Get help and share feedback in our global community.
Recently active
I was following this Dithering Effect Guide and the effect looks great in my app but it loses the effect once exported. This is what it looks like in the comp preview: This is what it looks like when exported: I followed the youtube guide and toggled the Quality and Sampling as well as adjusted the Render Settings to "Current Settings" There is some extra layering inside of pre-comps that might be causing complications. The structure is:Dithered Image Pre-comp -> Combined Pre-comp -> Final Render Comp Any help/advice would be greatly appreciated - thank you!
"An error occurred while importing this file. Please try again"Animate cc23.0.1 and AE version 23.0, Operating system win 11,
always appears to me
the gradient start and end point edit handle is shown up in shaplayer gradient fillbut there is no edit handle in comp layer style - gradient overlayI had found the workaroud to show it up that was active the target area switch button like below years ago but after the update, this is not available anymoreis that a bug or suppose to be?how can I adjust the gradient start and end point in gradient overlay?
Summary of the problem: When a layer has the Mesh Warp effect applied, using arrow keys moves individual mesh points instead of moving the entire layer, even when the effect is not actively selected in the Effect Controls panel. This overrides the expected default behavior of arrow keys moving the entire layer.Steps to reproduce:Create or select any layer in the timelineApply Effect > Distort > Mesh Warp to the layerClick to select the layer in the timeline (not in the Effect Controls)Press any arrow key (up, down, left, right) on the keyboardWhat should have happened: The entire layer should move 1 pixel in the direction of the arrow key pressed (or 10 pixels with Shift held), which is the standard behavior for selected layers in After Effects.What actually happened: Individual mesh warp points move instead of the entire layer, making it impossible to use arrow keys for precise layer positioning once Mesh Warp is applied.Additional information: This happens regardless of whether
When AE tries to cache frames for previewing mith Multi-Frame Rendering turned on, it will crash and give me the following area: Is this a known issue? My computer shouldn't have a problem with Multi-Frame Rendering. My specs are:Processor: Intel i9-14900KRAM: 128 GB usableOS: Windows 11 64-bitGPU: NVIDIA GeForce RTX 4080Dedicated Storage: 256 GB
Hey I want to make a text animation based at the same principles as this one: Instagram But is there a way to keep the words centered with the typewriter effect, so the words moves along to the left when a new word appears? Thanks
I do NOT need any information about the new features.I just wanna know why the bloody hell AE only uses one single core of my computer?It has continuously rendering for over 170 hours.. always ONE CORE.Any idea? Can anyone help me? The project is overdue already but I have to watch this nonsense.This is so frustrating.This is the latest version.
Recently had to reinstall Windows 11 due to error when updating most of my CC apps to the latest version. After reinstalling After Effects, I noticed the preview screen is black when paused. It plays fine but, as soon as playback is paused, the entire screen goes blank. This happens in any project with any media. I have updated graphics card to latest driver, updated drivers to monitors, uninstalled and reinstalled AE, uninstalled and reinstalled to previous version, made sure the preview is not set to "Wireframe," turned off "Hardware Accelerate Composition, Layer, and Footage Panels" and set rendering to "Mercury Software Only," cleared cache multiple times, restarted computer and AE multiple times, started in safe-mode, started in safe-mode with plugins disabled and preferences reset, made sure AE is added to graphics list with it set to "High Performance" graphics card, tried different preview resolutions. All out of ideas. System:AMD Ryzen Threadripper PRO 5965WX 24-Cores (3.
When I open After Effects, I get this message:“Please connect to the internet as soon as possible so the license can be activated (101). The license must be activated online within 2 days or it will become invalid.”This has been happening since yesterday. I’ve already reinstalled the app, signed out and back into my Adobe account, but the message keeps appearing no matter what. I’m really worried because I have important projects to work on in the next few days, and it would be a huge problem if After Effects suddenly stopped working even though my license is valid.I’ve followed all the troubleshooting steps mentioned in another thread, but nothing seems to fix it. I’m getting desperate. Thanks in advance.
I used to just copy docakble scripts into the ScriptUI Panel folder manually. But I tried the 'install ScriptUI Panel' menu option today. Restarted Ae and it worked fine. But when I looked in the ScriptUI Panel folder there's no copy of my script there ??? On install a dialog said the script was successfully copied to my preferences folder, but i can't find it anywhere and I can't find any other copy with the same name or any hidden files. what's going on? how do I remove a file I can't even find ?Ae 25.5 on Mac OS 15.5
Bonjour,Je souhaite installer la version After Effects 23.1, mais elle ne semble plus disponible dans Creative Cloud. Pour des raisons de compatibilité avec certains plugins et projets, j’ai besoin spécifiquement de cette version.Pouvez-vous m’indiquer comment y accéder ou s’il est possible de la télécharger via un lien direct depuis mon compte Adobe ?Merci d’avance pour votre aide,Cordialement,
I need help please! I have 128gb of ram and I'm still getting this error, here my pc specifications: RAM: 128GB (3600 MHz)GPU: NVIDIA GeForce RTX 4060 TiCPU: AMD Ryzen 9 5950X 16-Core How is it possible to have 128gb (116gb allocated to AE) and not being able to allocate memory?
When versioning up a precomp the current workflow is something like this. 1 - Find precomp in project (right click -> reveal in project) 2 - Duplicate precomp3 - Alt drag precomp back on top of layer to replace. Sometimes (too often) I'll duplicate a pre-comp and then forget to replace it. Also this is a lot of clicks when it would be great to have a context menu option that was esentially "duplicate and replace with new copy / version" Proposed feature "Replace with New Copy Shortcut": 1 - click on comp in timeline 2 - cmd+alt+shift+D - comp is replaced with a new copy -- unlinking it from wherever else it was used. 3. profit This would eliminante some annoying mistakes and also speed up a common task. While we are at it can we make "true comp duplicator" a feature of the app instead of a script I always have to install.
Could we have an updated version of Content-Aware Fill, please?The new one would utilize more than one reference frame. It would also be more precise even at the cost of calculation speed.The current version is rarely useful due to poor content generation.Thanks.
Hello,I am struggling to get this expression to work. I thought someone might be able to help me. I want a text layer to move y position depending on an if-else statement. If the text field is one or two line heights or not move to y1 or y2 position... Right now, this code works, but instead of moving the y it displays the y position with the text value. (example: some text1820) I am not sure what I am doing wrong. Thanks! var l = thisLayervar tx = l.text.sourceText.value; var h = tx.split('\r'); var n = h.length; var y1 = transform.yPosition = [1920];var y1 = transform.yPosition = [1920];var y2 = transform.yPosition = [1820]; if (n > 1) {[value + y2 ]; } else {[ value + y1 ];}
It's a minor thing, but often I have longer filenames and have been using comments to keep track of some things as well. However, if the text is too long, the source / file name gets an ellipsis at some point in the middle of the text, and comments are simply truncated (and sometimes it is not even obvious that this is happening). Making the columns wider helps, but then takes up valuable screen real estate. Would be great to show a tooltip with the full text when the mouse hovers over these. It honestly is a feature that seems standard in many UIs, and I was expecting one to appear initially when I first started messing with After Effects. (I had initially posted this to the beta forum but this seems like a better place for it!)
Hello, I have a Asus TUF 15 with 32gb ram, with a Nvidia RTX 3050, 12th gen i7 12700 and the After Effects 25 wont open. I tried every single version of the after effects 25 and it doesnt open in any circumstances. Can someone please help? i need to work in a project and I need to use this laptop to work on it
When doing renders from the command line it seems that I can not get the -reuse flag to work anymore after After Effects version 2021.Is this functionality no longer supported? Or am I doing something wrong? It works when I have an instsance open of After effects 2021 or earlier and use this command:"/Applications/Adobe After Effects 2021/aerender" -project "/Users/macbook/test.aep" -comp "main_comp" -OMtemplate "h264mp4" -output "/Users/macbook/test.mp4" -reuse But when I try this with After Effects 2022 or the llatest beta version:"/Applications/Adobe After Effects 2022/aerender" -project "/Users/macbook/test.aep" -comp "main_comp" -OMtemplate "h264mp4" -output "/Users/macbook/test.mp4" -reuse It doesn't render and gives me this error:"aerender SYNTAX ERROR: Illegal argument flag: -reuse" Any help would be greatly appeciated.
Hi,I need some guidance. How can I have a blurry end in stroke after applying Trim path animation? I have been trying for hours, studying motion blur, trying masking, feathering masks, Echo effect and what not 😠... but am rowing like a rudderless boat.. am going nowhere. I want a blurry stroke end when the trim path animation stops.. but every time my trim path animation gives me a hard edge and no aesthetic view.. What can I do?? 😥 Please guide me..
There does not seem to be a way to import any of the Procreate export options into AE. The most likely option (because it has an option for transparent background) is called Animated PNG, a format I have not seen before. I'm using a new Macbook pro and the Animated PNG does play from the finder by pressing the space bar but not by opening it in Preview even though all the frames (layers) are there. When I import it into anything and I have tried AE, Premier, Quicktime and VLC player but all you get is the first frame appearing in the timeline. The only way I have found is to export all the layers as a sequenced image file, but I must flatten all the layers and it's a very laborious process. Of course, I have written to Procreate to ask if they can in the future develop other export options, but I also wanted to see if this Animated PNG is one that can be opened as a moving image file at some point?
I'm in an animation class where the teacher showed us a way to create a .PSD file with multiple layers and import it into After-Effects as a sequence so it plays the layers like frames for an animation, but I'm not able to re-create it from home. I have a .PSD with layers named from 001 - 030 that I attempt to import into my After-Effects composition. I checkmarked the Import as Sequence, the Create Composition, and the Force Alphabetical Order boxes and set AE to import the .psd as "Composition - Retain Layer Sizes". I've tried about as many variations of this as I can, but when I import this I end up with a new composition that somehow uses all of the other files on my desktop (where the .psd is located) instead of the frames of the .psd. What am I doing wrong and how can I make this work? Thanks in advance.
adobe premiere premium replace with after effects composition, and then the footage turn black turn black.when I check in adobe after effect there is no footage. how to fix it?
I developed a plugin whose functionality requires reading and judging precise RGB values, and ultimately calculating and exporting HEX color data.Therefore, I want all internal computations to be performed strictly in an 8-bit environment.However, when an After Effects project is set to 16-bit or 32-bit color, AE automatically converts the pixel depth for plugins that only support 8-bit input.This conversion introduces unwanted color noise (as shown in the GIF below), which is not the behavior I want.In addition, my plugin contains many functions and processing steps, and I don’t want to duplicate the same logic two more times just to support 16-bit and 32-bit modes.So, my question is:Is there a way to make the plugin compatible with 8-bit, 16-bit, and 32-bit projects while still using a single shared set of functions?For example, could I convert the 16-bit or 32-bit input down to 8-bit inside the plugin itself?Letting After Effects handle the bit-depth conversion automatically causes
Been using AE 2024 and eventually earlier versions of 2025 for a long running project. We've been using EXR renders from Unreal Engine and using eXtractor and cryptomattes. It's all been fine until the latest After Effects updates where using EXRs became basically unusable. It takes forever for AE to show any EXR frames, trying to preview anything is a nightmare, and trying to render an EXR sequence takes incredibly long. Ae has been great up until these last few updates and is now basically completely useless with EXRsI have 2 desktop PCs, both run Win11. (yes, Windows and GPU drivers etc are all up to date.)One has an AMD 5800x CPU + RTX3080 tiThe other Intel i7 9700k CPU + RTX3080For both desktops, the projects and files are one one nvMe SSD and all AE caching is to another nvMe SSDAfter Effects now absolutely sucks on both systemsAny advice to get After Effects back to a usable state with EXRs would be appreciated
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.