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Warp Stabilizer FX - Apply Motion to Target - Unwanted offset

Explorer ,
Jul 10, 2017 Jul 10, 2017

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Hey guys,

A very long title for a very particular problem, but it really bugs me. Maybe someone knows the answer?

So I have this shaky piece of footage and I want a mask (applied to a separate solid layer) to stick to a computer screen in the middle of the shot. On the first frame of the comp, I line up the mask as close as possible with the screen, so they almost match, as you can see here:

Matte.png

Everything is fine and dandy. Next I duplicate the footage layer (the office shot) and apply Warp Stabilizer FX to it. Once it's done, I twirl down 'Advanced' and under 'Objective' I switch from 'Stabilize' to 'Apply Motion to Target', set the 'Target Layer' to my mask layer (my 'Matte') and tell it to use 'Masks'.

Now I make my mask layer invisible and at first it seems like all is good. The mask is following the erratic camera movements and sticks to the screen, but wait, what's that?

Matte_WarpFX.png

If you look closely, you'll notice that the mask/matte is in fact offset down by a couple of pixels - it doesn't line up with the computer screen anymore. This is a relatively mild offset. I've tried this on a couple of different shots and at times the matte is offset substantially - I never managed the warp stabilized layer to match the original mask/matte layer. Why is that?

This is really frustrating, as it would actually allow a pretty smooth solution for a lot of tedious roto work.

I can try and fix the problem, by offsetting the original mask on the matte layer, but that turns into a real blind flight of guesswork and defeats the purpose of creating a clean roto matte in the first place.

Has anybody got a clue, why Warp Stabilizer FX is doing that and how I can fix it? Thanks a lot for letting me know!

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correct answers 1 Correct answer

LEGEND , Jul 10, 2017 Jul 10, 2017

what you should do is this:

1. duplicate your footage

2. on the duplicate - stabilize the footage and select "stabilize only" under framing.

2. create another layer - your solid and apply your mask perfectly. make sure you only move the vertices not the transform properties

3. on the duplicate - set it to apply motion to target. set the target layer as the solid. set it to "Masks"

now the duplicate will serve as a matte for anything you want.

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LEGEND ,
Jul 10, 2017 Jul 10, 2017

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what you should do is this:

1. duplicate your footage

2. on the duplicate - stabilize the footage and select "stabilize only" under framing.

2. create another layer - your solid and apply your mask perfectly. make sure you only move the vertices not the transform properties

3. on the duplicate - set it to apply motion to target. set the target layer as the solid. set it to "Masks"

now the duplicate will serve as a matte for anything you want.

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Explorer ,
Jul 11, 2017 Jul 11, 2017

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Hey Roei,

Thanks for the quick and detailed reply.

However, this is exactly what I did yesterday. Just for safety's sake, I followed your instructions to the t on another shot and the exact same thing happens.

I create a mask that perfectly wraps around the child's hand:

Matte_Correct.png

However, as soon as I choose 'Apply Motion to Target' - following your suggested workflow - the mask becomes offset:

Matte_Offset.png

This is why I asked about a fix, because I can't work with the Warp Stabilizer like that.

Any idea how we can fix this? That'd be great!

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LEGEND ,
Jul 11, 2017 Jul 11, 2017

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are you sure you are are using "stabilize only" for the footage and not auto scale? show a full screenshot of your composition and press UU to reveal all modified properties in all of the layers

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Explorer ,
Jul 11, 2017 Jul 11, 2017

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Hey Roei,

Yes, I choose 'stabilize only'. Here's the screenshot of my comp:

Screen Shot 2017-07-11 at 10.33.36.png

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LEGEND ,
Jul 11, 2017 Jul 11, 2017

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the setup looks right. here's a project file with the same setup that works. see if it works for you reconstructing it in a fresh comp

Stabilize_Target - Google Drive

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Explorer ,
Jul 11, 2017 Jul 11, 2017

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Thanks a lot Roei. I'm trying it out now!

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Explorer ,
Jul 11, 2017 Jul 11, 2017

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Yes, yours works like a charm. Why doesn't mine? The settings are exactly the same and yours has even got lots of moving grass in the foreground?

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LEGEND ,
Jul 11, 2017 Jul 11, 2017

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can't be sure. I can test any footage of yours that doesn't work and try and see where is the problem.

if all else fails, the are other ways, maybe even more efficient to get what you want.

i updated the project file, check and see on the different options. the idea is this - stabilized you footage, and apply the roto in the same comp. this will stay stabilized and you can roto as needed and adjust the vertices if the shape changes (not from camera movement). in the master comp you should re-introduce the movement either by a null or using reversible stabilization in the warp stabilizer.

by separating your work this way, it's very easy to spot for errors. you also don't need the video to render for the stabilizing so you use a guide layer - thus making sure the quality is at it's best and no additional render hit.

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Explorer ,
Jul 11, 2017 Jul 11, 2017

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Hey Roei,

Thanks a lot for your help so far! Here's the footage, if you'd like to have a go:

Dropbox - WarpStabilizer_TestFootage.mov

Would be great to hear, if you've got any better luck with it.

I'm currently digging through your updated project, trying to figure out, how it all works together.

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Explorer ,
Jul 11, 2017 Jul 11, 2017

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OK, just for my understanding, in your 'Stabilized-WS' precomp you analyse the shot with Warp Stabilizer FX using 'Reversible Stabilization' to keep the features fixed (only the outer frame is moving).

Do you then copy and paste the same effect onto the 'Stabilized-WS' layer in the 'Reversible Stabilization' master comp and then set it to 'Reverse Stabilization'?

If so, I wasn't even aware you could do this.

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LEGEND ,
Jul 11, 2017 Jul 11, 2017

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Exactly

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Explorer ,
Jul 11, 2017 Jul 11, 2017

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Great. My only problem is now, that once I paste Warp Stabilizer onto the 'Stabilized-WS' precomp in the master comp, it wants me to 're-analyse' the footage - which screws up everything achieved up to this point. How do I get around this?

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Explorer ,
Jul 11, 2017 Jul 11, 2017

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Hey Roei,

Got it to work eventually! Thanks for pointing me in the right direction. Everything you said was absolutely correct. The only trouble was that the original footage was in some strange format, which was why Warp Stabilizer VFX didn't like to be copied and pasted and requested to re-analyse.

There's a discussion about the same problem here: When I attempt to copy and paste Warp Stabilizer to the pre-comp, it says, "F...

Once I used the AppleProRes422 file that I sent you, it worked like a charm.

Thanks again, this really opened a whole new door for me!

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LEGEND ,
Jul 11, 2017 Jul 11, 2017

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Thanks for the feedback, I'm in that discussion as "AeBlues" and now I see that a user suggesting you don't need to transcode for it to analyze but simply trim and precomp. I am not near a PC so will have to try this out to see if that's really the case.

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Explorer ,
Jul 11, 2017 Jul 11, 2017

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What a coincidence! But yes, that works too. I tried it already. Cheers for the hint though!

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LEGEND ,
Jul 11, 2017 Jul 11, 2017

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If this works then it's nice to avoid a transcode if you can (although that is sometimes recommended if the footage is heavily compressed as it usually is) So precomp is a more elegant way to go. This means you helped me too by showing me that thread again. I didn't get a notification someone suggested this solution. My WS workflow has improved efficiency by 5.7%

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Explorer ,
Jul 11, 2017 Jul 11, 2017

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Glad to hear that!

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Advisor ,
Jul 11, 2017 Jul 11, 2017

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Interesting comment about the timecode shift - noted!

Thanks to you both : )

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