TeeKayCC
Engaged
TeeKayCC
Engaged
Activity
Feb 21, 2023
02:56 AM
@kevin the only issue there is that I'd have to have a section of clean room tone to use in the first place to capture the noise print from. Right now, I get audio from various sources and room tone isn't provided. I have to go in and manually delete chunks of audio that are too loud to be room tone. I can whittle an hour long audio clip down into room tone in about 15 minutes, but I'm slowly manually doing what an algorithm could do in seconds. The best workaround right now is to use other software, which is what we're doing. But I truly think this feature would be beneficial to a number of Audition users.
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Feb 21, 2023
02:38 AM
@kevin This is exactly what I was looking for! It would be amazing to have this feature out in the open instead of buried in a menu so we could adjust it more frequently
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Feb 21, 2023
02:25 AM
39 Upvotes
Sometimes we don't have the privilege of gathering room tone, or room tone changes midway throughout a clip (A/C turns on, for example). Ideally, you could run a process (similar to Capture Noise Print) that takes your selection and looks for the quietest bits. Using this, it would generate tone that would match the room tone/ambience of the clip. iZotope RX 6 has a similar feature under the name "Ambience Match," which is an absolute lifesaver.
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Feb 21, 2023
02:21 AM
7 Upvotes
Using the Spot Healing Brush Tool tends to leave holes that are quieter than the surrounding audio, which is rarely what we'd want. The only time the tool truly works well is if you've recorded audio in a perfect environment with no audible noise floor. That's not how the real world typically works, though. Just to visualize what I mean, try this: - Effects > Generate > Noise and Apply - Use the Spot Healing Brush Tool above the 1.5k range - notice that you're leaving holes of quietness behind wherever you paint It would be incredible if the algorithm paid more attention to the amplitude of surrounding audio and didn't leave such noticeable visible/audible gaps behind! The current workaround is to use the Paintbrush Selection Tool with a low opacity (50) and use Auto Heal instead. But that's an extra step that I wouldn't have to do if the Spot Healing Brush Tool was enhanced.
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Feb 21, 2023
02:19 AM
6 Upvotes
After Effects has an knob in the Composition panel that is labelled "Adjust Exposure (affects view only)." This knob allows you to adjust the exposure to see what's going on better without affecting the final product at all. I would like a near identical feature inside Audition for the amplitude of a Spectral Waveform view. I work on a lot of quiet audio and it can be very hard to see. We don't dynamically compress audio until the end of our workflow in Premiere. Being able to visualize at a higher (or lower) amplitude would be incredible on the eyes
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Jan 24, 2023
07:24 AM
This would be a neat addition, but in the meantime, you can rename Caribbean and Cerulean (and all the color labels) to whatever you want.
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Jan 24, 2023
04:36 AM
36 Upvotes
A number of transitions could benefit from easing. Some that come to mind are: - Push - Slide - Wipe - Split The Effect Controls interface is so old, I'm not sure how this would be best implemented. It'd be nice, at bare minimum to be able to choose between ease in, ease out, or both (if we can't have full control over bezier handles).
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Jan 24, 2023
04:36 AM
130 Upvotes
The markers panel is missing a lot of useful functions. It could allow you to: - delete markers - change the color of a marker - change the type of a marker (without having to double-click)
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Aug 10, 2021
07:25 AM
I used to have this issue in the mid 2010s. Started capturing some tapes yesyerday. Sure enough, 8 tapes later and now I'm getting the blank (not black, grey, like theres no video even attempting to play) issue discussed here. Everything else is working, I'm just flying blind. Disabling my integrated Intel UHD Graphics 630 and relying on my dedicated NVIDIA GeForce card seems to temporarily fix the issue as a workaround. For now at least. If you have two graphics cards, perhaps try disabling one 🤷:male_sign:
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Mar 23, 2021
09:09 AM
I'm having the same problem in Windows 10 using the newest version of Premiere Pro (15.0.0, Build 41) Proxies are toggled off, but the Export Frame option is exporting the proxy for no apparent reason. I want it to export what I'm seeing in the Program window. Please fix this bug
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Mar 17, 2021
12:59 PM
9 Upvotes
You guys cleaned up the composition toolbar in version 18, and removed "controls with low usage such as Adobe Immersive Environment" Where are those controls now, then? I need to change the Adobe Immersive Environment view to180° Stereoscopic SBS so I can view it in VR through my HMD properly
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Sep 03, 2020
11:08 AM
My Razer Blade laptop came with a pre-installed ICC Profile that makes things look calibrated and correct to my eyes. I read another response in this forum that recommended adding an sRGB profile and making it the default. When I do that, the whites turn a horrid shade of bright blue, as the monitor itself looks pretty terrible uncalibrated. I need this calibration profile enabled to see more accurate colours (so I removed the sRGB and my settings are currently the same as the screenshot above) Inside of Photoshop, everything is set to the default color management and I work in sRGB for the web. When I open an sRGB document, the colours look off unless I turn on Proof Colors > Monitor Profile. When I save for web, they all look correct in the preview pane, and come out correct in the end. Everything looks correct except for my working space (unless I turn on proof colours). How do I keep the calibrated profile active for every non-Photoshop app, but get my images to look correct inside photoshop without having to proof? Note: This laptop comes with both the integrated graphics card (it's named in the screenshot) and a GeForce one, too. Photoshop is set to be accelerated by the RTX card. Edit: forgot to mention: Windows 10 is fully up to date as of today, and so is Photoshop.
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Jan 15, 2020
12:40 PM
Re-installed both. Tried installing Au before Pr. Cleared preferences too. Same error. Errors twice for every clip I try to import
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Jan 15, 2020
08:49 AM
Sending media into Audition from Premiere Pro 2020 (right clicking on a clip in the sequence and hitting Edit In Adobe Audition) throws two identical error messages: Only started happening once updated to version 13.0.2.35. Windows 10, fully up to date as of 1/15/2020 Please sound off in the comments if you're having the same issue
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Jan 15, 2020
08:49 AM
I use mix paste frequently with the Spectral Waveform view. I always open it with CTRL+Shift+V. Occasionally I'll want to cancel out, which I use the Escape key to do. Frequently, the Mix Paste window will close, but another one will immediately trigger and open. This happens frequently, and I've only ever had to click cancel twice; never more than two. It's been happening since versions of 2019 and persists into todays release: 13.0.2.35 Windows 10, fully up to date as of 1/15/2020.
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Apr 24, 2018
01:43 PM
1 Upvote
Glad I'm not the only one in the world with this bug. Can you come vote to have this bug fixed? https://adobe-video.uservoice.com/forums/911233-premiere-pro/suggestions/34053712-bug-lumetri-color-creates-garbage-glit…
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Apr 10, 2018
06:15 AM
Vote for these ideas to get fixed! Fix Alt+Scroll Zooming on Windows Machines with Display Scaling Enabled – Adobe video & audio apps Zoom to mouse on timeline (Alt + Scroll) Broken – Adobe video & audio apps
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Feb 16, 2018
08:39 AM
1 Upvote
Yeah, same here. It was definitely faster in the previous version. I really wonder what they changed to cause this to happen. I've heard they're more likely to fix issues if multiple people report bugs, so if you want to file an official bug report, it might help. I'd hate for this to be one of those issues that persists through years of new versions.
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Feb 13, 2018
08:48 AM
1 Upvote
My colleagues and I are having the same issue on Windows 10. Previous version would save in a reasonable amount of time. Now that we're using version 15.0.1 (Build 73), my colleagues and I all have excessively long save times. What does your project look like? The one I have open right now that is saving slowly has: ~20 mp4 HEVC files (3840x2160) ~16 comps ~8 Black Video (they came in from Premiere Pro, so they're all the same) at least one Photoshop file Two of the comps have a 3rd-party plugin on them. All of my project files are very similar to this one. I reported this as a bug to Adobe last week, but unless others have similar issues, I'm not sure they'll take it seriously.
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Feb 01, 2018
09:59 AM
1 Upvote
Is anyone else able to replicate this issue? Does it happen on a Mac, or with non Nvidia graphics cards? Running Lumetri Color with any value of "Whites" or "Blacks" other than the default 0 in the Basic Correction section causes garbled garbage white lines on the far right of the screen. I'm having this happen with footage that's 4676 x 2338, but I'm pretty sure that's not the only resolution affected. Steps to reproduce this bug: Create a sequence in Premiere that has these Sequence Settings: 4676 x 2338, Square Pixels (1.0), No Fields (Progressive Scan) Create an adjustment layer that matches the sequence size and place it on the timeline Add Lumetri Color and change "Whites" or "Blacks" in the Basic Correction section to anything that's not 0 Place any piece of footage underneath, and make sure that it's big enough to fill up the entire frame (the bug will happen on native 4676 x 2338 footage, as well as anything you scale up to fill the frame) Notice the glitching white pixels on the right-hand side of the screen This glitching shows up in the final product, if you encode at the same frame size (4676 x 2338), so you can see the bug in action here: Lumetri Bug - YouTube I'm running Windows 10 GTX 1080 with up to date drivers (also affects older driver version 388.13)
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Jul 27, 2017
11:54 AM
I, like davidpayne1981, have also used the bug report form with no luck on a number of occasions. This is one of them (the Alt+Scroll to Zoom bug specifically). There's a much less egregious bug that really doesn't harm much that's been around for years that I reported officially and on the forums. If you hold down the alt key and put your cursor over the timeline, right around where the colored lines are (red, yellow, green... the line that shows you how choppy playback is likely to be), you'll get a hand cursor, and you can actually click and drag the Work Area around... even when the Work Area bar is completely disabled. I get why a bug like this might not get patched out, because is it really worth the time to fix? Is anyone besides me (and the people I point it out to) going to notice, or care? Officially reported bugs like these ones not getting worked on don't make as much sense to me. Also, just ignore Jim_Simon in this thread. Whenever I've seen him come across a bug that has a workaround, or is a bug that doesn't affect him directly, he's very dismissive (even if he is technically correct). Kevin pointed out as an official that the best workaround is to not scale our screens... we already know that, and have known about that for 2.5 years. Some of us have laptops with 4K (or even 2K) screens. Whether we chose to buy them ourselves or were gifted them. Sometimes we may want to edit on the go. Most of us wouldn't want to lug around a monitor as it wouldn't be practical. There are situations where Jim/Kevin's workarounds aren't that helpful, because we're stuck with small, high resolution screens. Hopefully the developers will take this more seriously now than they did years ago, now that it is becoming much more prevalent every day as people upgrade to 4K monitors. Serious question for Kevin-Monahan though. Is it beneficial to submit multiple bug reports for the same bug? There's been a number of updates since I first reported the bug... how long should I wait before submitting the same bug report for lingering bugs? Once a new version gets pushed out, are bugs from older versions of Premiere just assumed to be fixed, and that's how they could get lost? Or would it be better to submit the bug report just once and hope it doesn't get lost in the shuffle? But what happens if/when some bug does get lost in the shuffle and years have passed?
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Jun 15, 2017
01:55 PM
This is still an issue in the 2017.1.2 update!
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Jun 15, 2017
10:44 AM
Using a very brief crossfade does help, but I use longer crossfade durations intentionally, and can be anywhere from .3 to 1s. Sometimes the room tone outside has changed due to traffic and I want to blend the two audio clips together (louder traffic, and the less-loud traffic from my reference room tone). Sometimes the sounds recorded are in a room with lots of reverberations and I want to use a longer crossfade duration to keep the reverberation tails of sounds. There are plenty of situations I've come across where the room tone is just different enough for a ~5ms crossfade to be much too short to blend two similar (yet slightly different) audio clips.
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Jun 15, 2017
10:38 AM
I figured there was a logical, mathematical reason this was happening. But it does seem like it would be unwanted by users, no? Are there any instances where an artifact like this would actually be a useful result? Using "bug" in the title was probably misguided, but it does seem like something that could be improved, no?
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Jun 15, 2017
10:36 AM
The other company's software can generate room tone from a clip where there isn't any notable room tone. You can run it over dialogue and it will come back with something. The more clean room tone there is, the better it is at coming back with a decent result, but it works either way. My colleague has been trying it out and is very impressed with how well it works. It might be enough for us to switch software, or use both (which is obviously less than ideal).
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Jun 09, 2017
10:17 AM
1 Upvote
In a perfect world, you're right. But sometimes we have to shoot near a highway or outside on a windy day, and we aren't able to mic every speaker individually. Or shooting an interview inside a running factory. Field recording is messy. The image I showed was 2 to 3x louder than most normal situations would be. The result shown is still sadly very perceptible to the human ear. I'm sure I can't be the only one in the world who has to repair source audio recorded from a single mic that's was recorded in less than favorable conditions... can I?
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Jun 09, 2017
06:46 AM
I have this issue all the time in real life with various room tones. Outdoors with lots of traffic and rumbling, indoors with A/C, indoors with no A/C. Any time I have any sort of background noise, this same thing occurs. Brown noise was for easy visualization. The same thing happens with any crossfade durations I've tried. It's much less noticeable if you have a longer crossfade duration (close to 1s or higher), but that's because the dip becomes so much more gradual that it's much less noticeable.
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Jun 09, 2017
06:41 AM
Good question! I kept the defaults; 2 and 5 ms respectively as shown in your screenshot
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Jun 08, 2017
01:10 PM
NOTE: This only seems to happen when there's a lot of ampliude in lower frequencies (here, its' hot (bright yellow) from 20Hz and falls off by 150Hz). Edit: for this example, I generated brown noise and increase the amplitude of the lower frequencies Here is an image showing a marquee around exactly where I'm about to paste. Notice that none of the lower frequencies are being selected. The lowest frequency is around 1k And that's what it looks like after the CTRL+V / CMD+V paste. Notice that spike at the beginning of the pasted audio? That's definitely unwanted. Frequencies outside of the ones I had selected were affected, and now there's an anomalies that I have to try to remove. I'm sure there's a logical reason why this happens looking at the code, but as an end user, this is a frustrating unwanted result, and it would be great if the developers could figure out a way to keep this from happening. Has anyone else had this issue? Does it frustrate you, too? Just for reference, here's approximately what I had copied to the clipboard before the paste:
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Jun 08, 2017
12:59 PM
For the sake of this post, I'm going to generate Brown Noise. But this happens with any noise and it affects me all the time. Copy a section of audio Mix Paste over a different portion of audio with Overlap (Mix) on and a Crossfade duration set After doing this, you will always end up with an unwanted dip in amplitude. See those two darker sections? That's where the crossfade was applied. While I doubt this is technically a bug in the code, I can imagine that it's an unwanted consequence by most users. I'm sure the algorithm is functioning as intended, but the cross dissolve is far from ideal, leaving gaps throughout the duration of the transitions. This isn't a phase issue, but something about how Audition treats the amplitudes of the clips during the transitions. I'd be very surprised if there is a use case where this output result is actually desirable. Does anyone else run into this issue and want to see it addressed?
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