Exit
  • Global community
    • Language:
      • Deutsch
      • English
      • Español
      • Français
      • Português
  • 日本語コミュニティ
  • 한국 커뮤니티
0

Random Custom Particle in CC Particle World

Community Beginner ,
Oct 03, 2017 Oct 03, 2017

Working in After Effects CC 2017

I have figured out how to make a custom particle in CC Particle world by choosing Textured QuadPolygon as "Particle Type" then choosing the texture layer.

I've read in older posts that I should also be able to create a comp with multiple one frame images and select that as the texture layer. But when I do that the particles last two frames and then no particles. If I select one of the particles as a png it works fine.

Can CC Particle World no longer have more than one custom particle or is there still a way to do this?

12.0K
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines

correct answers 1 Correct answer

Community Beginner , Oct 03, 2017 Oct 03, 2017

Texture time was set to current. When set to "Birth"it now works.

Translate
Community Beginner ,
Oct 03, 2017 Oct 03, 2017

Texture time was set to current. When set to "Birth"it now works.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Adobe Employee ,
Nov 29, 2017 Nov 29, 2017

Cheers. Thanks for letting us know, RobertF.

Kevin

Kevin Monahan - Sr. Community & Engagement Strategist – Pro Video and Audio
Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
New Here ,
Jun 18, 2018 Jun 18, 2018

Emission stops after a while.

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines
Community Beginner ,
Jun 28, 2019 Jun 28, 2019
LATEST

I had the same issue.

Make sure your comp being used for the random particles is the same duration as the comp with particle effect.

I created a comp with 5 differently colored stars. One per frame, for 5 frames. Then I precomposed them and duplicated them a bunch of times, sliding them to the right until the timeline was completely filled with my repeating pre-comp.

Now I get all the variations of my stars spewing "randomly" for the duration of my clip.

Hope this helps!

Translate
Report
Community guidelines
Be kind and respectful, give credit to the original source of content, and search for duplicates before posting. Learn more
community guidelines