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I do not use any other Adobe product, and an just beginning to learn Ch, but already I am stuck!After importing my own Digital Performer audio song files(I've tried: aif, wav or mp3's) from my MacBookPro desktop.My curser cannot grab and drag those imported audio filesfrom Project or Properties boxes, down to Timeline box. Thanks for your help.DP
hi i want to ask for help because adobe character animator can't find my tools when I want to live.
Hi,I have my Lip Sync computed from scene audio. I now want to use camera input for the face to capture movement, eyebrows, etc. However, muy facial movements now impact the lip sync. Is there a way to record face movements without impacting the lip sync that's already in place?
This was 1 year in the making with all the character and BG designs. Was super influenced by Final Space, and a bunch of others. Be warned it is Adult Content. https://youtu.be/pUOYqAnjrTA
hi!adobe character animator internal error code:(70845333:9170+4)how to fix this error?
Hello, so I was animating this 40-minute podcast but since i have such a low end pc i exported the puppets individually in a 1500x1500 resulotion in a high bite rate format and in estimated at about 2.8 GB file size. Is that normal? I think thats way too much for a 40 min mp4.
Hi!!I'm really new to Character Animator and I'm using to develop a school project. I found a problem of which I quiet can't get rid off. So my puppet has 3 different views (Frontal and 3/4 for each side), and for some reason I get a perfect view of the frontal one, but when I need to switch to the 3/4 my head's puppet will just dissapear. I noticed that when I turn on the body "right quarter" it makes dissapear the head "right quarter", as it might be making the program choose between those two. Although, in record mode it appears just fine, does anyone might have a clue of what's going on??Thank you all so much por your help ❤️
HiI've paid someone else to do an animation for me. They have been using the online character animator. I may have a need in the future to edit it. How do we download the entire project for backup to a hard drive? Thanks!Dave
I have a problem.Both of the eyes blink without problems but only the puppet's right eye follows my eyes but the left one does not.When I turn on the mesh feature I can see there is a mesh around the left eye.Is that the reason why the left eye does not move?How can I make the left eye follow the right eye?
I am having crashes when the camera is activated in character animator. I have tried 3 different webcams, including the Logitech c922 Pro. All three webcams results in the same problem. When I disable the camera, the application runs fine. No other issues (microphone works properly on all webcams). I have tried uninstalling and reinstalling Character Animator and even did a clean uninstall and reinstall of Creative Cloud and all apps. I am using Windows 10, character animator version 4.2. I have double checked any windows updates and motherboard updates (ASrock b550m pro4). I have plenty of RAm (16gb). All 3 webcams work in different applications. I am a teacher and would like to use Character Animator for instructional videos. Any help would be much appreciated!
Hi there,I recorded my character in Character animator and tried impport to After effects, but It won't show in composition so I go back to Character Animator to export as video but all the layers I recorded were there but can't see anything on the scene and when I try to export this error message keep coming up:Internal error code: (1682591070:3156+27) attempt to index a nil value So now I'm in trouble if I have to do everything all over again??? Please HELP!!!! Internal error code: (1682591070:3156+27) attempt to index a nil value
Hello, Last time I could solve my pupil problem by linking the right pupil to the eyeball. But I cannot remember how I did that. Can someone please help me and explain how I can make this downward arrow appear again between the pupil and the eyeball? Thank You.
I hve downloadeed the latest versions but when I click open in the adobe window nothing happens!
I want a way to flip the IK rig. I can imagine a lot of instances where this would be useful. I would think it would be fairly simple to do programmatically. Is there a way to do that already?
Hi this is my first time using character animator and I can't get the right eye on my puppet to work. The left one works fine, and as far as I can tell they should be exactly the same. It almost seems like the right eye is moving around the left, and decreasing the camera strength just makes the radius smaller Please let me know what I've done wrong or if there's a way to fix it!
I'm working on a college project that involves streamlining existing characters for quick animation purposes, such as music visualisers. The difficulty I'm having is that I need my character's legs obscured by the keyboard, but the hands need to be above the keyboard in order to play the keyboard prop itself. The only idea I had was to chop the keyboard in half, but when the character is playing lower chords this still wouldn't be a viable solution. Another idea I had was to have the arms on their own layer, but this always broke the puppet's rigging as it was no longer attached to the original body layers. Does anyone have a workaround I could try that wouldn't involve a complete re-rig? Rigging this correctly took a week of pain haha. Thank you so much for any ideas you may have!
The lip sync works fine, but the smile and surprised expressions refuse to appear while recording. It just stays at the nuetral mouth no matter what I do. I have them tagged as such.
I was having problems with audio & lipsynching. I deleted DISCHORD app from my computer-because it was always taking over audio.....and VIOLA no more issues
Hi, I'm having this issue with my character I don't know how to fix it.When I stand still it's perfect, mouth synch works, it's good.but when I move to any side this happens:The face is not staying neutral, even if I don't make any sound at all.I'm assuming it's something to do with this: but unfortunately, I don't know enough to fix this issue.Please help.Thank you
Need your help with 2 questions:1. I am using character animator to create tutorials with 2 characters- a man and a woman.Both of them should behave and move the same way (besides the hair physics) and I wanted to know if there's a suggested way to animate one of them in a scene and copy it to the other character?2. I only made the woman until now and it would be great to create a new project and change the body pieces to the man without having to rig everything all over again. is it possible in character animator and illustrator?
At first all my mouths were showing at once and then I tried to move them to the trigger folder and now no mouths are showing.Is there a simple step by step tutorial that shows how to turn the mouths into a swap set with the neutral mouth as the default mouth? Where is the button that makes it show one mouth at a time?
When I open Characterizer and choose "Create New Capture" the automated voice begins, but after I click the 'Start Capture' button, the voice stops and nothing happens.
I cannot get the head turn behavior to work via the camera properly. This is my first puppet, and it's a bit of a mess because it's been a big learning process. I have set up a number of behaviors by following the okay samurai videos on youtube - some of them require putting tags in weird places, ie - the head tag on the neck. I have two different body views - Front & Quarter, and three heads for each - Front, Left Quarter, Right Quarter. I've trawled this forum and been through every layer trying to figure out what is wrong. Front Body - The heads don't tilt, and instead the Front & Right Quarter heads warp profoundly. The Left head works fine but doesn't tilt at all. Quarter Body - the heads won't tilt, and one of them disappears completely. I can't even get it to appear with the trigger. Kind of tearing my hair out at this point! This is for an assignment and I've already wasted hours trying to get it to work. So any sug
I'd like to switch to a open mouth layer if any audio is detected at all in my scene.
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