Learn how to create, build, and animate 2D puppets.
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I can't download some puppets, example projects, or any of the resources listed in CH. I keep getting an error message advising something went wrong. I can download some puppets but not all. known of the example projects or resources. Can anyone help with this? It would be greatly appreciated!
Hello everybody!The bug I found is this:Suddently, my Mercury Transmit Syphon started to generate more than one Scene in Syphon Client (OBS for example, but I also checked on Syphon Client official App to read it), as soon as I change Scenes in Character Animator, and that thing creates a huge problem, because if I´m transmitting something in OBS that have a Syphon Source with my Character Animator Scene, what happens is that the transmission freezes as soon as I change Scene in Character Animator, because Character Animator creates another Scene in Syphon transmission. And even if you return in Character Animator to the previous Scene, it don´t change to the previous Syphon Scene, it just creates another Syphon Scene.And this problem never happened before, I mean, I could change whenever I wanted Scenes in Character Animator, and Syphon Scene was only one, it never generated duplicated ones. So I could be in OBS, in a specific Syphon Source that had the Character Animator Scene, and t
Hi there, my recording while dragging arms or legs goes to slow coz requires more attention. In the end the recording goes huge over the rest.Is there a way to bend that recording between 2 seconds or 10, not like a cut, same actions but faster or slower? I know the recording speed option, useful but it's hard to predict the end.
Hi there,I recently built a custom character using an OK Samurai Illustrator puppet tutorial, everything was working great, the puppet was responding to my face properly. I wanted to do head turns next, so i followed the head turn and paralax video tutorial (using the puppet i had built from the previous tutorial) and by the end of the video, my whole character started to get buggy eg. the head started floating off the body, the head turns would cause the facial features to squish together, the pupils started to warp and the body doesn't sway anymore. Could someone give me a hand? Regards, Eph
I have computed lip sync from scene audio and trancript with the proper format and files, and visemes are produced, but no physcial mouth shapes appear at all. I am on version 23.6 Mac OS. I have tried with stock puppets and it works well. When I am using an imported puppet, the visemes are computed, but for the playback there are no mouth movements or shapes. The lip sync is armed. I have troubleshooted by disarming everything except lip sync, this still has not worked. I have re imported the puppet, and this still does not fix the problem. Computing 3 takes from scene audio works, but the results are very poor for the lip sync. Any advice would be greatly appreciated for troubleshooting. I am happy to send the file over for someone to help me take a look at.
Hi,I've created a shooting star for a background with just 6 layers. It's basically just a line shifted slightly in each layer.The cycle runs fine.However as soon as it reaches the last frame it starts again imediately.I want to wait about 30 seconds before it starts again.Is there a way to do this?Regards
he directory '/Users/harsheetgundecha2007/Documents' could not be created. Please check the validity of the directory path or parent directory protection or permission rights.
Hi. I am wondering if someone can help me with a puppet I downloaded from OK Samurai. I want to be able to record draggable hands on the puppet attached. It seems to have been disabled or not added to the rig. I'm not sure how to add the ability to record draggable arms....when the triggers are turned off then the draggable arms work, they just dont record. The puppet is this one: https://okaysamurai.com/puppets/Heller.zip I appreciate anyone's advice / help. I'm novice to intermediate level at rigging so it might need to be explained at that level (novice!) 🙂
Can audio recordings in adobe character be edited to speed up or remove background noises?
lo instalo pero no me permite ver el panel de modificaciones de los proyectos o crear una scena con un personaje y nada solo me muestra los modelos de muestra pero no puedo editar y hacer nada
Hola,No he podido importar archivo de photoshop al programa Character animator. Cuando voy a importarlo abro la carpeta donde esta guardado el archivo PSD y me sale como si la carpeta estuviera vacia "Ningun elemento coincide con el criteria de busqueda" el cual se encuentra guardado. Como hago para solucionar eso?
Hi all! I'm new to the program, but I have been successful in creating my first puppet. My issue is now with revisions. The client I'm working with wants to switch out the character's clothing (I am working with an artist remotely, so I wasn't able to go into the original AI file myself and do this.) We decided to replace the source artwork in the top right corner of the Rig mode screen. The dimensions are correct, so the rigging of the arms, legs, and walking motion in record mode seem to check out. The issue lies in the mouth - the mouth has completely disappeared in rig and record mode even though the layers do not seem to have changed. To add - I created a 'Standing L' and 'Standing R' layer by duplicating the left and right profile for the original walking feature. These layers are now missing serious parts of the puppet. I'm not as worried about this as I am about the mouth/ saving time rigging. I have checked the AI file, eyeballs on/off, and did some r
If I check draggable around the ankle and try to control it with the mouse in record mode,It becomes distorted like in the picture.Why are her feet distorted?
In my story, he's a talk show host. What's the best way to get that suit on him? Is there any simpler way to put some suit on it?
Hello ! The problem is prettty straight forward : some png file within puppet are not showing. Maybe it's a group problem ?
currently using adobe photoshop. Was looking to switch over to adobe fresco. What are your thoughts on it? Advantages and disadvantages?
HiI can't use the lasr version of Character animator because of an upgrade of my old computer.I use version 23 which works fine. After I tried the puppet maker the move of the head of the puppet stopped.The caliberation doesn't work to.I uninstalled the program many times and installed it again, but the same problem.Can you kindly help me, please.
I was using Character Animator in a project with 3 puppets, instanced that CH project in After Effects successful, in the next day the AE couldn´t find CH puppets.I tried began a new AE project and that error message appears:"After Effects error: Could not connect to Adobe Character Animator 2020. Please Verify that Adobe Character Animator 2020 is installed (86::1)"I checked all actualizations, and also tried to down one version of AE, without results.These are my versions.Ch 3.4Ae 17.6
Hi - in the new version of CH there appears no way of tagging the left and right pupil range. I have a character where the pupil range has appeared on one eye, but not on the other – consequentll the eyes move to different ranges – any help or advice?
Hi All, I downloaded the blank puppet on this page:https://pages.adobe.com/character/en/puppets I then changed the everything in illustrator. I changed his clothes to a suit. No issue there.I did stretch elements of the head. Made it shorterand narrow and changed the shape. I also added in new ears and hair.I have now found the following issues:- When I look left and right the pupils distort and stretch other areas of the face- The eyebrows raise but the move the forhead and stretch it up Any ideas what I can do to fix that please? Many thanks.
I have the education subscription so has the access changed for this? I now do not have access to any window but the perform one. I know it has been updated and the interface is different, but the character I just spent $1,000 for is basically useless without seeing the timeline.
Is it possible to have a secondary dangle?For example, I'm trying to animate a bunny character with a bent ear. (see attached image) I have created the ear in two parts: the bottom half of the ear which is supposed to be attached to the head, and the top half of the ear which is supposed to be attached to the bottom half of the ear. I am trying to figure out how to rig the character so that the bottom half of the ear experiences dangle physics based on head movement, and the top half of the ear experiences dangle physics based on the movement from the bottom half of the ear. Am I making sense? Is this doable? I've watched a few videos, but they only show an example of a primary dangle and not a secondary dangle.
I've been using Character Animator's "Compute Lipsync Take From Audio and Transcript" for quite a while now, and I've noticed that, almost always, it fails to detect "w" in words that starts with it (i.e. what, where, etc.). I don't know if it is just me, but whenever I use that feature, I would have to go back from the start of the timeline and fix the "w's". My Lip Sync's Viseme Detection is already cranked up to the max in my Preferences settings. I don't know if there's like a fix for this or this is just how it is right now (if it's the latter, hopefully it can get fixed).
Hello, thanks for taking the time to read this.I've read through every support forum I can find about disppearing mouths and none of the fixes applied to whatever issue I'm experiencing. My puppet seems to be working perfectly, except when I'm talking or importing audio to be used for lip syncing, the mouth disappears for a frame frequently. It's very noticeable, and I can't seem to find the cause for the flashing mouth.Please help! Thank you so much.
In my timeline --> Blend take is deactivated in puppets and also in the voice recording I do in the CH. How can I activate it? I am attaching a screenshot.
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