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Hi Character Team,In Preferences, I see that there is only a way to output Live video. Is there any way to output live audio?
When using a walk cycle I have tried reverse engineering Maddy and the puppets provided and when I thought I had the naming conventions right and in the same place my character still distorts. She gets extremely weighed down and lengthy.This is what she looks like when not walking. It doesn't matter to me which direction she walk as long as she walks correctly. But no matter where I put points and origins and tags I get thisWhere her legs, arms and torso distort. If you wait to walk and use the left/right arrow keys you will see the body just drop like a huge amount of gravity was applied to her body. I have tried for days to fix this and am at wit's end. Please help! I've attached both the puppet and the original AI file. Thank you.Quarter Turn Essa - Google Drive
Hi, I exported a recording with what seemed as Transparent background to use it in after effects.In after effects I wanted to put my recording on top of a background layer. Yet, the puppet background was black and as to that, I could not have seen the background I wanted.Is there a way to export with a transparent background so it will work on after effects ?btw:I know I could have taken the PNG file into Ch program and record with the background I seek. Yet, My laptop cannot record with that background as it is too weak. thats why I had to get everything together on After effets.
I have two questions:1. I have a draggable handle on my arm layer on the character's hand. When I drag the hand/arm to the position I want, there is some additional slow rotation of the character's arm and hand. The rotation happens after the hand reaches the desired position and it happens very slowly. Is there a way to speed up the rotation or movement of the arm and hand or prevent this from happening? 2. I put fixed handles on the character's shoes on the Body layer, but whenever I move my head, the entire character rotates. The character's head and body are the same so I put that layer as the Body, so I'm not sure if that is causing the problem. For his head, I just have his facial features.Thanks for any help!
I've dynamically linked a Ch character in Ae. The character is briefly disappearing, repeatedly, during my two min long scenes. When I have the quality on Full, it disappears for about six frames; on Half, it only disappears for one frame, and on Third, it doesn't seem to disappear at all. This is happening several times a scene.Here's a screen recording of what happens in Ae (demo of error twice on Full quality, then with Half and Third): Dropbox - ch character disappears in ae.mp4 I thought maybe it wouldn't happen in the export, but this is the export: Dropbox - export of disappearing ch error.mp4 There's also a weird Ae glitch in the dynamically linked Ch scene, where the head jerks back and forth on Full quality, but not on Half, and not on the original Ch comp.Dropbox - glitch error.mp4 How can I prevent / fix this? I've tried making sure frame rate in Ae comp matches frame rate in Ch comp, plus restarting both programs, my Macbook etc.
As much as I try to put the correct circles on those parts of the correct layers, the only thing I get is something that looks like stretch Armstrong, and often even then it doesn't take the correct side. At one point every time I tried to drag an arm the hips moved.
Hi,I'm new to Character Animator and I've searched for hours to find a solution to my problem,I got a character that's permanently at 3/4 view, I'm trying to get the head of my character to move in a specific way.Basically, the head of my character tilts backwards and forwards like i want it too but drastically moves when i turn my head from side-to-side on my webcam.I'm wondering if there is an option to disable the input of moving my head side-to-side on the webcam to be left solely with the input of moving my head up and down.(while still having the input to the eyes and mouth etc.)I hope I'm being clear.Thanks in advance.
When I animate within Adobe Character Animator the draggable handles work fine. But when I export the video via media encoder or link it into after effects as an embedded project file the arms stretch and move randomly. I'm not sure why this is happening. I did notice that this only happens if the character has to be scaled down. If the character is not scaled it doesn't happen at all. This is the video exportAnd that's within the program.This does not happen within the character animator program beta version at all.
I accidentally clicked too far back in the history panel to revert some changes (like hundreds of changes, won't go into why I had to do that...) and now I don't see how I can undo this massive undo. It's not letting me redo any of those changes I undid and any undo I hit at this point just keeps going back in history from the moment I reverted back to. Any solutions on how to get all this work back? Thanks!!
I finally got my audio recorded (a duet song) and did a little test today. Oddly, the only audio track that is working with compute lip-sync includes the background music and the puppet mouths to the instrumentals...an effect I do not want. I saved the audio into separate files for each character without the instrumentals but for some reason (even though they are all mp3s) the individual audio tracks aren't working. Is there an amount of time into the audio track that character animator expects to receive input in order for Compute Lip-sync to function properly? I have a large block of dead air before the voices chime in. Just trying to figure out how to fix this issue. Does it expect a different file type?? Please advise. Thanks!!
Hello,I'm new to CHARACTER ANIMATOR and I must confess I've only done two puppets but there weren't terribly complicated. This most recent puppet isn't terribly complicated but I want the EYES to have a broad range of comedic emotion.Is it possible to have a default eye shape and then alternate eye shapes.Example:I want the character to have a default eye shape that is depressed. Then his eye shape will shift to: - Extreme Happiness Shape
When I enter the record view in Character Animator, my character's facial features seem to be floating on different planes, and then distort as if they are pinned to a point in the center of the "head" base.Here is how the character looks in the rig view:And when I enter the record window, this is how the face looks if I move it around using facial recognition:I've tried resetting the parallax values on both the camera input settings and on the puppet properties in the rig view, and that didn't resolve this issue.Any thoughts on what setting could be causing this effect?Thanks!
I have a bird puppet with a wing I want to flap when triggered.I have a cycling layer set for the wing animation and it works nicely.My problem is that the wing is only visible when I trigger the animation. I want a default where the wing is in its tucked in, non-flapping, position, then that is hidden when the flapping animation starts.I just can't work out how to do this in CA.Can anyone help?Thanks!Dominic
My "Ch Data" directory is now 1.9GB in size. I am trying to use Adobe Cloud to backup my project files, but I don't really want to use 1.9GB of storage if this just contains scratch files. I set media encoding to use a different directory for temporary files (so temp files are not uploaded to the cloud). Does "Ch Data" need to be backed up? If not, is there some other setting to move Ch Data outside the project so I can use Adobe Cloud to backup my project files and nothing else? Thanks!
Hi, I am trying to take a puppet that I have and scale it so that when I record it, it is captured in the scene. Right now it is cutting off the head of my puppet. Is there a way to size the scene manually or fit the puppet so that you can see entire puppet within a scene? I'm sure it is a simple fix but I am new and don't know it.Thanks!
Tried a .wav, an .MP3As character animator has NO audio options to ensure we simply hope it is set to system sound. I see a waveform, exported it from audition, all is fine, bring it in even in it sown scene, ZERO audio will play...no audio. Project is 100% dead in the water now. Using absolute latest version.Also, there is ZERO real time playback, when I hit play the timeline scrubs through but the scene freezes.Windows 10 Pro16GB DDR4I7 7820 quad corenvidia quadro P4000Dell Laptop
Hi, everyone.I can't understand how to manage the structure in I want to disappear a layer in Body group and appear the new one in the highest layer. Here is the image 2018-05-15_01-41-44.png — Yandex.Disk It works perfectly when it's in the same Body group. But in that case, I have that helmet belts above the pointing hand, and that's not correct. I'd like to make that point hand above that belt. How can I handle that? In my case when I press the trigger button my default hand doesn't disappear but point hand appears. What's the way to make default hand disappear when point hand appears?
I think i created a puppet correctly in illustrator but it won't open in the character application not sure what I'm doing wrong...
Hi. I have a problem. I recorded 20 sec scene in ACh and then exported it to AE. When I opened my PNG sequence in a new project the whole scene plays much slower than my recording. About half of the speed. My recording and playback speed are set to 1.0x and in a preview (in ACh) everything is ok. Problem occurs after open my file in AE. Does anyone have an idea what the problem might be? Thx
Hi ! When I add "breath" behavior to my puppet, it breaths with the whole body - even the legs are strechings out. Is there a way to make the chest to move with out the legs ?
I didn't do anything crazy but it looks like I'll have to restart this entire project. Anything I can do to avoid this next time?Definitely not open already I rebooted and got this message:The error when I get the project open:
Hey guys I've been trying to make some cool stuff with character animator for a year and a half now and my 2015 Macbook just isn't cutting it anymore. Its time to upgrade. I should mention I'm also using after effects for all my projects and also frequently editing in Premiere Pro. Who gets great performance and what are you using?
Hello everyone,So I have been working with character animator for quite some time. I can make different eye style (angry, sad, confused) but the pupil does not move once i trigger from neutral shape to other.Can anyone help me figure this out? How can i had multiple eye expressions and able to move my pupils in each one of them.Thank you.
If you get a "The Photoshop file operation failed. Reason: (-25010)" error when importing a Photoshop (.psd) file as a puppet, please check that you have enough scratch disk space. Look in the Photoshop preferences for the free space available on the scratch disk.Note: This solution might not work if your Photoshop scratch disk is not on your main disk.
So I have this scene ready, yet, when Im recording, I want the "camera" to zoom in (as, see only part of the scene) and while zoomed in, move around a little bit before stops.Is this possible to do on character animator ? or I have to use other programs ?Thanks, Omer.
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