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Working in After Effects CC 2017
I have figured out how to make a custom particle in CC Particle world by choosing Textured QuadPolygon as "Particle Type" then choosing the texture layer.
I've read in older posts that I should also be able to create a comp with multiple one frame images and select that as the texture layer. But when I do that the particles last two frames and then no particles. If I select one of the particles as a png it works fine.
Can CC Particle World no longer have more than one custom particle or is there still a way to do this?
Texture time was set to current. When set to "Birth"it now works.
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Texture time was set to current. When set to "Birth"it now works.
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Cheers. Thanks for letting us know, RobertF.
Kevin
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Emission stops after a while.
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I had the same issue.
Make sure your comp being used for the random particles is the same duration as the comp with particle effect.
I created a comp with 5 differently colored stars. One per frame, for 5 frames. Then I precomposed them and duplicated them a bunch of times, sliding them to the right until the timeline was completely filled with my repeating pre-comp.
Now I get all the variations of my stars spewing "randomly" for the duration of my clip.
Hope this helps!
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