Get help using Adobe Animate and creating animations.
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I have a macbook pro and for somw onknown reqson I simply can not type any ' " ' " of the quote marks into the script window when trying to declare a string(). It is like the key just does not work. It is very irritating as I am using strings all the time and have to copy and paste the quote marks in. Has anybody else had this, or does anyone know how to fix it?I have tried looking in the script settings and also my keyboard setting (US international) on the macbook.Thanks in advance for any help.
I've been having a headache recently about how to solve this problem please help.As you can see in the first photo given I've put an instance name of the button, " mula_btn " and the second picture shows my coding for the button to go and stop and a frame " main menu". Everything seems right but smh the error saying undefined "mula_btn" appear and I don't know why.
Mp3 doesn't work, wav doesn't work, and they both resulted in the same error prompt, which read "One or more files were not imported because there were problems reading them.". Neither importing it to library, nor importing it directly to the stage, worked.
i dont know to draw frame by frame so ive relied on tweening and camera but i suddenly got these error when compiling ,the outcome is a mess and a farcry from the whats its supposed to be as seem in the program , the camera dont work at all in the outcome
How can I get the child layers of a symbol that is using a classic motion guide to orient to the path as well? Example: I have a kayak animation that follows a classic motion guide but the child layer with the person does not rotate with the kayak layer. How can I fix this?
Looking for help with Adobe Animate CC 2019's general performance. I recently upgrade to a 4K tablet display (Cintiq Pro) on my 2013 Mac Pro. Animate's performance now slows down when working fullscreen. Basic tasks like moving a simple circle with outline has a stutter as the object is dragged across the screen. Timeline playback is even worse. Recently completed a 24FPS project using an older 21" Cintiq (1280 x 1024 resolution) on the same Mac Pro and the timeline previews were fine (camera moves and all). Opening the exact same files today at full screen and the frame rate drops to 7FPS (and sometimes lower).If I resize the entire app's window down significantly (like 1/3 to 1/4 of my screen space), the frame rate and performance boost back to normal.I have tried the VIEW -> PREVIEW MODE -> FAST setting, but this has no affect.I have also tried setting the app to "Open in Low Resolution" via Finder/Get Info.The same issues exist in Adobe Animate 2018.Performance in other Adobe
I know you can add bones to a cartoon/graphic image. Does anyone know if you can do this with a photo of a person or animal?
I don't get it. At the 'onPressUp' function I want the 'button2' movieclip to disappear and 'buttonAn' movieclip to play. But only if it is over the 650 y coordinate. I added the if statement but it is ignored. Project file:https://www.dropbox.com/s/mvpa1r73urwsvie/hide%20ball%20on%20drag%2008.fla?dl=0 var root = this; this.button2.visible = false this.buttonAn.visible = false function main() { createjs.Touch.enable(stage); root.mouseDownListener = root.button.on("mousedown", onMouseDown); root.pressMoveListener = root.button.on("pressmove", onPressMove); root.pressUpListener = root.button.on("pressup", onPressUp); } function onMouseDown(e) { e.currentTarget.offset = { y: (e.stageY / stage.scaleY) - e.currentTarget.y }; } function onPressMove(e) { e.currentTarget.y = (e.stageY / stage.scaleY) - e.currentTarget.offset.y; { if (e.currentTarget.y > 650) root.button.visible = false root.buttonAn.visible = true } } function onPressUp(e) { if (e.currentTarget.y &
Dear All thank you for your time.I have a animation that when I publish to normal images it works fine, but when I publish using sprite sheets wierd things happen.Some animations are slow to start(click on movie clip takes a second or so to start.)other take a few times to make them worksomtimes animations flash on and off.I am using the latest creative cloud animate that is uptodate.When I republish as per normal images all work as planned.Is this normal and sprites do not realy work in animate?Best RegardsPeter
Color management has always been abysmal. I'm not going to be specific because there are too many things broken and I doubt you'll ever fix it. If you have to ask what's wrong with it, well that's the problem right there. So many problems with Animate could be solved if you would just get feedback from real professionals. I'm not talking about the people you pay to make Splash Pages and crappy demo animation. I'm talking about people who've used this stuff every day for years. I don't even know why I waste my time posting.
Dear Community, I am writing on behalf of my son because I have no idea about adobe animate myself. I would appreciate any information, and tips that could help him. These are his problems/questions: After solving a problem with making vector assets (it was converted to a bitmap straight away by default), here are the problems I've encountered:-Everything gets converted into a drawing object, which downside is that instead of perfectly fitting, the coloured regions sometimes have blank spaces around them-When I add a new handle or move one that exists, sometimes random drawing objects (which previously were coloured regions) from the asset disappear for no reason-Transparency is acting weird in the new assets, sometimes the alpha channel is multiplied by two when creating the asset, and then it doesn't change anymore when the asset is already created-You can't edit the stuff in the asset once it's already created- this can get irritating
I have a logo. Part of the logo is a drone. I want to make the drone drop down from the top-right of the stage, make a few smooth turns, then gently float down to a rest in its place of the static logo where it can move slightly up & down (as if on a breeze). I've attached an image. Hopefully that helps. I'mn running out of evaluation time. Thank you for your consideration. Kevin
I accidently set my sprite sheet background colour to black and I can't change it back to transparent
I seriously have no clue as to what's wrong. I have set edited the layer properties to be transparent. I have gone to the properties panel and set the color effect to alpha. I have even converted the layer to a symbol. But, no matter what I do the layer never shows up transparent when I generate to a sprite sheet. If any knows how to fix this issue help is greatly appreciated.
Hi !I'm a beginner with Animate and there's something I don't understand : I created a character in Illustrator and I would like to import my .ai file in Animate to rig it. However, when I select the asset warp tool, Animate don't let me rig my character when I hover it in my scene.I noticed it works when I import my .ai as a bitmap image, but it just doesn't seem right to me to not be able to rig a vector file. Can you give me some advice ?Thank you for your help !
Hi Community, I am a little bit puzzled about how I can open a swf file, which is published with Adobe Animate if at the same time I am supposed to uninstall Flash Player, recommended by Adobe? So a software is creating a file, which you can't open anymore with the very same piece of software? Does this makes sense? I want to check my animations with the standalone player as before, since the preview publishing (ctrl+enter) doesn't show everything correct and how the swf file behaves (canvas, performance, etc). It's proved since years that playing the swf file with Flash Player is the only way to see a 100% correct view of your creation. So I understand when the browser plugin of Flash has to be unsintalled due to security issues, but why is there no standalone player, which is installed with Adobe Animation, so users can check their published files? Thank you in advance for the help!
How can I save my Adobe animate preferences, keyboard shortcuts, and workspaces so I can import them onto another device?
Buenos dias, he instalado despues de años el imperium civitas 3 y me dice que no puedo jugarlo porque no tengo instalado shockwave player 11, que pulse para descargarlo, pulso y me deriva a una pagina explicativa que me dice que ya ha dejado de existir para resumir, mi pregunta es, como juego a estos juegos que tengo en version fisica?
Hey there gang, my published html5 banners are being rejected by the media company and it seems they take an age to load. I am not sure why, it's the same way I have been creating banners for a while and haven't had this issue before. It seem to validate fine but is slow to load. here is a link to my rejected bannerhttps://www.dropbox.com/sh/nr21obf2hdzwcif/AADpEAV1u3vZ10H_Zt8ExSRWa?dl=0
Animate CC as3.0 [Mouse range] Problem//============================= stage => (0,0,720,480)wantRectangle => (200,420,380,480) var r:Number = 100;MovieClib.bar.addEventListener(MouseEvent.MOUSE_UP, prg);MovieClib.bar.startDrag(true, new Rectangle(0, 0, r, 0));stage.addEventListener(MouseEvent.MOUSE_UP, prg); When I run this, other buttons outside the "wantRectangle" range cause problems(Example, the problem of intermittent interruption when playing music, etc.) Query how to execute "prg" on stage scope within wantRectangle scopethank you
Hi! So I've been trying to make a "Zoom-out" camera animation in Animate, but the stroke width of my drawings change when I zoom-in or zoom-out with the camera (thicker or lighter), and I need them to keep their original width. I'm using Adobe Animate CC2023 v 23.0 on Windows 10.
I want to download a plugin for adobe animate but it doesn't seem to pop up in the windows > extensions.I am using Adobe Animate 2023 (latest version). Here is the plugin that doesn't seem to work: https://exchange.adobe.com/apps/cc/101161?zpluginId=101161&mediaIndex=1&mv=product&mv2=accc&product-version=5.9.0.372#access_token=eyJhbGciOiJSUzI1NiIsIng1dSI6Imltc19uYTEta2V5LWF0LTEuY2VyIiwia2lkIjoiaW1zX25hMS1rZXktYXQtMSIsIml0dCI6ImF0In0.eyJpZCI6IjE2NjcwMjgzNjMyNDJfYmVjMTllOTItYjRlMS00NzZkLWE0MmYtNDJmZmZiNmZkZWEyX3VlMSIsInR5cGUiOiJhY2Nlc3NfdG9rZW4iLCJjbGllbnRfaWQiOiJleGNoYW5nZXdlYjIiLCJ1c2VyX2lkIjoiQTQwNDEyNEY1QzFDREMyQjBBNDk1REM1QEFkb2JlSUQiLCJhcyI6Imltcy1uYTEiLCJhYV9pZCI6IkE0MDQxMjRGNUMxQ0RDMkIwQTQ5NURDNUBBZG9iZUlEIiwiY3RwIjowLCJmZyI6Ilc0WUNRMlVIVlBFNUlYVUtFTVFGWUhZQTI0PT09PT09Iiwic2lkIjoiMTY2NzAyNzIwMjIxM184MzIyZTE5ZC1iOWE4LTQ4ZDAtOTUyOS1jNGFlZjQ4MzYwNDFfdWUxIiwibW9pIjoiYjE0Nzc1MmIiLCJleHBpcmVzX2luIjoiODY0MDAwMDAiLCJjcmVhdGVkX2F0IjoiMTY2NzAyODM2MzI0MiIsInNjb3BlIjo
I've been working on this animation for 2-3 days now but when i export it the audio doesn't work after encoding it into a mp4. All of my other fla audios work though. I've been searching on how to fix this for a while. I tried Setting the sync to stream, Moving the sound by 1 frame forward. Those are the only 2 solutions i could find on the internet. They didn't work, I use adobe animate 2019 and i am on a 64-bit windows 7 Computer. Any help?
Hello, I'm new to Animate and I am having trouble publishing an HTML5 canvas for an animation (I did not write any apecific JavaScript code for this project), and I need to figure out the cause and fix it.When selecting (Control -> Test Movie -> in Browser) it works perfectly (running on localhost). However, after publishing and opening it, the page appears as blank on all browsers, and I got this error on the developer Console:Uncaught DOMException: Failed to execute 'getImageData' on 'CanvasRenderingContext2D': The canvas has been tainted by cross-origin data. at b._applyFilters (...) at b._drawToCache (...) at b.update (...) at b.define (...) at b.cache (...) at new lib.project_name (...) at handleComplete (...) at .... The output that Animate logs is the following:WARNINGS: ** 17 Bitmaps packed successfully into 3 spritesheet(s). Frame numbers in EaselJS start at 0 instead of 1. For example, this affects gotoAndStop and gotoAndPlay ca
If i export my animation as .mov file, there are no sound effects. How can i change this?
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