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I like the onion skinning feature, but with it's defaults I find it awfully hard to know what's what. The colors are too confusing and I can't tell between whats before and what's after. Any advice to make this feature more easier and clear to see visually. Much appreciated. Thank you.
Can someone tell me if layer parenting is possible when outputted to mobile app?Works in interface and when played,but all parents are lost when in debug mode or published to phone. I need to set up a simply mobile app. that allows users to drag object on a cell phone screen with a multiple levels of hierarchy. Code:this.Layer1.myMovieClip.addEventListener(MouseEvent.MOUSE_DOWN, fnDown1);function fnDown1(event: MouseEvent): void {this.Layer1.myMovieClip.startDrag(); addEventListener(MouseEvent.MOUSE_UP, fnUp1);function fnUp1(event: MouseEvent): void {stopDrag();}}this.Layer2.myMovieClip1.addEventListener(MouseEvent.MOUSE_DOWN, fnDown2);function fnDown2(event: MouseEvent): void {this.Layer2.myMovieClip1.startDrag();addEventListener(MouseEvent.MOUSE_UP, fnUp2);function fnUp2(event: MouseEvent): void {stopDrag();}}this.Layer3.myMovieClip2.addEventListener(MouseEvent.MOUSE_DOWN, fnDown3);function fnDown3(event: MouseEvent): void {this.Layer3.myMovieClip2.startDrag();&
I have a code that selects the current frame as follows:var dom = fl.getDocumentDOM().getTimeline(); var currentFrame = dom.currentFrame; dom.setSelectedFrames(currentFrame, currentFrame);This is a normal executable command, but when I had to use MMExecute to execute this command in swf, an error inevitably occurred.When a symbol is selected, all frames in which the symbol is located will be selected. At this time, the command will be invalid.Unfortunately, I have to select the symbol before executing subsequent commands.I tried several methods and still could not solve it. I need some help, thanks.
A few days ago, I deleted "RECOVER_" files from my computer and also some images which were part of the files, and then they got corrupted. So I recovered the "RECOVER_ files and today as I was saving them... they got corrupted AGAIN. And now I cannot access some of the files anymore because they keep saying "a problem occured when opening" Can you guys help me?
Hi all, I have condensed this example to the following issue. As part of one of my jsfl scripts I am trying to break apart a text object in a scene and then add some keyframes, etc., but I can't seem to execute any of the Timeline methods after running the .breakApart(), including just selecting frames. See the following example (run on a simple scene with text object selected) - if I leave out the last line it runs normally, but with the last line included, the application just terminates with no error message.Same applies for inserting frames, or anything else I've tried to the timeline. var tl = an.getDocumentDOM().getTimeline(); tl.insertFrames(100); tl.setSelectedFrames(0, 1, true); //have to do all this timeline stuff BEFORE breakApart - why?? an.getDocumentDOM().breakApart(); tl.setSelectedFrames(0, 1, true); Any ideas? Am running the latest version of Animate (24.0). Many thanks.
Hello!I'm experimenting with a simple 2d stick animation. I have rigged the stickperson so each appendage section controls the section below it. One of my sections (lower leg) I can no longer rotate using the Transform Tool. And when I select the lower leg, the object now has a thick black border around it. Normally the transform tool shows as a thin black border. Please see the attached image. Transform is set to "free transform". I checked the object's properties and everything seems normal. Can't figure this out, please help!
I've got a graphic symbol on a layer with a keyframe at the start of the timeline. A few frames later I created a new keyframe, moved the symbol to the right, and created a classic tween on the frames between the two keyframes. When I do this, the symbol in the first keyframe gets removed from that layer and moved to a newly created layer directly below it, which holds the tween (with no second keyframe on this new layer, so the tween doesn't actually do anything). The symbol is still on the original layer only on the second keyframe. What am I doing wrong for Animate to be moving symbols and creating new layers instead of making the tween on the original layer? (I tried with a motion tween and it does the same thing)
So I just started using adobe animate a few days ago and was working on a sprite animation. Everything worked as it should, but now I tried to work on my animation and my audio dosent play at all unless I test my movie. I tried deleting my audio files and putting them back in, converting to HTLM5 (or whatever its called lol), restarting my computer, and the adobe software itself, but nothing seems to work and i dont know what to do anymore. If anyone knows how to help with this can you please shed some light on it for me?
Eu basicamente quero gerar umas animações com áudio gerados por IA só escolhendo o background e personagem e deixando o software fazer o resto, bem a funcionalidade do Adobe Free Animator hoje. O problema é que para áudios mais longos a versão free tava e não gerar nada, então assinei a versão paga para não ter esse problema. Só que não consegui descobrir de como utilizar dessa forma mais simples que nem tem o Free Animator, de só botar o áudio e ele mesmo animar no sofware pro, existe como fazer isso nele? Sempre que tento aparece um menus complexos de animação que não são meu objetivo.
I'm new to Animate so maybe it's me, but my version it's so buggy and lacks some things. Mainly on the propoerties panel, that howevere i place it on the screen it has like 1/5 of it cut out for some reason. Plus I did not manage in any way I've tried in reaching the possibility to change the brush. So yeah, apple silicon porting is surely not working on my M1 Max.
evertime i begin to draw a line its first weirdly transparent and striped. only if i stop drawing it,s full coloured and not pixeld
I converted my adobe animate file to a html5 version, now when I preview it, it is showing a blank white screen. I deleted my code/edited it there is no difference still shows a blank screen What do I do???
Hi, when adding an Input text for someone to write on it, I want the text box auto resize while they are typing, mainly when the user types Intro and the line moves up, but without dissappearing within the text box, but just resizing it.
I'm very new to Animate coming from Photoshop and Illustrator. Is there a way to turn on anti-aliasing in the Preview/Scene Window? My strokes will have anti-aliasing as I'm applying them, but become sharp after. The zoom level doesn't make a difference, either.Similar conversations I've seen were about exporting, but I'm nowhere near that step.
OAM files are not responsive in Dreamweaver. Using responsive export publish settings in Animate CC latest version, I insert .oam file as an animated composition into latest dreamweaver with fluid layout and get this: <object id="EdgeID" type="text/html" width="820" height="420" data-dw-widget="Edge" data="animation_assets/TexasAniCheck/Assets/TexasAniCheck.html"> </object>Width and height are hard coded and not responsive. If I change width to 100% it will scale but the height does not.This leaves a large gap below animation and additional content on page.If I set height to a percentage (100%) the animation becomes very small around 40x40px. If I remove height it disappears. I've been using Flash since it came out but can't transition to Animate CC without this fix. Please help.
Hello,I´ve noticed that some changes made in the animate file started to update in after effects.I tried to change a symbol to see if it would update imidiatly like an ilustrator file, but it didn't work.But i had problems where a symbol disapears overnight in animate and in after effects aswell. I'm new with animate, and by reading comments i thought that after importing tha file, an update was impossible.Does anyone know if it is possible to update the file and it just takes a lot of time?Also does anyone know why the symbols disappear? The mouth appears to be in the timeline with lip syncThanks!
I am using Adobe Animate to make a video with two types of navigation in html5 canvas. One of the two types seems faulty and activates multiple times for an unknown reason. For background, I have a main timeline with navigation and a menu panel (specified as a movie clip) within the main timeline which has its own internal timeline navigation properties.My basic navigation functions on the main timeline are like the following:this.back_btn.addEventListener("click", MoveBackMain.bind(this)); function MoveBackMain(){ if (this.currentFrame > 2){this.gotoAndStop(this.currentFrame-1); document.getElementById('PageText').value = String(this.currentFrame-1);} else {alert('You are at the beginning');} }This works fine. When I get to the beginning, I get a single notice that I am at the beginning. There is a similar type of notification with my forward button that give me a single notice when I reach the end.Within the menu, however, I have more issues with the timeline. I made the menu int
I am wondering if Animate would be good for the following project: I have a few large boxes and with the click of a mouse, a smaller box extends out of the larger box. The presenter talks about the word on the small box for a few minutes, then they click again and the small box recedes back into the large. box. Is this possible in Animate? Or would AE be the better software? Thanks!!
What version of Jquery is Animate currently using? Where can I find the Jquery file?
How do I use something like document.getElementByName(); using javascript. I get an error in the Javascript console on SafariTypeError: undefined is not an object Got it. Load it up to server. Doesn't work on local envirenment.
so i want to put my walk cycle animation into a seperate symbol but i accidentally animated it in the actual scene. somehow it doesnt work copy and pasting frames from the scene into a symbol, as well as copying all my layers into the symbol to make a complete replicate of the animation. thanks for helping out:)
Please provide info on how to create a .webm file extension from .fla (video concluding actionscript commands) in Adobe Animate - Looking forward to your kind reply. Thank You.
so should i animate the traditional way with just drawing keyframes for my stickfigures(and make only cars and so on with classic tweens), or the modern way by converting each bodypart into a symbol, seperating it on layers and creating classic tweens, or using the bone/rigging tool? That one i didnt try much out but currently i use the modern approach. What do you think is best?
How do you do it? Should i just nest it and each time my character moves i just swap him with the walking animation? Or how should i use the nested aniamtion? Just remove the normal one and add the symbol at its place? How do you make it? Thanks for helping out
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