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I'm trying to test an arm trigger out but nothing comes up when I press 1. I use Illustrator for the characters and the arm. The arm doesn't match the stick figure but I was just testing it out to see if it worked. Nothing happened.
Hiya everyoneWhere is the document for a total list of layers for Puppets? I can't find it.Thanks in advance
Is there any way to move two or more markers at once? Is there any way to drage markers and clips together? I sure hope so because otherwise it is extremely hard to heep them in sync with the clips in a composition.
I am new to character animator and looking for advice on how to animate the ears and whiskers so that the keep moving a bit after the rest of the head stops to make them look a bit more floppy. Is there a way to add an animation to them separate from the head?As a secondary note, I've noticed that the eyes and whiskers move across the head horizontally when I turn to face a different direction but the nose doesn't follow this movement. Is there a way I can add this?
I am on Windows 10 and periodically when I open Character Animator and toggle between this window and another program opened on my computer.... the screen goes black and I only see the puppet in full screen. I can't quit this view unless I press CTRL + ESC on keyboard repeatedly. I am not connected to a secondary monitor and am just on my laptop. Has anyone else experienced this?
Parallax is working great on all the default views (mouth and brows) but is not applied to the swap sets.I found a work around for the mouths but I can't seem to get the surprised and angry brows to work. I did take the brows out of swap set (so they all showed at the same time) and the default set were still the only ones with parallax applied.Brows are in a groups parented to head. All brows are tagged as right and left eyebrows so I am not sure what is going on. Swap sets work as expected, just no parallax unless default view.layers setup default brows with parallax surprised brows no parallax!Any suggestions? Thank you in advance
After calibrating my pose (which looks ok – though the arms could still hang a little more), I have to walk to the computer to initiate recording. After getting back to my position to act the wrists are higher now than when calibrating the tracker. Is this a problem leaving my tracking position? I marked the spot well, so I should be in the right place.
Hey Friends, wondering if anyone knows how to export a puppet as a .svg file. The reason I need to do this is because I am working on a project where I am responsible for the lip sync of an animated puppet and a colleague is responsible for animating the rest but he wants to do it in After Effects. We are on different sides of the country. Could I make this a team project? Is there a way to do this? Any other workflow reccomendations for this would help. Thanks!
So on my recent puppet, I've been having an issue with her eye-gaze behavior. Her left eye works fine and when she looks to "her" right she's fine, but when she looks to "her" left, the right eye goes flying under or over the other layers and does not stay in the boundary set. I've checked everything, the behavior, compared it to her left eye layers, even checked the artwork in photoshop, and cannot figure out the issue. Can someone help me out with this?
When I tried to install the latest version of Adobe Character Animator, it stops with an error that says: "Sorry, installation failed We are unable to complete the installation this time. (Error Code: 127)" Could someone help please?Thank you!
I've tried multiple ways: "Import," Using the Media Browser and dragging, Media Browser and clicking "import," dragging from the folder into premiere. Every time I attempt to bring it in, Premiere freezes up and I have to close it using task manager. Anyone experience this or have any suggestions? Thanks. b
Is it possible to make a video like below in Character Animator? I already have the character created but I'm not sure how to make the arms move. https://m.youtube.com/watch?v=yP3Uv3TzYgQ
Hello, Is it possible to make upper and lower arm layers separated? So i can make this part of the shoulder hidden/covered but still able to connect these two layers to move as a whole.
Hi all! I just signed up for adobe suite. In Charactor animator, my webcam(s) don't appear,it says "no camera detected" but it's working fine in Zoom and Skype. I tried with both at a time with the other one disconnected, but no luck. They both work fine in other softwares. I run windows 10. All drivers are up to date, firmwares too. Any help will be appreciated! Thanks!
I have a Sony NEX VG900 and a BlackMagic intensity 4k...I installed OBS and everything works but it doesnt see my camera in Character AnimatorI looked around for an answer but cant seem to find any answers to my problem...Has anyone experienced this problem and resolved it..I wish CHA had more options to see capture cards and there devices...Please help
I've tried doing a fresh install as well as restarting my computer but I keep getting waiting for camera.
I have a 2d cartoon facing Left Profile, so her left arm is layered behind the body. In the CA scene I want her to play a guitar. I've been trying, but can't figure out how to layer it so that her left arm stays behind the body, left hand in front of the guitar holding strings, while the guitar is layered in front of the body but behind the right arm. You know, how it would look if someone was playing a guitar. Can anyone help push me in the right direction?
Oh my! I've been at this for days now. My puppet arms are made of individual segments and I would like to use draggable handles to adjust the position for pose-to-pose recordings. The closest I've gotten was by trying a method suggested by @alank99101739 (https://community.adobe.com/t5/character-animator-discussions/segmented-arms-that-work-like-an-actual-puppet-w-examples/m-p/11251336) but maybe my puppet hierarchy or my behaviors are messed up, because I can't get it to work. The idea is to nest the independent arm segments so the Lower Arm is inside the Upper Arm layer, and the Hand is inside of the Lower Arm layer. Then we connect ("Attach to") the Upper Arm to the Body, the Lower Arm to the Upper Arm and the Hand to the Lower Arm. Finally we add draggable handles to each segment at the end opposite to its origin/attachment point. If we do that I it should behave like a real cardboard puppet with pin joints. Well, the arm segments in my puppet pivot at their origins but t
I wanted some good quality ready made puppets, anyone know where I can get them? thanks.
this has happened before, I went into settings-Ive included a screengrab. It was working earlier today. My computer is updated my video card & ram 32 K well exceed the required. I have a Dell XPS 8930.in settings, I disabled devices i don't have & enabled the devices that i do.I closed & restarted the program, all other programs are shut off.my record & playback speeds are set to 1.0I had this problem earlier in the year I was having problems with audio & lipsynching. I deleted DISCHORD app from my computer-because it was always taking over audio.....and VIOLA no more issues.I can't firgure the issue this time.Thanks
My character's shoes become "squishy" when he walks. The shoe gets distorted when walking. They flatten and "squish" out with each step.
Hi all,I have a character, add the script and then export the video to after effect. I need to add subtitles to it. is there anyway to export the subtitles from adobe character animator to after effect or do I have to recreate them?thank you! Mike
I need help! I have a puppet with 5 sets of clothing. They are identical in their Photoshop layer setup. And the rigging in Character Animator is also going to be identical. I rigged the first puppet in Character Animator. Since the rigging is going to be identical for the remaining puppets, is there any way to copy the rigging into the other four puppets? It will save me a lot of time! I was looking for a tutorial to show me how to do it. Keep in mind that these are 5 different puppets.
Here's what I have so far https://www.youtube.com/watch?v=4ak91CZ8DGs I added the left and right profile of my character. The left one is started automatically. I would like it so that when I press 2 (look in my triggers panel on left) that the fish turns around and swims the other way. But as you can see in this video, it just adds a new fish that swims the other way instead. How can I make it use the same fish, but walk in turned direction?
I have a puppet that is just a head with a nutcracker jaw. Computing the nutcracker jaw works great. During the silence, the jaw doesnt move at all.But when I compute the head movement, the head is constantly moving. During the silence, the it's still tilting back and forth.
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