dylS E.
The Opacity Map doesn't respond to any clicks by mouse or wacom pen. 

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New Here ,
Oct 29, 2021 Oct 29, 2021

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SOLVED
SOLVED

 

Hold the V key while drawing in the Opacity Map curve area.

 

Feel free to buy me a coffee, my paypal ID is billpealer@yahoo.com.

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New Here ,
Feb 09, 2023 Feb 09, 2023

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You need to do what is said by Rick as well as go to Extra>Depth Cue>Distance : Increase the value until you dont get desired result...

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