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Hello, I'm in the midst of trying to convert an AS3 project to HTML5 Canvas. Mostly working, but variables are giving me trouble. I imagine it's something simple in my technique or coding, but I've searched threads and not found any question similar enough for their solutions to work. I'll add that WHile I've used Flash a lot in the past, this project is my first in about 10 years, and the first time I've used HTML5 Canvas. So my knowledge is quite limited. So... I have a realtively simple timeline, image animations of medical equipment coming in and out with stops in the timeline to give specifications and allow buttons to be clicked to choose what to see next. In the first frame I declare a variable: window.destination = "Config111"; where Config111 is a frame label. A few frames later, I use this command:this.gotoAndPlay(window.destination); and when testing the movie it works. I end up at the expected frame. But now my problems start. On the frame labeled Config
I'm needing to ensure and turn off advanced layers on some fla files, but will need to do this through some sort of automation. I can see lots of examples on how to use advanced layers in code but nothing for checking if they are enabled/disabled or how to turn them off/on for a fla file.
I have a project with many frames of artwork and nested animations. The code is very simple but it is freezing up on the later frames. Advanced layers is turned off, I do not have any alphas, artwork is bitmapped and I'm using instance names. I have replaced this a few times but with no luck - it just freezes. I had this on frame 5 as well a few days ago. Is animate getting scrambled or is my code incorrect? Please see below... this.stop(); this.stage.canvas.style.cursor = "none";this.mouseEnabled = true;this.addEventListener("tick", fl_CustomMouseCursor.bind(this)); function fl_CustomMouseCursor() { this.greendot8.x = stage.mouseX / stage.scaleX; this.greendot8.y = stage.mouseY / stage.scaleY; } this.jelly1.addEventListener("click", fl_ClickToHide_47.bind(this)); function fl_ClickToHide_47(){this.jelly1.visible = false;this.splash1.visible = true;this.splash1.play();} this.jelly2.addEventListener("cli
Hi,I was given a project to convert from an outdated Flash/Acrobat project and move it into something more current. My plan was to do it in Canvas but I have a question on the best way to map it out. I have done some Flash work a long time ago, but I am not familiar with Canvas. So I'm trying to see if my approach would even work using Canvas. Long story short the project is a series of language tutorials set up like a little mini-site. I was planning on making a master Animate/Canvas file to be the container of the project and each tutorial would be it's own separate Animate/Canvas file that would be loaded in as needed. But I am not seeing a way to load in external files (swf) like you could in Actionscript. Is there a way to do a similar approach in Canvas? Or do I need to change my approach. Thanks in advance.
Not sure it's possible, but I'm trying to keep my text from scaling when resizing the stage in the browser window. Anyone know if it's somehow possible?
Hi, I put together an interactive HTML5 canvas document. After a week of fighting multiple snags and learning curves, I finally have a working product! Just when I thought I was done, I am stumped once more after I received the content to update the text with. I am trying to put the word CO2 in there, but I need the 2 to be subscript. var string1 = "how much CO";var string2 = "2";var substring = string2.sup();var string3 = " is used?";_this.inst_text.text = string1 + substring + string3; It shows up as, "How many <sub>2</sub> is used." I need to stick with Dynamic text because I change it out later in code. Any suggestions? Thanks!
This is the Error;TypeError: Error #1010: A term is undefined and has no properties. at MethodInfo-202() at flash.utils::Timer/_timerDispatch() at flash.utils::Timer/tick() This is my code; package {import fl.controls.Slider;import fl.events.SliderEvent;import fl.controls.NumericStepper;import flash.events.Event;import flash.events.MouseEvent;import flash.display.Sprite;import flash.display.Stage;import flash.utils.Timer;import flash.events.TimerEvent;public class Fish extends Sprite {public var gulFisk: Array = [];public var sortFisk: Array = [];public var sl: Slider = new Slider();public var antall: int = 0;public function Fish(stg: Object) {// constructor code//Legger til en sliderstg.addChild(sl);sl.x = 500;sl.y = 50;sl.width = 200;sl.snapInterval = 1;sl.tickInterval = 1;sl.maximum = 10;sl.minimum = 1;sl.value = 1;antall = sl.value;for (var i: int = 0; i < antall; i++) {var yelFisk: Sprite = new GULFISK;var blaFisk: Sprite = new SORTFISK;gulFisk.push(yelFisk);sortFisk.
Hello everyone, I just registered. So, I love the AS3 language, because it is complete without having to resort to other languages as is still the case today to make the web in a traditional way.Since the death of the flashplayer, a huge part of me and my work has gone with him. However, I used to work with Flashdevelop for my projects. One of my AS3 achievements which works very well with the FlashPlayer, I tried it by loading it on Animate Tryout to compile it to the HTML Canvas, it was a bitter failure! Is it really possible to code in AS3 OOP and then use the classes in Animator? Or is it completely illusory?Will Adobe decide one day to make an AS3 compiler to Webassembly ??? Is there a place to drop off suggestions with Adobe?
I am currently working on a project to create an online assessment exercise. For this, I want to be able to have a main screen with (a lot of) options to choose from, preferably drop down or something not immediately visible, which will lead to a pop-up with extra progress information. This information will need to be saved and visible for the user, and the final score will be based on the pieces of information the useer has collected. My question here, is this achievable with animate through if's? I usually don't use code, but I am wondering if this would be the only way to achieve this. Thank you for your time.
Hey, there - have site - abso-lute.ruTrying to convert flash designs to html5. Now i have problem with transparency of my blackground that coming with html5 object. How can I export my object in the right way. Now i have black blackground in my higher menu. Thanks.
About 3 hours ago I was working on an animation for one hour. The animation I was working on was a RECOVER file since it crashed yesterday. After the hour I carefully saved it and saved the original one. I didn't rename it to the original because I was using the original as a reference.I went to watch a show with my family for an hour and decided to work on my animation again. I go and check the files and I see that I don't have my recover file anymore. I don't even know how this happens, it just completely disappeared from my laptop like it was deleted.I have the original file but that was from long ago. I don't have the motivation to redo everything onto that file, and I don't have much time because I have a deadline.I checked the folder for unnamed backups I could use, but my animation wasn't there. I'm using Adobe Animate 2019 for reference. I'm very mad right now, I don't know why the hell it's gone.
Hi.What to do code - smudge brush tool in painting in Adobe Animate html5 canvas?Thank you for your help.
A couple of problems with this code:1: "stagemousemove" doesn't work after preventDefault is called2: I have to tap an Android device fairly hard to trigger the "stagemousedown"function preventDefault(e) { e.preventDefault(); } function disableScroll() { window.addEventListener('touchmove', preventDefault, false); } stage.addEventListener("stagemousedown", down.bind(this)); function down(e){ disableScroll(); } stage.addEventListener("stagemousemove", move.bind(this)); function move(e){ console.log(e.stageX / stage.scaleX); // not working after disableScroll function called }Anyone have any idea how to fix this?
Hey, has anyone else having their copy of animate start lagging after the last windows update? I've checked the drivers for my graphics cards and don't see any background processes running except my youtube video's i listen to in the background.
I'm returning to programming more digital multimedia with experience with Flash & Director [I am old]. Is there a way to trigger actions using Cue Points within Adobe Animate specifically using the HTML5 Canvas? If not is there another solution for triggering actions upon crossing over cues in he audio? Really liked how I could either use embedded or actionscript placed cues to trigger animations or sinking data into codes after passing over a cue point. Thanks community.
Hi. I am making a class of a movieclip (not the main class) and I want to use other MovieClip. (FondoGris) for a listener. What can I call it? I can't do this by calling the symbol class with an instance or using the instance name as it is not the main class.Thank you my code package { import flash.display.MovieClip; import flash.events.MouseEvent; import FondoGris; public class PestanaEmergenteVolumen extends MovieClip { public function PestanaEmergenteVolumen() { var objectClose:FondoGris = new FondoGris (); addEventListener(MouseEvent.CLICK,playVolume); objectClose.addEventListener (MouseEvent.CLICK, retryVolume); function playVolume (e:MouseEvent): void{ if (currentLabel == "uno"){ play(); //panelURL_mc.removeEventListener(MouseEvent.CLICK,playURL); } else{ stop();} } function retryVolume (e:MouseEvent): void{ if (currentLabel == "diez"){ play(); //panelURL_mc.addEventListener(MouseEve
I've been asked to animate a 13 minute podcast in the form of the Ricky Gervais Show animations. I'm not sure how much to charge for this. Would anybody know of a good rate?
Why are my frames freezing up? My html codes snippets created by Animate do not work. Randomly Animate has decided to freeze on frame 5. I have 11 frames with movie clip animation sequences inside and cannot get past frame 5. If I redo the buttons, after many tries, it finally works and then Animate will decide to freeze on a different frame. I have converted all artwork except for the buttons to bitmaps, all actions have different instance names and I am not using advanced layers. The buttons I am using are .ai files. This is very simple "go to frame and stop, click to hide, click to play" animation. Please help - I have a deadline and must create 5 more segments. This is taking 4 times as long to do a simple animation with Animate html canvas. If this doesn't work on the next try, I will have to learn Unity quickly. Please send advice and tell me to either quit Animate and learn Unity or tell me what the problem is? Thanks in advance, cmdh Here is an example of my code on frame
Hi, I activate View > Show Shape Hints. Then I edit the shape or change the keyframe and the shape marks are no longer displayed and I have to activate them again and again. Why are they always hidden again? Best regardsRené
Hi, We have softwares which are developed from Adobe Flash. Those are in the form of projector files i.e, .exe files which are internally using swf files. These projector (.exe) files are running fine in our machine.We all know that broswer flash plugin is ended so, the question is whether it is legal complaince to use these projector files in our machine which are working fine?
Hey, I'm working on a large project and need to convert old SWF files that renders images from .mov files to HTML 5. I tried to do this using Adobe animate but could not find any solution, all I got was an error telling med that the file format is unsupported. Is there a workaround this issue?
Eh bien, vous serez peut-être étonné de ma question mais c'est seulement maintenant que j'ai remarqué ce logo A (pour Animate) d'Adobe et je voudrai bien savoir de quoi il s'agit. D'après le sens du mot je crois comprendre qu'il s'agirait d'un logiciel d'animation mais il se peut que je peux me tromper complètement, non ?
Hello I'm a total beginner to Animate and so it's possible that im just doing a beginner's fault as I'm used to work with Illstrator and Photoshop. However, I am totally helpless in finding out, what I'm doing wrong, so I would be super grateful, if someone can help me out. I want to simply draw an old man's face with the fluid brush in black ink (picture 1) according to a drawing I previously made in Illustrator. The problem is: When I finish the man's face (picture 2), it suddenly gets filled completely in black (picture 3). If I try to undo it, all the strokes get deleted (picture 4) and so my whole work is basically lost. I've tried to set the brush filling to transparent, but it automatically changes back to black colour. If you have any idea how to fix this issue, I would be very very grateful for everything that helps. Thanks! Kind regardaAlina
I've looked up the answer all over, but its clear that the answers are outdated. flv won't show any errors when imported, yet after I click finish nothing happens. I'm using a local drive, yet it won't open. I go to file -> import -> import video... Then I select browse then next, then I select skin under all,then next, and then I select finish, it collects the meta data and once that window closes, nothing changes. What I find strange, is the fact that the file explorer calls this an Animate Video File, which makes me wonder why it is that animate requires a more complicated process than importing the video of a file type animate used before.
I was an avid user of Fireworks years ago and now it doesn't exist. Will any Adobe programs play the animations I created - or use the files from fireworks?
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