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Hi, I don't have an existing problem but I've been thinking about how to attach a prop to a character that animates as part of the head turn. With my existing knowledge I don't believe there is simple functionality for something like this? And I would basically like to know if anyone has any ideas on how to do this.As an example, if I have a character with the 5 head positions animated by head movement on the webcam. I want to be able to press a trigger and have it attach something like a pair of glasses, or a hat. I then want that prop to stay attached when the characters head turns, but for it to also be animated with 5 positional frames that stay attached to the head. Any ideas would be super appreciated.
OK, first, I know this is me and not the software. But I still can't figure it out. Character Animator seems to not want to import an mp4 file, but I can't find a way in Premiere (where my audio originates) to export another sort of audio file, like aiff. I've been exporting from Premiere and then using a third party app to convert the file, but I know there's an easier way.What am I doing wrong?Martin
Hello. I have been trying to figure out how to accomplish this effect that I have been seeing with a few Adobe character's.They have an animated scene that lets they character "fly off and on" to different scenes.Here is a Youtube video showing an example of exactly what I am trying to accomplish. Can you explain how I can re-create this effect using Character Animator?Thanks in Advance!
Hi, I've encounter this bugs a few times over the last few months so i decided to ask if anyone know how to fix this.This happened when my .AI file and Ch puppet don't sync correctly. So I made a change (create new layers) in the AI file then when come back to Ch, the changes didn't appear... Ch just froze. So I restart Ch and then it took a long time (3-5 minutes) to successfully launch. Then it give me an error message"Couldn't find required path..." then point to the AI part(s)/layer(s) that didn't appear on the puppet in Ch Project. Then it start to clone itselfFor example:PuppetName (original)PuppetName 1PuppetName 2PuppetName 3....etcThe weird thing is that the clone puppet actually had the latest sync from the AI file. In some cases, this isn't a big deal if you just start recording. But the problem for me is that I already finished recording on the original puppet. So the latest changes from the AI file didn't get into my recording. Nothing I tried has worked so far... Restarti
As requested by Dave, I'm posting these video screen captures of a possible bug in the recording of a walk cycle in ChA. In the video below, you'll see that I first record a normal walk cycle, choosing to begin the cycle using the arrow keys, without any change to the Arm Angle (yes, it is not the default arm angle created when rigging, but please don't assume that this in any way helped to create these problems. My experiments showed that this didn't matter). The playback of this first recording didn't show any problem. Next recording, I hit the record button, then highlighted the clockface for the arm angle, then hit the arrow key. I then changed the arm angle and left the clockface icon highlighted. You will see that the arms begin to circle continuously. But, strangely, upon playback, this circling behavior was not recorded. In the third recording, I try to show how highlighting and de-highlighting the clockface affects recording and
Ah, D, Ee, F, L, M, Oh, R, S, Uh, W-OoIs the above a complete list of the different sounds that Ch attempts to recognize? Is there any effort to expand the capability?"B" / "P" would be a good add. "B" and "P" are close enough to be interchangeable, but at present neither is available."K" / hard "C" - the mouth shape for "Uh" is good enough, however the problem is that Ch thinks a "K" sound is an "S"."H" - is mostly air, on my voice, Ch analyzes "H" differently almost every time. Sometimes it thinks it's an "S", sometimes and "Uh", etc."J" / soft "G" - would be a good add. This is a unique mouth shape, with a tongue move."N" - would be a good add. This is a unique mouth shape, with the upper lip doing a nose crinkle, and a tongue move.
I'm attempting to set up a live performance on an external Samsung TV connected via HDMI to a Macbook Pro. I've got a USB mic for audio input.Video looks awesome using Mercury Transmit. Ideally I'd like to have the audio also through HDMI, but can use the headphone port and connected speakers as a fallback option. (I am able to get audio via HDMI to the TV with iTunes, Quicktime, etc, so I know it's working)I've tried adjusting audio output settings in System Prefs, CA Preferences and Audio MIDI setup. Also trying OBS. So far I'm unable to get any audio out of CA at all. Can anyone walk me through how to set this up? Help!
it keeps crash with the SyntaxError when i am trying its functions at the right panel. After that the tested character becomes still and not following my action anymore. Any advice for me to fix it up?
I HAVE BEEN WORKING WITH THE NEW WALKING BEHAVIORI have been working with the new wonderful walking behavior on a pupette - but cannot overcome a problem regarding the arms. it seems they are moving like spinning in circle all around and wont stay in place...I tried playing with the arm angle an swing button with no success. what should be the default position in the walk behavior.I would be happy to send you the puppet to check. you can have a look on a work I did using Character animator in here:HORA - YouTube thank you from Tel Aviv. Eric
I would like to export a transparent background scene from Charcter Animator and import it onto Premiere.Transparent Background ...Does anyone know how to do?Thank you,Ardoq
Hey friendlies,I've nearly finished my first puppet I just have a couple of issues. The first is I can't get the head to move like in the Chloe puppet for example, and the head just stays fixed in line with the body of my character as I move back and forth. I've tried moving the head tag thing to the base of the chin like on Chloe but doesn't seem to make any difference.The other issue I'm having is with the dangle behavior. My character has a cloak on, and I would like the very bottom of the cloak to dangle but not the whole thing. I tried doing just the part I want to dangle on separate layers, but it created obvious tearing (for lack of a better word). So then I tried applying Dangle to the whole coat, and experimenting with the Pin and Stick tools to see if they would help section off just the bottom of the coat to be effected by the dangle but more or less ended up just creating more strange problems.The base of the character body has two fixed points so the character doesn't spin
Hello all, If anybody has a free second to take a look at my project it would be much appreciated. The objective of my piece is extremely simple which is why the frustration has finally set in. All I am looking to do is make my characters head tilt slightly like an inquisitive dog and for his hand to move up and down once, although the issue I am currently dealing with is that my whole background and body is also moving when I am in the record panel. I have tried restricting this movement with fixed points, although still, the issue persists. This could be how I have my layering set out, although it could equally be something much more in-depth. I appreciate any feedback on this as anything would be more helpful than what I currently have now. Thanks,Alex
Hiya,I've exported a PNG sequence from CA and now want to edit it and build backgrounds in Premiere. Most of my background elements will be JPGs and other PNGs and my character was created at 1920 X 1080, 24 fps. I would like to maintain this size and frame rate. What would be my best sequence settings in Premiere? Does it matter?Funner and funner,Martin
I am making a lip sync video with an animated face. I watched a tutorial on creating my face and I have an audio track that I made. How can I sync up my animated face with my audio track so it looks like the face is talking?
I'm animating a PhotoShop puppet based on a series of photos of a real person. Because I'm new to this and a little clumsy I've had to return to PhotoShop many times to refine my puppet. I knew I would have to do this so I kept the PhotoShop image size really large (5763 px X 4200 px) so I'd have plenty of detail to finesse. But I'm finding it's really slowing down my computer. Switching between Rig and Record takes a lot of time and in Record mode my puppet moves slowly. I have not had this problem with smaller, lower resolution puppets.But when I resized my PSD image all my handles and I think some other things went haywire in CA. Is there an easy way to adjust down to 1920 X 1080 (the size of my scene in CA) in PS without reeking havoc?Martin
Hi guysTrying to get the hang of CA and I am running into a problem with distortion of the graphics when I view a rigged puppet in a walk cycle in the record screen.He looks like he is walking just fine, but there is horrible extreme distortion of the graphics around the limbs when it plays. I also had trouble getting the limbs to auto attach, now that the staple tool is gone. none of the limbs were attaching to the body, so I used the pin tool to pin them down.Tried using an illustrator file, thought maybe there was some problem with that, so I created a photoshop version too, exact same thing happened.I even tried opening the walkbot file and trying to change his psd to see if that helped. The walkbot animation would play fine, but when I substituted one of his limbs for a layer I created, I got the same weird distortion..see attached screenshotany help - at my wits end here! : )David
Is this tutorial suppose to end with, "We've run out of time"?It's still a great ending because it demonstrates that everything takes more time than you think it will.Thank you!Dan's Advanced MAX Lab Project: http://adobe.com/go/chexamples
Hello,I'm interested in livestreaming my characters. Unfortunately I'm unable to find Mercury Transmit for MAC anywhere nor am I able to download Syphon (the website doesn't show me a download link?) . Besides I'm looking into broadcasting, any recommended programs?Perhaps someone knows a way to fix this issue? Thank you!
https://www.youtube.com/watch?v=hHW9INtT6ogHello! I mentioned in a thread a while ago that I'd been working on a UK based American-style cartoon and people were interested... so here's the finished thing. Hopefully some of you enjoy it. All animated in Character Animator, After Effects and Premiere.
I need help with my puppet walking, i can't seem to get it to work and need help. https://www.dropbox.com/s/ux5dk21e6idly7g/Sad%20Boy%20-%20Walking%20Help.zip?dl=0&m= is the link to the psd and character animation file. thank you so much, sorry I'm new![Moved from the non-technical Lounge to the Character Animator forum... Mod][Here is the list of all Adobe forums... https://forums.adobe.com/welcome]
Character Animator CC 2018 functions perfectly fine in the Record Workspace, but as soon as I open the Rig Workspace I receive the following error:"OpenGL setup failed -- the Scene panel will likely be blank. Updating your graphics card driver may fix this issue. See adobe.com/go/ch_opengl for details."Drivers are all up to date and I've tried the recommended solutions found here with no success: FAQ: How do I diagnose and resolve an OpenGL-related error? ///// GL REPORT /////Renderer: Intel(R) HD Graphics 4000Vendor: IntelMemory: 2112 MBVersion: 3.3.0 - Build 8.15.10.2712Shading language version: 3.30 - Intel Build 8.15.10.2712Max texture size: 8192 x 8192Max vertex texture image units: 16Max texture image units: 16Max geometry texture units: 16Max anisotropic filtering value: 16Max viewport size: 8192 x 8192Max Clip Distances: 6Max samples: 8GL Extensions: 131\i0 GL_ARB_half_float_pixelGL_EXT_compiled_vertex_arrayGL_WIN_swap_hintGL_EXT_packed_depth_stencilGL_EXT_texture_lod_biasGL_AR
Hi,I have a student (beginner) who is trying out the program with an Illustrator drawing of her grandmother's face/head. Every time she blinks the whole head is bending/distorting. Not sure what's wrong. Anyone know?
I've got a character I'm working on who has a bunch of dials on him, and rather than frame by frame rotating them I thought it would be cool to just record spinning them with the Rotation control, the problem I'm having though is the control spins the whole puppet and I can't see any way to assign it to one of the dial layers.
Triggering the head turn causes the head to move up away from the body slightly. All looks good in photoshop and in the Character Animator puppet mode ie everything sits correctly in position in each turn tween.Right seem to have answered that myself in that doing some more work on the puppet and removing the arms as sub puppets and doing a bit of body pinning the problem has been corrected. Not sure why though. Need to look at more puppets doing similar things to mine.
Hello Friends,I'm trying to find a fix for this. When certain puppets to a scene and scale them up, they look pixelated, even though they were initially imported as Illustrator files. The weird thing is this only happens to two out of 4 puppets I am using for this project.Any help is greatly appreciated.Thank you,Nancy
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