Get help using Adobe Animate and creating animations.
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Hi all, this is more of a general query/curiosity with regards to publishing HTML5 Canvas animations via Animate. I'm wondering if anyone else has come across this potential 'pain point' or situation. For context, I work with a number of design agencies which require a large number of animated HTML Banners to be exported at various sizes as well as creative/copy variations. I can be exporting anywhere up to 20-30 banners depending on the campaign specs. The HTML5 Canvas in Animate is great for what I need but one minor downside is that I'm having to manually add both the ClickTag, Meta Size Tag and JS reference/anchor tag manually in each HTML file as per Google Ad Manager specs: https://support.google.com/admanager/answer/7046799?hl=en It would be great if there was a way to automate the process through some form of action scripting so that each individual HTML file is directly altered to include those areas of code without having to manually go through each o
Hello - Is it possible to hide your cursor while streaming via OBS? For example, I'd like to drag character handles, which I want to see of course. But I want it to remain hidden for viewers. Thanks!
So I'm trying to make a shape with the line tools, so I go to shade my drawing.but I can't fill it in because my different color line is not snapping to the black lines.how do I fix this?here are my line tool settings.
Implementation using jsfl,Symbol one shows the fifth frame of layer three
I would like to work on Adobe animates but currently I have no separated VGA card. So I am looking to buy one and in my budget I found a GTX 650 VGA card. So can I use this to work on Adobe animates or I should buy a another model?
Is there a sample fla file like in the image?
hello everyone, i have done a project in adobe animate with as3 & greensock tween used in it.. we want to publish the similar proj to html 5 as convert to html5 canvas option available in animate.. we did it also added script from code snippet html5 available in animate when we publish & ctrl+enter the file runs leaving the tweens as it commented // to all as3 script..only we use vasic goto&play/stop and load or connect other html5 files **but** when open from local files D:/E:or uploded the site to server it in crome or other browser it does not show give error in dev tool [404, jsnot suppoerted etc ].. we want solution stage wise..1. the file converted from animate to html5 (canvas) should run on chrome and other web browser from local and server.2. we can add tweens to png button in it (script will written in animate html5 canvas) we have not found how to add tweens to mc in html5 canvas to make interactive sapported by browser..3. further the dev can make app fot androi
Take a symbol with a simple rectangle. Apply asset warp and create a new keyframe. Copy this 2-framed symbol from the library and paste it into a new .FLA library and the symbol will lose one of the frames (be a blank frame with no shape data). Sometimes it's the first frame or sometimes it's only the frame with asset warp applied.
Is it possible to add a keyframe to a non selected layer using jsfl? Or does it need to be selected first with setSelectedLayers(index)?
Hi!I'm trying to solve this problem for a while: When I activate onion skin, I can't see the previous frame, I can see just the present frame even if I put the correct settings. I'm sure I'm using onion skin correctly because I watched a lot of tutorials to be sure I was doing it well. I just can't see the previous frame, I've tried a lot of solutions but... Nothing.Can you help me please? I can't animate without onion skin 😞
How to make fullscreen directly when I test movie in animate CC ?I try this script, but it seems doesnt work ://here's the codethis.on("tick", full.bind(this));var ancs = 0function full(e) {fullscreen()}var isInFullScreen = (document.fullscreenElement && document.fullscreenElement !== null) ||(document.webkitFullscreenElement && document.webkitFullscreenElement !== null) ||(document.mozFullScreenElement && document.mozFullScreenElement !== null) ||(document.msFullscreenElement && document.msFullscreenElement !== null);var docElm = document.documentElement;function fullscreen() {if (!isInFullScreen) {if (docElm.requestFullscreen) {docElm.requestFullscreen();} else if (docElm.mozRequestFullScreen) {docElm.mozRequestFullScreen();} else if (docElm.webkitRequestFullScreen) {docElm.webkitRequestFullScreen();} else if (docElm.msRequestFullscreen) {docElm.msRequestFullscreen();}}}//end of codeI need some help, please...
I was just switching from Animate 2019 to Animate 2021 because I want to get used to the new Interface and the start page is blank so is there a solution? to this. I'm using a Mac not a windows system
I would like to design something quite simple.I created orange buttons that play a sound when clicked. The black circles are not buttons, it's just the instruction that the user will have to do to move to the next frame :My first issue is that when you click a orange button, you have to wait for the sound to end before clicking that same button again.How can you click that same button immediately to play the same sound againwithout the previous sound cutting off ? My second slightly more complex problem is that i would like the user to click on what is requested in the black instruction.How to know if the user has clicked on the right buttons in the requested order to automatically move to the next image, a bit like a combination except that he does not need to validate to advance to the next frame ? I think you have to create a listener for each button and create variables to store the result of each but I don't see how to know that the user has respected the requested order
Am new to this forum and a newbie with Adobe Animate - am undertaking Adobe Animate CC 2018 release - Classroom in a book and in Lesson 7 which covers using the Camera - find the camera tool greyed out and if I click on it I get the Window tip - "Advanced Layers need to be enabled to use Camera" cannot find any reference anywhere on this message and why the tool is disabled and unsure if this is a program issue or maybe an issue with my PC not meeting the system requirements although all else seems to work ok. Any help appreciated
I noticed that a movieclip made from a graphic and moved by Actionscript wasn't ending up in the right place. I found that incrementing the position, with mc.x = mc.x += 0.15 sometimes increments the position correctly, but at other times the position only gets incremented by 0.10. With an increment of 0.15, there's a reproducible pattern of fail-correct-fail-correct-fail..., but it increments the position correctly every time for an increment of 0.35. With yet other values of the increment I see patterns like consistently failing every fourth time around a loop but incrementing correctly the other three. And even with an increment of 0.15, it seems to suddenly start incrementing correctly every time after the first few hundred times through a loop, There's no problem correctly moving a movieclip I create within Actionscript. It seems to be an issue with movieclips created from imported graphics. Has anyone else run into this? THX.
I need help Every version of Flash works and Adobe Animate CC 2020, 2021 and 2022 work aswell but I want to use animate cc 2019 except it crashes on startup I tried using adobe animate 2018 splash screen works but doesn't open same with 2017 and 2016. I can only use flash or the newset versions of animate I used cc cleaner reset prefrences and uninstalled and reinstalled Animate 2019 but no luck I remember one time animate cc 2019 worked but now it doesn't.
Hi!I'm trying to solve this problem for a while. When I activate onion skin, I can't see the previous frame. I'm sure I'm using onion skin correctly because I watched a lot of tutorials to be sure I was doing it well. I just can't see the previous frame, I've tried a lot of solutions but... Nothing. Can you help me please?
So I've been researching this for a long time, couldn't find anything so I'm making the complaint myselfthere's this problem that when I enter a symbol, the background just doesn't lighten up! It's been rathen frustrating to deal with, since I thought it was an animate problem but no! When I tried to enter the symbol in flash cs6, it did the same thing.[I will try to provide screenshots below]at this point I just think it's an option I turn on with a hot key or something, if so, tell me please.
Hello, I want to be able to play an animation if a variable is true. "Checker" is dynamic text for seeing if the var SimpCarbPlay1 is true or false. It works, but what doesn't work is the if statement. That's what I'm really trying to do so when SimpCarbPlay1 is true, it should go to frame 30 and play. var _this=this; this.stop() var SimpCarbPlay1 = "what"; this.checker.text = SimpCarbPlay1; _this.Ybutton.on('click', MakeTrue); _this.Bbutton.on('click', MakeFalse); function MakeTrue() { SimpCarbPlay1 = true; _this.checker.text = SimpCarbPlay1; } function MakeFalse() { SimpCarbPlay1 = false; _this.checker.text = SimpCarbPlay1; } if (SimpCarbPlay1 == true) { _this.gotoAndPlay(30); } thanks for your help.dr
I installed animate a few days ago and the fluid brush tool seems to be the onlytool I can use in real time. Every other tool seems to work but my progress wont show till I select the fluid brush tool. Is there a solution to this?
whenever I try to run the SWF file when the Adobe Animate is closed I get this error message:Adobe Flash Player is too oldPlease update to the latest version to continueit actually got an Update button inside the error message, but if I press that nothing happens.also, I can't download the Flash Player manually as the program is EOL. I have many animations, if I want to check the animation, I have to open the Animate file and checkI couldn't open the SWF because of this issue. can anyone help me? Thanks
When I try to play audio in the timeline, it doesn't work most of the time. When I play it from the very first frame it works, but from anywhere else it's silent. help
Alright so i have been struggling for weeks onthis on my own so time to ak the community!I am using Animatte CC 2022 and am using the HTML5 Canvas to create this small little game demo. In the demo i have a movieClips on stage labled:LanceclopRun ( my charcater who animates and runs around)ANDmovieClip called invisiWall the Blue Box. (object I want the character to Collide with and stop moving in that direction) Here is the code hat makes them move around: var _this = this; /*----------------------------LANCECLOP CHARACTER MOEMENT CODE----------------------------*/ //LANCECLOP CHARACTER MOVEMENT Variables var LEFT = false; //When set to true triggers charcater movement Leftward based on charSpeed var RIGHT = false; //When set to true triggers charcater movement Rightward based on charSpeed var UP = false; //When set to true triggers charcater movement Upward based on charSpeed var DOWN = false; //When set to true triggers charcater movement Downward based on charSpeed
Don't you think it's about time to finally hire some people to actually use Flash/Animate on a daily basis and report back to you how flawed it truly is, despite all the B**SH**t features you push out every year or so? Huh? How about that? Have you tried that? Obviously no. But consider it. You might be surprised at what they say. If you think I'm crazy, then YOU are crazy. You guys are in a Zuckerberg-level bubble and suck HARD. What are my qualifications for saying such harsh things? I dunno, maybe just suffering along with you for the last 20 years. My life goal is to afford Toon Boom. I've heard good things. It can't be worse than whatever you brand your Flash reboot abortion these days.
Hello. I’ve been using adobe for a few months now, but all of a sudden, I think after the most recent update, I noticed that none of my tools were working. However, my fluid brush tool was working. Then as soon as I clicked on the fluid brush tool, everything I did appeared instantly. I clicked on History and everything I was doing was being registered, it just wasn’t showing up. It would only show up after I clicked on the fluid brush tool. I restarted my computer and did everything I could, resetting everything, but it’s just not working. There’s another post about this called ‘Fluid Brush is breaking things’ which has a YouTube video of the exact issue. Please help. Thank you.
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