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How do I make the JSFL file activated during Animate startup?
I have hundreds of .fla files containg projects from previous versions of Animate/ Flash that no longer will open. I get an error message that the file(s) cannot be opened. I can understand perhaps 1 or 2 files being corrupt or damaged but not hundreds. I have even tried backup of the files for which I keep 2 sets. My guess is that at some point some .fla file were not compatible with new program updates. My question is, Is there a way to get access to an older version of Animate/flash so that I may open these files and retrieve my work? Any help would be appreciated. The message I get is "An error occurred opening file..."
1084 SYNTAX ERROR:expecting rightbrace before end of programHere is my Code://---- script drag ndrop puzzle ----var obyeks:Array=new Array();var boxs:Array=new Array();obyeks=[puzzle1,puzzle2,puzzle3];boxs=[kotak1,kotak2,kotak3];for(var i:Number=0;i<obyeks.length;i++){obyeks[i].addEventListener(MouseEvent.MOUSE_DOWN,startdrag);obyeks[i].addEventListener(MouseEvent.MOUSE_UP,stopdrag);}function startdrag(e:MouseEvent) {ecurrentTarget.startDrag();}function stopdrag(e:MouseEvent) {ecurrentTarget.stopDrag();for(var i:Number=0 ;i<obyeks.length;i++){for(var j:Number=0;j<boxs.length;j++){if ((Math.abs(obyeks[i].x - boxs[j].x) < 50) && (Math.abs(obyeks[i].y - boxs[j].y) <50))obyeks[i].x=boxs[j].x;obyeks[i].y=boxs[j].y;}}}function updateScore(){for (var i:Number=0;i<obyeks.length;i++){if (((obyeks[0].x==boxs[0].x)&&(obyeks[0].y==boxs[0].y))&&((obyeks[1].x==boxs[1].x)&&(obyeks[1].y==boxs[1].y))&&((obyeks[2].x==boxs[2].x)&&(obyeks[2
HiI worked on a animated Menu with petals. (https://community.adobe.com/t5/animate-discussions/im-kreis-angeordnetes-animiertes-menu/m-p/13352858#M359241)With some great help from kglad I got the menu to work the way I wanted it to.When i use the Preview (ctrl + Enter), everything is fine . Unfortunately, when I try to publish the whole thing, the animation no longer plays correctly. What could be the reason? Best regardsChristoph
Hi there, I'm trying to create a Xmas Advent calendar that will allow a user to click on a button to reveal a product but only on that day. Once clicked it can stay open indefinitely. For example Day 1 would be clickable and reveal a product discount but subsequent buttons ( eg Day 2, Day 3, Day 4 etc) wouldn't be clickable until the day that that button is allowed to be clicked (if that makes sense). Would a count down timer be best to achieve something like this ie a timer to calcuatate 24 hours after which time a trigger would activate the next sequential button (eg Day 2) to be clickabe? Any suggestions or help would be greatly appreciated.
Hello!I am currently working on a project and using the lip sync option for the first time. I have looked on the message board but can't find the answer to my question except there was a bug 2 years ago relating to my issue. But thought it would have been fixed by now so guessing its human error here! I am trying to set up my visemes. They are all set up in each key frame and as a graphic symbol. However when I go to select the right mouth for the sound made it only shows the current frame that I am on. I have attached screenshots! Any help would be amazing! Thank you 🙂
Hello, I made a simple animation to be published on a website using Adobe Animate CC. I'm not a pro and it's my first time ever using this program. When I play it inside Animate it plays until the end, if I export it to a video file it plays until the end of the timeline, but when I try to preview it or even publish it in HTML5 Canvas, it stops playing before the end of the timeline and I'm not figuring out why. Can somebody help me understand what I'm missing and what should I do to be able to publish it so that it plays until the end of the timeline?
I have four buttons. When you hover the mouse cursor over one of the buttons, an inscription appears in the text field, when the cursor goes beyond the button, the text disappears. The code looks very large, although parts of it are repeated. Is there any way to reduce (optimize) this code? My main project uses more than 50 buttons (That's a lot of code!) function OUT(e: MouseEvent): void { Text field.text = ""; } function text1(e: MouseEvent): void { Text field.text = "hello"; } button_1.addEventListener(MouseEvent.MOUSE_OVER, text1); button_1.addEventListener(MouseEvent.MOUSE_OUT, OUT); function text2(e: MouseEvent): void { Text field.text = "how are you doing"; } button_2.addEventListener(MouseEvent.MOUSE_OVER, text2); button_2.addEventListener(MouseEvent.MOUSE_OUT, OUT); function text3(e: MouseEvent): void { Text field.text = "WHERE DO YOU WORK?"; } button_3.addEventListener(MouseEvent.MOUSE_OVER, text3); button_3.addEventListener(MouseEvent.MOUSE_OUT, OUT
im new to animate and dont understand the attached. Create a movieclip id like to loop but it deosnt allow you to place it on the timeline.... i just dont get it
Olá! Meu mac é antigo e o OSx é o High Sierra, não consigo atualizar mais do que isso.. Como consigo uma versão do Animate pra instalar nele?
Hello, I would like to know how I can cut a piece of the drawing like what is done with the blade in Adobe Illustrator, Thank you.
Question is pretty much in the title. Do you think it's easier or less time consuming to create animations like this: https://youtu.be/wojVr00rTk0in Animate or is it better to draw all the body parts in Photoshop and then assemble it as it's needed in Premiere Pro? 😄 Those animations are from 2003 btw and they were made with flash. Thanks for helpful answers!
Randomly when I export an animate file as an mp4 using media encoder, there will be a weird glitch or two at random times while I watch the mp4 after creating it. It doesn't happen every time though. Everything is up to date and I tried uninstalling and reinstalling the Media Encoder app, but it didn't fix the problem. Anyone have any ideas for how to fix this problem? It's for my job so I really need to figure this out.
I'm exporting an animated .gif in Animate, and I see in the dialog that there are only "once" and "forever" as looping options. WTH? What happened to setting a custom loop (say, 3x which is TOTALLY STANDARD across the web). [Moved from generic Start/Help forum to the specific Program forum... Mod][To find a forum for your program please start at https://community.adobe.com/]
Hi, I am working in adobe animate cc and I am struggle to fill in my background with the fill bucket tool. I know how to change the stage colour but because I have a couple scenes in my animation that require different solid colour backgrounds I would need different stage colours but I'm not sure how to do that. Changing the stage colour keeps it the same colour for the entire animation. Does anyone know how to change the stage colour at different sections ? Thanks!Bili
Hello,I was looking for some tutorials on Adobe's website and the ones I found won't load (https://www.adobe.com/products/animate.html). I click on them and all I get is a something went wrong message.well the one called "Learn the basics of Animate." works but "Get started with Animate." and "Work with layers." don't.If someone can tell me where can I find them or bring the links back, thanks a lot!
I made a little drag and drop game in AS3 and it worked perfectly. But, you can't do anything with a swf these days. [I'm a senior.] So, now I am trying to create it with Canvas and as there is no drag and drop code available in snippets for HTML5 Canvas, I've looked at several videos, but they all use a landing spot and/or snapping and I don't want either of these. The user can drag the objects (movieclips) anywhere on the stage. Any all all help greatly appreciated.
Bonjour, je cherche en vain depuis plusieurs jours à générer un défilement parallax sous animate.Quelqu'un aurait-il la solution ?Merci d'avance,CT
I'm publishing to html5 canvas and in my Publish Settings, I have checked "make responsive" by both height and width. In "scale to fill visible area" I have selected "fit in view". The goal is to allow the canvas app to stretch to be fully visible regardless of the viewport's dimensions. Now I'm trying to integrate this into a real web page. For example, what if I add a <div> at the top to contain some navigation links. Pasting such a div into the Animate-generated html code (above the animation_container div) has the result that the page no longer gets it quite right when adjusting to a changing viewport: In this case, a viewport with a short, wide aspect ratio leaves part of my canvas cut off at the bottom of the window, because it doesn't know that extra div is pushing everything down. Based on other threads, I gather that the makeResponsive() code in the Animate-generated .js file needs to be tweaked? I am over my head here, and hoping
Why isn't the symbol animated if I mask the layer on which the symbol is located?
When I try to unparent a layer they're a chance that it does or doesn't unparent. Does anyone know why?
I'm new in animation and I have big prolem and I can't go to next lessons. I'm working on Adobe Animate 2022 and after saving my animation and opening it again my character is scaling into micro dot. All parts of body without a pelvis are scaling. I wanted scale that parts to normal size but I can't even find them. Am I the only one who has this problem?
Hi there!I am working on a project and have finished my animation but have realized I am wanting to resize my document larger (1920x1080 to 3840x2160). I am Using the Document settings and ticking scale content, which usually works for me.However, I think because of my multiple layer depths (I have a Parallax slide in) it is changing the positioning of the layers with Layer Depth to be very weird coordinates. Is there a way to fix this? Or to merge the camera/layer depth motions so re-scaling can be done? (I'm okay with having a non-reversible method as I will keep the smaller size file for editing and the larger size for exporting). Cheers!Sian.
https://dolanddesign.com/FoodBank/AAAHH/Click on Pip's Carb Coaster File attached. On mouseover, I have the "coaster" mc play. On mouseout, I tell it to go back to frame 1. However, when I rollover once again, this time you'll see that the "bounce" sound plays twice "boi-boing" instead of "boing". also, I can't figure out why none of the other buttons are working. It was working fine and the file was published and deliverd. Now that I'm doing version 2, suddenly none work. I miraculously got the top-right to work, but the others are just dead yet they seem identical in code. Actually, it won't let me attach a fla so here it is: https://drive.google.com/file/d/1LcpqZ2Wl_3IV2MpVUpCl3BNuRozmL3_C/view?usp=share_link
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