Get help using Adobe Animate and creating animations.
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Does anybody know how to deal with compiler errors? Ive created animated sketch which is about 7 minutes long, but I am having trouble getting the file to export properly, even when i try to run a test viewing, it dosnt play as it does on the main timeline, everything all over the places, layers missing, camera dosnt zoom, cant seem to figure out what or where the issues are, keep getting the same 'compiler error' message, im still quite new to this programme, any help would be much appreciated, thanks.
Hi there,I have a very short video of a man walking down a street. I used the rotobrush in AE to isolate the man from the street background so now he's now just walking 'in space'.Now I want to bring this rotobrushed walking man into Animate as a series of still frames (I'm aiming to work at 12fps in Animate) and then draw some scenery behind him, frame by frame (in black, with a plain white background). See attached for a rough sample frame.What settings should I use to export from AE, and import into Animate? So far, the 'transparent' PNGs I've managed to import into Animate from AE somehow have black backgrounds, and all end up in the same keyframe on my Animate timeline.Thanks to anyone who can help ease my pain!
Hello, how do I download the createJs files for a new project?My libs folder only has the createjs.min.js file.
good morning. i use this code for a mc to link me to a given url. When I test it in animate (test movie) it works perfectly, but when I upload the aab file to android and test it in my movie it doesn't let me access the url...I don't know if it will be some Google limitation.I send the code:package com.kglad { import flash.display.MovieClip; import flash.events.Event; import flash.events.MouseEvent; import flash.net.URLRequest; import flash.net.navigateToURL; public class PieHome extends MovieClip { private var url:String = "https://www.google.es/"; private var request:URLRequest = new URLRequest(url); public function PieHome() { this.addEventListener(Event.ADDED,addedH); } private function addedH(e:Event):void{ market_mc.addEventListener(MouseEvent.CLICK, buy); } function buy(e:MouseEvent) { try { navigateToURL(request); } catch (e:Error) { } } } }Thanks for the help
Can someone tell me, why i can't export my fla file after an update. I used to work with both animate and after effect for my animation production. But almost 2 months this pipeline Animate to after effect doesn't work anymore even i did a thousand updates. Did I make a mistake in the export? or is the problem with adobe itself?
for an example drag stretching the bottom part of a circle in a straight line without having to carefully move the mouse
heres my code on frame 34var q6music = true var q6small = false var q6gap = false BigCollege.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_56); function fl_ClickToGoToAndStopAtFrame_56(event:MouseEvent):void { gotoAndStop(42); } GapYear.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_57); function fl_ClickToGoToAndStopAtFrame_57(event:MouseEvent):void { gotoAndStop(41); var q6gap = true; trace(q6gap); } and on 41trace(q6gap) trace(q6music) GoBack.addEventListener(MouseEvent.CLICK, fl_ClickToGoToAndStopAtFrame_58); function fl_ClickToGoToAndStopAtFrame_58(event:MouseEvent):void { if (q6gap == true && q6music == true) { trace("marked true"); gotoAndStop(44); } else { gotoAndStop(34); } }when GapYear is clicked, q6gap is set to true and goes to frame 41. both q6gap and q6music trace as true at 41. however, the if statement doesn't run and it follows the else instead. there are no compiling errors and when I tried changin
The following jsfl can only increase or decrease frames for a single frame,How to increase or decrease frames for selected multiple layers and framesfl.outputPanel.clear(); var doc = fl.getDocumentDOM(); var tl = doc.getTimeline(); var numFrames = prompt("Enter the number of frames to add or subtract: "); numFrames = parseInt(numFrames); var insFrm = Math.abs(numFrames); var selectFrame=tl.currentFrame; if(isNaN(numFrames)){ alert("please enter a number"); }else{ if(numFrames<0){ tl.removeFrames(selectFrame,selectFrame+insFrm); }else{ tl.insertFrames(insFrm); } }
Hi everyone. Is there a way of automatically resizing banners, in Adobe Animate? The idea is to have a banner that would already be designed (for example 300 x 250). Is there a way of automatically resizing the banner to different sizes? Thanks.
title says it all. when i move points in adobe animate, it automatically adds unnecessary points rather than just moving the point. is there a way to stop the program from adding points i don't manually add?
HelloWhen trying to export an Animate File (ActionScript 3 configuration) as a video (=>export =>video), the result is always a video with a black screen.I tried several video formats like:- H.264/Default (AME)- H.264/YouTube 480p SDI also tried a complex project files vs a very simple project.I deinstalled and reinstalled Animate (23.0) and Media Encoder (23.0). I'm working on macOS Big Sur 11.6.8.Always the same frustrating result: a video with a black screen.The only thing I can export, is a SWF (=>export =>movie).Unfortunately, these two old threads don't help:https://community.adobe.com/t5/animate-discussions/adobe-animate-exporting-video-as-black-screen-with-no-audio/m-p/9982356#M183435https://community.adobe.com/t5/animate-discussions/animate-export-video-issues/m-p/11243127#M205522Thanks a lot for every help!
I'm tech director on a pilot for a live kids show, where the backgrounds are all reworked FLA files from a previous animated series of the same. I need to 'pan' the Animate 'stage' on a huge projected screen (about 32:9 ratio) live, and it seems to me doing it in Animate via an external midi controller would be the go, so we can keep the backgrounds in sync with live on-stage actors, while keeping the images resolution-independant (unlike if I were to render out a video file).- who's done anything like this before?- who can advise on most reliable method?I can't be the first person to need to do this!!
I'm making animations with Adobe Animate and importing layers from Photoshop. Sometimes I've got like 34 or 40 layers and I have to manually do that : Capturer 04 - Streamable Is there a way to make Animate automatically do that ? (putting each layer after the previous one ?)Thank you for your help
When i code stop () ; for my button to not loop, it also stop all my motion in the scenes.
Good morning!I work with Adobe Animate CC 23 and just want to play a video with my own buttons. Some years ago I already did it but now my code always gives errors. My project will be published as html5 canvas. This time I want to keep my project simple without mouseover or mouseout. When my play Button is clicked function playVideo will be called and produces the error Uncaught TypeError $(...)[0] is undefinedstep1 is the instance name of my video. I do not have any idea what is wrong with my code.Any idea would be appreciated. Thank's in advance.$("#dom_overlay_container").on("click","#PLAYBUTTONout",playVideo.bind(this)); $("#dom_overlay_container").on("click","#PLAYBUTTONpressed",videoPause.bind(this)); $("#dom_overlay_container").on("click","#STOPBUTTONout",videoEnde.bind(this)); function playVideo(evt) { $("#PLAYBUTTONout")[0].style.display = "none"; $("#PLAYBUTTONpressed")[0].style.display = "block"; $("#step1")[0].style.display = "block"; $("#step1")[0].play();
When I try to import anything - to library mainly - Animate crashes. It's been OK earlier on...Also problems with Alpha and Classic Tween not workingits 23.0.1 version Win 10 .....
This is kind of a weird situation and its probably trying to do more than should be possible...I have an .fla for a project with about 20 seconds of animation that got corrupted. Changing the .fla extension to .rar to view the internals of the file, I saw that the "DOMDOCUMENT.xml" file which I believe contains all the main timeline data? the got corrupted, but the symbol .xml files in the library all seem to be completely intact, including all the character animation which I don't do on the timeline. I'm trying to add the library into a new .rar archive using an uncorrupted "DOMDOCUMENT.xml" from a new .fla so even if I lose my timeline I can at least get most of the character animation and assets back, but even when I've pretty closely replicated the structure of the .fla it doesn't work. Obviously this was a pretty farfetched attempt at a solution, but is there any way to get my library into a new .fla from all the .xml files of all my symbols?
hallo,ich möchte eine in ANIMATE erstellte animation als video exportieren. via "Video/Medien exportieren" erhalte ich den 1. alert "Fehler beim Erstellen der SWF-Filmdatei. Stellen sie sicher, dass die Zieldatei nicht gesperrt oder auf gesperrten Laufwerk befindet …", danach 2.alert "…xyz.mov konnte nicht erstellt werden".wenn ich via VERÖFFENTLICHEN gehe wird SWF-datei erzeugt. ich nutze einen Mac mit M1-prozessor mit system MacOS 12.6.3. mein verdacht war, dass in den datenschutz-einstellungen "Dateien und Ordner" ANIMATE noch nicht autorisiert war. ja, in der tat, die sonstigen ADOBE-programme haben gestatteten zugriff, nur ANIMATE taucht in der listung nicht auf. per PLUS-button ist es nicht möglich ANIMATE manuell hinzuzufügen.ich wundere mich, denn eine PNG-sequenz lässt sich exportieren, nur videos nicht.danke vorab für unterstützung
estaba tan tranquilo animando cuando un mensaje en la pantalla apareció, no llegué a leerlo y el archivo se cerró; Cuando intento abrirlo aparece un mensaje diciendo que el archivo no existe, que hago? ayuda porfavor.
Adobe Animate Bug - YouTubeIn this video demonstration, you can see I am having great difficulty using the software due to a bizarre bug.It is as if the program is on a constant loading loop, bumping my curser out of the interactive context menus,thus preventing me from meaningfully interracting with most User Interface elements.How on Earth do I solve this problem?My Computer Specs:Windows 10Intel i7-11700kNvidia RTX-306032gb RAM1tb Samsung 860 EVO Sata III SSDThanks to anyone who can help me in advance.
I want a classic brush like this help pleaseI wish Classic Blush had multiple brushes.
One of the problems I'm facing with is the reverse spinning glitch that happens to me when I use keyframes.
example:var nmb:Number = 12.3; // i wanna change from 12.3 to 12 instead
When will animate cc be able to use brushes as smooth as photoshop? Without any lag.I want to fix this more than anything. because it is a very good functionYou can notice that everyone has wanted to fix it for a long time.
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