After Effects (Beta)
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Interpret Footage --> Main --> Seperate Fields --> "Upper Field First" and "Lower Filed First" shows identical field.This also appears in non beta versions.
when i try to paint strokes with rotobrush it doesnt work, it just leaves a purple outline around the video and says "after effects warning: roto brush strokes cannot be added until the current frame has finished rendering
Hello, I made a very simple video using Mercury 3D , but when I render it using After Effects itself, it says an error with code 1, and when I use Media Encoder (beta), the video is rendered like this, what is the solution? I even deleted the plugins that I put in the video, but it also gave me the same result
Hello! I inserted an Adjustment Layer with Tint to change the color of the iMac (3d object). When using this adjustment, the 3d depth field is lost, and the layer hierarchy is assumed. Look at the attached prints.
Updated to 23.4 yesterday. After several uninstall -reinstalls these past 2 days, had to revert back to 23.3 as program wouldn't launch in 24.4 and kept notifying me upon launch that the beta program file was corrupted.
AE beta v23.4.028Windows 10 22H2 19045.2728 DWAA/DWAB EXR, 2 puzzlematte layers rendered via Redshift in C4D 2023.1. Expected result: applying eXtractor should allow me to view the puzzlemattes as single colour layers. Actual behaviour: eXtractor does nothing when applied to EXR layers. Vanilla AE playback is fine.
I've just sent 3 items to render, and got this weird message about the name of the output module. Whaaaat?? Who cares if the output module's name is already in use - I'm not changing the output module settings - I just selected one of the presets (H.264 - Match Render Settings - 40 Mbps...but it doesn't matter which one I choose...it could be ProRes444....anything), hit Render, and got the error. Exporting things one at a time fixes the problem.I'm on AE Beta 23.4.0x28, Windows 10 Oh yes - and I still often get the "The directory originally specified in the selected output module no longer exists." error, so I have to click on the output filename to choose the exact file location that AE has already set.
Is it possible to focus the lumteri scopes to just a selected area of the frame?Ie. I just want to see the scopes for an actor's face - I don't want the rest of the scene visible in the scopes.If there is no such feature - can we make Lumetric Scopes work with Region of Interest?It's the first thing I tried, I was surprised it didn't work. I think selecting a part of the frame with RoI should be reflected in the scopes.
Hey, the new AE beta introduced a progress bar that is displayed while a script is being executed. Now I get why this might be useful in certain circumstances. However, I have my own progress bars included within my scripts and it's kind of annoying to suddenly have two progress bars popping up at the same time, especially since AE's progress bar does not display specific information regarding the progress in question compared to the custom progress bars within my scripts. I looked into the user preferences, however, there was no option to turn off the progress bar as there is for example for the warning message when executing files. Now, maybe there is an option to do that already that I'm not aware of. If it doesn't exist, would be possible to add a checkbox like this in the preferences for (de)activating the progress bar? Best wishes,Constantin
in the Comp window, left down corner, this is not working, I can change the shortcut, but it does not work.also for "fit"thankssimon
In After Effects Beta 23.4 build 26, available today in Creative Cloud, we’re rolling out a very, very, very small (11 pixel) change in the Track Matte column…a new pickwhip icon just for the Track Mattes. Combining the pickwhip shape with just a hint of transparency grid, this stylish new icon should make it very clear that it’s here to do one thing and one thing only: help you set up your track mattes! While the pickwhip icon is a standard icon used elsewhere across After Effects, we have heard (and experienced) that 30 years or so of only having one pickwhip in the timeline is a lot of muscle memory to overcome so we (ahem) whipped this up. We’d be very interested to hear if this new icon makes sense to you, helps you differentiate at pickwhipping time, and means less undoing because you grabbed the wrong one!
While working with only a few 3d layers in basic 3D, not only panel redimension is extremely slow, also it seems the composition gets weird proportions in the display. Even though the scaling dimension is not changed.Video preview attached.My system: Intel(R) Core(TM) i7-8750H CPU // 32gb RAM // Nvidia RTX 2060Latest After Effects update 22.2.0 suffers the same issue!
Hi there! I've got my 3d object in my composition and it is extremely whitewashed. Still whitewashed on export to video. Any ideas on how to change it back to its original color?
Hello,somehow I can't get HDR to work in the viewport on a Pro Display XDR in an ACES project. Is this perhaps not possible? if I select p3 d65 1000 nits for example, the image in the viewport only gets darker and flatter...Is srgb the correct preview mode on the pro display xdr?
Changing the fonts of multiple text layers at once doesn't work via the Character Panel. On change, the new font gets applied to the text layers correctly and the change of font can be seen in the comp viewer, but it then toggles back to the initial font.
When working with timeline/keyframes/graph editor I am experiencing extreme lag.I thought initially that was my workstation fault (Win 11 latest update, 3080 nvidia latest update, i10900k, 64gb ram) but then I found on Twitter a lot of people with the same issue. Here's the source post (there's also a gif showing the issue):https://twitter.com/TaylorJonpeters/status/1623778202241085440How to reproduce: create some layers and drag them around, also happens with keyframes and sometimes, also affects the graph editor. As a daily/heavy AE user I think this is a tier 1 issue, makes working with projects a real struggle.Hope sometimes in the future timeline operations can be as smooth as in "Skew" plugin! (http://goodboy.ninja - not an ad, just for reference and comparison)
Hi everyone! We are very pleased to announce that Scene Edit Detection is now available in After Effects (Beta) starting in build 22.0x88. Powered by Adobe Sensei, Scene Edit Detection automatically detects scene changes in an edited clip and creates scenes as markers or layers for a faster project setup. This makes it much quicker and easier to reuse part of an edited video clip, or apply motion graphics and visual effects to specific scenes. This feature was first released in Premiere Pro last year and now it has been brought to After Effects. Using Scene Edit Detection After adding footage to the Timeline in After Effects (Beta), select one or more footage layers and go to Layer > Scene Edit Detection or right-click and select Scene Edit Detection. You'll be shown a dialog with options to determine how the detected edits will be applied to the footage: If you choose "Create Layer Markers", the selected footage layers will have numbered Segmen
We are pleased to announce that in After Effects Beta 23.2 build 26 we have two new features: Effect Manager, and Startup and Repair preferences panel. Effect Manager Frequently, when After Effects crashes, it’s because something went awry with a rendering effect and wouldn’t it be great if you knew which one? With Effect Manager, when launching After Effects after a crash, we now show a dialog explaining what effect may have crashed during the last session and allows you to keep it enabled and proceed as-is or disable the effect on your After Effects installation — particularly helpful in the event the effect is crashing on project load. But dialogs are fleeting and ephemeral and you need to know the state of your system at a glance. Now, in the application-level Effects menu, our new Effect Manager dialog allows you to see a list of all your installed effects, with all the details you’d expect of a Manager: Effect Name, Category, Version, File Path on disk. But most importantly: each
I'm about to go crazy. please help!I'm trying to sequence my layers, and it's keeping all of them at the same start point, but making the dissolve I've added. I have no idea why it's happening, because I was able to do it right before. I picked the end point of the layers by using alt+].I did manage to Sequence the layers by clicking "new comp from selection" in the project files, but then I couldn't set my desired duration for the layers.
HI all .... i'm pretty adept at AE overall ... less so in the 3D space .. I'm on the Beta version ..... and have been working with the Draft button .... i'm wondering if anyone has seen any good tutorials (videos or otherwise) on the ground plane ? I'm trying to natively build a 3D room in AE 3d space, place 3d objects, cast lights and shadows on the walls etc. It seems (?) you should be able to pin a shape onto the ground plane and make a floor out of it ? any advice or guidance would be appreciated .. .sjk
Dear Adobe Developers, I am the founder and developer at KeenTools. Recently, we released GeoTracker, a plugin for After Effects that enables easy geometry tracking. We were excited to learn about the upcoming native support for 3D models in After Effects! We believe that the combination of our plugin and native 3D will bring unlimited creative potential. The After Effects community is already making incredible things entirely within AE, empowered by the synergy of 3D objects and the ability to easily track them in footage. This tutorial is a telling example of that. Through this post, I would like to express my gratitude for this monumental step and ask some questions from a developer's perspective. Additionally, we have received feature requests from our users that we plan to implement. However, since they are mostly related to the general 3D object pipeline, it is important for us to be in sync with you on these matters. We would greatly appreciate it if the SDK (API)
I have been using AE Beta and having no issues until I've tried rendering out some animated 3d objects and seem to have some weird ghost purple boxes that are not on the original file, anyone know a work around for this?
Hi I'm playing around with the 3D functionality in the beta. I have imported a textured obj file. It works fine. In the project manager I can even see it's texture file (psd). That's really cool. However if I open that texture file in Photoshop and edit it, the change doesn't happen in AE. Since you are linking to the texture file it would be cool if I could update that or even switch it out for another. Another related bug. Once I have imported a obj with a texture file. If I delete the obj from AE. Change the texture file. Export the obj with the same name or another. It will still not update the texture file. It is as if it has already been used, it will be stuck with it. The only way to update the texture is to duplicate the texture and give it a new name, re-export the obj and then load it. - Jakob
Text animators are not listed in the Essential Properties Panel.
Hello, I have encountered an issue where when I try to add a 3D object into my composition, it completely fails to show the object correctly. (Sometimes its just missing, others some "ghost" components show up. By ghost I mean the following:I export my OBJs from Fusion360 , there are multiple components in my Fusion design, but I export a specific body as an OBJ and then other bodies, not the one I exported randomly show up in the view of after effects. After restarts, the issue randomly goes away/comes back.
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