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hey i'm facing a problem with my character. while working on a walk cycle, the seems to be sticking to the head and torso so its looking weirdly distorted when i turn the characters head.the neck is on a separate layer in the head group, i tried making it independent but it didn't help. Any help?
Hello there,my Character Aniamtor app just wont start. When I open it, it shows the splash screen and says "loading skybox...." plugin but it will never finish.I already tried reinstalling and searched the forums but I don't know what to do.Here are my system specs:Win10 with latest Updatesi7 6900k64gig RamNvidia GTX1080Asus BoardOne 4k Monitor and two 1680x1050 MonitorsWhat can I do about this?
My student has exported his character animator into Media encoder. He pressed the green arrow button to start the encoding process and it just gets stuck. The encoding process seems to start but there's no progress. After an hour or so, he just has to give up. Any ideas?
I want do work with the Fresco File in Photoshop and not in Illustrator but all my different Layers are not open in Photoshop, but only in Illustrator, in Photoshop there is just one Layer ? Maybe the pics helps you
One question, when i draw a character in fresco, made the layers in photoshop and made triggers and behaviours in Character Animator, can i go back to Fresco to change "for example" the eyes or other things and i have still all the behaviours and stuff ? i know its possible with photoshop and illustrator but fresco ? because it is not possible to open the file directly, because CA is on a Mac and Fresco on a tablet ?Best wishes and so thankfull for CA !!!!! 🙂
I tried 12 times or more to get these legs moving for this tull character in animator. I need help with the triggering for the legs!!! This is ridiculous
Hello! I have this problem, I have a delivery tomorrow! can someone help me ???The same problem here
I'd like to use some puppets that adobe provides for free in an educational video for students. I want to license the video under a Creative Commons license, is that possible with those puppets?
I am encountering an issue with the walk behavior where the top of the head seems to be fixed at a given height. This distorts the head, and is even worse when the mode is set to run.I have deactivated the face behavior, and removed the handle fixer behavior. What could I have done wrong?
I attach the video file to show. I press the red button which is recording. I add the audio file for lip syncing. Anyway, when i recording, i dont hear anything also after recording, i see the file but it is ARF file which is unplayable??
I would like to see the puppet in the pose that I put him in on the timeline without having to move the playhead only to see his actual pose in that spot. I discovered that this is somewhat possible by deactivitaing the triggers behavior in the scene but then I cannot change swapsets or use more triggers until I activate the triggers behavior which then makes the puppet again revert to their default pose. Am I missing something very simple to just see the puppet as they have been posed on the timeline without moving the playhead or deactivating the triggers behavior? If anyone has a suggestion please share it as this is causing many mistakes and redos as I work on trying to improve the puppets' performances. Thank You!
I have a single arm that is rigged as per ArmIK suggestion.When dragging said arm, the Forearm moves behind the Upper Arm.How do I solve this?
I'm triyng to animate the front of an house, simulating that the house wall is talking. I need the wall not to move (I mean I created a puppet wall) How can I manage the shaking movement of the head in order to remain architectural fix?
Hi,when trying out characterizer I noticed that even in a neutral resting post my puppet's mouth is always open like for an "A".After this I now opened two included puppets (Dr Applesmith and the red monster), and they also show me a gaping A-mouth in my (mouth-closed) neutral resting pose.(Also eye tracking seems off and erroneous.)Any ideas what the reason could be?Thanks a lot in advance!
I cant do anything with my Character Animator. I can't create a new puppet; nor create a new puppet in Photoshop; nor create puppet in Illustrator. HELP!
Hi everyoneI have this puppet who has a gold chain connected to both its shoulders. I want each end of it to move along with each arm and dangle in the middle, without warping or breaking.I've tried using magnets, but that makes the whole thing go crazy, and I suspect it's because of those leafy gold objects that are also connected to the arms by magnets and have a physics behavior with dynamic and collide.Is there a proper way to get this done, or some cheating workaround?This is the puppet:This is the chain not responding to the dragged arm:Hope my question was clear. Much appreciated!Gil
I'm trying to make a puppet with multiple expressions, for which I wanted to specify multiple sets of eyes, brows and mouths to swap between. Having multiple mouth sets works fine with the Lip Sync behavior. However, it seems that the "Eye Gaze" and "Face" behaviors only detect the top most elements tagged with their respective handles (only one for each handle). For example, in the "Face" behavior, under Handles > Left Eyebrow, only one element is listed despite having tagged multiple elements. Moreover, the "Rigging Issues" panel lists all other tagged elements as "Handle tagged as Left Eyebrow not being used by any behaviors." Is there a way to specify multiple handles for "Eye Gaze" and "Face"?
I have a puppet that is a tortilla chip. I have a head with face and mouth and a body layer with nothing on it but limbs are parented to it. My puppet's feet won't stay fixed to ground even though I have them pinned.
when I import my animator scene link in after effects, it seems sth wrong with the puppet lip sync, it lost some frames and the audio does not keep up with the body movements.Is there anybody met the same problem before? please help. Thanks a lot
My problem is if I wanna to export my puppet without background and I wanna add background in Premiere Pro. Then do you have any solution for this.
It seemed pretty easy to add layers or groups to a newly created swap set. Just drag them over. Suddenly, it's not working. I drag but nothing happens. Are there limitations to what you can drag to include in a swap set? Do the layers need to be independent? Or am I just experiencing a glitch?
Hi everyone! I used a blank puppet to replace it with all my graphics. For my first trial it worked fine, but I have now made the eyes smaller and noticed that their blink state is not following the eye gaze.My Illustrator pupet is very simple. I'm actually just using the pupils as eyes with a blank eyeball. Think stickman dot eyes. So my blink is just the pupils narrowing - is it normal for the pupil to jump to the center when blinking since it would hardly ever be noticed? How could I navigate (around) this issue?For referance:
Is there an easy way to scale mouth sets?
This is my first Character Animator project. I imported a puppet. I added a background and my puppet disappears. Any help would be greatly appreciated. See attached Character Animator file. Regards, Mike
What's the best approach for creating a sad mouth set? My photoshop skills are still really bad.
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