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this mistake Fonts should be embedded in any text that can be edited at runtime - Text that does not have the "Use device fonts" option enabled. Use the Text > Font Embedding command to embed fonts. It always appears to me in Animate... I have embedded all the fonts. some are in adobe fonts and some are in the windows/fonts folder. I think the error may be there. I don't quite understand dew animate's access system for fonts. Thank you very much for the help!
Hello everyone,When I was dragging the stage with handtool, it seems super laggy! Anyone got this problems and have any solutions?I'm using Macbook M1pro with 32gb ram, on ventura os, Adobe Animate 2022 and I just don't think it'll be laggy like that. I tried to update to the lastest 2023 version, but the problem seemed even worse!Thank you!
HiI have succefuly Integrate IronSource SDK on Animate ccit's working with air sdk 33.1.1.406 and the apk is publishing GoodBut with sdk 33.1.1.743 and above get this error
Me pasa algo muy malo es que cuando voy a agregar huesos en adobe animetor no me deja me da un error de para utilizar el efecto de deformacion de recursos en mapas de bits actualize el controlador GPU a una version que admita openGL 3,3 O una version superior poefavor que ago ya busque tutoriales y no encontre soy nuevo en adobe animator
when i name a layer "throw" exactly like that it automatically renames it to throw_idn. why? it doesnt matter, i'm just curious
Hi,I'd like to try that camera motion detection. Like I want to control somethingusing my webcam. Is that possible to do in Animate?If so, how do I link my webcam?Caleb.
How can you convert scenes done in animate into HTML. When we do it, it only converts one scene?
Tengo un problema previsualizando en animate 2023 es en formato canvas me aparece despues de cargar al 42% "a javascript error ocurred", mi documento no tiene solo una animación de un tween. necesito de su ayuda alguien que ya lo haya solucionado que me explique. GraciasI have a problem previewing in animate 2023it is in canvas format it appears to me after loading at 42% "a javascript error occurred", my document does not have only one animation of a tween. I need your help someone who has already solved it to explain it to me. Thank you
At the beginning of the animation I use createjs.Touch.enable(stage); so the user can interact on smartphone. At the end of the animation I don't want the user to be able to interact anymore. What is the right syntax to remove 'createjs.Touch.enable(stage);'? something like 'remove.createjs.Touch.enable(stage);'?
Why the F****k Adobe animate doesn't treat external javascript liberary as module
Can anyone explain how to get buttons to function correctly with Canvas? What’s happening is when I hoover over a button its display shifts from its Up to Over frame as it should. If I click the button the display shifts to the Hit frame, again as it should. Here’s where it goes wrong. If I move the mouse off the button it should go back to the Up frame, but instead it goes to the Over frame. Then if I hoover over the button again, it goes to the Hit frame. If I click the button at this point it remains on the Hit frame. So, it’s like once a button is clicked it gets stuck on its Over frame and won’t return to the Up frame. I should note that if the timeline progresses to a frame without the button, and then returns to the frame with the button, the button remains stuck on its Over frame. This goes without saying, but to be clear this didn’t happen with the old SWFs.
I recently worked on a project for three weeks that I saved at least 30 times. Of course the day I finish it, I was tired so I thought I would upload it tomorrow. When I went to go upload it this morning, the file was corrupted (COULD NOT LOAD SCENE INTO MEMORY. YOUR DOCUMENT MAY BE DAMAGED). Seriously?! Did this have to happen at the very end of it all? I am very dim witted when it comes to technology, I only know how to draw and animate. I still tried a bunch of things and tried to fix the problem, but it's hopeless. Thinking of canceling my subscription to Adobe cause it's just too damn risky. Every time I start a new project, something different happens; I don't understand it. Last time when I went to import a short animation that I made, it wouldn't import the audio with it, dispite it being fine in my timeline. I want to start a huge new project, but I'm petrified something's gonna go wrong when I'm so far into it. My experience with Adobe Animate has been horrendous, I am really
HOLA PORFAVOR SI ALGUIEN SABE COMO DIGAME GRACIAS SUERTE...
Is there a way to use the spritesheet exporter so that every frame is on a fixed width/height grid? I see that I can change the output texture map resolution, but what I really want is for each *frame* to be on a square transparent frame, i.e. a grid of 128x128 sprites with transparent backgrounds. I need this for a game I am working on that imports sprites at runtime for my game animation students to add custom animated sprites to. The best way I have found to do this is a hacky workaround - I put a transparent square on the bottom layer of my movie clip, and resize my movie clip to a power of 2 (minus one, since the info panel doesn't reflect float values) so it fits on a document without adding extra padding on the right... but it's annoying!!! what if my sprite is meant to be 46x46? I was so happy to find that Animate supported sprite sheet exporting, but I wish it were just slightly more robust and customizable. As it is, I think I will have to completley rewrite my importer
I know you can add bones to a cartoon/graphic image. Does anyone know if you can do this with a photo of a person or animal?
Hi everyone,I have problem with loading fresh installed Flash CS6.Yesterday I reinstalled system (win7, 64bit), and start downloading and installing Adobe programs. Everything worked fine, Flash started, I made few banners, and gone to sleep.Today, when I started computer, I got notification that there are some updates, also for Flash.After installing that I can't start Flash. I'm clicking on icon, I see welcome screen, and while 'Initializing fonts' everything just dissapear. No error, no alert, nothing.Any idea?Thanks, Pawel
I have a macbook pro and for somw onknown reqson I simply can not type any ' " ' " of the quote marks into the script window when trying to declare a string(). It is like the key just does not work. It is very irritating as I am using strings all the time and have to copy and paste the quote marks in. Has anybody else had this, or does anyone know how to fix it?I have tried looking in the script settings and also my keyboard setting (US international) on the macbook.Thanks in advance for any help.
I've been having a headache recently about how to solve this problem please help.As you can see in the first photo given I've put an instance name of the button, " mula_btn " and the second picture shows my coding for the button to go and stop and a frame " main menu". Everything seems right but smh the error saying undefined "mula_btn" appear and I don't know why.
Mp3 doesn't work, wav doesn't work, and they both resulted in the same error prompt, which read "One or more files were not imported because there were problems reading them.". Neither importing it to library, nor importing it directly to the stage, worked.
i dont know to draw frame by frame so ive relied on tweening and camera but i suddenly got these error when compiling ,the outcome is a mess and a farcry from the whats its supposed to be as seem in the program , the camera dont work at all in the outcome
How can I get the child layers of a symbol that is using a classic motion guide to orient to the path as well? Example: I have a kayak animation that follows a classic motion guide but the child layer with the person does not rotate with the kayak layer. How can I fix this?
Looking for help with Adobe Animate CC 2019's general performance. I recently upgrade to a 4K tablet display (Cintiq Pro) on my 2013 Mac Pro. Animate's performance now slows down when working fullscreen. Basic tasks like moving a simple circle with outline has a stutter as the object is dragged across the screen. Timeline playback is even worse. Recently completed a 24FPS project using an older 21" Cintiq (1280 x 1024 resolution) on the same Mac Pro and the timeline previews were fine (camera moves and all). Opening the exact same files today at full screen and the frame rate drops to 7FPS (and sometimes lower).If I resize the entire app's window down significantly (like 1/3 to 1/4 of my screen space), the frame rate and performance boost back to normal.I have tried the VIEW -> PREVIEW MODE -> FAST setting, but this has no affect.I have also tried setting the app to "Open in Low Resolution" via Finder/Get Info.The same issues exist in Adobe Animate 2018.Performance in other Adobe
I don't get it. At the 'onPressUp' function I want the 'button2' movieclip to disappear and 'buttonAn' movieclip to play. But only if it is over the 650 y coordinate. I added the if statement but it is ignored. Project file:https://www.dropbox.com/s/mvpa1r73urwsvie/hide%20ball%20on%20drag%2008.fla?dl=0 var root = this; this.button2.visible = false this.buttonAn.visible = false function main() { createjs.Touch.enable(stage); root.mouseDownListener = root.button.on("mousedown", onMouseDown); root.pressMoveListener = root.button.on("pressmove", onPressMove); root.pressUpListener = root.button.on("pressup", onPressUp); } function onMouseDown(e) { e.currentTarget.offset = { y: (e.stageY / stage.scaleY) - e.currentTarget.y }; } function onPressMove(e) { e.currentTarget.y = (e.stageY / stage.scaleY) - e.currentTarget.offset.y; { if (e.currentTarget.y > 650) root.button.visible = false root.buttonAn.visible = true } } function onPressUp(e) { if (e.currentTarget.y &
Dear All thank you for your time.I have a animation that when I publish to normal images it works fine, but when I publish using sprite sheets wierd things happen.Some animations are slow to start(click on movie clip takes a second or so to start.)other take a few times to make them worksomtimes animations flash on and off.I am using the latest creative cloud animate that is uptodate.When I republish as per normal images all work as planned.Is this normal and sprites do not realy work in animate?Best RegardsPeter
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