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EDIT: Temporary fix was to disable Multi-frame rendering. Still need to resolve fully so I can enable it.EDIT 2: Still crashes anywayI've experienced errors over my 20 years in AE but this is new... I can't use it for more than 1 minute now.SPECSIntel Core i9-14900HXNVIDIA GeForce RTX 406064GB DDR5 RAM1TB SSDAll latest Adobe/Win11Pro/and video driversDELL SE2419HR 24"Then tried safe mode to get this error:
I have after effects 2020 with trapcode particular, I set my emitter type, to "layer"and then I have linked the "layer emitter" to my layer/logo.I expect my logo to emit particles but, its like the particles are notrecognizing or linking to my logo. The particles do not respect the "shape" of my logo.It seems like such an easy step and process when I watch tutorials,yet my logo is not connecting properly with the particular and emitting particles from my logo shape.Is this a AFX 2020 problem with trapcode? It doesnt seem like it, everything else works fine.I also start up after effects with "run as integrated driver" option, which i also dont believewould be affecting this. Anyone have any suggestions or thoughts?I just want to get my logo to emit particles with particular.THANKYOU : )
This problem has appeared for some of the time. It causes several things I can't do in my After Effect, but I really have no idea how I can fix it. Problem 1: wait a long time to open the AE, it hangs on the initializing media core and takes about 10-15 mins to get through. Problem 2: can't import the mov files, and if I import the mov to the AE project, this pop up comes "After Effects error: file 'file name.mov' cannot be imported - this 'MooV file is damaged or unsupported.'"Problem 3: can't output the comp as mov. and this pop up warming comes "After Effects: One of the output modules could not be imported. It has been reset to use the default setting for the selected file format."I read some threads and I knew this might cause by the blocked communication between AE and QT. But I have double check my QT, it is ver
Hi People,I have a problem with Adobe After Effects (code : 5027 :: 12). This error came out of nowhere while I was creating a visual for my internship. I read every forum and I saw many solutions, but no one helped, so that's why I am opening a new discussion. This is the problem:Can you help me out?
Hello, i tried to switch my 3d renderer from classic to advanced 3d to extrude shapes, but it immidiately crashes every time i'm trying to do it. Classic 3d render works fine though. To fix this problem i tried: clear all types of cache 1 by 1; update my NVIDIA drivers; deleted and reinstalled my NVIDIA drivers, disabled CUDA in AE, deleted and reinstalled AE multiple times with different versions from 25.1 to 25.3 and none of this helped. However earlier i could use Advanced 3d renderer in my projects and import 3d objects into them.My PC specs - xeon e5 2680v4 and GeForce GTX 1650 Super. Also I do not use any plug-ins. What can i do else?
Saber does not work in after effects 25.2.2. I needed Saber for the project. I downloaded it from the official source and installed it. For the test, I created a simple object for the test. I drag the saber onto the object, select Layer Masks and nothing. Everything worked before. Half a year ago I made a project using saber, but on a different version of AF. Maybe someone has encountered this?
Hello.Thank you for considering this suggestion.When working with character animations inside After Effects, it often happens that some motion paths overlap each other (for example when a character swings its arms or moves its hand).The very serious issue is that After Effects does not provide a way to handle the keyframes themselves precisely.Most of the times, when I select a keyframe in the viewport, After Effects selects an other one close by, making ajusting keyframes that are in very close proximity borderline impossible.Even worse, when I try to adjust a bezier handle, it never gets the right one, and selecting each keyframe to adjust in the timeline doesn't help either.I'm basically asking for a revision of this system, as it makes character animations inside After Effects needlessly sloppy and frustrating.One solution would be to enable a toggle to only display the currently selected keyframe, or alongside it's previous and next ones.I provided an example of what I'm tal
Pwease and Thank You.
Hello community. I'm seeing a heap of tutorials on YT, lots of instructors are using the trim path to make a loading bar animation, using the Dash to give it a more appealing visual. One thing I notice is, that the animating bar line, doesn't reveal one bar at a time, rather than each time the bar line animates, there's partially a bit of it revealed, then half of it, then the whole bar, until it goes to its next bar line. I'm also posting my tedious task, Ive also seek advice from Chat GTP. Make as many bars I need, put them on separate layers, then animate the opacity of the bar 0-100, the keyframes very closely to each other. then spread out the layers on the timeline to achieve one bar reveal at a time, yes it does work, but imagine If I have 100 of them.... So What would be a more swift method, an expression maybe?Thank you. below is some example of what tutorials are showing, which seems incorrect.
Hi, i have a comp with about 150 layers, each layer has the same (saber) effect, i want to edit the effect in every layer, is there a way to do this all at once? Of course i mean them to be edited to the same setting
Hello all. I've been running into an issue where when I left click on anything (property, layer, effect, etc.) the left click seems to get stuck in the click state, therefore dragging whatever I grabbed indefinitely. The only way to release it is if I left click on a separate Ae panel (i.e. from Composition to Project panel). Super frustrating and slowing down my workflow. It happens in all projects, but only happens in Ae. No other software is effected. So far I've tried: resetting all preferences (including going back to the default preferences, multiple times)restarting the machine (both a general restart and a complete shutdown)starting Ae in safe modemigrating previous verions preferencesusing different mice Any thoughts? And of course I have multiple plugins from reputable developers, and not anything that stands out as super recent that may be causing this issue. I'm going to go through those next. I'm currently running:Mac OS Sonoma 14.5 on an M1 Max MacBook ProA
Adobe continues to suck.Version 25.2.0 build 4. Macbook air Sonoma 14.7 1. How to get rid of this thumbnail preview space (in pic 1, the space between the word "project" and the search bar)? There is no way I can find... I don't need it and would rather just have the files closer to compress the project window. Is there no way to turn off thumbnail previews?2. Why, on this beautiful green earth, isn't the snapping buttons and the workspace pulldown on the same line as as all the other buttons? Look at all that empty space taking up precious screen estate! I am honestly flabberghasted that the leading design software company puts out products with such poor design. If I am missing something someone tell me.
It's become so tedious constantly centering the anchor point. (which there is no easy way to do without a 3rd party tool anyways). I'd love an option or mode to keep it centered regardless of the various tunes that are made to the text layer.
When users change the value of a slider parameter declared by a plugin with thePF_ParamFlag_SUPERVISE flag, AE fails to notify the plugin via PF_Cmd_USER_CHANGED_PARAM. Steps to reproduce:- Take an existing plug-in based on the AE SDK, and make one of its slider parameters observable by setting its PF_ParamFlag_SUPERVISE flag.- Set a breakpoint / print something to the console / beep when handling the PF_Cmd_USER_CHANGED_PARAM command.- Apply the plugin inside any recent version of AE.- Change the slider’s value and notice that PF_Cmd_USER_CHANGED_PARAM is never invoked. Expected:Plug-ins should receive a PF_Cmd_USER_CHANGED_PARAM command whenever the value assigned to a slider parameter is changed. Notes:Sliders can trigger a large number of changes very quickly, and it would be perfectly fine if AE were to coalesce multiple changes into one. BUT it is vital that AE issue at least one PF_Cmd_USER_CHANGED_PARAM command, when the user is done
Hi All, This is the first time for me with After Effects I was wondering on how to do holographic effects step by step from an image. I have seen quite a number of YouTube videos for the same and some of them are not clear. Is there a clear set of instructions that I can follow ? Or do I need to learn the whole After Effects course before I do this ?
I wish I could pause or deactive a set of keyframes. That way, I don't need to delete them, if I decide I want to use the effect at a later point.Anybody know of a plugin that lets you do this?
Hi, I get this message everytime I try to open After Effects:“Adobe After Effects 2025” is damaged and can’t be opened. You should move it to the Bin.The newest version. Tried everthyng, unstall it and re download it I get this message. Anybody know the fix for this?
I'm posting this as a bug, but please change it to a Discussion if this is intended behaviour. I've noticed that when animating the opacity of a layer, the apparent level of opacity is rendered differently against an actual background colour compared to against a transparent background with the comp's BG set to that same colour. I'm not sure that's explained clearly, but I think the attached video demonstrates this better. I could imagine that there are proper technical reasons for this difference, but without this knowledge, it feels unexpected that these render differently.
I wish we could copy/paste media between projects without them being offline or shown as missing assets. This would be a huge time saver.
I'm trying to use aerender.exe and am having major issues with my GPU - it seems the latest version of AE (25.5) ignores the GPU settings in the project file. (BTW thanks for letting us select something that has no effect, Adobe...) The upshot is that my renders crash because the GPU gets immediately overloaded when I have a few threads rendering. Historically, I've had to disable GPU rendering for this reason. It seems that is no longer an option because, as far as I can tell, the setting is ignored. But, supposedly, there is a way out: GPUsniffer.exe. It seems AE runs this on startup and if it doesn't find the app then it disables GPU rendering, so you just rename GPUsniffer.exe to something else and that does the trick. I confirmed this works in the main AE app - rename the exe and AE disables GPU rendering. Hooray. (Hey Adobe - how about you just make the setting actually have an effect?) However... it seems this does not app
I'm trying to get multiple aerender.exe instances working like it did a few versions ago when you could disable GPU rendering. The problem seems to be that now I can't disable GPU rendering and each instance is using a ton of GPU memory, so I can only run a couple threads at a time, maybe three if I'm lucky. I used to regularly run ~10 with no issues back when I could disable GPU rendering. So... since I can't disable GPU rendering, is there any way to limit GPU RAM usage so I can again run a bunch of threads?
Hi Gang, First time posting, and have very amateur-level skills, so hoping it's not an obvious one! I've been using the Advanced Lightning effect and getting some great results but have stumped myself on how to get it to follow a path. For example, I want the lightning to run along some wires, and the only thing I can imagine is creating a mask above and below the wires, and editing the alpha obstacle so it squeezes through the crevice. It feels like I must be missing a much easier solution, and would love to know if anyone had a better idea! Cheers,Brad
preciso do instalador da versão 2019 do after effects e photoshop pra macbook
When users change the value of a parameter declared by a plugin with thePF_ParamFlag_SUPERVISE flag, the plugin ought to get notified via PF_Cmd_USER_CHANGED_PARAM. AE fails to do so when undoing the change. Plugins get PF_Cmd_USER_CHANGED_PARAM when the value is set, but not when the value is unset (via Undo). (This bug affects both Premiere Pro and AE in almost identical fashion. They both fail to call PF_Cmd_USER_CHANGED_PARAM, but AE is at least calling PF_Cmd_UPDATE_PARAMS_UI while undoing the previous change.) Steps to reproduce:- Take an existing plug-in based on the AE SDK, and make one of its non-slider* parameters observable by setting its PF_ParamFlag_SUPERVISE flag.- Set a breakpoint / print something to the console / beep when handling the PF_Cmd_USER_CHANGED_PARAM command.- Apply the plugin inside AE.- Change the observed parameter value and notice that Premiere will immediately invoke the PF_Cmd_USER_CHANGED_PARAM command.- Select
I've reviewed numerous solutions and none of them work. I need to execute a script in After Effects by launching through python. I've found the generic solution:"C:/Program Files/Adobe.../AfterFx.exe" -r "Path/to/my/script/myScript.js";If I paste this into the windows command prompt, the first part opens/runs afterfx just fine, but it doesn't run the script. If I run the script from within AFX (File:Scripts:Run Script File) it executes correctly. Every variation I've found of this generic solution doesn't work either.Ultimately I need to run this from python:this_aep = 'X:/path/targetAfterfxFile.aep'os.system(this_aep )cmd = '"C:/Program Files/Adobe.../AfterFx.exe" -r "Path/to/my/script/myScript.js";'os.system(cmd)Please help. I'm not a java person or a windows programmer. How can i get AFX to run the damn script automatically? It needs to run on a loaded aep file, so running it on startup won't work and I don't want to to run every time AFX opens.
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