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Hi 🙂I am trying to convert an old AS3 game I created ages ago to HTML5.The original had a few buttons each playing a different voice and you could click each of them once to start and again to stop. Stopping one would not affect the others who were already playing. The fun was to try and get a nice harmonious tune. I want to do this in HTML. I am very new to this!I tried using createjs.Sound.play("tuneID"); to click a sound on and then createjs.Sound.stop("tuneID") to click it off but the latter simply switches all the sounds off 😞I need the tune to start from the beginning whenever it is switched on so originally I had the button move the play head inside a symbol to a frame with sound event-Start/loop and then, when clicked again, to a frame with a stop sync. But I realised those options are not available with HTML.Is there a simple way to do this?Can it be done with sounds imported to the library or do I need to call external sound files?Is this doable?Any advic
I'm new to Animate and while watching the tutorials I discovered that my Assets panel is totally blank. There is no info displayed whatsover, just a blank panel. I'm using the newest version, 23. Any idea what's going on?
Hello everyone, I'am working on a simple animation.Previously it was controlled with a mouse scroll that I had to replace with buttons.This animation works perfectly when I test but not after publication.I've searched but can't find the problem.Does somebody have an idea ? Thanks in advance.Chris
Hi so as you see from the title above I'm having tons of issues with audio. At first I was not able to import audio into the library. While I did solve that, now I cannot HEAR the audio when I drag along the timeline OR just hit the play button. I feel like there's some really easy solution to this, but I wouldn't have any idea as to what it is.
Hi guys,I am currently designing the level of a game and utilising this nice program. The problem is that the motion tween is too short and it doesn't allow me to extend further. I want to make movable objects like 10-20 trees to go from one position to another but as I said the tween is too short. What can I do?Cheers
Process: Adobe Animate 2021 [1192]Path: /Applications/Adobe Animate 2021/Adobe Animate 2021.app/Contents/MacOS/Adobe Animate 2021Identifier: com.adobe.Adobe-Animate-2021.applicationVersion: 21.0.9 (21.0.9.42677)Code Type: X86-64 (Native)Parent Process: ??? [1]Responsible: Adobe Animate 2021 [1192]User ID: 501Date/Time: 2022-12-09 18:39:49.499 +0100OS Version: Mac OS X 10.14.6 (18G9323)Report Version: 12Anonymous UUID: 3EC28879-D91E-380C-AEBF-078D8027A309Time Awake Since Boot: 1600 secondsSystem Integrity Protection: enabledCrashed Thread: 0 Dispatch queue: com.apple.main-threadException Type: EXC_BAD_ACCESS (SIGSEGV)Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000018Exception Note: EXC_CORPSE_NOTIFYTermination Signal: Segmentation fault: 11Termination Reason: Namespace SIGNAL, Code 0xbTerminating Process: exc handler [1192]VM Regions Near 0x18:-->__TEXT 0000000100000000-0000000102ffc000 [ 48.0M] r-x/r-x SM=COW /Applications/Adobe Animate 2021/Adobe Animate 2021.app/Contents/
I am a sprite animator, and I have issue when it comes to stage size and lag For some reason, I have a stage size of 27,000 x 27,000. I think its due to using the Scale and Rotate transformation when right-clicking a Symbol. Can a massive stage cause lag?Is there any way to scale down the stage size without messing up my project? I left the file of the project
Hi,I'm trying to export from Adobe Animate and it doesn't open Media Encoder. It acts like it's rendering something with a progress bar, but then nothing is rendered.I'm on MacBookPro, OS 12.6.1, Intel Core i9Adobe Animate 23.0Media Encoder 23.1Please help.Thanks.
Hi, I would like to try to select a custom area or shape that will automatically appear and play a video based on that area whenever I mouse hover over it, and disappear and stop the video when I mouse over it. How do I do this, please?
Hi, I just bought a new laptop where the trackpad is bothering me. It zooms in a lot when I accidentally move two fingers on it. Is there any possibility to change mouse scrolling behaviors? For example, if I swipe two fingers on the trackpad, After Effects scrolls the composition as if using the Hand Tool or behave as like in the Illustrator.
Does anyone know how to export a banner ad from Animate for CM360?Do I need a publishing template? Do I need to import any special settings for the clickthrough or action layers? - Do I even need to do this if I want the whole ad clickable? Any help would be greatly appreciated.
Hello, this is q problem that bother me for a long time.I have an Audio which is Uncompressed WAV 48khz/24bit exported from Premiere. I import it into Animate and after export it again, it will sounds bad. I have always changed the publish setting into the best quality: "Raw, 44kHz Override sound settings." and make sure to select the best quality from media encoder or direct from Animate. I have tried to export Mp4 and Mov with 44 and 48khz but they all sonuds bad. I also try to import the sound in Premiere once again and export it. The sound will be great. Is this because Animate only support 44khz rather than 48khs? Any ideas why? Thanks.
I'm trying to create a mask that follows an object when the object is dragged. So far I'm using this code for the drag and drop of the object and the mask following that object:this.Handle.on("pressmove", moveHandle);function moveHandle(e) {var p = stage.globalToLocal(e.stageX, e.stageY)e.currentTarget.x = p.x;exportRoot.LeftMask.x = exportRoot.Handle.x;}The mask is set to a MovieClip. This works fine until I set it to a mask on the layers panel, then it then doesn't mask what's underneath it.Do I have to dynamically set the mask? Is there a way of dynamically setting a mask when it is a MovieClip?
Before you respond, yes, I am disabling smoothing on image files. I have been comparing the image quality between bitmaps and images in adobe animate. I've noticed that while bitmaps look smooth, image files look just terrible when the VCam moves, with some weird graphics when the camera moves and calculates how the images should look. Can someone explain to me how to use images and no not have a loss in quality? I use massive bitmap files in my work for parallax backgrounds, but they are very resource intensive and I want them to be images instead.
Hi All, can somebody help me with this, Actually I'm trying to create a banner like dynamic ads? but it will not be a dynamic ad. It should have a simple animation if someone clicks on the next button the images should scroll and show the next image if the user clicks one previous button then the image should show the previous image. also, every product has there own different web URL. It would be great if you can help me with this.It's my office task. So need to submit it asap. I'm attaching the source file here. https://drive.google.com/file/d/1G9AK9AVpIiBgP3pADoAOkW4Tp4jOOMFm/view?usp=sharing Thanks,Jonathan
Hi thereI was used to play with Flash several years ago and today i'm trying to create some funny staff in order to learn AS3 and Animate basics. I have a "truck" movie clip on my scene. This movie clip has a stop(); action on the first frame and a gotoAndPlay(2); on the last frame of its timeline. When the global timeline plays i wrote this code in order to get the truck bigger and to get it play if the truck's x is greater than 300. I have 3 questions:1 - is it possible to simplify my code specify x > 300 and < 9002 - is it possible to scale x and y in the same time (rather than scaleX and scaleY)3 - I would like to apply this code to several other movie clips, is there a way to for example list my objects and then apply my code to all this objects addEventListener(Event.ENTER_FRAME, transform_objects); function transform_objects(event:Event):void { truck.x += 5; if(truck.x >= 1400){ truck.x = -150; } if(truck.x >= 300){ truck.play
I'm having this weird bug where my audio is not playing on my timeline, I'm running on action script 3.0 and its set to stream, audio can be heard when tested and in swf movie form, i just cant hear it in the timeline
Hi!Just two comments for Animate that wanted to ask:Why oh why, when creating a new document is actionscript3 even an option anymore?I'm a college instructor and it confuses students to no end...Second comment: Since frame numbers in Easel JS start with zero, shouldn't the software's timeline start with zero, too? OR couldn't we just -1 when compiling?Thanks for your time.Jason
Hi, I am a beginner in adobe animte CC, in my staging animation works fine, but aftre rendering some of the elements and motions are missing , attached is the video, please help.
why my adobe animate is not showing
Nothing in Animate works, espeically export.
Greetings, I'm new to Adobe Animate, and I was wondering if anyone knows how to recreate the Rocket Ship asset.I'm just fascinated by how smooth the animation is. I mean, it rotates just like it's 3D but it's not as far as I believe (I might be wrong).Thank you
Good Morning! I have published two animate art work as responsive html separately and need to combine them like a landing page website. i have try to give different names to those image or variable folder but also failed.Can any experienced give me a hand? Thanks you very much!
Hello, I was wondering how to save and load game progress, like check points or something so everything you had when you lasted saved is till there when you log back on. How could you do this?
been on this for 10 mins... 0%.cant work like this.........
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