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When I animate within Adobe Character Animator the draggable handles work fine. But when I export the video via media encoder or link it into after effects as an embedded project file the arms stretch and move randomly. I'm not sure why this is happening. I did notice that this only happens if the character has to be scaled down. If the character is not scaled it doesn't happen at all. This is the video exportAnd that's within the program.This does not happen within the character animator program beta version at all.
I accidentally clicked too far back in the history panel to revert some changes (like hundreds of changes, won't go into why I had to do that...) and now I don't see how I can undo this massive undo. It's not letting me redo any of those changes I undid and any undo I hit at this point just keeps going back in history from the moment I reverted back to. Any solutions on how to get all this work back? Thanks!!
I finally got my audio recorded (a duet song) and did a little test today. Oddly, the only audio track that is working with compute lip-sync includes the background music and the puppet mouths to the instrumentals...an effect I do not want. I saved the audio into separate files for each character without the instrumentals but for some reason (even though they are all mp3s) the individual audio tracks aren't working. Is there an amount of time into the audio track that character animator expects to receive input in order for Compute Lip-sync to function properly? I have a large block of dead air before the voices chime in. Just trying to figure out how to fix this issue. Does it expect a different file type?? Please advise. Thanks!!
Hello,I'm new to CHARACTER ANIMATOR and I must confess I've only done two puppets but there weren't terribly complicated. This most recent puppet isn't terribly complicated but I want the EYES to have a broad range of comedic emotion.Is it possible to have a default eye shape and then alternate eye shapes.Example:I want the character to have a default eye shape that is depressed. Then his eye shape will shift to: - Extreme Happiness Shape
When I enter the record view in Character Animator, my character's facial features seem to be floating on different planes, and then distort as if they are pinned to a point in the center of the "head" base.Here is how the character looks in the rig view:And when I enter the record window, this is how the face looks if I move it around using facial recognition:I've tried resetting the parallax values on both the camera input settings and on the puppet properties in the rig view, and that didn't resolve this issue.Any thoughts on what setting could be causing this effect?Thanks!
I have a bird puppet with a wing I want to flap when triggered.I have a cycling layer set for the wing animation and it works nicely.My problem is that the wing is only visible when I trigger the animation. I want a default where the wing is in its tucked in, non-flapping, position, then that is hidden when the flapping animation starts.I just can't work out how to do this in CA.Can anyone help?Thanks!Dominic
My "Ch Data" directory is now 1.9GB in size. I am trying to use Adobe Cloud to backup my project files, but I don't really want to use 1.9GB of storage if this just contains scratch files. I set media encoding to use a different directory for temporary files (so temp files are not uploaded to the cloud). Does "Ch Data" need to be backed up? If not, is there some other setting to move Ch Data outside the project so I can use Adobe Cloud to backup my project files and nothing else? Thanks!
Hi, I am trying to take a puppet that I have and scale it so that when I record it, it is captured in the scene. Right now it is cutting off the head of my puppet. Is there a way to size the scene manually or fit the puppet so that you can see entire puppet within a scene? I'm sure it is a simple fix but I am new and don't know it.Thanks!
Tried a .wav, an .MP3As character animator has NO audio options to ensure we simply hope it is set to system sound. I see a waveform, exported it from audition, all is fine, bring it in even in it sown scene, ZERO audio will play...no audio. Project is 100% dead in the water now. Using absolute latest version.Also, there is ZERO real time playback, when I hit play the timeline scrubs through but the scene freezes.Windows 10 Pro16GB DDR4I7 7820 quad corenvidia quadro P4000Dell Laptop
Hi, everyone.I can't understand how to manage the structure in I want to disappear a layer in Body group and appear the new one in the highest layer. Here is the image 2018-05-15_01-41-44.png — Yandex.Disk It works perfectly when it's in the same Body group. But in that case, I have that helmet belts above the pointing hand, and that's not correct. I'd like to make that point hand above that belt. How can I handle that? In my case when I press the trigger button my default hand doesn't disappear but point hand appears. What's the way to make default hand disappear when point hand appears?
I think i created a puppet correctly in illustrator but it won't open in the character application not sure what I'm doing wrong...
Hi. I have a problem. I recorded 20 sec scene in ACh and then exported it to AE. When I opened my PNG sequence in a new project the whole scene plays much slower than my recording. About half of the speed. My recording and playback speed are set to 1.0x and in a preview (in ACh) everything is ok. Problem occurs after open my file in AE. Does anyone have an idea what the problem might be? Thx
Hi ! When I add "breath" behavior to my puppet, it breaths with the whole body - even the legs are strechings out. Is there a way to make the chest to move with out the legs ?
I didn't do anything crazy but it looks like I'll have to restart this entire project. Anything I can do to avoid this next time?Definitely not open already I rebooted and got this message:The error when I get the project open:
Hey guys I've been trying to make some cool stuff with character animator for a year and a half now and my 2015 Macbook just isn't cutting it anymore. Its time to upgrade. I should mention I'm also using after effects for all my projects and also frequently editing in Premiere Pro. Who gets great performance and what are you using?
Hello everyone,So I have been working with character animator for quite some time. I can make different eye style (angry, sad, confused) but the pupil does not move once i trigger from neutral shape to other.Can anyone help me figure this out? How can i had multiple eye expressions and able to move my pupils in each one of them.Thank you.
If you get a "The Photoshop file operation failed. Reason: (-25010)" error when importing a Photoshop (.psd) file as a puppet, please check that you have enough scratch disk space. Look in the Photoshop preferences for the free space available on the scratch disk.Note: This solution might not work if your Photoshop scratch disk is not on your main disk.
So I have this scene ready, yet, when Im recording, I want the "camera" to zoom in (as, see only part of the scene) and while zoomed in, move around a little bit before stops.Is this possible to do on character animator ? or I have to use other programs ?Thanks, Omer.
Hi, I've been using Character Animator to animate a talking professor and set up an Auto Blink cycle for each eye. I've dropped my eyelid strength within the Face parameters to 0 and have Blink Eyes Together checked off and armed. I even set the randomness to 0 for each and still are blinking separately. Any help would be appreciated.
When i edit my photoshop file, often character animator shows me a a screen with colorful horizontal lines or all my layers are no longer linked to their triggers.Is there something I need to pay attention to when I edit my photoshop documents. Does it have to do with keeping layers consistently turned on or off?
Animator just goes dead for long periods of time with even the smallest change to a rig or an alteration to a puppet. He is a fairly complex puppet but still up to 10 minutes prepare scene time to add a trigger? After the wait for the prep time, I then have to deal with 5-8 actual frame playback on my scene making it near impossible to set cycle timing right. I have a pretty heavy duty gaming rig that can easily run PS, AI and PR all at the same time, but CH just slows it to a crawl. Is this a known issue? Are there any known program conflicts, graphic driver issues that could be causing this.
Hi ! I Imported an audio file to my scene, yet, I wanted to use only part of it - multiple times.now, I couldnt press "copy - paste" to my file in order to use it many times during the scene so what I did is duplicated the layer. now, it looks like this :Is there a more efficient way of doing it ?ty, Omer.
Imported an Ai file to Ca scene.How do I make this look the same way ?ty, Omer.
I see in CA's preferences there is a Default Output setting and it is defaulting to my Blackmagic Intensity Pro 4K. Is there a way to get my work to show up on my external monitor that is hooked up to the Blackmagic output? I currently can screen my Premiere and Media Composer on this monitor?Having fun with this app,Martin
I am trying to do a Turn Triggered Head with Long hair behind a neck with another head turn behavior but the hair is getting warped. Help! I eventually want a body that turns with it too....Essa CharacterTestHair.ai - Google Drive
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