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HelloWhen trying to export an Animate File (ActionScript 3 configuration) as a video (=>export =>video), the result is always a video with a black screen.I tried several video formats like:- H.264/Default (AME)- H.264/YouTube 480p SDI also tried a complex project files vs a very simple project.I deinstalled and reinstalled Animate (23.0) and Media Encoder (23.0). I'm working on macOS Big Sur 11.6.8.Always the same frustrating result: a video with a black screen.The only thing I can export, is a SWF (=>export =>movie).Unfortunately, these two old threads don't help:https://community.adobe.com/t5/animate-discussions/adobe-animate-exporting-video-as-black-screen-with-no-audio/m-p/9982356#M183435https://community.adobe.com/t5/animate-discussions/animate-export-video-issues/m-p/11243127#M205522Thanks a lot for every help!
I'm tech director on a pilot for a live kids show, where the backgrounds are all reworked FLA files from a previous animated series of the same. I need to 'pan' the Animate 'stage' on a huge projected screen (about 32:9 ratio) live, and it seems to me doing it in Animate via an external midi controller would be the go, so we can keep the backgrounds in sync with live on-stage actors, while keeping the images resolution-independant (unlike if I were to render out a video file).- who's done anything like this before?- who can advise on most reliable method?I can't be the first person to need to do this!!
I'm making animations with Adobe Animate and importing layers from Photoshop. Sometimes I've got like 34 or 40 layers and I have to manually do that : Capturer 04 - Streamable Is there a way to make Animate automatically do that ? (putting each layer after the previous one ?)Thank you for your help
When i code stop () ; for my button to not loop, it also stop all my motion in the scenes.
Good morning!I work with Adobe Animate CC 23 and just want to play a video with my own buttons. Some years ago I already did it but now my code always gives errors. My project will be published as html5 canvas. This time I want to keep my project simple without mouseover or mouseout. When my play Button is clicked function playVideo will be called and produces the error Uncaught TypeError $(...)[0] is undefinedstep1 is the instance name of my video. I do not have any idea what is wrong with my code.Any idea would be appreciated. Thank's in advance.$("#dom_overlay_container").on("click","#PLAYBUTTONout",playVideo.bind(this)); $("#dom_overlay_container").on("click","#PLAYBUTTONpressed",videoPause.bind(this)); $("#dom_overlay_container").on("click","#STOPBUTTONout",videoEnde.bind(this)); function playVideo(evt) { $("#PLAYBUTTONout")[0].style.display = "none"; $("#PLAYBUTTONpressed")[0].style.display = "block"; $("#step1")[0].style.display = "block"; $("#step1")[0].play();
When I try to import anything - to library mainly - Animate crashes. It's been OK earlier on...Also problems with Alpha and Classic Tween not workingits 23.0.1 version Win 10 .....
This is kind of a weird situation and its probably trying to do more than should be possible...I have an .fla for a project with about 20 seconds of animation that got corrupted. Changing the .fla extension to .rar to view the internals of the file, I saw that the "DOMDOCUMENT.xml" file which I believe contains all the main timeline data? the got corrupted, but the symbol .xml files in the library all seem to be completely intact, including all the character animation which I don't do on the timeline. I'm trying to add the library into a new .rar archive using an uncorrupted "DOMDOCUMENT.xml" from a new .fla so even if I lose my timeline I can at least get most of the character animation and assets back, but even when I've pretty closely replicated the structure of the .fla it doesn't work. Obviously this was a pretty farfetched attempt at a solution, but is there any way to get my library into a new .fla from all the .xml files of all my symbols?
hallo,ich möchte eine in ANIMATE erstellte animation als video exportieren. via "Video/Medien exportieren" erhalte ich den 1. alert "Fehler beim Erstellen der SWF-Filmdatei. Stellen sie sicher, dass die Zieldatei nicht gesperrt oder auf gesperrten Laufwerk befindet …", danach 2.alert "…xyz.mov konnte nicht erstellt werden".wenn ich via VERÖFFENTLICHEN gehe wird SWF-datei erzeugt. ich nutze einen Mac mit M1-prozessor mit system MacOS 12.6.3. mein verdacht war, dass in den datenschutz-einstellungen "Dateien und Ordner" ANIMATE noch nicht autorisiert war. ja, in der tat, die sonstigen ADOBE-programme haben gestatteten zugriff, nur ANIMATE taucht in der listung nicht auf. per PLUS-button ist es nicht möglich ANIMATE manuell hinzuzufügen.ich wundere mich, denn eine PNG-sequenz lässt sich exportieren, nur videos nicht.danke vorab für unterstützung
estaba tan tranquilo animando cuando un mensaje en la pantalla apareció, no llegué a leerlo y el archivo se cerró; Cuando intento abrirlo aparece un mensaje diciendo que el archivo no existe, que hago? ayuda porfavor.
Adobe Animate Bug - YouTubeIn this video demonstration, you can see I am having great difficulty using the software due to a bizarre bug.It is as if the program is on a constant loading loop, bumping my curser out of the interactive context menus,thus preventing me from meaningfully interracting with most User Interface elements.How on Earth do I solve this problem?My Computer Specs:Windows 10Intel i7-11700kNvidia RTX-306032gb RAM1tb Samsung 860 EVO Sata III SSDThanks to anyone who can help me in advance.
I want a classic brush like this help pleaseI wish Classic Blush had multiple brushes.
One of the problems I'm facing with is the reverse spinning glitch that happens to me when I use keyframes.
example:var nmb:Number = 12.3; // i wanna change from 12.3 to 12 instead
When will animate cc be able to use brushes as smooth as photoshop? Without any lag.I want to fix this more than anything. because it is a very good functionYou can notice that everyone has wanted to fix it for a long time.
I'm having an issue with my audio toI'vr tried every verson of aniamte i can acsess, but the only way audio ever plays is through the Test button in sound propertys, this is across all versionsI've made sure my audio is 16bit 44khz but nothing works, when i press play in the library it istantly snaps offI'm so confused!
Hello, when saving or exporting with the latest Aniamte updates, the dialoge box appears but disappears immediately when I move the cursor with the left or right arrow (or up and down) in the file name.There's no way to get the cursor where you want it except by clicking in the exact position with the mouse or pen, which is of course slows things up (and is error-prone).I am up-to-date with the last version and have noticed this since the previous update. Thank you.
Hi if someone could please assist with adding multiple exit urls per slide to a build which is quite complex consisting of quite abit of javascript causing issues here is what the build looks like: https://www.google.com/doubleclick/studio/externalpreview/#/oePChS2HT2K1tcE6VYQW1w?creativeId=62310016 If there is any more info required to help solve this, please let me know Thank you
Starting a few days ago, I cannot play any swf files through flash player on my mac device
I'm brand new to Animate CC so I truly appreciate your patience with me. I'm using the creative cloud version if that helps to know upfront.I've imported audio (a .WAV music track) into my library and then dragged/dropped into onto the stage. The issue I'm experiencing is that during playback the audio can only be heard when I cue it from the very beginning of the track, but not when I cue it from a later point in the timeline. Quite frustrating.I did a quick screencapture video on my macbook pro, including audio, to show you exactly what I mean:https://we.tl/MlV4R6EBNZIs there a setting that I need to adjust so that that audio can be cued up from anywhere in the timeline (such as it can be on iMovie, Final Cut, etc for example), or is this typical behavior of Animate CC software, or lastly is my version buggy/malfunctioning? Thanks in advance.
Select symbols in the scene,What command is used to locate symbols in the library
Why does a swf file playback faster than playback in Adobe Animate?
Hello,Can anyone help resolve this issue either using toggle or hide/show actions for buttons? Here's what I have currently, https://conceptcommusa.com/stage/Mainstreet/Scene2/HP_MS_Infographic_Scene02_03152023.htmlhttps://www.dropbox.com/s/cpnod6nm0dppmaw/HP_MS_Infographic_Scene02_03152023.fla?dl=0 The issues:Able to click and toggle multiple buttons rather than just one at a time.Ideally would use an "x" button in the popup to close rather than toggleImages in box are not showing correctly on all Each popup has a gradient change with stop actions for 0% and 100% for the timeline:var _this = this;_this.stop(); The toggle actions include:var _this = this;_this.btn1.on('click', function(){_this.btn1box.play();});_this.btn1.on('click', function(){_this.btn1box.play();}); Here's an example how I would like the buttons to function:https://covid19.ergonomics.org.uk/media/CIEHF%20WFH%20Infographic.html What am I missing? What is a better way to code t
In this project I'm doing for work, I'm wanting to use a very specific style for my animation. I made my pose to pose frames in Photoshop and used a charcoal brush. See image attached for the result. I cannot find a brush similar to this in Adobe Animate and I can't seem to download them off of Brusheasy like I can for Photoshop. How can I download specific brushes for Animate?
Missing fonts aren't detected anymore? As an example I have created a document with a text line set to 'Open Sans'. When I deactivate Open Sans and open the FLA file it should say that this font is missing and offer me the choice to replace it. But instead it just opens the document and turns all texts for which the fonts are missing into Helvetica. When I go to Font Mapping I also see no mention about missing fonts. This is both on my Mac at home and at work. I'm using Animate 2023 (23.0). And since this update 'missing fonts' isn't working anymore. Probably Animate needs another update?
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