Design the future of fashion, win Firefly Pro 👗✨
Learn how to create, build, and animate 2D puppets.
Recently active
Hey dear guys,after i asked here: Re: Where should i do my Characters for Adobe Animate ? for some Questions and got answers, now i have a few more Questions about AE:1.As you can see here: I made a Character on Adobe Animate (Based on Homer Simpson from the serie the Simpsons, just as a Test to see if i get the best 2D results with Adobe animate because i am thinking to buy Adobe Animate and i want to start to making my own Series on YT,)Well, my Question is: Do you guys recommend me to use AE for Character Animator ? i have a Camera ready (Perfect Quality) for it.2.Would i save time after i made my Characters, and would animate theyr Faces trough Character Animator ?3. If i use Character Animator: would i be able still, to move my Character ? like the legs,arms etc. of my Character ?If yes: how ? so i could animate a own created Character (Not drawed it yet, first i buy adobe, then i draw my whole "Story" / characters ^^) trough Character Animator in AE, and after beeing done w
Hi!I've been trying to learn rigging in Adobe Character animator CC, getting it right is a bit difficult.So here are my suggestions for what could make the prosess better:1. Color coded deformation meshes. (How am I supposed to know what mesh belongs to what layer?, when it's not color coded?)I used hidden Meshes in additional layers, as attachment nodes to get both dragger, hinged and welded behavior on art layers.2. How are other animators supposed to know where I placed my manipulation handles if there is no way to display them on the puppet?3. Character animator is difficult to figure out because when you try to see your rigging architecture there is no way to display the entire tree.(you can only see from one branch of the architecture to the other) Can we get some kind of Node overview for debugging?4. When I move the body, the head needs to be attached to the body.. from here, how do I get the body to follow the head when it moves?Stapleing and Attaching the head to the "body dr
1. I'm profoundly deaf... when I talk.. my voice is either too low, too loud or indistinguishable.. This isn't a great problem for me... only others and Ch.. It seems that although there are obvious tracking dots around the mouth, they don't seem to interact with the puppet, unless there is sound. I've checked the Behaviours, but I think I must be missing something... Can someone please help.... I want to make the Visemes appear from my face/mouth movements? 2. To hear... I have the output directly plugged into my implant.... sounds strange I know.. but it works.. I feel sound, more than hear it... Anyway... back to my second question; When I go to record a second piece... like just the drag-gable hand movements.... I don't hear the previous recording, I only see the actions... this is quite difficult when you are trying to match words etc!? How do I get to hear the previous recording, while recording the seconded track on top? I hope that makes sense!?
Is there a difference between the function of these boxes?
I had a good weekend watching... Character Animator Live!Although I get a lot from all the videos that Dave produces... Tips and Tricks I found the Live sessions great! It added something else! It was obvious that people from all over the place were watching, so I wanted to be in on this, but can't find anything!?Having looked, it seems that there are only 3 of these Live session... Jan, Feb and March... It seemed that they started really well... 18,500, 16,000 and then 6,500 viewers.... or I should say that's how many people viewed the YouTube videos. So it is obviously got potentialIt was a bit sad when Dave mentions only Two viewers at the start of Live 3!?I got so much from these and seeing the fantastic work of others being used was exceptional!Live 2.. was a bit weird.. looked like Dave had decided to do this live broadcast from a refuge center and get a few down-and-outs to sit in front of laptops...haveing been promised food at the end! They didn't seem to have an
I'm new to Character Animator... and as such one of the first things I did was join the Forum.It seemed obvious that this would be the place to find lots of like minded people and those more in the know about Ch.The first thing I noticed was that it was an empty and quiet place! I'm live in England and the American side is some 7 hours, or there abouts, behind... so now although it is just gone 10 here, it is about 3 in the morning there .. so lots of snoring going on! I did think there would be other!I asked a question, or two, and Dave, or Wombat replied and although I saw more views... nobody else spoke to me.... I started to think that I had landed at Ch at it's creation and it was just we few.... band-of-brothers...(sisters too) But, I don't think that is true... I think it is just in a lull at the moment... and maybe.. as others become aware of the potential of this great product... the lights will start lighting up all around the World! Maybe!? Don't let it go people!PS.
This might sound strange, but how do these sound?Could someone record the sound of each, or write some words to demonstrate the individual sounds... please?
I've been working my way slowly through the written support files and a few things are obvious!The documents are written by, and for, those that already know about animation, so this leads me to the question, to whom is Ch intended for?If you wanted to study Animation, I assume you would look at using and developing your skills with Animator CC. Ch on the other hand, seems like it's intended as a program to get people dabbling in animation... by this I don't mean superficially, but in a way that is accessible by the everyday body, like me!? Those that want to use Animation within a project that they are working on, but don't want to spend weeks, months, or years learning the ins and outs of another program to achieve it.Most skills and jobs have their own language built it and the more you develop those skills, or remain in a particular job, the more that language becomes apart of your daily routine. It is at this point that when a person starts to teach, explain, or describe tha
Hi all, The feels like quite a basic question, but I'm having a lot of trouble with it.In the new Beta Character Animator, how do I add a nutcracker jaw to a character?Many thanks, R.
I am up dating all the programs I use. When I got to Character Animate all downloading stopped. It stayed that way until I finally just cancelled the one for Character Animate. But now, an hour later it still shows 'cancelling' as the status. How do I correct this?
I'm still working with my one eyed monster, in an attempt to understand how each component of Ch works, but the monster don't want to play ball!So, I decide to go back to one of the first tutorials and follow it, step by step. The tutorial is, Building A Puppet From Scratch.I kept testing it in Ch, to ensure it was doing as it should, but it didn't, it started doing the same strange results that I've been getting all morning!Here is a snapshot of both my Ps layout and one of the Tutorial;But this is what I'm gettingI tried changing setting and I can not get it to run as it should!?Anyone help.... please?
Now I don't know if I dreamt this, or if there is something different!?I thought there were Eye Ball Tags? It seems now they're .. Pupil Range.... I could be going mad!
Everything was going swimmingly until I decided to arm the duck with a water gun and set up a cycle layer for the shooting process. He has now entirely disappeared from my timeline. However, when I select mesh in the timeline view I can see something is there. Any ideas on what is going on? I know it is something simple, but just can't figure it out. Thanks, Paige
I've been adjusting my WorkSpace...Window>Workspace>New Workspace and I've found one that works for me.All the settings and adjustments are together and you can see the Puppet and Scene at the same time.You can make adjustments and see the effect of these in real time.. and no swapping required!I know this isn't to every bodies taste, but this feature, that allows you to customize the Work-space to the individual is great!It is simple to do, so well worth a go.In Ps you can save and share Workspaces, but not sure if you can do that in Ch!? If it can be done, I'm happy to share this Workspace with anyone who would like it!
I've been playing around with the layout and noticed that I could view the Scene and Puppet at the same time... no need to keep switching.I found this useful, because I could try out the Puppet setting and see the change.I'm use to having the layer panel on the right side and wondered if there is anyway to do this?This would make the viewing of the Puppet and Scene better too... well for me anyway!
Hi,As Preview 4 isnt able to open Preview 3 files, I originally went through the process of uninstalling After effects and then installing Preview 2 so that I could update to Preview 3 again. Now I have run into the issue where I have an animation running past the maximum time allowed in Preview 3 and will need to use Preview 4. Is there a way to simply install Preview 4 separately without it updating over the top of Preview 3? As I have many animations created in Preview 3, I really need to keep it.Thanks in advance for you help!
Error Infinite loop in puppet mesh refinementError code: (Container.js:365)Error code (engine.js:1157)Error code: bootstrap.js.3)This message shows up when I go from my puppet to my scene. After I click OK it says "Failed to create scene, please report previous error in the feedback forum", so here I am!
Creating Character in Ps...After following one of the tutorials that said... 2000 x 2000 pixels... I set up my Ps file accordingly.However, when I came to view in Ch> Scene... I couldn't see the character that well.... I tried zooming in and out, Fit option, but it didn't really work that well.Questions:1. I note that the 'Blue Guy' measures up to:and this works well.... 50%, or Fit (42%) ..... So, is there an optimal size that works well in Ch?2. If the image is larger than the viewing screenRichardI've just tried making a Basic Template: Using the same measurements as the 'Blue Guy'But.... it doesn't show the same in Ch!? Why?
I've noticed a few things when creating your character.1. When you are in Ps... you have to, Save before the changes show up in Ch. Cmd+S2. I can't change the Layer Names in Ch... you have to go back to Ps..... I take this is because it is a psd file?3. Having Named the Groups in Ps the sames as the Tag Names in Ch... when the file is open in Ch the Groups are automatically linked and ready to animate.This seems to be true for the Head and Left Eye, but the Right Eye did not automatically link. I'm not sure if this is a slight error, or something I'm missing?To correct this is easy enough, It is a simple matter of clicking on the Right Eye in the Tags Panel of Ch.
I'm starting working with Ch... making basic Face in Ps. Only creating Head an Eyes at the moment, so I can see how the intergration between Ps and Ch works and how Ch works with just the eyes.. Hopefully I'll get a better understanding of how Ch works this way and before I add further parts of the face.I have a question;In one of Dave's tutorials he mentions using the Tags in Ch as a cheat sheet for the Ps Layer and Group Names.. Good Idea!I checked this out, but I noticed that they were different colours... I think this denotes Groups and Layers, but not sure.... I thought the Green could be Groups and the Blue Layers.... but then I saw... Mouth Group!? So can someone tell me what the colours refer too?If they are Groups and Layers... a future idea could be having them as nested Groups and Layers to mimic the actual Layers Panel in Ch? This would help with forming a connection between the two? If that makes sense!?
I am very new to using Character Animator.I have followed the initial tutorial to create my own puppet in Illustrator.It worked fine at the beginning but now, all I get is the following graphic in Character Animator.I don`t know how to refresh and render my graphic to what I've created. Anyone has had this problem?My created image in Illustrator should be as follow:
I'm getting head distortion too https://www.dropbox.com/s/ipcd5j66e4ua237/Robin3SmallFront.ai?dl=0 Any help would be greatly appreciatedAnd here is the Character Animator filehttps://www.dropbox.com/s/oq495m8ss4rexxt/Character%20Animator%20Robin.zip?dl=0
i tried to send a message to you, via message in forum, but it just sat there... doing nothing... then told me there was an error! Lost my post! So, I thought I would start again, but here and hopefully it would work this time.You sent me a link to check out your latest video... New Features November 2016..This is very good... I particularly like the part about Independence.As a teacher, this got me thinking about the tutorials online, not just yours, and wondering about the real intention of a so call tutorial.A tutorial should be about imparting knowledge, which the videos do, but a true tutorial should also be a part of a learning process and this is where I am at a loss of Tutorials online. They just do a part of the process.If I was looking at teaching, or learning a new skill, such as being competent with Ch, I would follow a more progressive method.. a process where the emphasis is on learning by doing, hands-on, expeditionary learning, done in small steps.A basic le
When I tilt the head toward the shoulder the eyes, nose, and mouth move out of the bounds of the face. This is different from when the pupils move outside of their bounds.I have two characters, one works the other doesn't, so my guess is that I missed a minor step somewhere.
Ever since updating to Character Animator 2017 I can't create a new project on my server. I can make a new folder when selecting "new project", but before the new project loads I get this error:Internal error code: (726879107:1331+85) libgit2 error -1 (2/Failed to write out file: Permission denied) returned from git_treebuilder_write(&topTreeOid, rawTreebuilderP)I use TerraBlock Manager from Facilis for our server.However when I create a new Character Animator project file on my local drive, it works fine and a new project file is created. Any suggestions?
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.