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When I open my saved project file all my puppets and elements are replaced as shown bellow.This CYMK box thing has replaced all my puppets and is still present when I issolate the puppets in the rigg window. I have tried restarting both the softwear and my PC but the problem remains unchanged. I dont have the slightest clue how to even begin to fix this.any help that would help me fix this problem and save me from failing my assesment would be really apreciated. Thank you.
How to keyframe rotation to gain a faster or slower speed for a wheel? I set the rotation at zero point, then after 1 seconds to -300 degree. The result was the wheel moved forward (to the left direction) with a moderate speed. I want to make it faster, so I changed the duration to half a second (6th frame of 12fps), but the wheel moved backward instead (to the right direction) with a slower speed. How do I solve this?
Hey folks i wonder if you could lend me some advise?I have been using CA for about a year or two now so im pretty well versed in trouble shooting however, i opened an old puppet the other day that i used when i first started learning CA - so i used the standard puppet i think its name was kuffman and just replaced the existing artwork with my own. Going back into it now after upgrading to 3.2 i find the mesh still follows the kuffman puppet and not my replaced artwork - how would i go about correcting this?maaannny thanks!!!!!
I just want to trigger the sad mouths and have a swap set like in the basic toutorial. My puppet is a very basic mod off the default puppet. When i create the swapset and use my trigger the mouth disappears.
Hi, I thought this would be an easy fix, but I am not seeing an option anywhere in program. I would like to alter the resolution and screen proportions of a character animation I am doing. I want it to be in portrait mode vs. landscape and I want it to be at a higher resolution than the screen is showing. Am I missing some little property settings box? How do I make this change?
can someone tell me what should i do with my character whenever i move my head the whole body moves the pupet right pupile always looks wierd
Hi,New to Adobe Character animator, so when i select 2 layers (right and left eyebrows) in rig modes puppet. I cant find 'trigger' where 'hide siblings' is kept in my properties panel. Is there a difference in the trigger panel and triggers panel(where i create shortcuts). Thanks for any responsesJohnACA, version 2.1
Recently I've been started working with charecter animater when i import my illustrator puppet into charecter animater it will not stay in one place. I tried using fixed tool but it doesn't work for my project
Please help 🥺 I reinstalled windows 10 and i get this error when i open my old projects:And my laptop never restarts, i need to turn it off and turn on again
Hello Everyone, I am completely new to the Adobe world, I have a need to create animations of Workouts (Fitness animations) Something like this https://www.youtube.com/watch?v=jWc8gHlAkoM Any guidance as to how to do this will be really helpful. Regards,sumanth
I've been folowing Okay's, Creating an Illustrator Puppet tutorial. First let me say, that it is very good and gives a lot of valuable insights along the way. However, I have a quick question about the need for +.I noticed that both in AI and PS files, there are no added +. I was always under the impression that this were needed to give independence. Has this changed? I also noted that sometimes, the crown does not show in the Rig mode, when going back and forth to AI. However, sometimes everything seems fine when checking it out in Record mode. Is this just a cliche?
Hi Fellow Puppeteers. I created this Rockie Racoon character and wanted to breath some life into it without doing a lot of rigging. So I used the "Breath" behavior to animate the chest, the ears and the wiskers. As needed each group mentioned previously was independent (+chest, +ears, +wiskers). I set the Breath behavior controls as shown in the attached image. Also you can play the video at this URL: https://vimeo.com/459501624 If you have any questions, create a reply post. Be well fellow puppeteers, - Platty
Hey guys and gals! Im doing a walk animation with a puppet. walking right is spot on exactly how i want it however walking left is bugging me. when i walk right the body follows the movement of the head - looks great leaning into the walk however i cant seem to replicate it for the left walk. closest i can get is whats in the video ive posted below. please have a nosy and let me know if you can spot anything to rectify this 🙂thankies!!!if you need any more deets lemme know.https://vimeo.com/458957340
Hello, Does anyone know of a way to calibrate or improve the "Compute lip sync take from scene audio" I'm working with a puppet and after syncing the audio the vismeme's are very inaccurate. I have to completely re-do them which is incredibly time consudming. The audio was taken from a Zoom H6 and is clear without any background noise. Thanks in advance!
My character shows up as this now:What did I do to cause this and how can I fix this.
Hello community, I very commonly get this error when working in Character Animator (Beta) It seems like the program can't find the source audio file which I never move. I always have to re-drop the audio in so it can find the original audio clip. Is there any work in progress for this not to happen or is it something on my end I am over looking?
please help if someone can fix it, i am not able to understand how to fix pupils as they are moving out of the eyes when i see in right side of character. also the mouth is not moving with the face although the face turns right side of character
Can Someone please help?? I have a project I have been working on for a month or so for a client. The project was almost done and due out this week. I was in the final phase of production when the program crashed. Then when I tried to restart, It gave me these codes and errors. I can provide a link to files if needed..
Hello guys, I am testing Ch for my degree project. I have a character that is working almost in anything. The issue I am having is that the character is walking, but the wings and the rope (belt) are not moving with the body. To create the model I used the tutorial of "Walker". but still I could not find any tip to rig the objects that are attached to the body. Could you please suggest how I can proceed, because at the moment I tried everything I could by my self and I don't have any success.
Hi guysThis is my new Cartoon Seris( Jabbar Khirza )https://www.youtube.com/channel/UCOxn1ftyGzbf0O04-UAzvFw?view_as=subscriber i hope you like it thanks
I am not able to open a project or create a new project. When I create a new project, this error is coming.Unable to Open project "C:/user/Documents/Adobe/Character Animator/Character Animater Project 2/Ch Data/repo.noindex/".If it is located on a server, copy it to a local drive and open it from there. When i open a project, it is showing lib git2 error -3(4/Revspec 'HEAD' not found.) returned from git_revparse_single(&headP, repoP, specZ)Any Solution Please
Hey! So I am trying to follow this tutorial: https://youtu.be/JOHZlW2e_Ro on animator moving background. However I am struggling a little bit because I cannot find the walk cycle behaviour. (Apparently, in Portuguese, it is called "andar" and i can't manage to find it). It says to give the image the hip function and then give it the walk behaviour but i simply don't see it.
Hi, I recently started using CH 2020 as well as Illustrator 2020 and have been working on a puppet with 6 legs. Thing is, when I added the 6 legs, CH gave me an internal error code and suggested I attempt to index a nil value. I'm not familiar with nil values and where to even look so I tried reducing the leg count to just 2 (one on each side of the puppet)... same issue. Any help would be appreciated!
I've used the swap set previously, but when I set my Frontal layer as default it just kept Frontal visible while continuing to do whatever funky nonsense it was doing by keeping my Quarter position as the default then switching as I turned my head.
Hello Folks! There are frequent jitters in my puppet whenever I use face parameters. Can anyone help in resolving this issue?
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