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What are these After Effects background processes,, which in addition to After Effects use so much memory (more than After Effects itself)?
Where my family can to sign a statement form stating that digitally signing documents and using Acrobat tools is destroying the workflow of other programs and art software that should be used for animation software and video post-processing because the common space use of digital tools like Acrobat and PDF to diffrent tasks has destroyed our computers and prevented us from working remotely?Where my family can to sign a statement form stating that digitally signing documents and using Acrobat tools is destroying the workflow of other programs and art software that should be used for animation software and video post-processing because the common space use of digital tools like Acrobat and PDF to diffrent tasks has destroyed our computers and prevented us from working remotely? After using Acrobat tools to collect files for tax returns, documents, government documents and other documents, our computers crashed, started flickering, windows rebooted multiple times, After Effects didn'
Hello,I’m new to After Effects plug-in development. I want to make a checkbox control disable (gray out) the color picker next to it. How can I implement this? #include "Skeleton.h" //-------------------------------------------------------------------------------------------------static PF_Err About(PF_InData* in_data, PF_OutData* out_data, PF_ParamDef* params[], PF_LayerDef* output) { // About关于窗口AEGP_SuiteHandler suites(in_data->pica_basicP); suites.ANSICallbacksSuite1()->sprintf(out_data->return_msg,"%s v%d.%d\r%s","插件名字",MAJOR_VERSION,MINOR_VERSION,"about信息\rAn empty (skeletal, if you will) effect sample,\r for your modifying pleasure.\rCopyright 2007-2023 Adobe Inc.");return PF_Err_NONE;}//-------------------------------------------------------------------------------------------------static PF_Err GlobalSetup(PF_InData* in_data, PF_OutData* out_data, PF_ParamDef* params[], PF_LayerDef* output) { //初始化插件out_data->my_version = PF_VERSION(MAJOR_VERSION,MIN
When you run After Effects, OS_ViewContainer appears together. What is OS_ViewContainer?
I tried to make a transition like in the video-link below. But in my project, the motion blur doesn't work like in the video. You can see that "Making of" is a little bit blured but too less for me but i don't know, whats wrong in my project. I tried to move the adjustment layer directly above the video, but it's the same problem. Link to the video: https://www.youtube.com/watch?v=qK40YANr1aw&ab_channel=SmertimbaGraphics After Effects 25.4.0Windows 11 I apprecciate any help
Steps to reproduceCreate a new composition.Add a solid or image layer.Apply Effect → Distort → Turbulence Displace.Set Amount = 0.0.Expected resultThe layer should stay perfectly still, as the displacement amount is zero.Actual resultThe layer unexpectedly shifts/jumps from its original position.If Amount is set to any other value (not 0), the layer behaves as expected. EnvironmentAfter Effects version: 25.4.0 Build 86]Operating system: macOS Sequia 15.6.1Hardware: MacBook Pro M1 Third-party plug-ins: NoneNotesThis started happening after the latest AE update.
Hi,Have a brand new laptop (ROG Zephyrus G16 2025 -Ultra 9 285h, 64gb RAM, Geforce RTX 5070 Ti) and have just installed Creative Cloud apps and AE. Have an open file shared by client, which I can open and render (if I don't make any changes), but as soon as I move one element and try and make a change, AE then freezes. I can't render, and view display doesn't react and can't even shut down AE through Task Manager... I have updated the graphics driver. Any one have ideas as to how to fix? What other info do you need from me to diagnose?Thanks,
HiI'm just starting to play with the AE SDK after a good few years away from it. I was looking for the old AE SDK forum, but it seems to have gone - very sad, so much useful reference material gone from there. Anyway, I have been playing with particle and fluid flow simulations and thought it might be interesting to have a play with them in an after effects plugin.The Stardust and Trapcode particular both seemable to create 3d clouds of particles that the camera can move around and through. I wondered what part of the SDK makes that work? Unfortunately the move to online docmentation for the SDK makes it really hard to search and I'm having no luck. Any comments on 3d and the SDK to put me on the right track would be welcome. thaksPhil
Hello, i would like to do the same glitch effect that there is on the battlefield 6 logo.My try is that i added a displacement map of the glitch layer (with fractal noise) on my Text layer, as you can see in the attachement, the original logo (bottom) has not the glitch effected everywhere, only on some part on each letter, somes seems almost not affected by the glitch (letter E or F). Also glitch affect only the left side of letters (letter T).On my test, displacement map affect font everywhere, how to add effect only on some part of the typo like in original logo ?
whenever i track motion i click the analyze 1 frame forward to get a better track when the auto track doesnt work and it works pretty well (combined with me adjusting the track to the point where it should be) but a lot of time is wasted inbetween clicking that then dragging my mouse to adjust the track then back to go another frame, i thought there could be shortcut to just analyze 1 frame so i didnt need to my mouse saving a significant amount of time but alas there wasn't.i know there are shortcuts to move the track however many pixels but i think its far more efficent to have 1 shortcut to go 1 frame then adjust rather than having to memorize 10 that adjust the track (those shortcuts in my opinion could be better spent elsewhere)not sure if this is a difficult shortcut to create but it would certainly save so many countless hours for me and editors alike -thank you for time
So, I create I single vertex path using the Pen Tool. I want to move that vertex to exact pixel perfect location of a shape objects center point. What have I tried:Method 1: Snap Path Point to Another Object’s Anchor PointStep-by-step:Enable SnappingAt the top of the UI, click the Snapping icon (magnet) or press Shift + S.Optionally, enable the drop-down next to it and check:Snap to LayersSnap to Anchor PointsSnap to Guides (optional)Select Your Shape Layer’s PathExpand the layer: Contents > Shape > Path 1 > PathClick on “Path” to select it.In the comp viewer, select the first vertex (small square) of the path.Drag the Vertex with SnappingNow click and drag the vertex, and it will snap to nearby anchor points (including the target object’s anchor).When it "snaps," it’ll feel magnetic and jump to that anchor point precisely.🧲 Method 2: Type the Anchor Point’s Coordinates ManuallyIf you want perfect alignment, use this:Select the Target Layer (the one with the anchor point
I've searched the internet for solutions and nothing as worked so far. I've restarted my computer (4 or 5 times) reisntalled it 3 times, tried to launch with administrator and nothing has helped. This was installed legittimentally through creative cloud, and honestly a little annoyed I spent money on something that refuses to work. Does anyone have any ideas on how to fix this? I can provide screenshots if needed. I have a fully updated Windows 11, if that helps.
Hi gang; I know how to checkout masks from the layer the effect is on, but I would like to be able to do that from another layer. I have seen this from a few other plugins so it seems like it's possible. This would allow me, I assume, to checkout paths as well (as opposed to just masks), correct? There are interesting things paths can do like animated squiggly lines that masks cannot. I searched through the example projects but didn't see any examples on how to do this. Does anyone have any insight or code snippets they are willing to share? Any limitations or issues in checking out another layer's paths / masks? Thanks,-Richard
Hello everyone,I wanted to share an issue I recently faced in case it helps others. Until last week, After Effects was importing .glb files without any problems. Suddenly, it stopped working, and I couldn’t import any .glb files at all.At first, I thought the problem was with After Effects itself, but after troubleshooting I found out the cause: the latest NVIDIA GPU driver update. (Aug 19 2025)With the newest NVIDIA driver installed (Aug 19 2025): After Effects cannot import .glb files.After rolling back to the previous NVIDIA driver: everything works again, and After Effects imports .glb files normally.So the issue is related to the NVIDIA driver update, not After Effects. I have already reported this to NVIDIA so they can fix it in a future release, but I wanted to post this here in case other users run into the same issue.If anyone else has experienced this, I recommend rolling back your GPU driver until NVIDIA releases a fix.
Hey everyone, Mogrt type files are not supported for import intro a Creative Cloud library. A month ago this didn't work, then a week later, halleluja, it worked! This was an easy workflow for us because we worked with several people on the same project. And now... well, it's broken again!!Does anybody know when this issue is going to be solved? Or how I can address this issue and whom I have to ask this?
When I bring a photo with cropped edges into AE from Premiere Pro I lose the cropped edges and have to redo them in AE. Is there a setting to fix that? And why is the "cropped" effect SO cumbersome in AE? It is a breeze in PP!! Title edited by Mod.
Hello,I am trying to repurpose an After Effects file for another project. The original composition was set at 1080x720 in the AE file I received, but I had to change the size to 1920x1080 for the new project.I've already changed the size of the composition using the "Composition Settings" but I am wondering if there is a way to scale/resize all of my layers to correspond to my new composition size of 1920x1080 without having to do a ton of repositioning. There are a lot of elements and transitions that I would like to keep, and I'm hoping I don't have to recreate too much of that.I know I am basically moving from a 3:2 (1080x720) to a 16:9 (1920x1080) aspect ratio, so I might be out of luck here but I wanted to get thoughts of some others.Is there a quick and semi-painless way to resize my layers to fit the new composition size, or do I have to resize each individually because the pixel ratio is different?
Is there any way to detect the following error when running renders via command line, so that we can cancel the render? Below are examples of a font issue we've been having for years:I see this when working with any type of font, whether it be installed directly from Adobe Fonts, uploaded into Creative Cloud, or from the Windows PC. The resolution has always been to restart After Effects. I don't have that luxury when running automated renders via the AE command line.These renders complete with zero error information and no possibility of checking for this issue without manually checking each output (impossible as we have thousands per day). Any ideas or workarounds?
For the past month or so, I’ve been losing my mind over a bug where After Effects launches with an unsaved project After some desperate debugging, I found out that deleting UserWorkspace.xml from this path fixes it (at least temporarily):C:\Users\[username]\AppData\Roaming\Adobe\After Effects\[version]\ModifiedWorkspaces-J ⚠️ Heads up: this will reset all your workspaces. So before you nuke the file, grab screenshots or use a screen ruler to note down your layout As someone who carefully crafted a workspace pixel by pixel, this feels like mourning a lost petRIP, custom workspace 💀 Adobe, please—fix this for everyone else before they go through the same heartbreak.
Hi all, Had about 50 crashes today. I'm working on a scene, fairly standard simple stuff, essentially a tutorial showing off a client's UI and how it works. The UI was provided as figma files which we downloaded as PDFs. We've animated individual elements of the UI, then added 3D cameras to do some dynamic moves around the UI and focus in on certain elements. Because we get pretty close to elements of the UI, I have everything set to continuously rasterize. And that's pretty much it. I'm not using any fancy plug-ins except for optical flares once in the beginning of the project. We have applied ease and wizz though to a lot of elements to speed up the animation process. Anyways, I've been getting constant crashes. I've tried switching to a different machine (crashes there too). I worked in Safe Mode and got crashes there. I thought briefly it might be related to auto-save (sometimes I know that can be an issue with folders syncing with
I am reworking on this project in which I have to use 3D camera tracker and use a target and create something out of that target. I want to create a solid only after right-clicking an area in my footage among the tracker points and select an option. I expected to see "Create Solid" only, but now I only see "Create Solid and Camera" which is something that I don't want. Can anyone know how to fix this?
Adobe After Effects 25.4 have glitch issue. When i open my previous project file in 25.4 version then i see composition position upper & middle time is screen down. It's not have perfect position. Then when i uninstall it & install 25.3.2 version then it is ok. See first picture is when i open 25.4 & 2nd pic is when i open 25.3.2. this is perfect.
Hello from a macOS 15.6, Apple M3 Max 96Go. After the black frames issues in the 25.3 release, quickly fixed, I think there is a new issue in the early 25.4.0 : I notice a very strong slowdown in the composition refresh after a certain amount of time working : I use only standards effectsIt happen even if the 'file.aep' is not so big (13 Mo)It happen in simple HD comps (with some sub comps up to 3000x3000 pix max)when it happen in the current working comp, all the comps in the project are affected (even if not related to the working comp)Save, quit, reopen AeFx makes everything run smoothly again (responsive and fast as it should be)But after a while, AeFx get nowhere fast againWhen I try first to solve the slowdown by purging all memory and disk cache, I noticed that the media cache was strangely light (far from the maximum of 360 Go I allowed to AeFx (and I have more of 1 To free on my 'HD')) It's not as obvious as a visible bug, but it's very anno
The After Effects project file is damaged, resulting in errors such as "Out of memory (2097152K requested)," missing source items for layers (IDs 653, 672, 653 replaced with placeholders), and file corruption warnings.Computer Specs - Cpu-Intel i9 12900kMb-Asus Tuf Gaming B760M-Plus Wifi D4Gr-Galax Rtx 3060 Ti 1 Click Oc LhrSmps-cm Mwe750 V2 80 Plus BronzeSsd-Samsung 1TB 980 Pro Nvme M.2Ram-Corsair 64gb (32x2) 3200mhz Rgb ProLiquid Cooler-Lian Li Galahad AIO 240 Rgb BlackHd-1TB Wd Blue
When Copying a layer in the timeline to the clipboard, the project panel reacts with a random scroll. This feels like something uncontrolled went wrong. Reproduce this: -Project with a lot of (opened) folders and footage-Timeline with several layers-scroll to somewhere half way the project items-select a layer in the Timeline-choose 'Copy'-see how project panel view changes
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