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Hello,
Just wondering if anyone knows a way to change the default keyboard shortcut for removing unwanted areas. (red- circle ) Holding ALT when using the rotobrush?
It becomes very annoying when you have to advance frames using the PAGE UP and then having to go all the way over to the ALT to subtract an area.
Try doing that that for every other frame and you'll feel my pain.
The only shortcut I found to edit was just to open the rotobrush but not to change any brush controls.
Thanks in advance,
Lou
WAIT! HOLD THE PRESS! I mean... I think I got it! .
when you are on any of the paint tools, when you press 1 and 2 on the normal keyboard you can advance respectively backwards or forward one frame. this way you can very easily have access also to the Alt key. no need for page dn or up.
What say you?
**Credit for pointing out goes to the Meyers. I had to recall a few things about paint so was looking at their apprentice tutorials for it. After Effects Apprentice 13: Paint, Roto, and Puppet. BTW I d
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No, not possible. This stuff is hard-coded. And not to put too fine a point to it: If you are painting on every frame, you are working against how the tool is actualyl meant to work and have a very inefficient workflow.
Mylenium
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It becomes very annoying when you have to advance frames using the PAGE UP and then having to go all the way over to the ALT to subtract an area.
how about going forward and backwards with the Ctrl/Cmd + right/left Arrows? I added you a key but you can do this in one hand (if they are big enough.. it is still a stretch) and M suggestion is a good one - you usually don't change every frame so make sure you read this through carefully and know how to save yourself time, effort and productivity with proper propagation before you correct your strokes: Roto Brush and Refine Matte in After Effects , After Effects Roto Brush, Refine Edge, and Refine Matte
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Oh well, too bad.
I will have to rethink my workflow if I choose the rotobrush for some mattes.
Thanks guys,
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There are a bunch of different techniques for pulling a matte from footage. In my compositing work I find that Rotobrush is only the right tool about 10% of the time. I use everything from hand drawn roto to procedural mattes pulled using everything from Colorama to Keylight. The fastest path to a successful matte is to always ask yourself these questions:
For example, someone on the forum recently posted a question about doing some roto on this footage so that some graffiti could be added to the wall.
If this were my project I would start by positioning the graphic in the hero frame. A hero frame is the most important frame in the shot. Something like this:
Because of the nature of the shot I figured the easiest way to track the camera movement and stick this graphic to the wall was to do corner pin tracking in Mocha. The shot also had a lot of rolling shutter problems during the camera move so the best approach was to apply rolling shutter repair and render a digital intermediate (DI) using a mezzanine codec (production quality visually lossless standard format using 10 bit or better color space) so I had the best copy of the original footage possible to do the rest of the work. Once the footage was repaired and replaced in the comp I determined that only 56 frames of the shot needed to be tracked in mocha because the actor was in front of the graphic for only 56 frames. The footage layer was duplicated and the top copy trimmed to 56 frames. I set up the track in mocha like this:
This is after the tracking. The procedure was to animate a hold out matte manually the covered the movement of the actor. This took about a minute because the movement is very constant. Then the Track splines were added and the shot was tracked. The surface was adjusted to cover the part of the shot where the graphic is going to be and the track was checked for accuracy. I used the grid to fill the surface so I could see what was going on. Then the corner pin data was copied to the clipboard.
Back in AE precomposed my trimmed footage layer moving all attributes and timing the pre-comp to the length of the shot. I added an animation preset that I use all the time that adds Corner Pin and CC power pin to a layer, ties the corners of CC Power Pin to the corners of Corner Pin using a simple expression created with the pickwhip, and turns on Unstretch in Power Pin. When you select Corner Pin in the Effects Control Panel and paste you get this:
Now you can add the graphic and do the masking. I decided that the best approach would be to create a track matte for the graphic using a Rotobrush because of the movement of the actor. So the footage layer was duplicated, pre-composed and the comp set up like this:
To help with the Rotobrush pre-composed the top comp again and added Colorama to help fix the footage and a mask to eliminate any parts of the frame that didn't need work. That looks like this:
To Rotobrush the actor I selected the Paint workspace and opened the nested comp as a layer. I find it's easier to select a red matte when doing the roto so you can see what's going on a little better. The setup looks like this:
Notice that I have the Track Matte Comp 1 set as an inverted alpha matte for the graphic. The blend mode for the graphic is set to Multiply so that It blends with the wall. As I propagate the roto I can instantly see what's going on in the matte and how well it's working. Only the holes that need to be fixed will be fixed. The color effect I added to the nested comp (Colorama - modifying the Ramp Gray preset) gave Rotobrush a better image to work with, and there's no wasted time going back and checking the matte later.
I can switch to Refine Edge tools and clean up any errors and make the composite look perfect.
Note that I didn't use refine edge on the whole matte, only on the parts that needed cleaning up.
The last step is to turn off the bottom layer in the Corner Pin Copy comp so only the masked graphic remains, return to the main comp and paste the corner pin data to the nested comp. All Done in about 15 minutes. I only spend time on the pixels that needed work, and the composite looks great.
To do further work on the graphic You can just replace or edit the layer in the nested comp.
If the Rotobrush was longer than a couple of seconds or things got more complicated I would have rendered the rotobrush layer and replaced it in the comp. Make sure you freeze Rotobrush once you're done to speed up you work. If you don't choose to render and replace the rotobrush layer then expect your composition size to increase dramatically.
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There are some helpful notes that you show in the above scenes, however, having a really nice solid white background against a dark subject is a great starting point for you.
In my situation, the background was similar to the subject yet different enough for rotobrush to hold onto.
My subject also was dancing around with arms & legs flaring, so tracking & hand roto would be tedious.
The rotobrush seemed the better choice because I was able to roto the entire body instead of doing a dozen masks for body parts.
It wouldn't have been so bad if I could have had a foot pedal mouse to advance frame by frame, a subtract brush button on my hand mouse, and other shortcuts at my finger tips. Maybe I should add that into the suggestion box .
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In my situation, the background was similar to the subject yet different enough for rotobrush to hold onto.
if you want, you can upload the footage via any legit cloud service and we can see what you're up against more clearly.
Maybe I should add that into the suggestion box
worth mentioning you can do it here: Feature Request/Bug Report Form
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Believe me, I would love to, however it's my client's footage and I can't post it without permission.
Besides, I finished it last night.
I had 15 seconds of roto footage to do and I think it took me about 4 hours to complete. (2 hours to rotobrush & 2 hours of cleaning & fixing the edges.)
I was posting to find better shortcut controls to make life move a little smoother.
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I think it took me about 4 hours to complete.
that does not sound too bad at all .
I was posting to find better shortcut controls to make life move a little smoother.
I have been advocating for a shortcut menu a while ago. this will make life easier for many users. Premiere, illustrator, Photoshop all have this and we don't unfortunately. I trust you will put a vote on that in the wish form box.
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Really? I never know what the "normally time" is when it comes to roto work. Glad to hear that.
Obviously, it all depends on the complexity.
For example, say a typical roto of a baseball player swinging a bat and running 3 steps forward.
I would rate that as "complex"
I never know if an artist should take 2 hours, 12 hours or 1 day to create a seamless roto of that.
I just always assume it should be faster than my results . lol
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Well I need to see the shot to tell you my opinion on how well you managed it rotobrush can be magic and can be pain. all what matters is the ending result and amount of time invested. I consider a 15 seconds of roto a long Process and 4 hours for that is not bad, But like you said it really depends. I always try to work faster and more efficient and I learn from each shot because most Are different with different challenges in each one.
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From your description I would guess that you rotoscoped way more than you needed to. The whole point of my example was to show you how to cut down the amount of work that has to be done so you are only masking pixels that actually need to be masked.
Critical for me with any Rotobrush work is to use the paint workspace so you can actually see how your masking is going. Rotobrushing in the blind, then going back and refining the edges, then checking the matte is a very tedious way to work and seldom results in a good job.
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OK but I am a little confused with your above examples. Did you actually "use" the rotobrush to mask out or did you just use the keying out method using a track matte? I didn't see any rotobrush edges in the images. In any event, I am going to explore your options a little further.
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Yes I used Rotobrush to create the matte. It should be fairly self-explanatory if you follow the steps.
What are use Roto brush I click on the, I think it is the third icon from the left that brings up red overlay because it is easier to see what you're doing.
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WAIT! HOLD THE PRESS! I mean... I think I got it! .
when you are on any of the paint tools, when you press 1 and 2 on the normal keyboard you can advance respectively backwards or forward one frame. this way you can very easily have access also to the Alt key. no need for page dn or up.
What say you?
**Credit for pointing out goes to the Meyers. I had to recall a few things about paint so was looking at their apprentice tutorials for it. After Effects Apprentice 13: Paint, Roto, and Puppet. BTW I do recommend anything from Chris and Trish Meyer and this course has also very useful information about Roto Brush workflow. guess I have missed the shortcut because I skipped the most of the paint chapter and they probably only gave this shortcut advice once in the paint section .
this will speed up my workflow too so thanks for advocating for doing all with one hand. this doesn't mean you shouldn't work as efficient as possible and make as much strokes as you need to and nothing more.
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Hey
Do you have any idea how can I access the delete section brush without alt key because my alt key stopped working
I did change the shortcut of roto brush from alt +w to shift + w
But I still can't figure out how to access the delete section brush