Learn how to create, build, and animate 2D puppets.
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Hi, I've been using Character Animator to animate a talking professor and set up an Auto Blink cycle for each eye. I've dropped my eyelid strength within the Face parameters to 0 and have Blink Eyes Together checked off and armed. I even set the randomness to 0 for each and still are blinking separately. Any help would be appreciated.
When i edit my photoshop file, often character animator shows me a a screen with colorful horizontal lines or all my layers are no longer linked to their triggers.Is there something I need to pay attention to when I edit my photoshop documents. Does it have to do with keeping layers consistently turned on or off?
Animator just goes dead for long periods of time with even the smallest change to a rig or an alteration to a puppet. He is a fairly complex puppet but still up to 10 minutes prepare scene time to add a trigger? After the wait for the prep time, I then have to deal with 5-8 actual frame playback on my scene making it near impossible to set cycle timing right. I have a pretty heavy duty gaming rig that can easily run PS, AI and PR all at the same time, but CH just slows it to a crawl. Is this a known issue? Are there any known program conflicts, graphic driver issues that could be causing this.
Hi ! I Imported an audio file to my scene, yet, I wanted to use only part of it - multiple times.now, I couldnt press "copy - paste" to my file in order to use it many times during the scene so what I did is duplicated the layer. now, it looks like this :Is there a more efficient way of doing it ?ty, Omer.
Imported an Ai file to Ca scene.How do I make this look the same way ?ty, Omer.
I see in CA's preferences there is a Default Output setting and it is defaulting to my Blackmagic Intensity Pro 4K. Is there a way to get my work to show up on my external monitor that is hooked up to the Blackmagic output? I currently can screen my Premiere and Media Composer on this monitor?Having fun with this app,Martin
I am trying to do a Turn Triggered Head with Long hair behind a neck with another head turn behavior but the hair is getting warped. Help! I eventually want a body that turns with it too....Essa CharacterTestHair.ai - Google Drive
Hi ! I created a puppet according to laws I learn in order to make it behave in a "natural" matter.everything worked fine until I tried to make it walk.Can u plz tell me what I did wrong here ? why is my puppet gets completely distorted when walking ?turtle puppet.puppet - Google Drive Waiting anxiously for aid Omer
Hi! I'm trying to get a character to lip sync from an uploaded wav file. When I do, the mouth animation looks fine for the first minute or so of the clip, but then the animation starts going much faster than the audio, which seems to be lagging. Has anyone else run into this? What did you do? Many thanks!
Hey everyone!I have a problem, it's my first time with Adobe Ch and i actually did pretty good with the head animation (everything works for me: pupil, blink, mouth ...)But i just updated the Ai file with the body of the character but the body fly with all the body and the pin tool doesn't work when i try to pin the foot (look at the screenshot please: ) Although i pinned the foots, nothing really happening. i also attached the layers from Ai file screenshot: I would appreciate your help!Thank you
So I am having this weird problem that the body of my puppet won't follow the head tilt.I added Head Turner behavior, which works fine, but when I tilt my head with the webcam I would like my puppet to follow this.Actually like the Wendigo puppet, body follows head tilts and head turns are working fine.Sorry if I am asking an obvious question but tried everything I can. I just can't seem to find the answer... I added the Wendigo structure and the structure of my puppet.
I am developing puppets with long heads on necks. So I have two slightly different versions of the same puppet. on one the head can be dragged around with the head remaining connected to the neck and neck to the body. On the other iether the head doesn't move or distort or, on other settings which seem identical to the working settings of the first puppet, the neck drags but the head remains fixed. I have spent hours looking at this problem and cannot find a consistent answer.PS How can I send someone my saved puppet files so that they can see my problem?
I have 2 different smiles each with a cycle layer behavior. forward and reverse and pause on last frame. they work on their own until i add them to a swap set which goes straight to the last frame of the cycle layer. the layer order is set up so it shouldn't be overridden by neutral mouths. i have swap sets set up for eyebrows and the neutral mouth each with cycle layers behaviors. the only difference that i can see is that one smile has a cycle layer inside of it that does a continuous loop for its last layer. not really sure what i'm doing wrong. new to the program and trying to figure it all out. any help would be appreciated.
I have computed the lip sync from imported audio, but my mouth, from the various sounds that have been added in are not moving when they should, or when I think that they should.Does anyone know what to do?
Hi, Is it possible to edit keyboard triggers after recording the performance. Like move them around, add new ones in the timeline? I tried and it was a bit confusing, there didn't seem to be an obvious keyframe at the point of the action and I could figure out how to trigger a new trigger within the timeline. thank you.
HiIs there any way in After Effects to:convert a Character Animator sceneto After effects native shapes with keyframes??Thank you.
i label everything right but nothing is moving the way it should. need help
I'm trying to get a screen shot of my character. I actually want to use a shot for my title page. However, I'm trying to have the puppet turn to the right and use a pointed finger. I've recorded it and got it to work, but when I stop it and try to get the screen shot, the character goes back to the original face front position and the arm doesn't remain up.I can't push the screen shot and hold down all the keys at the same time. I'll eventually put it into AI-hopefully.Any suggestion?-Sharon
I made two puppets. One of those two is acting really weird. I made different head turns, added the Head Turner behavior etc.When I make the puppet his head turn with my webcam, the body follows these movements. The arms act normal but the rest of the body is just following the head turns... Does anyone know how to fix this?http://jmp.sh/v/eZOaK3SJmlQOjj74v43n this is a video of the issue.
Is anyone else having an issue with Particle behavior where artifacts of your emitter are generated when you STOP using the trigger key? I have several puppets set up with particle behavior right now, and they ALL do the same thing. Particle is set to cannon with continuous mode activated. The two issues (specifically) are that when the trigger key is released, the (intended) particles vanish (shouldn't they stay until their fade and lifespan elapse? I though previous puppets did, but I will re-check that...) and more importantly that HUGE copies of the emitter appear when the trigger is released and THEN slowly fade as per the lifespan setting. After the error, particle behavior and triggers will not function until the scene is reset. This is happening across the board with at least three different puppets using Particle behavior. If anyone has problem solved this, I'd love to swap stories. Thanks!Here is a puppet during proper particle behavior...and here is the same puppet mom
Hello,I have pre made a recording of a song to include in my character animator project. I have computed the lip sync of the puppet, based on the voices it heard on the song. I played the song over and realised that there was a ringing sound in the background of the song recording, is there a way to get rid of this, so I can only hear the song, and no background/ringing sounds?
Thanks for everyone who has marked posts as liked, helpful, or answered. Hopefully it helps others in the forums find answers more efficiently as well.Level 4 achieved! On to level 5... ... okay, maybe in a year or two! 8-|(Sorry, for the spam. This is not a complaint, more amusement.)
Hi, I am trying to copy the face track data from AE and automate head movement with head turner behavior for my puppet in CA. Very strange problem: The head turns only in one direction!!Track data in AE shows it has tracked well.
How to change the positions of one character to add multiple characters ?ad sometimes character is too large in the screen or come in the middle, or out the screen, such as how to position and adjust sizes?and is this is a good software to make an animation video scene for a undergraduate project? (To specifically to this-Make an animated video to show a business idea using live animation with the rest of the team. Gving each of them an animated character to speak behind an animated background)
Hello All,I've been working with Character Animator for quite a while, but haven't had to use nutcracker jaw before. I have a project that I need to utilize it for and for some reason I cannot get the mouth to move in the manor I'd like. I'm trying to mimic the style of jaw on the demo puppet bongo. The problem is I cannot seem to get the lower jaw from moving correctly even after pins and sticks. Either the entire mouth wants to move with the puppet completely warping it or the pins and sticks I put in don't take effect and the jaw moves separately. I have to be missing something. I've tried rigging it in several different manors from the bottom jaw being independent, to the whole mouth being independent. Any advice?
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