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I followed along to Okay Samurai's tutorial starting with puppet Blank.https://www.youtube.com/watch?v=JL024_E1AUk&list=PLdcW0eJAkJzCI8rFcPjycwcycsONsIKP6&index=5for some reason my pupils sometimes looking up dissapear into my brain lol I'm not sure how to adjust that tracking or if it has something to do with something else.Also, I am having trouble with the camera calibration, any tips on that would be extremely helpful.and the mic is picking up and moving lips to the fan just very odd. can I turn down background noise? how do I do that?I've attached the puppet I call CSC-Avatar. thank you for your help. 🙂
how can i make sure my puppets head doesnt float of the body and neck thanksTaz
I followed all the tutorials on how too setup the stream options an dits still not working on my macbook. Its macbook pro with m2.i instaled all NDI tools needed but its still not working please help
Hello,My replays are not recording and I cannot figure out why. The replays play fine if I'm not recording. When I hit the record button, then trigger the replay I see the replay but once I stop the recording nothing gets recorded on my timeline. I know that it has to be something simple but can't figure it out. If I pose my puppet and record that works. It's only the replays that don't record. I've restarted my computer as well. I'm using version 22.2. Does anyone have any ideas?
Hi, I'm new to Character Animator. I'm trying to use it to create short clips for a music video I'm working on.I've set up a character in photoshop, and am hoping to get some advice about it before I export it to Character Animator. I only need a little head movement and the eyes to move for this particular clip. Is this set up correctly? And what issues will I encounter when I start to set up rigging.Thank you for your time.
Can anyone tell me if the characterizer function has gone now am using Adobe CC ver 23.6
Hi there! New to the forum - but I've been reading everything I can find on this subject here, but so far none of the fixes have really helped me. I've also watched all of the OK Samurai tutorials on walking, and rigged my puppet as he demonstrates with the 3 view Eliza puppet. I'm still having issues with his walk. His shoulders slump down and his feet in particular are really warped. I've messed with placement on my neck, hips and waist tags with no major improvements. I have sticks in place. Desperate for a little help - if someone is willing to take a look for me. Also, my arms are not moving correctly - but I haven't even started to tackle that - which I figured would be easier than what's going on in general. Here is the puppet: https://drive.google.com/file/d/164AVcQvXXuCwp4_umLgJ6bHtEmkmKm_y/view?usp=sharingThank you in advance!
I have composed a 5 minute song-from USA Youth to Ukranian Youth. The two verses represent empathy. The choruses are 6 characters who supposedly lip sing and dance. Doing two things at once, such as singing and dancing, has been shown to aide in brain trauma, which these poor Ukranian children have suffered immensly. I've got all characters dancing, but often the program jams and stops them from dancing in rhythm. I suspect it is too much information? I took out the visemes. I have only one scene. In addition, I have a bunch of backgrounds that are imported as puppets. They all have both English and Ukranian words. My question is-how can I make this work? I would include an example, but I haven't figured out how to simply take a portion of the song and post it.
I write animated songs. The backgrounds are scenes that have artwork and occassionally triggers. I upgraded to CA 2024. Now most of the artwork isn't showing up. I can't create triggers like I used to. I'm using OS 12.6. The artwork keeps coming up in AI with these things. (See Attachment) Is there an additional step I am missing, or is this just a bug? If a bug, I need it fixed ASAP.
I believe my Logitech webcam is causing crashes. I've look at everything and I'm convinced the webcam is the problem. Anyways I'd like to try something new. Can anyone recommend a good reliable webcam for a PC running Windows 10. Thanks!
There's alot of information online about exporting scenes to use in After Effects. But for me, I created an Intro and Outro for my videos and I want to be able to import these 'scenes' into new projects I created. I can't figure out how to do it.
Hello everyone,Even though I made all the adjustments, 2 legs of my puppet are floating in the air, and the other 2 legs, which are fixed, start to slide after a while.Can anyone help me on this?You can reach my puppet from the linkThank you from now..https://drive.google.com/file/d/1WpNvQwv6wRVjlR4Gqg6hrDGZpt_bQLB7/view?usp=share_link
Since installing Command Post to start and stop the timeline from a MIDI controller the timeline has gotten slow to respond even when just using the space bar. When I push play it takes about 2 seconds to get going again. I uninstalled Command Post and it still does it. I'm using CA in a live performance so this is important to me. Any ideas on what could be clogging up the system?
I got my three-view human puppet here. Really a basic setup. I don't have a webcam at the moment, but that shouldn't be an issue, since I never actually use motion tracking. So when I got everything rigged, characters head does not move together with the body, but it is connected. It looks like the forhead is pinned at the position of the origin and just keeps stretching the image of the head when I try to make replays or move draggables. Also when I use walk behaviour the whole body disappears. The motion library behaviour distorts a few shadow layers, and yes, I have checked everything for atleast 10 times (independecies, rig itself, tags, limb ik, basically EVERYTHING). Seems like no matter how much effort I put into detailed rigging things only get worse and worse.
Hello! I have created this character, and everything is working well, apart from the mouth not moving in a similar way to the rest of the facial features when I use the parralax behaviour. I have a swap set setup with a lip sync set of happy mouths and sad mouths as well as some single mouths (smile, surprised, frown). I also noticed when I select the head group there are green dots over the eyes, eyeborws and nose, but not on the mouth.I tried making the talk contents group independant and turning it off for the mouth sets within it, but that made the mouth tilt, even when I turn down the title strength to 0%. I tired bumping up the parallax strength the mouth doesn't move. Here are the face behaviour settings I have in the scene and attached is an example of how the mouth isn't moving like the rest of the facial features. If anyone has a clue what I'm missing I'd appreciate it! Let me know if I can provide anything else that might help solve this issue. Thanks!
Hello I was trying to record some Movement İn Character Animator. But I got some problems First When I move My puppet leg And I record 2 frame take Does not do that. Unless Leg just stuck there. Can anyone Has a problem like this ?
Walk CyclesI can't have a puppet with walk cycles without massive drops in performance. I personally think that the 3 views method is extremely inefficient (especially when using shared puppets as explained below). It seems more practical to only call parts that need to change rather than repeating objects by using multiple views. Its more objects/behaviors to load in the puppet container and drastically bogs down any system. For example, my frontal view already has head turns and torso turns. I could add leg turns to that same view as well and then I'm not being redundant as I already have all the parts Needed for stand and walk. Additionally i could add a trigger if adobe allowed walk to be engaged with a real keyboard trigger instead of left and right (as left and right don't work as triggers) and then i wouldnt need views at all because I could selectively control how walk is applied to the character. I wouldnt care about making 3 views if I was still able to get 2
If you've tried to make a character behind an object while the hands sit on the object, you know that you need to include the object in your character puppet. This becomes an issue if you want to move your character without moving the object. As always, I've tried every hacky workaround i can think of, but ideally if this were treated like an absolute fixed object (leaves boundary of container and is unaffected by transforms to the character, this would solve the issue. My current (super hacky) solution is to move the character on the x axis and move the object the opposite direction equidistant. This would be work great if CA has better origin controls to be able to line things up. If i move the character +100 on the x axis and the object -100 on the x axis, it doesnt match up exactly the same. I have gone in and made sure all my origins are lined up to the .1 px and it still doesn't line up.
I have 3 puppets, frontal, right and left profiles, I rote my head and it doesn't change the puppet and, when I hit the left or right arrow, it walks behind the frontal puppet, what I did wrong?, thanks.
Is there a roadmap anywhere? Building complex puppets consistently creates roadblocks due to software limitations. Investing all the time and effort on Character Animator into getting something of good quality takes alot of workarounds and locks us into a corner at some point. If CA doesn't continue to improve, I have unfortunately outgrown its capabilities and need to stop building puppets as this is not sustainable due to lack of scalability. CA is too old now to still not have solutions to copying rigged parts, layers, etc... let alone all the other issues. The time saved by animating with performance is wasted by redundancies in rigging.
I created a cast of animated robots in character animator. Each was very time consuming to rig, since they have things like heads on arms, or eyes dangling from chains. I am now realizing that I want to do 3/4 and profile angles of the heads and bodies as well. Is there an easy way to copy the rigging from the front angle to the 3/4 and side angles? When I try to just do it manually, I seem to be always missing one thing and it takes me forever to get it to work right.
Hey! I'm interested in adding fangs to the mouth set for the Professional puppet maker set. I attempted to add them by using the overlay feature however I am having trouble attributing the same overlay to all of the mouth set layers. Also, if I want to add the fangs layer generatively, how best can I add the generative layer and ensure the lip sync functions still works correct? Best, J
Hey, I've been using Cha. Animator for a few weeks now. But randomly tonight, for some reason I am now unable to drag a puppet from the Project Tab to the Timeline. I am able to use the puppets already in the timeline, but unable to add new ones... Thanks.
It seems that I keep getting the arms to work only to see that they've lost their rigidity again. It just happened now as I recorded leg movements through dragging. Right now, the right hand can be pushed up into the shoulder making it really short. Usually, the left arm fares better than the left. But right now they both get really skinny when I bend them. One thing I find peculiar is that the r_arm within the the rarm contains an origin whereas the l_arm does not. And I can't delete it. I've attached the puppet. It's an altered version of Dr. Applesmith from the website. If anyone can have a look, I would so much appreciate it. Oops I guess the .puppet extension is not allowed. I changed it to ppt. I don't know what that is but I gave it a shot. I also attached the .psd file.
Hey! I hope all is well 😃 I'm interested in animating The Professional puppet maker pack with motion library and body capture. I attempted a few times however I am still having trouble getting motion library and body capture to work properly when applied to this puppet maker. Any advice is greatly appreciated!
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