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Hello All,I am new to Animate so thank you in advance for your help. I currently have an animation on HTML5 canvas. It's a bunch of shape tweens in succession. There is a base layer with a schematic and the shape tweens are lines that follow certain parts of the schematic. I can test the movie and it runs just fine, but now I have to create buttons to play only certain parts of the animation.I am trying to create a button that will play only a certain frame window. 1 - 24, 25 - 50, ...I can create a button, assign a gotoAndStop (), but that's it. When I try to test the movie in browser (only choice) the screen comes up blank.So 2 questions here. 1st about the buttons and 2nd about the testing the movie coming up blank. Animate CC Version 22.0.5 Build 191. Windows 10.
Everytime I import text layers from Illustrator to Animate CC the paragraph line height is a bit more then the Illustrator file. Really anoying to manualy set it to 0 everytime. In the screenshot the lineheight is 6,8pt and I have to set it to 0, so it is the same like I designed in Illustrator.Is there a fix for this problem?
an.getDocumentDOM().enterEditMode('inPlace'); var layerIndex = fl.getDocumentDOM().getTimeline().findLayerIndex("layer_3"); an.getDocumentDOM().getTimeline().setSelectedLayers(layerIndex[0], true); an.getDocumentDOM().setElementProperty('firstFrame', 5-1); an.getDocumentDOM().exitEditMode();
Anyone know how I would start to look for how to send/keep the order of a randomly generated sequence of images? I have a MC that is randomly selecting frames based on a defined array, and I need a way to recall that series when the game ends... storing in a SharedObject still a thing?
Trying to create a Parallax effect that moves down from the currently displayed "stage" VP perspective to a bug's eye-type view with a field of flowers/butterflies, and then zoom through the multiplanes, mostly within those two views. I want to move the camera closer to the flower(s) and gradually move out to a tree in the background as the animation progresses. Does anyone have suggestions or a guide on how to properly use Layer Depth along with 3D position and View (Z position) and Vanishing Point (under Properties/Object) where I can move through the stage with the Camera like that? I'm trying to duplicate the currently shown flower (Movie Clip Symbol) and spacing it out while reducing its size on the Z axis and changing the Perspective Angle with 3D Position and View, but it's not going well. I have not messed around with Layer Depth that much while trying to space things out, so maybe that is mostly where the problem lies when placing or moving along the Z
Finished a large project last night, only to discover the project settings were entirely wrong for exporting to mp4. I had made my document 800x450, thinking I could increase the size right before export. I've now changed the property settings on the doc to 1920x1080, clicked the scale to content box, but so far, all I've been able to achieve is my original 800x450 animation on a stage that's 1920x1080. What am I missing?
How can I make an application where I can change its position as in the appendix?Is there a sample fla file?
Hi there!I'm sorry if this was asked or has been answer elsewhere, but I don't know enough technical terms to ask this to find what I am looking for. I draw and color comics entirely in Adobe Animate. These are the features I am married to; 1. The classic brush allows me to draw a closed vector shape when I paint a mark. It is not merely a stroke that I can style. When I draw an overlapping mark, the vector shape is merged complete with fill. I can also stroke this shape if I wish.2. When I use selection tool, I can tweak - push and pull the edge of said shape above like putty, without getting into anchor points and curve tools.3. There are two buttons that allows me to round out the curves or make the angles sharper on any selected shape.I wonder if you have seen this type of brush in other apps? On desktop or mobile? I am trying to add additional apps to my teaching but I would love to be able make drawings this way in other apps. I just love making illustrations in an or
I recently got a macbook pro to use for my adobe projects. When I went to download it there was a pop up saying that it had to download the Intel version. I guess becasue macbook pro's have there own apple graphic's card. Anyways on this mac I can't save as an mp4. there is always a pop up about the encoeder failing for something. I can't save it as an mp4 using quick share and publish>publish>mp4. I didn't have this problem on my windows computer. Any ideas?
Ugh, so frustrating! I'm in the Jellyfish Rig tutorial and unsure if I'm creating the head node correctly. The example has all the segments turning red simultaneously, but when I click on the root node, there's a red dot. I can double-click the root node, but it just turns the head segments orange.
Looking for help in an Adobe Animate HTML5 cavas project. I have a simple xml file that I would like the Amount number to populate a dynamic text box. The dynamic text instance name is DayAmount. XML code:<Total><Amount>$62,000</Amount></Total> Looking for help what code I would need to use to get the JS to display this number.
Hi, I have a large GIF file(72MB) and I put this GIF into Adobe Animate, when publish and open the browser it may take a bit to display, I added a js file (\global script) that use exportRoot to control the GIF(goToAndPlay,...) but I don't know when the GIF is load finished, is there any method like exportRoot.onFinish = function() {} to trigger when the asset if load finished? Thanks
I have an animation to which I want to add a progress bar that indicates the state of loading of the animation, how could I apply that progress bar to show how much it has loaded or how much remains to finish loading the animation? Think that you enter a website and there are some long animations... I need a bar to show the loading progress of that animation to know if it is fully loaded or not. It's like downloading a file, you see a bar that tells you how long it takes to finish. I want to have a bar to see how long it takes to finish loading a certain animation of my project
Hi all, this is more of a general query/curiosity with regards to publishing HTML5 Canvas animations via Animate. I'm wondering if anyone else has come across this potential 'pain point' or situation. For context, I work with a number of design agencies which require a large number of animated HTML Banners to be exported at various sizes as well as creative/copy variations. I can be exporting anywhere up to 20-30 banners depending on the campaign specs. The HTML5 Canvas in Animate is great for what I need but one minor downside is that I'm having to manually add both the ClickTag, Meta Size Tag and JS reference/anchor tag manually in each HTML file as per Google Ad Manager specs: https://support.google.com/admanager/answer/7046799?hl=en It would be great if there was a way to automate the process through some form of action scripting so that each individual HTML file is directly altered to include those areas of code without having to manually go through each o
Hello - Is it possible to hide your cursor while streaming via OBS? For example, I'd like to drag character handles, which I want to see of course. But I want it to remain hidden for viewers. Thanks!
So I'm trying to make a shape with the line tools, so I go to shade my drawing.but I can't fill it in because my different color line is not snapping to the black lines.how do I fix this?here are my line tool settings.
Implementation using jsfl,Symbol one shows the fifth frame of layer three
I would like to work on Adobe animates but currently I have no separated VGA card. So I am looking to buy one and in my budget I found a GTX 650 VGA card. So can I use this to work on Adobe animates or I should buy a another model?
Is there a sample fla file like in the image?
hello everyone, i have done a project in adobe animate with as3 & greensock tween used in it.. we want to publish the similar proj to html 5 as convert to html5 canvas option available in animate.. we did it also added script from code snippet html5 available in animate when we publish & ctrl+enter the file runs leaving the tweens as it commented // to all as3 script..only we use vasic goto&play/stop and load or connect other html5 files **but** when open from local files D:/E:or uploded the site to server it in crome or other browser it does not show give error in dev tool [404, jsnot suppoerted etc ].. we want solution stage wise..1. the file converted from animate to html5 (canvas) should run on chrome and other web browser from local and server.2. we can add tweens to png button in it (script will written in animate html5 canvas) we have not found how to add tweens to mc in html5 canvas to make interactive sapported by browser..3. further the dev can make app fot androi
Take a symbol with a simple rectangle. Apply asset warp and create a new keyframe. Copy this 2-framed symbol from the library and paste it into a new .FLA library and the symbol will lose one of the frames (be a blank frame with no shape data). Sometimes it's the first frame or sometimes it's only the frame with asset warp applied.
Is it possible to add a keyframe to a non selected layer using jsfl? Or does it need to be selected first with setSelectedLayers(index)?
Hi!I'm trying to solve this problem for a while: When I activate onion skin, I can't see the previous frame, I can see just the present frame even if I put the correct settings. I'm sure I'm using onion skin correctly because I watched a lot of tutorials to be sure I was doing it well. I just can't see the previous frame, I've tried a lot of solutions but... Nothing.Can you help me please? I can't animate without onion skin 😞
How to make fullscreen directly when I test movie in animate CC ?I try this script, but it seems doesnt work ://here's the codethis.on("tick", full.bind(this));var ancs = 0function full(e) {fullscreen()}var isInFullScreen = (document.fullscreenElement && document.fullscreenElement !== null) ||(document.webkitFullscreenElement && document.webkitFullscreenElement !== null) ||(document.mozFullScreenElement && document.mozFullScreenElement !== null) ||(document.msFullscreenElement && document.msFullscreenElement !== null);var docElm = document.documentElement;function fullscreen() {if (!isInFullScreen) {if (docElm.requestFullscreen) {docElm.requestFullscreen();} else if (docElm.mozRequestFullScreen) {docElm.mozRequestFullScreen();} else if (docElm.webkitRequestFullScreen) {docElm.webkitRequestFullScreen();} else if (docElm.msRequestFullscreen) {docElm.msRequestFullscreen();}}}//end of codeI need some help, please...
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