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Can we add character cooker software showed in one of 2017 videos in character animator and link it with Photoshop or illustrator. A suggestion. Because the idea of creating a puppet is the first daunting task .
I have tried running it as admin but it still freezing as soon as I minimize or put ACA in the background. Is there anyway to fix this?
Should be a simple issue but I'm stumped. I had my puppet working just as I wanted it but in experimenting I disconnected the link to the original. No problem it will be good practice to remake it. So I made a new project so I woulsd know exactly where everything was to be saved and reimported the PS file. But when I went to re-rig the arms the origin point is now fixed whereas previously it rotated. The design of the puppet is all about this rotation but I can't a way to un fix it and have it rotate.
Hi, I have a few problems with my puppet that I'd like to fix: - The body is swinging along with the head, but I want the body to stay fixed to the bottom while the hair swings with the head. It's just the upper half of the body, though, like "Rin" which is one of the example puppets. How do I make the body stay while the head moves? - If I move my head closer or farther from the screen, some things will fall out of place. For example, if I move my head closer to the screen the head will fall off the neck. The front and side bangs of the puppet will also move to the side, and the eyes, nose, eyebrows, and mouth also fall off the face. How do I keep everything together? Unfortunately I can't attach my puppet as it is a .puppet file, does anyone know how to? Thanks in advance!
I have read through a lot of posts about this and nothing seems to solve the problem.I only have the one built in camera on the macbook pro. It works with programs like photobooth no problem.CA does not show up in camera privacy settings at all. See screeshot. Switch to default camera and switch to next camera have both been tried in CA with no success.Camera and mic icon in CA are both blue so they are active. Audio/mic works fine in CA How do I give CA access to my camera? When I first started the program I may have denied access to the camera I'm not sure. But there must be a way to go in and give access if I have mistakenly done that. Any insight would be greatly appreciated.Thank you in advance.
weird question... i have my puppet ready in character animator i pre loaded the voice script it .. but i can only trigger behaviours from keyboard shortcuts and cant give my puppet any movements and it stands still while lipsync .... How can i load i character to keep moving throughout whole scene
Hello Everyone,I'm looking for advice on a project I'm doing for a friend. He needs me to animate a character he's made on Photoshop and give it a head nod type of movement to as if he is nodding his head to the beat of a song that he's making. He sent me the files and I have been trying to work on it for the past couple of days but I have been struggling extremely. When I first upload the file the whole picture including the background moves simultaneously. When I get rid of the background all together I can't just get the head to move on its own. So my question is how do I get the head moving on its own and stop the body and neck from moving as well because it won't stay put? Also is this even a job for character animator or should I go to animate cc to do a project like this? I'm new to the whole animation thing so I thought this would be a good starter project.Here is the file:
Hi, every time i try to open a project or import a file or pretty much try to do animthing, this popup comes up telling me about this error, i've tried solving it with various methods, but it doesn't work.Please help me, i need to record an important video soon with it.Thanks.
Hiya! I have created a puppet, understood, recorded and then once back a couple of months later I'm back in the mystery of it all again. My puppet has one lazy eye + one not moving. I try following threads here but after corrections I now have two pupils escaping the eyeball. I need help.
hello!How do I import a default character mouth set onto a different character created from scratch in illustrator.
I downloaded the character "blank," have watched the hour+ tut and learned a lot but I can NOT figure out how to change the color of his shirt (or other things). I select the "replace" layer (it clearly seletcs his shirt) and create a new layer (using "+" button below). I double click to get the layer style box, click color overlay, hue, change the color (the color is in the preview box hat I would like to chnage to, looks right to me), click ok and nothing changes.
Hi,I was recording the different movements peice by piece and I only armed the Face trigger to record.I recorded the face trigger to just have some slight head movement for the piece and it recorded fine.On playback though the head movements were recorded but the arms started "jittering" and causing unrequired movement.If I deleted the recorded timeline of the face, the jittering is not present, undoing the delete, the recorded face timline returns and the jittering returns again.Any ideas?
Hello, huge huge fan of adobe programmes, animating applications specifically; after effects, Character Animator and the like. However I have often found myself thinking about creating audio for my character on a low budget which would in turn, naturally create lower audio quality ofcourse. Adobe should therefore include a few default voices where a person would type in the desired text and it would be turned into free flowing natural high quality audio. For starters there could be two voices, male and female and then maybe it could evolve to even include various accents from all kinds of communities. This could improve even further the lipsync lag for the character. I believe that people would greatly benefit from this, I know I would.
Hi GuysDoes anyone know how to take a character from Adobe character animator and overlay it in my a Premier Pro project. Currently, the character has a black background but I would like it to be transparent when inserted in Premier Pro.Thanks for help in advance.Coco
I have 2 different swap sets of hand poses, namely the right hand and the left hand. Both swap groups has the same hand poses. However I would like to have it in one trigger swap set, instead of two. I can do this by creating swap set of, as example, the right hand, then manually move individual hand poses from the left hand group to the right hand swap set. It's a lot of work. Is it possible just to create for both hand groups its own swap set, then in the trigger panel, I drag either hand swap set to the other and have it automatically merged. So each hand pose trigger will have two trigger (right and hand) automatically. Is this possible in Ch? Or should we tell the developer to make it happen?Thanks!
Would anybody know what is the uservoice.com link for CH?
After rigging and making 5 different head turns and rigging it, they work fine and as i move my head to right or left the head turner follows but before head turner where the character used to bring its head nearer as i moved closer to camera or back has stopped working so the only thing the camera picks up are my head turns to left and right but not the extra movements that i saw initially in my basic character. I have even tried giving the headturns triggers but to no avail. Thanks in advance!
Hi All,I am struggling to learn why when the Eye is set up corrctly using the Eye Range layer it works fine in facial recognition. However, when I use the Keyboard, the eye goes beyond the Eye Range. I have been using the Keyboard Strength to control the degree of movement. Anybody got a clue? Or is this just the way it is until a "fix" comes along. Thanks, be well and prosper. Platty
Hey guys!! I am using the Eliza 3 view puppet and I am using position based mode for her walking. Normally whenever you use her and she stops walking, she flips to looking left. However, When I put in keyframes for walking she keeps looking right. So it looks like she's looking off the edge. Of course if i have flip it and have her ealk to the left she looks left.... Is there are way to make sure she defaults to looking one way?? Thank you!!!
Hi All.[Now I feel stupid. I read in a blog that CH does have masking for the eyeball. I have sooooooo much to learn. Anyway, if you are interested in a "fools errand" please feel free to read on . . .I guess I missed this tutorial: https://www.youtube.com/watch?v=5SxNChhm0jo ] An artist friend suggested an eye pupil that is half-lidded, rather than round, would be more normal looking. So I set my self to see what I could do to create this effect. I am sure this approach is not new, I just haven't seen it in the tutorials or blogs(Since I can't create a masking layer in CH this is the approach I took.) Rather than having a round Eyeball and an Eyeball Range layer, I created four Pupil layers and used a swap set to achieve a more "natural" look. My Cyclops looks like this: The eyes are: Left, Normal, Right, Down and blink.My AI layers look like this: Now what I did with the Blink was to include the Eyelashes as part of the Eye with a different set included in the Bl
Hi, there!I would really like a feature as a "programmed action", but not as i record live. I would prefer assigning an action on the timeline (using markers for instance, as i show on the image below), and it would trigger the action i recorded before. (every letter on the marker section is the key i have to press to perform the action i want). I am currently recording the actions live, but everytime i have to tweak is very painful and i have to blend in/out a tons of different handles... Thank you guys!
I would like to copy a character's entire perfrmace from one scene to another scene. How do I highlight the entire performance to copy and paste?
Hi, I have an issue with my puppet's arms. Draggables move everything that's on the same layer, but since my hands aren't on the same layer as the arms, the draggable is only working with the arms and the hands get left behind. The issue would probably get fixed if I put the hands on the same layer as the arms, but since I want to make a swap set with the hands and don't want the arms to disappear with them, they need to stay on different layers. I use Illustrator to edit the vector file if that changes anything Is there a way to fix this?
No matter how much I tweak the different parameters, my puppet remains the same. It is definitely ON, it's got the red dot. All other behaviors (Lip sync, Face, Eye Gaze, etc) work perfectly! I don't understand anything as it happened out of the blue. Any troubleshoot ideas?
Hi,I have noticed that when I hit the pause or play button of the timeline the puppet momentarily "flinches" or jumps when pausing or restarting. It happens when the puppet is armed or unarmed for recording.Any ideas what causes this?
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