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Hi, I have animated the face of a compass and want to make the compass needle/hand move and spin. Can anyone advise on how to rig it? Everything else in puppet is ok.
I try to rig a puppet of a reindeer, but I keep getting the following error code: Internal error code: (1109000933:370+8) bad argument#1 to 'Localize'(string expected, got nil)I can't add any behaviour, the only thing it will do is "motion lines"What am I missing
I am wondering what the easiest is to convert my Cartoon Animator 5 G3 character to be able to import into Adobe Character Animator.
Hi,I use the livestream section to do my live lessons i lately looked at a video of okay samurai which is this one : https://www.youtube.com/watch?v=vbNXq8NTIWk&t=393si implemented this into a lesson i made it worked really good but now i need some help with another lesson i am making you should watch this video since its hard to exmplain with just words: https://www.youtube.com/watch?v=fW_VGjxJJnkcan you please help me ,Thank you
in https://www.youtube.com/watch?v=1mTSNfMSFck&t=164s at 13:30 Dave shows that the chord hand is just and arm and a hand with the guitar sandwiched in between. While I can draw that in Illustrator, I can't seem to get the hand and arm to work together in Character Animator. The hand and the arm are on different (sub)layers then. How can I make them work like in the video?
Hello everyone!I've been using Character Animator for a few weeks now, and I'm still figuring out how to rig my puppet. I've watched a bunch of tutorials, but I can't seem to find a way to animate the type of eyes my character has.Basically, I need a regular eye with three parts (lid, white, pupil) that can follow a camera's movements, and I also want to create a blinking animation in 5 frames that I can trigger with both keyboard and camera eye tracking.Any thoughts on the settings and layers I should use to make this happen? Thanks!
Hi All, In the Eye Rigging tutorial, Dave of OkaySamurai @oksamurai @ok was talking about Blinking of Large-Pupil Character.But I can't get it why he needs to put the Blink inside the Lid Group. Can it just be directly under Left Eye?https://youtu.be/5SxNChhm0jo?list=PLq4LynfF_r14w2SwicfetcReq8Y0f_lg_&t=445 Thank you so much,Tho.
I am using a puppet with my drawing on all the layers including the mouth set which has the 11 + neutral mouth shapes. It already all automatically tagged each shape correctly, the group is tagged mouth and has the lip sync behaviour and the mouth group is inside the head group, but for some reason it refuses to actually work and just stays in neutral. Is something set up wrong? Do I need to add lip sync to each layer individually?
Hello,I have been trying to get my puppet to do full body tracking for the longest time!I feel like we've tried everything. The upper body and face tracks just fine, but the lower body will not track at all. Can someone please help with this?
I set up the eyes, the eyeball layers are tagged as eye and the pupils are tagged as pupil with crown icon, added eye gaze to the eye group but the eye gaze still doesn't work. Here are some screenshots to show how I set it up
In this example image, how can i move the tennis racket? I have a graphic in mind, did a few test CC and the racket when i move it, and looks very funny...(and change the angle of the tennis racket when it gets lower to the legs....)sample graphic
Hey fellow creators, I have a puppet that responds to body tracking for my upper body but, for some reason, will not react to my lower body at all. Not even waist and hip movement is fluid enough. I am able to drag the legs, and I have successfully added a walking animation via arrow key triggers. However, when I calibrate and attempt to lift my legs, the puppet does not respond. I have deleted and re-added so many bones and handles. I ensured hip, heel, toe, and ankle tags were indeed tagged. I have changed gravity settings, pin settings, and introduced limb IK and nothing seems to solve the issue. Attached are screenshots of the puppet rig and the Photoshop layers. I am so close to closing out this project, if anyone has any ideas other than restarting with a different puppet template, I would greatly appreciate it.Thank you all for taking the time to read and help. Have a wonderful day,Autumnatic Media
Hello,When I tag the ankle my characters ankle bends, example below, the legs are labeled correctly in Illustrator, I am not sure what I am doing wrong? Can anyone please help?Thanks
Hello everyone. My goal is to make a puppet that looks from the front and looks as if it is walking towards the camera. but it doesn't work. I couldn't do this.Since my puppet is viewed from the front, I cannot insert a handle tool for both the "heel" and the "toe". Of course, problems arise when I put it only for "toe" or only for "heel". But my puppet neither stands upright nor does the movement I show correctly.As behavior, I turned on "limb ik" as well as "body tracking". I turned off the "dragger". I think I rigged correctly.Can someone available take a look? I don't know where I went wrong and how to fix it:/
I have my audio and visenes in a timeline. Is there a way of adding space in a timeline that will give me a few more seconds between audio clips. (I know I can add space in the original audio clip and bring it back in, then I have to somehow lineup all of my visenes in the timeline. - I would just like to add space in the timeline.)
I'm at a loss here. I want to install Character Animator, but it says it does not work on my device and is not compatible. When I click on the install button, it says "Update required. If you would like to install Character Animator, you must update your system.I am using an M1 Mac Studio running Mac OS 13.5.2 (Ventura) with 64GB of Memory and 1TB of storage. As far as I can tell from the system requirements page, this computer should be compatible.
I have made a puppet and it registers very well, but it is too large for the given scene size. I feel like this is an easy fix but I do not know how. Is there a way to scale down my puppet to fit or to maximize the size of the given scene so that I can record more than just my character's lips moving?
I start up Character Animator, select "Start", then "Blank Face (Illustrator)". This correctly loads up Illustrator with the "blank face" file in it. I select the "+Character" top level layer, then try the layer menu - "create sublayer" is available (and works). I click on "Head" (nested under "+Character") and try again, but the sublayer menu item is now disabled (greyed out). Everything I try to select inside "Head" will not allow me to create a new sublayer.I also tried creating a new layer at the top level and dragging a layer under head - it will not let me. I can drag under +Character, but not under Head. It comes up with a "not allowed" icon (circle with diagonal line through it).I tried locking and unlocking various layers - no effect.I tried copying the layers to a new file - no effect - the copy is still not able to have a new sublayer created.I tried reinstalling illustrator (keeping App preferences) - no help. Same problem. I reinstalled Adobe Character Animator (keeping Ap
What is the color profile embedded in Character Animator? Starting with my Photoshop art, I have been using Rec.709 Gamma 2.4, which is a recommended profile for video. Should I set my After Effects and Premiere Pro projects to this if I'm importing Character Animator scenes into those apps? Color settings would be a nice feature. Thanks.
hello, can someone help me? When I turn on the walking feature, my character's head separates from his body. "neck" is in the "body" layer. They should have held on to each other:/ what can I do?
Since Character Animator 2023 and also in 2024 I have the following problem: When I calculate the head movement from speech, the animation is not smooth but jerky. In CA 2022 the animation was fluid. How can I fix the problem? In 2023 and 2024 I have the same settings as in 2022.
Hello! I have recently started recording a podcast. There are two hosts. The podcast will be recorded and edited in Audition. We would like to animate the podcast using Character Animator. We would prefer to animate it after the fact, rather than when we're actually recording. I was wondering if lip syncing is difficult with two puppets from pre-recorded audio. I can't find any videos/tutorials on lipsyncing with multiple puppets from audio that's already recorded. Will I need each person on a separate track? Thanks for any help. I know it will take me some time to fully understand the program, so I'd like to know if it's actually capable of this before I spend all that time. Also if you know of any tutorials that cover this specifically, that would be amazing. Thanks!
Hello. So... The visemes. 🤦🏻♂ Is there ever going to be a proper fix on getting the visemes to function correctly? I speak extremely clear into my microphone and the audio from my files are very clear, but, it takes me several hours - and I mean several; like 5 hours or so - to change the visemes, so that the puppet's mouth moves correctly. Even though my audio recordings are a bit long - 12 minutes or more - it shouldn't take me 5 hours to correct 12 minutes of audio. My eyes are burning! 😂 I am about to create a YouTube channel. But... This visemes problem. Don't get me wrong, it's a huge upgrade from what was there before - thank goodness. But, please... One of these days, when you guys do have the time, please begin resolving the problem so it doesn't take so many hours to get my puppet's mouth to sync up with - almost every word. Well, not every word. But word like "while" "wow" - mainly words with the letter W. I generate captions from Premier P
Can someone tell me how to animate a body without a webcam I don't have one?
The first image is what my character project looked like before I made some edits (to the +Controller Hands layer, specifically. Character Animator was closed during these edits and when I reload Character Animator, it updates to incorporate my changes to the layers and then just wholesale wipes all my rigging. Nothing changed. No layers were moved or deleted, just edited, but everything is wiped and I have to start all over again because I cannot rollback to an "earlier" original. The PSD is saved as is, so every time I try to do anything, it reverts to the "new" PSD and erases all my past work. I have to be missing something here? What did I goof on? Can I not edit anything without Character Animator open to make sure it doesn't go crazy and wipe my changes when I load back in?
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