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Hi there. I am so excited about Character Animator! However, I just installed the 2018 version on my IMac - Sierra 10.12.6 and all of the rigging, handles, triggers etc are gone on my puppet file.I am guesssing part of if be because of the improvements in this new version, but my question is: do I need to start my rigging again from scrtch, or did I miss the way to import a file from Beta to the new version properly?Thanks,Natalie
So I am new to Character Animator I was wondering if my character was built facing the screen(facing me) how do I get him to turn and walk down the street? Would I have to make a side view of the character as well as a front view or will the program read it some how?
I just upgraded to the non-beta 1.1 version of Character Animator and whenever I try to open my .puppet file or my illustrator file in Character animator, I get the 'error opening Illustrator file' error.I then tried to open and old project and the same thing happens.I have opened the Illustrator artwork in Illustrator CC 2018 and it opens fine.I'm running Windows 7 Pro on a Dell Latitude E7470.Thanks
Hi. I have an older puppet that I created in illustrator. I decided to revisit this puppet for a project I am working on.I noticed that beside my lip sync in the record view...I now see a message in brackets (obsolete)Is there a way to fix my puppet?Anyone else with this?
I can't seem to get my puppet to produce the surprised mouth expression no matter how extreme I perform it. I easily get it to make a neutral expression, a smile and all of the phonemes, but no surprised. Any ideas what I'm doing wrong? Martin
In this tutorial we explain how to import a video feed to Adobe Character Animator. Now you will be able to take videos and use them instead of the live camera OR remotely control a digital puppet on another computer. So, if you have a customer who you have made a puppet for, you can host the puppet for them on your system if they want to do a live event. There are lots of great potentials for using this technique.This tutorial has been bought to you by www.digitalpuppets.co.ukEvery Tuesday at 9pm UK time, Scott and Antony from the Digital Puppets cartoon studio, are live as real time animations, where they do interviews with other animators and professionals in the animation industry, as well as sharing more tips and discussing cartoon news. The show now also features on Facebook at Digital Puppets - Home | Facebook at the same time. Subscribe or like to keep updated
I am sending you this message as i have the following problem with the 'character animator'. When i open ' character animator ' and try to import files in, the programme kicks me out. In addition, when trying to double click on a scene that it is already in the programme, it does the same thing.
My friend and I have spent the last year working on a UK based actual Simpsons/South Park/Rick & Morty type cartoon. We're finally releasing it too! Animation all done on Character Animator and moved to After Effects. This app is amazing. Here's a link to our trailer if you wanna see it:WE MADE A CARTOON! Official Trailer for I Want To Work In A Shop Ep. 1 - YouTube
Hi everyoneIm working on Head Turns for my Puppet and have some problems doing that. Everything is tagged correctly but somehow the Right Quarter view is defined as the Rest Pose so that I have to turn my head to the left to actually see the Front view. Can I adjust that somehow?Thank you in advance
Hello!I absolutely love Character Animator. You've been very helpful with videos and templates! Thank you!I'm currently having an issue with recording my arms. I've been very careful to follow every step, but I could be missing something simple.Here's an example: If I record the arm in a position where the hand is pointed outward/horizontally going away from the body, and the elbow is pointing towards the floor in a downward angle, sometimes when I play the recording back, the elbow is pointing upward toward the ceiling, the hand continues to point outward as originally directed. Every now and then, the original command that I intended plays back, but it's rare. It switches back and forth from original to inversed. I feel I may be missing something that could be confusing the program.I've toggled with the idea of simply creating an upper arm, and a forearm, and stapling them together, but in all of the tutorials I've seen on youtube the arms are independent, one layer each, and they ar
Hello, I was following the very first steps in creating a face, eyes etc on illustrator and how Ch should react to this.the eyes and pupils are working fine, but I couldn't get my character to blink.can u spot anything I did wrong there ?thank u
Hi, I know mixamo dont have the pack Feature anymore, but is it also true that u cant download anything, i trie to downlaod an Animation for a model, but it says unable to download this asset, is there a reason or cant we download stuff anymore ?
Hello,Using the available 'Maddy' puppet I have recorded a short sequence.- start on the right hand side of the screen- walking left for a few seconds- stop on the left hand side of the screenAfter the recording, when I click playback the screen refreshes and Maddy starts the walk from the centre of the screen; this means she walks off the left side of the screen.How do I get the puppet to start in the same place as when I made the recording?Thank you.Dan
Hello,So far, the compute lip sync from scene audio has been working perfectly until just now. All of a sudden when I import an audio file (MP3) and try to compute the lip sync, it processes and goes through the loading bar, but it doesn't create the Visemes necessary for the mouth movements. So far I have tried other CH projects to see if it would work in those, but it is still not working. I've restarted my computer and checked for updates, and still nothing is working. As you can see in the screenshot, the only thing that happens after clicking on compute lip sync, is that these grey bars appear on the timeline, but no Visemes are actually there 😕😕 Is this a bug? How can I fix it?!?!?! I'm at work and have this project due! HALLLPPP!!! 😧
Hi, Character Animator (Beta 6) randomly crashes whenever I import puppets (ai files). I am on macOS High Sierra right now, is there any way to fix this?
Hi Ch,I have made a very long recording of lipsync with head movements. Unfortunately, maybe due to low light the head jumps back an forth, scales in and out. Is it possible to isolate and suppress the head back and forth movement whilst still keeping the left to right tilts?Is it Head Scale Strength? I have tried adjusting value but recording still has the jerky in and out zooms.Thanks - Pete
Hi, ive been using Character Animator and looking to see if this will be a long term tool as its currently in Beta, do you know when this will be a full release?Thanks
Hello i'm trying to setup a walk cycle that make the character move in the shot from left to right and right to left using a Cycle Layer instead of the walk system.I'm trying to couple both by, hidding my frontal view to switch to the side view with cycle layer, and using the walk behavior to move the character in the screen. I was able to remove deformations by put a value of zero in the arm swing and strength down to zero.The thing is my puppet doesn't move it's position nor switch from the frontal view to the side view.I tried to download maddie to see how that works but i can't figure it out.Thank you
Hello everyone!I have been using character animator for the past 3 months and I have never had a problema until now. I dragged an mp3 file into CA and suddenly that error message appeared. Every time I click ok instantly the window opens again so I can not do anything, not even close the program. I force quit the program and I restarted my laptop but it doesn't seem to work. Any solutions? Thank you!
1. I just changed my graphics card because my built in card won't let me open the "Rig" panelwithout error. Got a GTX 1050 TI card and now I can open the Rig panel without an error.However, the panel is blank. The puppet does not show up in the panel. Where it shows"puppet", it says "none" in blue letters. Could it be because it is one of those free puppetsthat I got off the Internet? I tried Wilka or something like that and Crimson. They only comewith a .puppet file. i.e. Crimson.puppet. Could this be the reason? I watched a video and didexactly like was shown. I am in the process of making my own puppet in Photoshop but notfinished yet to try it out.Every time I open the program, it brings the project I was working on the last time. How canI clear out all of this.The second question is not that important because I can always just click "new project" butI really would like to work on the Rig part as part of my learning.Thanks.
I read the blog post about the CC app graduating from beta... any dates on that new release?
Hello i was playing around the idea of making a second mouth for my character and i woul like to switch from one to the otherHere is my hierachy+Character Head | Eyebrow | Eyes | | +Mouth | | | Mouth sad | | | Mouth normal BodySo I wanted to use a trigger to switch from one to the other but when I get the two mouths the software doesn't seems to be able to see the second group of layers who have the same pheonems.So my first group "Mouth sad" is working but my group "Mouth normal" is not.So I guess the question is, is it possible to make it work ? Is there a hierachy trick or som
Hey, just started using this so I have no idea if I've missed the basics. I've had a google around and a quick search of the forums and couldn't find anything on this. If I record audio, or import audio to the character animator, it really laggy and slow when I play it back in the software. Like, skips every other frame, and ends up taking 3x longer to finish the audio than it should.However it's fine once it is exported. Not sure how to go about fixing this, thanks.
Hello everyone,My question is, is it possible to change the size and position of my character with a key trigger without having to duplicate my character.So far i manage to change camera by having multiple backgrounds and characters using duplicates but the file starts to take forever to load and it's really painful to work with. So if there is a way to store different scale and positions and call them with a key trigger that would be much easier.Thanks
Is there a way to add an onsceen timecode in CH? Superimpose across the face.Having a timecode which I can tally on/off in CH would help keep tabs in AE that all characters are where they should be on the timeline.Any help much appreciated!
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