Learn how to create, build, and animate 2D puppets.
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I made an artwork on photoshop with all their respective folders and I'm trying to upload it to Character Animator, but on starter mode and I can't because my .psd file is grayed out so I'm not able to select it. I'm really new to this.
Hi, I'm working on my second Ch puppet. Everything looks fine apparently - no rigging issues found.However, when I compute lip synch, it works perfectly for the neutral mouth. But when I trigger the sad mouth, the lip synch remains in neutral. The default sad mouth will trigger independently, but does not compute with lip synch. The lip synch properties are seeing both sad mouth and neutral for all mouth shapes. I'm attaching a couple of screen shots. Any help or guidance would be gratefully received!
Hi, I've been trying to use CH for 2 months, but every time I try to use a puppet designed by one of my collaborators, the program really slows down and won't let me do anything.I have attached my puppet (still to be fixed for rigging, but it already slows down the program).I have a Macbook Pro with M1 Pro and 32GB RAM from 2022.Suggestions?
ショートカットをクリックしても反応なし。クリエイティブクラウドから開いても起動せず、デスクトップ上にキャラクターアニメーターの白いショートカットが何個も作られます。使用PCはraytrek MV Adobe Creative Cloud推奨スペックモデル 第13世代Core搭載購入したばかりです。他のアドビソフトは快適に動きますがキャラクターアニメーターだけ起動しません。バージョンを落としても同じ。アドビフォントを減らし、ウイルスソフトに例外設定してみましたが起動しません。考えられる原因はありますでしょうか。
Is it possible to update an already-used puppet on the timeline with a new one outside the project? For example, if you use a puppet with certain features in a project timeline. And you add more features in another project. Can the former puppet be updated with the new puppet ( Reload puppet or Replace Puppet)?
When I scroll over my Paper ( Binder Paper , Crubmled Paper ) Swap Set the paper dissapears or reappears at odd times what am I doing wrong ??
She didn't do this before
Hi! Anyone found out how to take an existing character that is rigged with emotions/behaviors and replays - and you want to cosmetically change colors and features. I have tried unsuccessfully - it seems as though these replays and behaviors and controls need to be set up each time. Is this true?
Is there a way to parallax horizontally only? I have my characters flat top hair that moves down and shifts out of place. I just want it to parallax horizontally so it stays lined up with the original hair line. Refer to the attached picture. Any help is greatly appreciated. Feel free to send me a link to any videos that may help. I appreciate your time.
After Effects has a relatively new system for track mattes where the heirarchy of the layer assigned to the matte does not matter. You can even move the layer around and the connection between them remains. And you can assign multiple layers to one matte. This functionality would have great use in Character Animator as a replacement for clipping masks which have to follow a precise, restrictive layer order. There's probably a more obvious example, but for a puppet with long eye lashes... If I could assign everything in the Left Eye group to be masked by the Face Background (edge of the face), except the lids, my puppet's lovely lashes could extend naturally beyond the face.
Can we import videos in Character Animator?
How do I import a rig from adobe after effects into adobe charecter animator?
Hi.I used to use Adobe Characte Animator alot when it first came out and i had a lot of fun watching OkaySamurai on Youtube and learning from him. I used my face to create animated movements. I later started using Adobe After Effects for my character animation just because the head movements in Adobe Character Animator were not very suitable for my style of videos. Like using rotation keyframes for Head using Adobe After Effects looks really smooth and professional, where as tilting the characters head in Adobe Character Animator using face camera was always not very smooth and shaky, no matter what settings i used. I am curious if theres any update on Adobe Character animator where i can tilt my characters head using buttons, and not my face ? Thank you
Newbie - New rig - Blink works, and the left pupil follows the camera, but the right pupil does not!I've looked at the character, and I cannot see any attribute differences between the two eyes, other than obviously, left vs right symmetry.I've also compared this to some of the "Example Characters" and the only difference I see is for PUPIL RANGE both the eyeball AND range are blue, but this is the way the rig auto-imports from Photoshop. Again tho, the left eye works fine, but the right eye is stuck Any suggestions?
I have 3 triggers but my Binder Paper trigger is not showing up on my record timeline. Does anyone know why ??
I am on character animator and I can't seem to get my charcter to walk off the scene like she did before. How do I fix this?
Hello everyone !I am working with Alex puppet. When i do a positional walk to the right, once reaching the destination, he currently maintains the right profile for an additional second. I would like him to immediately return to frontal view once arriving. What setting needs to be adjusted for this ? Bonus question : How am I able to combine a positional walk, with a left/right arrow key walk into a single video ? Do I make seperate videos and combine them later in permiere pro ? Or am i somehow able to do it with different scenes? There's so much to learn and I'm still a beginner. Thanks for your answers!
i downloaded the template from tutorial and opened in photo shop .and in face background layer i make a circle as he told in tut.and when i tried to save it it showed this msg. if anybody knows the solution pl help me.
Is DAZ 3D Studio compatible with Character Animator?If so, it would make my 3D animation project move along much quicker.
Hello, everyone. I have weird shenanigans with my quarter and profile angle eyes behaviour.First, the quarter angles seem to have only one pupil moving, while the other is as still as a rock (happening on both left and right quarters).Second, the profile angles has an even worse problem as the entire eye was rotating and moving around like crazy (as if the entire Eye group was tagged as Pupil, in which case it is not).The Front angle is working just fine, and all the other four angles has identical layer format (I am pretty sure I was using a conventional layer format widely provided by multiple tutorials) and tagging as the Front angle (with each angle groups tagged to their own matching angle tags).I have went through every thread here with similar problems but still not finding myself being able to replicate the solutions available in those other threads, leading to this attempt of mine of posting another thread, fearing that I might have different cause of the same problem.Pr
I am trying to animate a character running towards the camera using scale but it is slowing down as he gets bigger. I need just the opposite. He should start off slow and small then as he gets bigger, move faster. Any body had this issue?
Hello, How do you camera record without the mouth moving? meaning I do not want the mouth data
Hi, I am trying to use Character Animator to automate the mouth movement of my stop motion videos. I figured out how I wanted to set up the mouthes and everything, but I can not seem to import my voice over audio file into the project. Could you please tell me how to import an audio file into the animator for lip sync? Is this posible or do you have to record within the app (which is very inconvenient).Thank you for your time,Justin nifong
I want to first say that I am far out giddy about this fantastic tool. It works! So now, I've almost got my "self portrait" character almost looking and behaving like me, but the eye pupils a drifting a bit out of the "eyeball-socket", particularly when I roll my eyes a little far up. I've played a little with the "range" tool (the brackets around the eye tags), but there's little change - probably because I'm not using it correctly. Any places I might look next to solve this? Many thanks!
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