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I was planning on creating a set of puppets for other people to use in various livestreams, but am worried as to how to share this content. The biggest question (apart from how exactly I'd share these files) is if its possible to use said files without Character Animator since I don't expect most streamers to have that application.
Hi I've had this issue with a couple of puppets and I'm not sure what I'm doing to cause the issue. I'm attaching a link to the .puppet files so maybe someone can tell me how I can start fixing these. Cheers! https://drive.google.com/file/d/11_BCCx1fhEuZI4Khx-SeWSdjwW3y-yaJ/view?usp=sharing
Hi, I am struggling to put my first puppet together. https://drive.google.com/file/d/1nhthABurqPjFRRP91OeVnbLwcAC0tshE/view?usp=sharing 1. the mouth will not move the way I hoped. I put in 12 mouth shapes but most do not show. And it seems very hard to make the mouth move2. The eyes will not blink3. the eyes are moving in a weird way. Please help.
Hi, I import puppet and when created a sceene it looks like very zommed in, i try with ctrl+mouse scroll but it works not like i want, any help please?
I am trying to match the position of a puppet standing up from a chair and sitting down onto the chair. I have one illustrator file of the puppet sitting and then when swapset is triggered it goes through an cycle layer animation of the puppet standing. I then have a separate Illustrator file of the puppet standing which when its swapset is triggered it sits back down on the chair. I am trying to match the position of these two imports in a scene. The reason I split the puppet into sitting and standing was because I wanted the standing puppet to walk around the room and the puppet was getting too convoluted and complicated to have all these states. But now I am having problems perfectly aligning these two Illustrator files in a scene. In the Illustrator files both puppets are in the same size artboard and both are in the same x,y position including both states of sitting and standing. But when I import them into Character Animator, the origin points are different which is lea
I am finding that my dragging movements look choppy when running through and converting to video files. is there any way to make them go a bit smoother? Thanks!
Hi all,Hope you are well and safe through this period. I have been working on a puppet with multiple swap faces, all went well up until I have reached the end of creating the triggers, when the swap sets replacing different faces have stopped working properly. But interesting enough all the rest of swap sets, for hands, eyes, arms, all work just fine.So the issue is only with the swap sets for the different faces, It shows a swap face very randomdly (see the preview below) even though the set is on with latch ticked. Any ideas why is this happening? I can't record any performance like this, anyone else had this issue??I have deleted the entire swap set and redone it twice, nothing changes. And all the rest of swap sets work just fine....HELPPP!!I have to mention it is not a. computer error, as I have a brand new device 2020 powerful cpu. Any ideas would help!! Much appreciatedAlex
When I try to live stream my avatar from Adobe character anime on YouTube the avatar runs slowly very laggy. What is the best GPU (Graphics card) for my gaming Pc to live stream ?! I attached my gaming pc to this thread as an attachment
can any one suggest me the advanced animation in character animator free course por level
can any one suggest me about advance character designing course
What computer components (mac or pc) should I invest in to get adobe character to run at its best?Is the program able to take advantage of a more powerful graphics card, or would I be better having more CPU cores and more RAM? Thanks
I want to start my virtual webcam, but I don’t know if this is possible. If so, how? I want to sit at a conference with a webcam from the application.
Please see photo for reference. I am restarting the project, but I am afraid this could happen in the future with a more advanced project. Is there a solution?
I seem to keep running into the same issues with my puppets on arm bends. I had a hunch that its something to do with my layers in Illustrator but swapping positions doesn't seem to help as I get the same results. Anyone know how to resolve this issue?
Hi,I just received a project folder from a colleague - and I can not open it. I get this error. "libgit2 error - 3/(4/revspec "HEAD" not found returnd from git_revparse_single"I have a group of people creating animations for me, which they will then need to upload to a server for me to retrieve. I am wondering if this error is related to Ch media or Ch data files not being saved in the same folder as the .chproj. Thanks
i'm making a puppet with a walk behavior so i added a draggable handle to both arms but it keeps getting warped when i try to move the arm . How can i fix it?
hey i'm facing a problem with my character. while working on a walk cycle, the seems to be sticking to the head and torso so its looking weirdly distorted when i turn the characters head.the neck is on a separate layer in the head group, i tried making it independent but it didn't help. Any help?
Hello there,my Character Aniamtor app just wont start. When I open it, it shows the splash screen and says "loading skybox...." plugin but it will never finish.I already tried reinstalling and searched the forums but I don't know what to do.Here are my system specs:Win10 with latest Updatesi7 6900k64gig RamNvidia GTX1080Asus BoardOne 4k Monitor and two 1680x1050 MonitorsWhat can I do about this?
My student has exported his character animator into Media encoder. He pressed the green arrow button to start the encoding process and it just gets stuck. The encoding process seems to start but there's no progress. After an hour or so, he just has to give up. Any ideas?
I want do work with the Fresco File in Photoshop and not in Illustrator but all my different Layers are not open in Photoshop, but only in Illustrator, in Photoshop there is just one Layer ? Maybe the pics helps you
One question, when i draw a character in fresco, made the layers in photoshop and made triggers and behaviours in Character Animator, can i go back to Fresco to change "for example" the eyes or other things and i have still all the behaviours and stuff ? i know its possible with photoshop and illustrator but fresco ? because it is not possible to open the file directly, because CA is on a Mac and Fresco on a tablet ?Best wishes and so thankfull for CA !!!!! 🙂
I tried 12 times or more to get these legs moving for this tull character in animator. I need help with the triggering for the legs!!! This is ridiculous
Hello! I have this problem, I have a delivery tomorrow! can someone help me ???The same problem here
I'd like to use some puppets that adobe provides for free in an educational video for students. I want to license the video under a Creative Commons license, is that possible with those puppets?
I am encountering an issue with the walk behavior where the top of the head seems to be fixed at a given height. This distorts the head, and is even worse when the mode is set to run.I have deactivated the face behavior, and removed the handle fixer behavior. What could I have done wrong?
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