Learn how to create, build, and animate 2D puppets.
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Version 25 is incompatible with my PC. I've successfully rolled back Premier via 'Other versions' from the creative cloud interface. HOWEVER for Audition and Character Animator the option is not there.!! (I only get options for 'explore tutorials' and 'support community' on the interface). Can some kind soul please tell me where to find downloads of other versions of Audition and Character Animator? Can someone please post a link or links. I am an Adobe Creative Cloud subscriber and have been using it and paying for it for years.
When my mouth makes a wide smile, opens wide or does a tight pucker, I want the overall shape of my face to deform the patch that the lip sync visemes are animating on, that way the stocatto motion would feels a little bit more emotive. Ideally I'd like to deform the eyes layers in the same way. Essentially use the facial tracking points as a deformation lattice on top of the replacement animation underneath.Possible to get on the roster of future features? it would make the characters a lot more expressive...
I can't install the program. When I try to install it, it jumps from 88% to 90%. The program won't open. Please help.
Hi,I am attempting to create a bird beak style mouth using nutcracker, I can not seem to get the hinge factor to work.Nutcracker is working but I can't seem to activate the hinge.Help would be welcome.Thanks
This error code is showing when I try to open my work in character animator, "(2061843879:386+24) table index is nil". My whole work for 8 months. Please help. I don't have any back up.Then I traced and discovered it has to do with my ROPE File. Please help me.Thanks.
Character Animator 25.0, Mac OS 13.6.7 (22G720) VenturaI will preface this by saying I learned enough of CA 4 years ago in order to animate a client's cartoon logo man. Came out pretty good for a beginner. Now, after having forgotten most of it, I need to add to one of these animations. Imagine an arm that goes up where a basketball ball is added in AE. Now, when the arm gets to the top, I need to animate a slam dunk motion. The orginal animation was me dragging the mouse to move the IK chain up and a little side-to-side motion to imply balancing the ball. I thought I could easily switch to manual keyframing at that moment, but I can't figure out how. I can't see any keyframes in the timeline in the Record tab (not sure if mouse motion shows keyframes anyway), but not sure how to proceed. Videos I've found online show people selecting their puppet, clicking the stopwatch and going from there. Keyframes clearly visible. Not mine.Any help would be greatly appreciated.
When manually placing visemes to a waveform in the Timeline, I've noticed they consistenly perform later than they've been placed. It's kind of a guess where the appropriate placement should be to sync the visemes to the audio. Is this normal behavior for Character Animator? Is there a way to fix this? Thanks.
Good morning everyone who may be reading this. I'm exploring the possbility of using Character Animator for a project, but when I load the program, I recieve the following error: "Could not delete the file '\\cslg1.cslg.net\USPLHomeDrv\HDrive\William.Camp\MyDocuments\Adobe\Character Animator\Character Animator Project 4\Ch Data\temp.noindex\complier\Behaviorparambootstrap.js'." After clicking "OK", I am able to continue; however, when I attempt to open a template or puppet from the home page, I recieve another error: "Internal error code: (1109000933:349+8) bad argument #1 to 'Localize' (string expected, got nil)" I'm attempting to use Character Animator for a fairly large animation project coming up; however, if I cannot figure out what is causing the issue, I may have to go with a different program. Any help would be greatly appreciated! Warm Regards, -Billy
Is it possible to record a Lip Sync with phonemes comprised of a cycle of 3 layers? I've currently got them as a trigger but I'd rather automate the process than record the trigger myself as sometimes it doesn't pick up my keys.
Hi guys I finally figured out the culprit behind these bugs that make Character Animator unusable. This issue is common with After Effects and Adobe Animator. If you have anything on Dropbox, it causes issues with the files so they're best saved locally. After Efects files won't save until the file is completely synced, and Character ANimator just doesn't work at all. Hope Adobe fixes this as it's been persistent for the past couple years.
Hi everyone, I’m using Adobe Character Animator as part of my Creative Cloud plan, and I’m wondering if it’s possible to automate a puppet’s arm movements based on imported audio. For example, in Adobe Express, the animation automatically includes lip sync and some body movements (like arm gestures) when audio is added, but it’s limited to two minutes. I’d like to achieve something similar in Character Animator but without manually triggering every arm motion. Is there a way to automate this, or do I need to use manual triggers for the puppet’s arm movements while it talks? Any guidance would be appreciated! Thanks in advance!
Is it possible to set up my own .maker files for the Puppet Maker within Character Animator? I'd love to set up some puppets in this way but I can't find any information on how to create my own .maker files.
I'm trying to stream with my puppet, but ACA freezes up when I click away. The Puppet is in OBS via NDI just fine. The "Disable Mercury Output" option is unchecked, but I've fiddled around with checking it I don't know what else to try. It seems so straight forward!Thanks so much!
im trying to use CA(character animator) but the record tab is a all black screen and im very confused i just updated it
Hello everyone,I stumbled upon Ch while looking into character rigging for games. I’m searching for a simple way to create character animations that I can export as frame-by-frame sequences for Godot. My game is top-down (similar to Binding of Isaac, Pokémon, Stardew Valley, Brotato), so I need 4-directional animations (front, back and both sides). Is it possible to achieve this in Adobe Character Animator? I’ve had trouble finding tutorials or breakdowns for creating frame-by-frame animations in 4 directions without using pixel art, so any advice or resources would be greatly appreciated!
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I have not used Character Animator much, though it is included in my subscription. This past week or so, I ran updates. While I'm not sure what audio formats were previously supported for pre-recorded audio, but I'm on a Mac and m4a audio isn't supported? Seems like a face-palm moment for the #1 most common audio format on Mac to not be supported. These files are greyed out when selecting "All Supported Formats" and the pulldown only shows AIFF, MP3 and WAV. WTF Adobe?!?! Version 25.0 Build 46 on MacOS 15.3.1 (MacStudio / Apple M1)
I've run into an issue that I haven't experienced before. When I use recorded audio, my lip sync jaw doesn't move, but when I speak using my desktop mic it does. I believe my settings are the same as a previous episode I did where it worked, so no idea why this might be happening. Any help would be appreciated. Thanks!- Mark
Hi everybody! I’m new to character animator and have been working on creating a puppet with 5 facial profiles (LP, LQ, Frontal, RQ, RP) and 3 body profiles (LP, Frontal, RP) in illustrator. When I had my character rigged with less behaviors, things were working well, but as I’ve added a couple of new behaviors (walk, motion library & breathe) along with the LP & RP body profiles, some things aren’t working anymore and I’ve noticed a couple of other quirks with the character. Any help or suggestions to fix these issues or improve the character are much appreciated, thanks! Issues:Head is flying off of the bodyWhen head turns, shoulders and arms are movingHaving Issues with walking behaviorHaving issues with motion libraryEyebrows are barely moving at all only on Left Profile. I have full expression in all of the other 4 facial profiles.A couple of “rigging issues” present on the puppet that I can’t get to the bottom ofI’d like both arms in the frontal body view to be in fro
Good morning I am having issues trying to sync my Character puppet with a Greek MP3 file. My intent is to have the puppet lip sync to the music but when there are no words the puppets mouth still moves. What would be the recommended actions to resolve this. I have tried to use the timeline compute to lip sync scene audio but that does not seem to work.
Hi, I'm using my character as a narrator in a news story, and I will add video B-roll in the background (I do this via the dynamic link to After Effects, and add the video there). As my b-roll switches I want to be able to switch the position of my character. Therefore I have sliced my puppet into shorter sections in Character Animator, and set different x,y positions and scale for the different sections, synced with the B-Roll switch. I would also like the arms (for example) held in a specific position the beginning of each new section. For that I put the arms in the position I want them to be, press record and quickly stop the recording. Then, drag this "Dragger" element in the timeline to be as long as the section. But the problem is that in the first few frames, for some reason the character "moves" into place before taking and holding the position of the arms I want to have as the starter position. See video attached and you will know what I mean, the wrists are mo
I can get my puppet to move body and head but not mouth movement at all. See attached my mouth open and her closed. Thanks
Hi, I have Adobe Animate Pro 2023. Is there supposed to be a toolbar as I don't have one. For example, I've read you can use text but there is no toolbar that would have the text. Thanks
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