Get help using Adobe Animate and creating animations.
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That properties tab is wayyy too big. I'm still on 2019 and I've been waiting for something to shrink it since 2020. Any luck so far? I've tried Compact Mode but it changes nothing about the properties. Seriously, it does not need to be this big. This menu clogs up so much space 😞
I want to animate on Adobe animate of course I just wanted to please
Export file HTML5 canva Why does the motion of the movie appear very slow in the browser (Microsoft Edge) (Google Chrome)?and the frame rate is 60?
thanks
Hello,Currently i am doing eye blinks for every character every time i am doing a project. It takes a lot of time.I want to save an eye blink animation so i can put it on any character. Is it possible to create such a reusable animation? I have searched all over the internet and all i see are videos showing how to animate eye blinks for each character. Can anyone help please?
Hi, I'm working on a project in Adobe Animate CC, it's an HTML Canvas project which I'm coding in javascript. I'm not a coder - so I'm moving in small steps - but I'd like to rotate a movieclip by clicking and dragging the mouse over said movieclip. I've found some code which helped me to rotate the clip, however it rotates it once then stops (and I'd like it to gradually rotate, not just jump to a new rotation). The code I'm currently using looks like this (my movieclip is named 'leftyoke'): var angleInRadians = Math.atan2(stage.mouseY - this.leftyoke.y, stage.mouseX - this.leftyoke.x);var angleInDegrees = angleInRadians * (180 / Math.PI);this.leftyoke.addEventListener("pressmove", spin.bind(this));function spin(evt){this.leftyoke.rotation = angleInDegrees;}This works to rotate the movieclip, however as I said it only rotates to one static position and it jumps to that position. Any help on how to edit this so that the movieclip gradually rotates around would be much appreciated. I'd
I would like to make my own JSFL script for converting selected art into a symbol with a custom registration point using inputted X and Y coordinates.Though it seems the JSFL method for converting symbols: document.convertToSymbol() only allows for registration point positions of: "top left", "top center", "top right", "center", etc instead of specific X and Y coordinates. I know of some workarounds like using EDAPT Tools' "Set Reg Point To Transform Point" feature, or creating a symbol from a shape that's positioned where I want the registration point to be, and then copying and pasting main timeline art into that symbol, but that requires some re-alignment work.Is this even possible with JSFL alone? Thank you for any input on this.
My version of Adobe Flash (CS 5.5) has been the one from the web archive. The serial number that was on the installation has expired, so I can't use it anymore. The reason why I chose an outdated version of Flash? I just wanted to see how it worked. I was actually planning on making an animation with it because it's the only animation tool I have, but now I can't. I could've bought it like I was supposed to, but it's been discontinued, so unfortunately, piracy was the only option. I guess Adobe might ban me from the website for pirating one of their apps, breaking a law. I didn't know this would happen. I did not mean any harm to Adobe.
The vector characters and scenes used to make animations are drawn in Illustrator, but the files made with these materials are abnormally stuck when opened again. This is a problem that has troubled me for a long time. Does anyone know the cause of this problem?When making character animations in an, everything is normal, but after the production is completed, opening the file again is very slow, which makes people anxious.Checking the file, it is found that these materials from Illustrator always have many groups of internal nested symbols, many empty symbols, and these files have no filter effects.For example, it often takes more than a minute to open a 17M fla file, which is unacceptable.The system is win11, and it has nothing to do with the software version. I opened it on 21/22 and it was the same。But if I break up and regroup these Illustrator assets, especially removing the nested symbols within the group, the situation will improve somewhat, but it is obviously not suitable for
I just purchased the new cintiq pro 24. Previously I had the 21 UX and the eyedropper worked normally, if not exceptionally, picking any color used on the stage regardless of it being in a symbol, group, png, or otherwise. It was a great time to be alive, knowing that if I used the tool for its intended purpose, it would do its job. I'm using windows 10.Suddenly, with the new 4k monitor, it will turn any color I pick into grey. It will only work if I open the group or symbol and use the eyedropper on a selected, flattened drawing. It is insanely annoying to have to constantly go into a group or symbol to select a color that I was just using.I searched the forums and saw a post saying 4k monitors do this - and I have 2 displays currently so I did what the forum post said and tried using it on my other monitor. Eyedropper works fine. I tried making my cintiq the main display, and that changed nothing.How on earth do I fix this? I am massive
Hello,On my Mac, the system language is set to German. When I install the Animate package (24.0.7), the language is set to English.This problem does not occur with Animate (24.0.6).Does someone also have this problem and can possibly help me? Thank you
when i import an audio to animate for some reason it isn't coherent!, i have my project set to 24fps, can somebody tell me what's happening?
CMD+N does not work and it is greyed out in the File menu drop down list. Startup screen is all black. I have uninstalled and reinstalled multiple times and still no luck. 2018 version work perfectly fine but would like to upgrade to the most recent version.System info:iMac (Retina 5K, 27-inch, Late 2015)3.2 GHz Intel Core i524 GB 1867 MHz DDR3AMD Radeon R9 M380 2048 MB
I've been trying to use adobe animate but Whenever I try to draw, it automatically detects pressure and draws while I hover my pen over my tablet, I've been messing around with the settings and nothing is working. I have a Gaomon pd1161 and I don't know if it's something with my tablet or my settings in animate
Is there a workaround way to batch-render multple scenes with Animate? Say a file has 10 scenes, the only way I can export them is one at a time. The Animate export window has only "entire movie" or "scene", meaning the scene currently open in the Scene panel. So you can't just ask it to "render all separate scenes" and go grab a coffee.I use Animate for... er, animation. The other animation programs I use (Harmony, Moho) allow batch rendering (background rendering, too). I checked if Media Encoder might have something do to with it, but, apparently, no.I think this has been a missing feature since the beginning of Flash and it would be really nice to have.
hi...i want to ask that why when i control > test for the second time after save suddenly this pop up come out..and theres a SWF file too...
Hi, I've just been asked if I can produce an "Incident" map where various symbols of personnel and vehicles can be dragged onto a map to demonstrate what is to be done in response to an emergency.I have some fairly basic experience in Animate so the "drag and drop" functionality is manageable, but what I really need to be able to do is have multiple/indefinite numbers of each symbol available to the use, so when a symbol is dragged from a menu area and dropped onto the map, another version of that symbol pops up in its place on the menu, ready for dragging and dropping if required - effectively re-spawned.Is this something that can be achieved and, if so, how would it be done?
Is there a fast way of resizing the brush in Adobe Animate/Flash? In Photoshop, for example, you hold alt + right button and drag, or you can right click anywhere and slide the slider that pops up. In Toon Boom Harmony you just hold O and drag left/right, and in Autodesk Sketchbook you hold the brush on a bit of ui and slide left/right. The only shortcut I've found in Animate is pressing '[' and ']' which make the brush size bigger/smaller in 1 pixel increments. Since often you want to change from, say, a 10 pixel brush to a 50 pixel brush, you would have to press the ']' button 40 times, which...isn't really a shortcut? Gonna say that's actually a longcut maybe? Does anyone have a better way of doing this? Seems like a pretty basic thing to want to do!Help would be appreciated, before I wear out the ]]]]]]]]]]]]]]]] on my keyboard 🙂
I'm new to adobe animate and doing some basic brush animation overtop of a video element. My problem is that the brush looks extremely flat and fake, due to its lack of any texture variation. Is this more varied and realistic brush look something which can be done in animate? I assume the solution may have something to do with creating a custom brush, but I'm not sure if its possible to introduce randomness into this equation. Thank you.
I previously posted a question about how to generate multiple instances of a drag and drop symbol on demand (see thread here) and the solution provided worked incredibly well. Basically, I wanted to drag and drop symbols onto a map and have the dragged symbol re-spawned so the symbol could be used multiple/indefinite amounts of times. The solution provided, with the spawning of symbols when I drag them onto the map area, was exactly what I wanted - however, If I drag a symbol onto the map area by mistake, I can't remove the symbol. Is there way to drag the symbol off the map to remove it?This is the code so far, courtesy of the brilliant JoãoCésarconst root = this; let spawnedItem; function main() { createjs.Touch.enable(stage); stage.mouseMoveOutside = true; root.stop(); root.menu.children.forEach(child => child.mouseChildren = false); root.menu.on("mousedown", menuDown); root.menu.on("pressmove", menuMove); root.menu.on("pressup", menuUp); root.map.on("mousedow
Im trying to use the animate like bfdia video by webzforevz to help me to animate, and for some reason my adobe animate isnt working like his, for starters he selects each individual item as they are all in the same symbol. im not sure if he did something inbetween/ off camera, but this is so confusing, then he had them all in frame picker. which doesnt work for me at all. any help would be sincerely appreciated!
So, I am basically trying to complete this very important project of mine,and for some reason, everytime I try to export this through CTRL+Enter it only goes up to about 70, 80 or 89%, then the software immediately closes.I look back at the swf exported through Animate within my downloaded files,but I then happen to notice that I get a white screen everytime I play the SWF,nothing else plays. Everytime I try to change a thing or two about this issue lurking on my software(such as removing a section of the fla, removing a big effect intro it had at the beginning, or even just decreasing the screen ratio 1920x1080 into 1280x720 WHICH also made it worse and had gotten bugs from it), it just keeps exiting out of the software as I try to export it in different ways.Is there any possible way I can have it export normally?I swear it was never like this before,it used to export normally without the software just clicking off so suddenly..I tried looking for issues similar to mine online,I
Hi, For a cilent I must animate eletricity surging through powers lines. For lack of better words, I have 2 "powerline support beams." One is in layer depth 0, and the other is in layer depth 100. I would like to know if there is a way to attach the 2 end points of 1 line stroke to 2 seperate layer depths. So, when the camera pans, the lines adjust accordingly making it appear as if the powerlines are connected to the support beams.
So im trying to import swf assets from a 6teen game to flash 8 But it keeps saying ,,One or more files were not imported because there were problems reading them,, And its really annoying, does someone know how to fix it? i will post the swf below.
I wonder if there is a code to lock a canvas size (1920 x 1080). or dissable multitouch. This to prevent ussrers from makeng zoomin on touch displays. usng two fingers. thanks for the help!
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