Learn how to create, build, and animate 2D puppets.
Recently active
I saw the option "OK hands", but still the character is stretched like an elastic band. I would like to give a parameter forbidding the bones to open: Hands - shoulder, front of the shoulder (forearm), foot - thigh, lower leg. There were times when the elbow jumped when recording animations across the screen. (ate not put a point on the elbow)
Please create a setting(s) for creating a more accurate "lip sync from scene audio". Maybe leave the current way it's done for people who want it done with the current quality/time, but allow people to choose a much higher quality setting (and let the software run for 10x the current time if necessary). I currently spend many hours fixing the visemes for my dialogue (at least 30 hours for a 30 minute animation). There isn't one string of dialogue that I don't have to fix.Is this possible?
Currently you typically have a HEAD group in front of the BODY (so the chin is in front of the neck etc. You may also have front hair dangling in front of the body as well.But it is hard to have +HEAD (an independent group) and rear hair (to be displayed behind the BODY). The front and rear hair should be both controlled by the head movement.It would be nice to have a better way of having rear hair attached to head movements, but be behind the body.I would suggest having a +REARHAIR group as a pattern, so depth of layers controls depth of display, but where you can “attach” the rear hear to the +HEAD group which is not a parent.(A few approaches have been suggested in the forums, but none of them work properly. I only get rear hair to work when HEAD is not an independent group, so BODY and HEAD and REARHAIR are all part of the same group.)
не работает. даже просто попытки импорта файла ai в качестве марионетке вызывает падение программы. импорт этой же картинки в формате psd но сама картинка не появляется. совершенно бесполезная программа. невозможно даже начать работать.
Premiere Pro, After Effects, Character Animator and Audition should have this button, as Cinema 4D has. It's a great tool to do an inverted reproduction.
(From long chat with Yashraj Kapoor in customer service team)"Edit original" with AI model is breaking model. Instead of 2 movable arms, after editing it now shows 2 movable arms AND 2 other arms in (what I think is) bind position. (Can only notice this when manually moving arm by handle, and surprised to see another arm sitting there). Customer service thinks it's a problem with the model, but then my question is-- why does it work as expected when loaded from .puppet, but not when re-loading graphic assets from AI?Steps:1. Load puppet (purchased from approved Adobe partner in Home page)2. Puppet works normally3. "Edit original"4. In AI, resave file5. Ch works for a while rebuilding the puppet and the scene.6. Puppet now looks like Krishna (4 arms).Please note that even if I make NO changes to the puppet in AI (just make a blank layer and delete it right away), it still breaks after the refresh.I'm not sure about the legality of attaching a copyrighted file here.
It is not possible for a custom made trigger to appear as icon in CH. It'd would help a lot with the recording if we can do this.
The free transform tool on your avatar so we can adjust the orientation to the bounding box
No text available
I keep getting Internal MME Error for my input. Restarted and switch devices, the setting won't get saved because of the error
focus less on cross-app integration, and more on getting the app to work in the first place. these bugs are unacceptable when work has deadlines
I added a particle behavior (canon) to an object, this works just fine but when I check the collide-box it disapears until i rescale the object either in photoshop or in transformation window, then it suddenly reappears and works.
It would save on performance for extensive characters if there was a setting under walk behavior to simply mirror or flip horizontally your puppet for the opposite profile instead of making a whole flipped copy of it.
HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It would be nice if there was an option for parallax to exclude profile views. I've got a series of puppets where I wouldn't mind having parallax on the frontal and quarter views, however it makes the nose and mouth move off the face in profile, so I have to disable parallax altogether. Unless this option already exists buried somewhere?
after updtating, i think, all the sudden character animator will not play back any audio. I have changed all settings. audio works in every way on my computer with all other applications including audio recording aplications. I have been to ten forums and tried everything. THis is the only program that audio will not play back in. Audio file shows up. Suipposedly records, I can see the waveform and everything, animation even plays but no audio. No mutes, everything is working but... no audio. Please help, I have deadllines.
It would be really helpful if there was an option to import raster, photoshop-based puppets at a lower "draft" resolution (like you currently can with vector Illustrator-based puppets) so that recording and setting up scenes can move more swiftly and smoothly and you still have the option to res up before outputting your final render or if a scene needs a tighter than usual zoom. (I know that you can achieve this by having different versions of your puppets, but the downside of that is, often we edit puppets on the fly, and if you edit the lower-res puppet, you don't have those edits available at the original resolution.)
When I added smooth head turns and multiple body views to my character, I run into the issue where I have to add certain behaviors, such as eye gaze, face, body and limb IK, to multiple layers in order for them to work.On head, I have "smooth" head turn setup using the head views tag and the cycle layers behavior. Inside each head view layer, I have a 2-frame cycle consist of the main head drawing and an in-between head drawing that gets cycled during head turn. The issue I'm having is that if I just add the eye gaze and face bahavior to the root of the character, the behaviors only gets applied to my first drawings inside the head view layers. To solve this, I have to add the behaviors directly to my second drawings.I have a similar problem with my swappable bodies. I have front, left and right bodies that can be swapped using triggers. Although I have to add body and limb IK behaviors directly to the three bodies in order for the IK and the body tracking to work.As a result, I have
Hello. I think it's a little confusing for me with the "Record One Motion" button. It isn't really clear how to continuously record a loop motion (unless you record one motion and then drag the layer out on the timeline). In this instance, I'm trying to use it to create a dance loop.I think there should also be a "Record a continuous looped motion" or a "Record loop throughout Work area" button to compliment that button.
It would be great to be able to take the original characters we create in Pro mode using puppet maker back to Starter mode to be able to animate faster, and then be able to drop them back in the Pro mode timeline.
I hit record it says its recording ... then it freezes
Is this still a bug or am I crazy?!?You can't scrub through the timeline or even move and stop to a place in the timeline and see EXACTLY what is happening. You have to hit PLAY so that the app "wakes up" and updates/renders what you are supposed to see at that moment. Am I crazy? Why isn't everyone up in arms about this? It's absolutely unacceptable and unfathomable that this would even be happening. Yet, it's not a surprise at all since this is Adobe we're talking about and they are famous for such lazy oversights. I've addressed this before with no response. Call me crazy and show me why or admit this is a problem and lie to me and say you're working towards fixing it.
You should shut down and stop scamming people. Your software is gore level bad.
Currently, setting the scaling and rotation value to a layer results in scaling and rotaing the layer arbitrary from the center of the layer. Instead, I would like to see a rigging tool that can scale and rotate the layer by using its main handle (green and named with the name of the layer) as pivot.
Remix with Firefly Community Gallery
Thousands of free creations to fall in love with and remix in Firefly.
Already have an account? Login
No account yet? Create an account
Enter your E-mail address. We'll send you an e-mail with instructions to reset your password.