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Hello,Would anyone know how I could animate these roots in After Effects? I've tried to use the trim paths option but that doesn't seem to work (I'm assuming because of the gradient I've applied) but I might also be using it wrong. Is there any other way I could animate the roots to give an effect as if they were growing deeper? Cheers
Hello. I'be provided a video where you can see my comp jumps to black, eventhough I have plenty of footage inside of my comp.Any ideas? -Gilles
I opened 2 views in 3d mode and the camera and its angle is supposed to be there but its not, how do i fix that?
HiUsing a composition as a property in essential graphics doesn't always work when scale is set to "no scale". In most cases it doesn't work.I have included an example I have a main comp "01 main" and a master comp "02 master comp".In the master comp I have one layer which is a third composition called "03 square".I use that composition as a master property by dragging that layer to the essential graphics panel. I call the new property "Animated comp".I then set "Default scaling" to "No scale".I add "02 master comp" to "01 main" and drag a fourth comp "04 hexa" to the "Animated comp" property in the timeline.Nothing changes visually. This WILL work for any of the other three default scaling options, but not for no scale. I have tried to purge the cache, didn't do a difference. - Jakob
Im absolutely baffled by what should be the simplest task. I've made this simple shape via a line + an ellipse in the same shape layer. I need to be able to treat the shape as one object so that I can animate the rounded tip of the shape (the position of the ellipse) and the line will stay attached to it. The opposite end of the line needs to stay put as the ellipse moves around. I also need the line to contract/expand as the ellipse moves. Thanks!
I want to make a tongue that would be above the mouth itself but the mouth has a line around it (another stroke) and the borders of the mouth overlap with it and look weird. So i want to put the toungue in between these 2 parts of the mouthWhen i try to put it in between the strokes it starts looking weird
Hi, Doing my first CG project. It is personal project, where I am trying to add a robot cat to real footage. https://youtu.be/9ujmIVTZmA4 I am currently working in Unreal Engine, but people seem to think I will be better off exporting the animation and mesh, rendering in something like Blender. For now the link shows things in UE via screen capture. When I render it, depth of field should end up looking more proper, and planning to add shadow catcher via a ground mesh that I created in SynthEyes that approximates the ground surface (somewhat uneven). For now, I am trying to see what to doa bout the leaves. I imagine there is some way in AE to add random variation around a point that would mimic the movement? Since the leaves here are blurry, that should maken things a bit easier, since I don't need sharp in focus leave movement. Curious what the pros here would do! -----As an aside, would love to hear ideas about how I can actually
Hi,I'm to incorporate OCIO into my workflow which requires heavy use of text. When it comes to using white text, it turns out to be grey instead. I'm rendering out from Maxon redshift and using the ACES 1.3 CG v1.0.Basically, I want to view pure white text within an OCIO setup.Is there a workaround for this issue using the new OCIO effects?
How do you make it look like a line that you can move (and also other layers looking like a line too)? In my AE it doesn't look that way
When I place a composition with protected regions into another comp, I can scale the comp and the regions stay intact, but if I move the protected region areas separately (as you can) they content don't move accordingly. So It's impossibe to see where the animation will happen - they end up in different places than the marked area.
Hello. Please, help. I asked GPT about this problem, but it always made mistakes.My question to GPT:Help me write an expression for After Effects. There are two layers. The bottom layer is a shape layer. The upper layer is a text layer. First condition: I need the text layer to split into two equal lines if its width is greater than the width of the shape layer below it. After that, and only after the first condition is met, the second condition should come into effect: if the width of the text layer after splitting it into two lines is still wider than the width of the shape layer, then let the text be scaled down until it fits within the width of the shape layer.GTP answered:To achieve your goal in After Effects using expressions, you'll need to apply a series of expressions to your text layer. Here's how you can do it:1. Split Text into Two Lines if Necessary: You'll use an expression on the `Source Text` property of the text layer to split the text into two lines if it's wider than
Hi there,I encountered a very strange issue when adding items to the Render Queue via script. Most of the time the script worksgreat, but if the render should start for example on frame 3, 4 - 8, 9 - 13, 14 ... it starts one frame before ...Here´s some background: I have to render about two hundred separate clips from one Comp in After Effects. To automate things I created Comp Markers from the Edits and wrote a script that adds new items to the RenderQueue for every Marker. It is not the prettiest script but it worked ... only issue is the weird behaviour with certain start points.At first I thought it might be some kind of rounding error since after effects uses seconds and the render queue uses the current time settings, but even if I hard code said frames I get the same result ... One thing I found out: if I change the fps for the comp the pattern of problematic Starting Points shifts....So here´s the script I wrote:[code] { // RenderQueueFromMarkers_v01.jsx // // This script re
Hey, there. I use AE on my Dell XPS 15 9510 laptop. Processor: 11th Gen Intel(R) Core(TM) i7-11800H.Whenever I try to export project files with 3d files (glb format) with the new advanced 3d renderer, my laptop shuts down. I rarely have problems exporting really heavy and long comps with the regular classic 3d renderer, but whenever I try to export files with 3d files in the render queue, my laptop shuts down after a 100 frames or so. The 3d files I use are not that heavy around 20-30 k polygons at most. Does anybody know what may be causing the problem? I assume it might be a power supply or overheating issue. I would really appriciate itIf anyone can suggest a method or way I can use to meke the exporting process less demanding . Cheers, Toni
I need to remove old scripts from the Window menu. When I go to: Applications/Adobe After Effects 2024/Scripts/ScriptUI Panels, all I see are the default ones that are shipped with AE. However, in my Windows menu you can see there are many that are installed.They were all installed using File/Scripts/Install Script UI Panel...How can I remove these old scripts?
Hello there!so I'm making a keyframe less animation,a very simple one.just scaling in and out. (Well, for now. maybe it will be larger one day).I already got the animation itself,but i want different easing.any idea?thats the codeease(time,inPoint,inPoint+1,[-100,-100],[0,0])+ ease(time,inPoint+1,inPoint+2,[100,100],[0,0]);
Hola me podrían ayudar al instalar la ultima version de after effecs me sale el siguiente mensaje " no puede continuarAfter Effects: error inesperado durante el inicio de la aplicación", alguien sabe como se puede solucionar, gracías
So i made i mouth using pen tool which is basically a stroke only. I want to create a line around it so how do i do another stroke over this one? I tried dublicating this shape and using the copy as a line around but it doesn't really match the borders, maybe there is some way to make a figure a bit bigger than the previous one and put it right around it?
I am quite new in 3D, taking advantage of the new 3d features in after effects I wanted to export the white edges of the logo made in blender, using the “freestyle” options.When rendering through blender if these strokes appear along the edges of my model. But when importing it as .obj or .glb these white strokes disappear, I don't know if there is any way to include these strokes in the model as such, because what I understand is that the “freestyle” strokes are not attached to the model, but when rendering in blender. Any way to solve it?Thank you very much
Our video editing team is using Adobe Creative Cloud Feature Restricted Licensing - Isolated (aka: All Apps plan with feature restricted licensing). We recently renewed our annual license for 2024 and the video team wanted to upgrade to After Effects v24.1. I created 7 packages on the admin console > downloaded each package seperately > uninstalled After Effects 23.? on each computer and installed After Effects 24.1. No issues or errors were encountered during the install. The issue now is every time a user opens After Effect they receive the attached 2 warning messages related to the Mocha plugin. These messages did not appear with AE v23. I have tried the suggestion in another post to right click AE > run as administrator and that did not help, they still receive the attached Mocha warnings. Is there a known fix for this, other than reverting back to AE v23? Thanks,Scott
Hello,I have a issue about glow. When I use glow in projects its seems really good. But there is really big difference between my project and export. In the project everything is fine. But the render is seems really bad..(project is 32bpc, i tried every render options, also tried using cuda/mercury, and also tried all glow options(threshold,radius,intensity))
Hello! I've been using AE for a few weeks and can't figure out how to smooth speed graph when animating vertices the way it happens with "roving across time" when animating position property (like I drew at 1st image)?I can do it with three keyframes by moving one at the middle higher (2nd image), but when it is more than 3 keyframes, that gap appears (3rd image).
I have just opened AE (23.1.0 Build 83) for the first time in a few months and I cannot get the 3D camera tracker to work anymore. It will track but it will not analyse, blue banner works fine, but always gives way to the red failure banner. I used to easily track even complicated clips with relative ease. Suddenly, I only get the red failure banner. I have the latest OS (Ventura 13.2) on a macbook pro m1x. I have made sure the comp setting match the clip settings. I use ProRes not h.264. I have tried to uninstall and reinstall, I have tried using two previous versions all with no success. I have tried a simple 2 second clip on a tripod but still it fails. I started with trying to use the same clips I used a few month ago, nope. I have tried different resolutions. I have tried every combination of variables on the 3D camera tracker itself. Not sure what changed besided a newer version of Ae and Mac OS. Please help! I can't find anyone else suffering the same problem on any message
Does anyone know how to fix this error? I am trying to render a video batch with Nexrender with the -reuse flag. aerender ERROR -1712: AESend failed to send apple event at line 1056 I have looked at this post and tried what people suggested but it doesn't fix my problem: https://community.adobe.com/t5/after-effects-discussions/more-aerender-woes-22-6-on-m-cannot-connect-to-a-running-instance-of-ae-fails-with-1712-timeout/m-p/14382997My AE version is 24.3.0 (build 50), my Mac is running MacOS Sonoma 14.2.1TIA
After I change my laptop, there is no "Save to cloud" button at all...There was "save to Cloud" Button before i change my laptop...How can i solve this problem...
Hi,I'm hoping someone can help as this is doing my head in!I learned how to make some text look andwritten and made an animation which worked reasonably well. I made it in AE, exported to ME and made an animated gif. Now when I try to make a second animation a week later the final result is dithered and crap image quality. When I now re-export the original file it is also coming out rubbish quality. As far as I am aware I haven't changed a single setting but there must be a check box to tick or something, but I am going insane. I have lost count of how many times I have tried.Can anybody help?I have uploaded two different animations
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