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After effects error: crash in progress, last logged message was:<8896><BEE_WorkQueue><5>BEE_Project::TimestampGetNext ZANZIBAR-3: cannot produce Timestamp,frozen=0, open=0 Note:adobe master collection cc 2017Windows 10 Pro Title edited by Mod
I want to assign a 'click' sound to the value of a repeater value in after effects. How can this effect be achieved?
Hey there,I'm having trouble with a font that has gradients in it (color to transparency) that displays correctly in Illustrator, Première, but in After effects it's full white. - I tried removing the font from font book- wiped the font cache in terminal- tried on my other mac with same result It displays correctly in the Character menu though. Is it a bug in after effects ?Photos attached
I hope this doesn't sound like a bizarre workflow. Let's say I'm doing consulting working with a client on an animation for a how-to video on thier website. I work with the client to carefully gather requirements for the animation in several rounds of meetings. I've done a few wireframes, even threw together a prototype. It's all thumbs up. Time comes to review the work and the client - for what ever reason - decides we need to insert something that they didn't realize they needed until they saw the end product. We talk about what exactly they need and it looks like we need ten seconds of content inserted about 30 seconds into a 4 minute animation with lots of things going on. Is there an easy way to just insert the addition frames to get that additional 10 seconds?
I need to add 4 puppet pins to image using extendscript and change it's positions using keyframesvar puppetEffect = selectedLayer.Effects.addProperty("ADBE FreePin3"); var ARAPGroup = puppetEffect.property("ADBE FreePin3 ARAP Group"); var meshGroup = ARAPGroup.property("ADBE FreePin3 Mesh Group"); var meshAtom = meshGroup.addProperty("ADBE FreePin3 Mesh Atom"); var posPins = meshAtom.property("ADBE FreePin3 PosPins"); var pinAtom = posPins.addProperty("ADBE FreePin3 PosPin Atom"); pinAtom.property("Position").setValuesAtTimes([0,5],[[100,100],[200,200]])But after adding them they are grayed out:What i'm missing?
Hi!I installed the Motion Mosh plugin. After Effects gives an error when I use it. Screenshot attached. Maybe someone knows?
Hi forum. I have a file with multiple keyframes (around 30) on a layer controlling the opactiy of the animation. I dont want to redo the same opacity values on the new AE file one by one, what is my best option? Thank you.
Hello!I opened up the newly updated Adobe After Effects 2020 and got a message saying my driver is unsupported. I have updated my NVIDIA GeForce GTX 1050 driver, but I still got the same message. My laptop is a Lenovo Y530-15ICH with an Intel Core i7 (8th Gen) processor.Any help would be appreciated!
Hi, I'm wondering if it is possible somehow to have the nulls created from the new 'points follow nulls' expression appear right above the selected layer? For instance, if I want to create nulls for the points on a layer that is maybe 50 or 60 layers down, then the nulls show up at the very top of the comp. I'd like to have them right above the layer that they are controlling. Anyone know if this is possible via preferences or something?Thanks.
Hello all, I'm trying to create a target reticule effect where four separate objects converge on a central point. To do this, I've parented them to a null object and set up a script to work off the null's scale property. The script I use is: pSc = parent.scale;x = value[1]*100/pSc[1];y = value[0]*100/pSc[0];[x,y]; I also use a separate script to maintain the child layers' scale, but that doesn't seem relevant to my struggle. The problem occures when I change the parent scale and the entire array moves in a uniform direction. Instead of converging on the center, I wind up displacing the array. As far as I can tell, the object in the upper left is moving as I wish. It's the other three that need some kind of inversion, but I'm not sure how to modify the script to accomplish this. Any suggestions?
The range of values in 16bit integer is 65536 but when AE is set to 16bit the values in the inspector only go up to 32768 which is 15bit. Also the Levels effect show this 15bit as max value. I find it hard to test and verify if files are also written with 15bit precision but regardless, I do not understand the reason why AE shows 15bit inside the software. It's technically wrong. Can I get some clarity on this?
Why does the 'X Rotation' in After Effects seem to move the camera up and down the scene when traditionally the X axis is horizontal? And obviously this means the 'Y Rotation' rotates the scene on the horizontal axis? I feel like this could have been made so much simpler by making these rotations line up with traditional axes.
Hi. Is it possible for the new UI to scrumble things around? Where is the option to check "cache before playback" Thank you
Is there a way to animate a precomp along a path in after effects, like you can do with shape layers?
Hi, I am trying to app.project.renderQueue.render()However, the err say : After Effects error: render() may not be called while rendering is paused.I just want to know to use render.It's like button "render" on panel.
Hi, It would be great if the Puppet pin tool in After Effect had a Stick tool similar the one in Character Animator 👍All the best!
Hello everyone! I’m working on a Motion Graphic Template kit in AE for an editor/client to use in Premiere. Everything is working great except I have a pretty annoying bug regarding the Responsive Design Time feature once the Mogrt are imported in Premiere. The RDT feature works well inside of AE when I put my template in another comp to test it : I have the blue protected region, and when I’m resizing/retiming the comp, the protected region keep their duration. But when I import them in Premiere with the Essential Graphics panel, the protected regions are slowed down or accelerated, and the outro animation happens at a random point in time. I’ve tested with a simpler comp (just a text with little animation) and it works.. That means, maybe it is something in my animations that break the RDT ? (That’s the scary hypothesis) Would you have any ideas what can break the RDT features only in Premiere ? I have no sounds in my templates, no time-remap, nothing I
I imported AI file to AE and used create shapes from vector layer, but when created, the selected area of the layer is the whole artboard not just the layer itself. How do I fix this?
I've got this panel developed for After Effects, using CEP.The panel default "snap-sizes" make it look very weird, so I want a control over panel's width and height.Tried many ways like specifiying those values in the manifest.xml file: <UI> ... <Geometry> <Size> <Width>200</Width> <Height>400</Height> </Size> <MaxSize> <Width>200</Width> <Height>400</Height> </MaxSize> <MinSize> <Width>200</Width> <Height>400</Height> </MinSize> </Geometry> ... </UI>In addition, tried using this function:window.resizeTo(200, 400);which after searching online found that it won't affect chromuim-based applications...Also that function:new CSInterface().resizeContent(200, 400); which also doesn't
Hey Community,I don’t like having to search for scripts under the Window tab every time. I’d prefer a search menu similar to the Effects menu, where I can simply type the script name or have them organized by categories. When you have multiple comps open, it can take quite a while to find the right script, especially since you only have those small up and down arrows to navigate.Best regards,Mischel
The Warp Stabilizer is getting stuck and won't continue working (although it displays the message "1 minute remaining"). I'm editing 4K video and am trying to use the Warp Stabilizer, which always worked perfectly before the latest version (18.4.0 (Build 41)). My frame rate is 29.97, which matches that in the original. I have 128GB of RAM, AMD Ryzen 9 5950X 3.4GHz Sixteen Core, and NVIDIA GeForce RTX 3090 24GB working on Windows 10 Pro 64-bit. The system is new and this is the first project I've run on it; unfortunately, I've had more frustration than expected. Canceling the process causes AE to crash. Sometimes upon restarting AE, the menu stops working also - it displays "After Effects: Invalid Menu Option" when clicking on any menu item. I've deleted the Warp Stabilizer from the comp, purged all memory, restarted AE, restarted the computer, and added the Warp Stabilizer back to the file (it happens on various files - although one did stabilize properly once). I'm looking f
As a working professional in the motion space, I think having the ability to copy and paste images from Photoshop into after effects compositions/library seamlessly would improve the workflow between the apps. Much like how you can do this in Adobe Animate ( former Flash ), it allows you to paste from Photoshop and Illustrator seamlessly. I often like to import 'reference' frames from approved layouts as guides when I animate and construct my various compositions. This works so well in Adobe Animate, why not in After Effects? Thank you for your consideration. Adrian
It would be great to be able to open the essential graphics panel with the correct root-comp already selected by right clicking on a pre-comp layer in the timeline, the same way it works from the project window. It would be much easier and faster to navigate by right-clicking in the layers where you're actually working. It's a hassle to have to use Reveal Layer Source in Project or worse, search for the primary-comp you want in the huge dropdown in the Essential Graphics panel.
For like a month now I've been having this issue. When I edit keyframes with the speed graph, my mouse and keyboard will start acting on their own. Things just randomly start happening such as: mouse click and drag, undo's, caps lock turning on, etc. The weirdest part is that this issue will extend to outside of after effects. Even after I have closed it. Same random mouse and keyboard inputs. It will continue for a little while, like a minute or less, and then stop randomly. This issue doesn't happen everytime, but been happening most times if I edit the speed graph. And I fix it by closing and reopening. I've reinstalled after effects when I first found out about this, and it seemed to fix it for a little. But the issue persists. I'm on Windows 10
Hello! I have a rigged character that is setup like this:- There is a primary comp in which you add your art to each body part and then adjust the spacing and position with some sliders; - There are multiple precomps with preset animations that automatically get updated with the art I added to this primary comp above; - When creating the head, I used a precomp, instead of a flat layer, so that I could rig the head, eyes, mouth, etc using Joysticks and Sliders. - In my Main comp, I use the premade animation compositions in the order I want and I pushed the controls of the Head rig to this comp.However, when I started animating the head, i noticed a problem. If I add, for example, a blink animation at 1s in the Main comp, I noticed that a blink happens at 1 second in every other premade animation. Everything I animate at the main comp gets replicated in all the other comps that have the head. I thought the controllers would affect only the Main comp, since i've pushed them there. Wh
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