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After upgrading to Mojave MacOS, we are having significant performance issues with our existing CA live-streaming setups. Our setup is this:CA 2018 or 2019 (720 project, 20fps) -> Wirecast or OBS (via NDI or Syphon, tried both) -> RTMP (1.5mbps 30fps 540p) to our serversWhen running some of our triggered animations of our puppets, the FPS out of CA drops to single digits, and seems to combat Wirecast or OBS, which in turn drops dozens/hundreds frames on Wirecast or OBS. This did not happen in previous versions of MacOS, and we have taken the same project files/config and run them on an identical High Sierra machine with no issues, so there seems to be a priority battle for real-time processing that Wirecast and CA fight over with some more intensive animations. MacBook Pro (15-inch, 2016)2.6 GHz Intel Core i716gb ramRadeon Pro 450 2048 MBIntel HD Graphics 530 1536 MB
Hello there, if I change the timeline, the puppet will be lost. Could you please solve this issue? https://drive.google.com/open?id=19-nbBMItjpKVtPmi9pZnB5sX75VzQJFg Thank you in advance.Kind regards,Dennis
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Hello! I love your product. 🙂 Internal error code: (751789695:79+6) assertion failed!I was working on creating an animation, saved a new file, imported a puppet, and then was going to drag into the timeline but as I moved the mouse from the menu, as seen in the screenshot, I received the following error code. I was able to recreate it several times. Everything seems to be fine with the file, however.Thanks!Axelps I guess there isn't a place to save the screenshot. I have it if it would be helpful. 🙂
Need to re-link missing files.
One thing that I could see to be helpful, not only in my puppet designs, but just generally in character animator is the option to invert the way the camera reads the facial movements. How I see this working is to create a little check box that says "invert" next to it, and all it does is invert the way the assets of your puppet reacts to your face.Nutcracker Jaw: Invert [ x ]Examples:Nutcracker jaw closing when your mouth is open.Eyes looking left when you look right.Eyebrows moveing down when you rais them.It's a very little thing, but I can see some very intersting applications that this could be used for.
since the 2.0 update Ive been having a weird bug with dragger arms attached by hinges and how to interact when set to return to rest.Before the update, they would return to the default position that was set in the Photoshop file. But after the update, the arm straightens out facing in the direction that the dragger has been moved in and after the duration set under return to rest it will immediately snap back to the default position.This does not only happen on my original puppets but it also happens on the stock puppets as well (I specifically tested it with Stardust). Is this supposed to happen and is any way to fix this so it the dragger/hinge combo to work how it used to?For reference here is the problem in action, I completely reinstalled Character Animator and reset all the settings. the file is the stock Stardust puppet and the only thing I changed in the file was how long the return duration is on the dragger from 0.3 to 2 so that the problem would be more visible.
The snapping of the head to different views isn't a big deal if you are using the pose to pose feature. It really stands out however when pose to pose is off. I would like a few in-between states for the head turns.
I saw the option "OK hands", but still the character is stretched like an elastic band. I would like to give a parameter forbidding the bones to open: Hands - shoulder, front of the shoulder (forearm), foot - thigh, lower leg. There were times when the elbow jumped when recording animations across the screen. (ate not put a point on the elbow)
Please create a setting(s) for creating a more accurate "lip sync from scene audio". Maybe leave the current way it's done for people who want it done with the current quality/time, but allow people to choose a much higher quality setting (and let the software run for 10x the current time if necessary). I currently spend many hours fixing the visemes for my dialogue (at least 30 hours for a 30 minute animation). There isn't one string of dialogue that I don't have to fix.Is this possible?
Currently you typically have a HEAD group in front of the BODY (so the chin is in front of the neck etc. You may also have front hair dangling in front of the body as well.But it is hard to have +HEAD (an independent group) and rear hair (to be displayed behind the BODY). The front and rear hair should be both controlled by the head movement.It would be nice to have a better way of having rear hair attached to head movements, but be behind the body.I would suggest having a +REARHAIR group as a pattern, so depth of layers controls depth of display, but where you can “attach” the rear hear to the +HEAD group which is not a parent.(A few approaches have been suggested in the forums, but none of them work properly. I only get rear hair to work when HEAD is not an independent group, so BODY and HEAD and REARHAIR are all part of the same group.)
не работает. даже просто попытки импорта файла ai в качестве марионетке вызывает падение программы. импорт этой же картинки в формате psd но сама картинка не появляется. совершенно бесполезная программа. невозможно даже начать работать.
Premiere Pro, After Effects, Character Animator and Audition should have this button, as Cinema 4D has. It's a great tool to do an inverted reproduction.
(From long chat with Yashraj Kapoor in customer service team)"Edit original" with AI model is breaking model. Instead of 2 movable arms, after editing it now shows 2 movable arms AND 2 other arms in (what I think is) bind position. (Can only notice this when manually moving arm by handle, and surprised to see another arm sitting there). Customer service thinks it's a problem with the model, but then my question is-- why does it work as expected when loaded from .puppet, but not when re-loading graphic assets from AI?Steps:1. Load puppet (purchased from approved Adobe partner in Home page)2. Puppet works normally3. "Edit original"4. In AI, resave file5. Ch works for a while rebuilding the puppet and the scene.6. Puppet now looks like Krishna (4 arms).Please note that even if I make NO changes to the puppet in AI (just make a blank layer and delete it right away), it still breaks after the refresh.I'm not sure about the legality of attaching a copyrighted file here.
It is not possible for a custom made trigger to appear as icon in CH. It'd would help a lot with the recording if we can do this.
The free transform tool on your avatar so we can adjust the orientation to the bounding box
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I keep getting Internal MME Error for my input. Restarted and switch devices, the setting won't get saved because of the error
focus less on cross-app integration, and more on getting the app to work in the first place. these bugs are unacceptable when work has deadlines
I added a particle behavior (canon) to an object, this works just fine but when I check the collide-box it disapears until i rescale the object either in photoshop or in transformation window, then it suddenly reappears and works.
It would save on performance for extensive characters if there was a setting under walk behavior to simply mirror or flip horizontally your puppet for the opposite profile instead of making a whole flipped copy of it.
HELP!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
It would be nice if there was an option for parallax to exclude profile views. I've got a series of puppets where I wouldn't mind having parallax on the frontal and quarter views, however it makes the nose and mouth move off the face in profile, so I have to disable parallax altogether. Unless this option already exists buried somewhere?
after updtating, i think, all the sudden character animator will not play back any audio. I have changed all settings. audio works in every way on my computer with all other applications including audio recording aplications. I have been to ten forums and tried everything. THis is the only program that audio will not play back in. Audio file shows up. Suipposedly records, I can see the waveform and everything, animation even plays but no audio. No mutes, everything is working but... no audio. Please help, I have deadllines.
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