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Hello!I absolutely love Character Animator. You've been very helpful with videos and templates! Thank you!I'm currently having an issue with recording my arms. I've been very careful to follow every step, but I could be missing something simple.Here's an example: If I record the arm in a position where the hand is pointed outward/horizontally going away from the body, and the elbow is pointing towards the floor in a downward angle, sometimes when I play the recording back, the elbow is pointing upward toward the ceiling, the hand continues to point outward as originally directed. Every now and then, the original command that I intended plays back, but it's rare. It switches back and forth from original to inversed. I feel I may be missing something that could be confusing the program.I've toggled with the idea of simply creating an upper arm, and a forearm, and stapling them together, but in all of the tutorials I've seen on youtube the arms are independent, one layer each, and they ar
Hello, I was following the very first steps in creating a face, eyes etc on illustrator and how Ch should react to this.the eyes and pupils are working fine, but I couldn't get my character to blink.can u spot anything I did wrong there ?thank u
Hi, I know mixamo dont have the pack Feature anymore, but is it also true that u cant download anything, i trie to downlaod an Animation for a model, but it says unable to download this asset, is there a reason or cant we download stuff anymore ?
Hello,Using the available 'Maddy' puppet I have recorded a short sequence.- start on the right hand side of the screen- walking left for a few seconds- stop on the left hand side of the screenAfter the recording, when I click playback the screen refreshes and Maddy starts the walk from the centre of the screen; this means she walks off the left side of the screen.How do I get the puppet to start in the same place as when I made the recording?Thank you.Dan
Hello,So far, the compute lip sync from scene audio has been working perfectly until just now. All of a sudden when I import an audio file (MP3) and try to compute the lip sync, it processes and goes through the loading bar, but it doesn't create the Visemes necessary for the mouth movements. So far I have tried other CH projects to see if it would work in those, but it is still not working. I've restarted my computer and checked for updates, and still nothing is working. As you can see in the screenshot, the only thing that happens after clicking on compute lip sync, is that these grey bars appear on the timeline, but no Visemes are actually there 😕😕 Is this a bug? How can I fix it?!?!?! I'm at work and have this project due! HALLLPPP!!! 😧
Hi, Character Animator (Beta 6) randomly crashes whenever I import puppets (ai files). I am on macOS High Sierra right now, is there any way to fix this?
Hi Ch,I have made a very long recording of lipsync with head movements. Unfortunately, maybe due to low light the head jumps back an forth, scales in and out. Is it possible to isolate and suppress the head back and forth movement whilst still keeping the left to right tilts?Is it Head Scale Strength? I have tried adjusting value but recording still has the jerky in and out zooms.Thanks - Pete
Hi, ive been using Character Animator and looking to see if this will be a long term tool as its currently in Beta, do you know when this will be a full release?Thanks
Hello i'm trying to setup a walk cycle that make the character move in the shot from left to right and right to left using a Cycle Layer instead of the walk system.I'm trying to couple both by, hidding my frontal view to switch to the side view with cycle layer, and using the walk behavior to move the character in the screen. I was able to remove deformations by put a value of zero in the arm swing and strength down to zero.The thing is my puppet doesn't move it's position nor switch from the frontal view to the side view.I tried to download maddie to see how that works but i can't figure it out.Thank you
Hello everyone!I have been using character animator for the past 3 months and I have never had a problema until now. I dragged an mp3 file into CA and suddenly that error message appeared. Every time I click ok instantly the window opens again so I can not do anything, not even close the program. I force quit the program and I restarted my laptop but it doesn't seem to work. Any solutions? Thank you!
1. I just changed my graphics card because my built in card won't let me open the "Rig" panelwithout error. Got a GTX 1050 TI card and now I can open the Rig panel without an error.However, the panel is blank. The puppet does not show up in the panel. Where it shows"puppet", it says "none" in blue letters. Could it be because it is one of those free puppetsthat I got off the Internet? I tried Wilka or something like that and Crimson. They only comewith a .puppet file. i.e. Crimson.puppet. Could this be the reason? I watched a video and didexactly like was shown. I am in the process of making my own puppet in Photoshop but notfinished yet to try it out.Every time I open the program, it brings the project I was working on the last time. How canI clear out all of this.The second question is not that important because I can always just click "new project" butI really would like to work on the Rig part as part of my learning.Thanks.
I read the blog post about the CC app graduating from beta... any dates on that new release?
Hello i was playing around the idea of making a second mouth for my character and i woul like to switch from one to the otherHere is my hierachy+Character Head | Eyebrow | Eyes | | +Mouth | | | Mouth sad | | | Mouth normal BodySo I wanted to use a trigger to switch from one to the other but when I get the two mouths the software doesn't seems to be able to see the second group of layers who have the same pheonems.So my first group "Mouth sad" is working but my group "Mouth normal" is not.So I guess the question is, is it possible to make it work ? Is there a hierachy trick or som
Hey, just started using this so I have no idea if I've missed the basics. I've had a google around and a quick search of the forums and couldn't find anything on this. If I record audio, or import audio to the character animator, it really laggy and slow when I play it back in the software. Like, skips every other frame, and ends up taking 3x longer to finish the audio than it should.However it's fine once it is exported. Not sure how to go about fixing this, thanks.
Hello everyone,My question is, is it possible to change the size and position of my character with a key trigger without having to duplicate my character.So far i manage to change camera by having multiple backgrounds and characters using duplicates but the file starts to take forever to load and it's really painful to work with. So if there is a way to store different scale and positions and call them with a key trigger that would be much easier.Thanks
Is there a way to add an onsceen timecode in CH? Superimpose across the face.Having a timecode which I can tally on/off in CH would help keep tabs in AE that all characters are where they should be on the timeline.Any help much appreciated!
Hello everyone,I would like to know if there is a way to key trigger body animations?Like a prerecorded performance like the character raise his arms for victory, throwing an object, dance, put his hands in front of his mouth....The goal would be to have the normal live animation coupled with some fancy animations that has been recorded in advance.Thanks
Why do I see color bars on my puppet? Please help
Scene_2.mp4 - Google Drive I've switched from the AE I was using at the beginning of this clip to the CA I used at the end....much prefer the CA!! Now I need to bring 'Lizzy' back in and her wings need to flutter, any ideas how I might best achieve that in CA before I get in there and start noodeling around?
Hi I have a couple of glitches in my recording... Head turns at the wrong time, hand turns into pointer, forgot to add delay to return to rest.How do I correct the errors at those points in the timeline. I don't want to re-record the whole take...I can edit the vismes easily. But not the other movements.thanks - Pete
Currently the head movement is smooth by default. Is it possible to achieve "staggered" movement of the head? I want to achieve a more "jerky" movement, with any head moves applied point to point every 4 frames.But importantly the eyes or mouth movement should not be affected in this "staggered" way.Any advice appreciated!
I was wondering as Character Animator does this nice computing of lip sync from audio: I guess, the visemes are like keyframes triggering the mouth shapes. Is there a way to copy this information to After Effects to get like toggle hold keyframes, e.g. stating the corresponding key numbers for the 14 mouth shapes?As Character Animator can benefit from AE's face tracker, it would be nice being able to copy data the other way around as well. Thanks!
Trying to load an ACA project that I've been working on for almost a year. When launching program, it opened a new project rather than the one I had been working on. Fine. When I tried to open the last project within the program it would either fail to launch and hang, or I would get the following error message (I could see the project behind it, including the last scene, etc.):libgit2 error -1(2/failed to read descriptor: Input/output error) returned from git_commit_parent(&prevP, commitP.get(),0)Mac0SX 10.11.6 , ACA Beta 6?Did just manage to load an older version, finally, after uninstalling/reinstalling
I want to assign more "trigger keys" than there are keys on the keyboard.I tried using ALT+ to type in symbols but the "rig" section only recognises numbers and letters.Any bright ideas?
Hey Dave and team, love the software and have been using it non-stop since I discovered it! It's pretty incredible in both concept and execution, love how user-friendly it is--but I feel that I may be running into certain limitations because of that user-friendliness, to be honest, and the lack of Advanced boxes in certain contexts or fatter toolbar menus/preferences. For example:I want to "group" triggers with a single hotkey--say I want both eyebrows to achieve a certain pose or mirror in certain instances, for that I'd need a single "parent" key that would activate numerous triggers but each of those having their own respective "child" keys for the flexibility of individual control when need be. Initially I solved this by duplicating artwork but that was a bit tedious, currently my solution is scripting through AutoHotKey for any amount of overlapping groups but I don't know if there's a native solution or one in planning.Is there a technical limitation/ceiling to the number of trig
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