With the advent of more 3D capabilities and better tools for 32b float workflows using AE in hybrid contexts will become more and more common. Because of this AE's working depth structure poses a problem. You do not always want 32bit project working depth. In some cases due to certain effects, other times because of performance.
It would be great if the user would have control over the working depth on a per comp basis. This mechanism could be similar to how Fusion handles it where you can change the depth running through the node chain at any time anywhere.
My typical example motivating this idea is I have a large project completely 16bit int based for 'normal' motion design work. But there is 1 comp that utilizes some UVpass data for which I need 32bit. This forces me to use 32bit float for the entire project which is not efficient.
Would be cool to see some new possibilities there.