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Is it possible to have a secondary dangle?For example, I'm trying to animate a bunny character with a bent ear. (see attached image) I have created the ear in two parts: the bottom half of the ear which is supposed to be attached to the head, and the top half of the ear which is supposed to be attached to the bottom half of the ear. I am trying to figure out how to rig the character so that the bottom half of the ear experiences dangle physics based on head movement, and the top half of the ear experiences dangle physics based on the movement from the bottom half of the ear. Am I making sense? Is this doable? I've watched a few videos, but they only show an example of a primary dangle and not a secondary dangle.
Hello, thanks for taking the time to read this.I've read through every support forum I can find about disppearing mouths and none of the fixes applied to whatever issue I'm experiencing. My puppet seems to be working perfectly, except when I'm talking or importing audio to be used for lip syncing, the mouth disappears for a frame frequently. It's very noticeable, and I can't seem to find the cause for the flashing mouth.Please help! Thank you so much.
In my timeline --> Blend take is deactivated in puppets and also in the voice recording I do in the CH. How can I activate it? I am attaching a screenshot.
Is there a way to do multiple takes with varying transform values?----------Here is what I want to do: 1st shot:A few seconds of a super close up on character so only the top of the head is showing in frame2nd shot:Full body shot of character ---------- Here is what I've been trying to do in Character Animator:-Position character for super close up. Press record. Press stop.-Re-position character to show full body. Press record. Press stop. When I replay the recording, the first take is also showing the full body and not the close up that I originally recorded. ---------- I don't understand why repositioning also affects the first take. I'm able to do multiple takes where I record a different head movement and all the takes replay the intended head movement. Will I just need to record and export each shot? (Record and export super close up. And then record and export full body shot).
Hello there,I am really sorry to bring this same thing up again, but I just cannot figure out how to make this thing work. I have been trying to pin this character's feet on the ground but I just cannot do it. First of all, when I choose a layer I get a yellow line around the character instead of only that blue frame I see in tutorials. I don't know why this happens? I wonder if this is related to the problem? So how to choose the "body" without the yellow line appearing?I've also been reading tutorials and watching tutorials, but I am not sure what they mean or if I am missing something. I found this answer from the forum:"Pinning (i.e. Fixed handles) pins the handle relative to the origin handle of its group (the one with the dashed circle around it). If that origin handle itself is being moved (e.g. with a Draggable or Head handle, or a containing group's origin), it will bring the Fixed handles along with it. The fix is usually to untag the origin, and instead tag a regular handle.
Hi All, Hope everyone is well. I'm trying to change the colour on my character's hand, but to no avail. I'm using colour overlay, however the colour completely overpowers the black outline of the hand and fingers (please see examples). Wondering if anyone could help please in changing the colour of the hand, whist keeping the original black outline. Thank you
Every time I export, the end result is blurry and pixelated and colours are changing, not matching the scene in character animator. I have tried quick export, low medium and high quality. I have tried exporting via adobe media encoder, no difference. I have used illustrator to make the puppet so it is all vector based, I don't understand why the exported video is not sharp, it looks perfect in CA. What do I do?
Can you please tell me why this error appear?
I seem to remember learning how to make the eyes blink on a regular basis whether or not the timeline is playing but I don't remember what I learned. Is that even possible? Can I automate other movements in a similar fashion? CA is one of those programs where people do all kinds of diverse crazy things. I love it.
Hi there :), Thank you for your help. I'd like my lizard's head turn on a rotation as shown in the second photo left and right. What modifiers should I pin to do this? Currently, it is bending the body and moving, which I am not looking for it to do. Thanks in advance! Diana In Photoshop, how I would like the lizards head to turn left and right to my face's position
Can anyone help me out here, I cant find the triggers when I open starter mode
Whenever I make any change in my puppet in character animator, the recorded data in my timeline gets overridden and reflects the same change automatically. I don't understand why this is - the change should reflect in live input but how can it reflect automatically in data that is already recorded?
I am a composer who animates music for children. I love the Motion Library. However, I have a ton of tracks with dance movts. I cannot seem to figure out how to move them to one track. I can do it visems, by merging, but can't do it with the motion Library. Any ideas?
Hi, I'm having trouble with adobe Character animator.the camera works damn slow in Character animator, and I can't find a fix.Im on a MacBook Pro 2015 retina with 8gb ram.as a last resort I formatted my Mac and still the problem persist.it's worth to mention that after restart - camera works fine in Photo booth, but after launching Character animator, it lags again until I restart the machine.this makes Character animator totally unusable.please help!I tried to chat with adobe support but it was totally unprofessional and uncool.
My puppet disappears automatically after 5 minutes of recording. How do I make this longer? I changed the length of the scene, but this doesn't affect the puppet duration. Screenshot attached!! Thank you!
I'm scratching my head over this one. I'm rigging a new character, and I'm getting the error, "Handle tagged as left elbow (shoulder, wrist) not being used by any behaviors." I have Limb IK added to the puppet layer (for motion library) and I can't figure out what's going on. What's more, body tracking does not appear to be working and I think the two issues are connected.
Hi there! I'm trying to dynamiclly link this scene from Character Animator to After Effects but when I do the whole scene gets shifted and repeats on the other side. Any help would be appreciated, I can't find any similar issues online. Character Animator:After Effects: All the best,Tom
I'm following along okaysamurai's tutorial, and I thought I followed all the steps. However, when I imported my PSD file, the puppet did not move at all. In the video, okaysamurai's puppet immediately moved according to his head movement. Is there something off with how I structured/named my puppet? *note:-I created the art on procreate and exported as a PSD file-I've been having issues opening Character Animator. Many times it won't open and will just generate a crashfile. I don't understand the file, but this portion seemed to be the issue:Exception Code: EXCEPTION_ACCESS_VIOLATIONException Parameters: Access violation writing location 0x000000c1a4100f24Exception Message: 3221225477 The instruction at 0x%p referenced memory at 0x%p. The memory could not be %s.
i made a puppet in photoshop and he has auto swap arms with the dragger behaviour only on its leader arm and the followers dont have the dragger and i tried moving its arms and they dont auto swap when i wove my mouse to the edge of the monitor then they work a little bit do you have any advice
Hello Everyone. In puppet maker I m trying to customize blobby. but there is no way to deselect the background . When I try to generate and inside recording choose transparent background then also nothing happened. I need this puppet animation on transparent background, what am I missing.
At the main page of Animator, I can see about 33 characters/puppets thumbnails, so I can see what they look like. But there are dozens of other puppets in the "Template" folder. How can I see what they look like without having to import each and every one? Why they are not shown with the other 33 in the main page? Thank you,Carlos33 puppets are shown 89 puppets in the folder
Playing with my original toon and adding more stuff to him. He's looking really good except for his default mouth is showing up over his other mouths when I trigger them. I'm using the same set up as the "Dave" puppet. Below is the set up. My triggers work great I just can not figure out why the neutral mouth want go away when I trigger the other mouth sets.
hallo everyone...Does anyone know how to make the front and back hair connected to the head in an independent position, because I want the limbs to work properly. Actually it works when I don't make the head independent, but I want the head to move instead of the hips, can anyone help me? Thank You
Hello there, hope you will be doing great. I have an issue with character rigging for walk. When I rig the character and use arrow keys for walking, the body of the character stretches down weirdly. Please let me know how can I fix it. I am using adobe character animator 2022.
Hello, I know I found and old question accordingly my question. But do you have an solution in the actual version. I have a question about the puppet. I animate the puppet with the mouse and in the end I always have the starting position. I can't continue with this at the last position of the limbs. What can I do? Thank you very much Jens
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