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I'm creating a script that replaces footage with other footage and have encountered what I'm hoping is a "my problem" and not a bug. I've a template project that has actual footage in it that is the used in varous places in the project.And this works sucessfully with the following blocksThe 2048x1080 footage (source item) get replaced as expected. However, when I tried to simplify things and reduce my template comp by using "Placeholders" or "Solids" in the project window of a different template file.Using the following script block... I get the following error message. Am I stuck with using actual footage to make these templates work? I only ask cause I have to have template footage that can be somewhat large on occasion rather than using internal Solids or Placeholders. Thanks as always.
Hey, I'm trying to connect my Loupedeck+ controller to AfterEffects 25.1. Did Adobe remove surface control? How can I connect my Loupedeck?
My after effects keeps closing randomly and its not like "crashes" cuz the crash page does'nt show up it js rendomly asks me if i want to save before closing before closing the program i didnt have this problem before it only started a few days ago and i havent been able to edit for longer than 5 minutes cuz of it ... my storage seems to be fine cos i still have a lot of it so whats going on!! thank you in advance .......i attached below the log for this issue
Hi Folks Can anyone help me with the attached error I am getting while importing PNG files in Adobe After Effects.
Hey, Sometimes in a project After Effects may randomly decide that the GPU cannot handle things and switches it's playback engine to Software/CPU. This forces the LUT interpolation to be reverted to Trilinear. When changing the playback engine back to Mercury GPU the LUT interpolation remains Trilinear and this is far from ideal for projects that rely on it. Hope to see this being adressed in a future update.
What is the technical difference in Animation & Add? Because both have same dropdown menu.
I have an After Effects project that was built on a MAC and sent to me by another editor. I have a PC. Any one know how to convert a MAC AE project to windows. Is there an app? or can it be converted in the PC.
Hi all,If I accidentally leave Dropbox on (synching) and I render into a Dropbox folder, when the render is done I get an infinite list of alerts from After Effects, saying that it could not delete a bunch of AEtemp files. Can we have just one alert instead of one alert per file? Currently I have to stick my finger on the Esc button for several seconds and wait to see how a trillion alerts come and go one by one. Annoying like a sermon.Cheers
I have a bunch of PNG image sequences that I'm trying to preview in AE and it won't render multiple frames simultaneously. There are no effects applied, only a scale. Successive frames have no dependence on each other so I don't understand why it can't render several at the same time. My CPU is i9 14900k with 128 GB RAM. I have AE set to render multi frames simultaneously but every time I render a preview it chugs through the images one-by-one, using very little CPU and taking forever. How do I make AE render multiple frames simultaneously (like it did back in the day...)?
I have keyed some RED .r3d footage in AE. If I render a ProRes 4444 with alpha directly from the AE render queue (so just rendering within AE) it outputs fine, though is rather slow. If however I try to render that same comp in Media Encoder by clicking "Queue in AME" the resulting ProRes file looks like the below image, like the keyed out background is instead just washed out rather than removed.Another thing to note - the view on my keylight effect is set to "Intermediate Result", which I always use by default. However, if I change this to "Final result" and export through Media Encoder I do now get a transparent keyed area BUT I now have very harsh pixellated edges and chatter:Even more bafflingly if I bring this ProRes back into AE those edges and chatter don't appear to be there at all and it looks absolutely fine!The footage is log but the AE working colour space is set to Rec.709 gamma 2.4. My working theory was that it was perhaps a colour space mismatch between AE &
Монтирую подкаст, делаю для него анимированные субтитры, заказчик попросил у всего текста сделать фон. В минутном видео по 130 фраз, которые я вручную добавлял фон для каждой фразы индивидуально.
I'm following some of those time displacement typography tutorials. They work fine with text, but I can't get them to work on a linked object, e.g. a jpeg Does this only work on type / shape layers?
Is there way to make highlight of playhead on timelime less contrast (like in previous version)? I have badly visual recognition what keyframe is there...
I converted one screen recording into 3d, changed its geometry curvature and animated it as you can see in the attached video. But while rendering, this particular layer is getting disabled, and all other effects are working properly. Can anyone help me with this? It is breaking my flow. I would be grateful if anyone could help resolve this asap.
I may have to go back to a previous version where Intrepret Footage works correctly. I have tried everything, and it's an After Effects problem. Works as it should on my Mac running High Sierra, but AE 2024 and 2025 have deep problems when dealing with proper interlace now. There are more bugs with this interlace business I will explain if this topic progresses; having to Reload Footage for Intrepret Footage Upper/Lower field and OFF (progressive) changes to take effect - this is a huge problem for me. Running Sequoia 15.1.1 on Macbook Pro 2.4 GHz 8-Core Intel Core i9 AMD Radeon Pro 5500M 8 GB with 64GB or RAM. Everything works reliably as it should in After Effects 17.6.0 (2020). I'll be grateful for any help, ideas or suggestions.
I'm stumped by a problem that was brought to our attention by a user (and not sure if it's always been there or the result of a regression).It appears that when a third-party plugin such as ours is applied to a text layer, the coordinates of any point parameters are reported incorrectly. Rather than having the X and Y coordinates expressed relative to the layer, they appear to be reported relative to the frame. By reported, I mean: how these values appear inside the PF_ParamDef structure or as a result of calling PF_PointParamSuite->PF_GetFloatingPointValueFromPointDef(). Here’s an example that works as expected. The following screenshot shows a plugin applied to a clip with the same dimensions as the comp. I'm using a couple plugins: Frame Info to display the frame size as seen by the plugin, and a Circle generator (under FxFactory Pro Generators) to render a yellow circle at a location specified by a point parameter. It checks out:What if the plugin is applied to a still
extension not shown please help asap
After Effects 17.5.1 is now available for download from the Creative Cloud desktop application. This update provides fix to crashing bugs and improvement to general quality. What's fixed? Fixed an issue that prevented using the Option/Alt key as a tool modifier key on 2D layers in 3D compositions. Fixed an issue that prevented the keyboard shortcut Alt/Option to not engage wireframes interactions in 2D compositions. Fixed an issue that caused After Effects to crash when creating a new layer viewer while the Paint tool is selected. Fixed an issue that caused After Effects to freeze when moving the cursor over the Footage panel with the Pen tool selected. Fixed an issue that caused black frames when exporting a composition to QuickTime with the Avid DNxHR 444 codec with an alpha channel. Fixed an issue that caused import to fail for QuickTime ProRes files. Fixed an issue that caused garbage pixels when exporting a composition to QuickTime DNxHR 444 with uncompressed a
Hi all, happy new year. I have 30fps footage and every 5th frame is a duplicate, which makes me think this footage was originally 24fps. I tried creating a 24fps comp and dropping in the 30fps footage to see if it would get rid of the doubles, but it didn't work. Is there a script, expression, or shortcut so that every 5th frame is deleted automatically? Any help would be appreciated. Thanks
URGENT HELP REQUIRED PLEASE - AFTER EFFECT WILL NOT OPENI have uninstalled and reinstalled, followed suggestions on the Dicussion forum and still no luck.
How great would it be if we could right-click the FX switch and then get a contextual menu:-Copy all FX-Paste all FX-Copy Expressions-Paste Expressions
Sou aluno da escola Zion e lá estudo tudo sobre o Adobe premiere
Never had any issues running AE before. Suddenly experiencing 10-15 second delay in every action I try to take. What's up with that!?!?!
I know I must be doing something wrong and I just can't work out what. The transpancy exports just fine but the glow ends up grey and washed out on lighter backgrounds, unless it's on pure black and you can see the colour (but it's still washed out). I've managed to export the original file via After Effects as a MOV file with the settings in the screenshot. I was originally having issues exporting the glow with the right colour but these settings ensured it kept the right colour glow. However when I export to WebM via Media Encoder my "glow" ends up grey and washed out, rather than the colour matching the lights. I've tried so many different settings and I just don't know what to do. I might have to try not exporting the Glow (it's a solid colour circle with a Gaussian blur effect, 60% opacity and Overlay)
Hello AE community! I am an amateur AE user so please bear with me. - I am using Rubberhose 3 plugin with an Illustrator Artwork.- I would like to rig the artwork itself and not create a new hose because i like the artwork and i don't think i will be able to mimic the same using a hose from scratch.- I am adding puppet pins to the Illustrator Layer in AE. Here is the original Artwork (a tail) - Here is how it looks after the Puppet Position Pins i add in AE- When i create a new RubberPin (Base : Tip) for the given layer it ends up being completely distorted as following - If i replace the Puppet Position Pins with Puppet Starch Pins (except for very the first and the very last pin) and then add RubberPin then the artwork remains normal BUT this makes the puppet too rigid to wave using RubberHose styling such as Wavy Gravy.- I have tried playing with the lenght of the hose, roundness etc but I cannot make the Rig work with RubberPin Hose and AE Puppet Position Pins.
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